myPOPGOES on Steam - User reviews, Price & Information

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"Of course you'll never get to experience Freddy Fazbear's Pizza like I did. And maybe that's a good thing. But a few months ago, I wondered... What if Popgoes could?"

myPOPGOES is a puzzle, management and minigames game developed by Kane Carter and published by Clickteam.
Released on August 01st 2024 is available only on Windows in 2 languages: English and Spanish - Latin America.

It has received 710 reviews of which 607 were positive and 103 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 3.99€ on Steam.


The Steam community has classified myPOPGOES into these genres:

Media & Screenshots

Get an in-depth look at myPOPGOES through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows Vista or later
  • Processor: Dual Core 2.0 GHz
  • Graphics: Minimum 512 MB card
  • DirectX: Version 9.0
  • Storage: 300 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
myPOPGOES, developed by Kane Carter and published by Clickteam, is a deceptively small but carefully crafted management experience that takes a sharp turn away from traditional horror expectations and instead embraces nostalgia, routine, and quiet tension. Set within the broader POPGOES universe, the game functions as both a standalone diversion and a lore-adjacent companion piece, presenting its ideas through the lens of a retro LCD toy that feels intentionally limited, tactile, and oddly personal. At the center of the experience is Popgoes the Weasel, reimagined not as a threat to survive but as a digital companion whose wellbeing depends entirely on your attention. The framing is immediately evocative of early handheld toys and virtual pets, complete with pixelated visuals, simple iconography, and constrained screen space. This aesthetic is not just cosmetic; it directly informs how the game plays. You interact with Popgoes through a series of basic actions—feeding him, keeping him hydrated, and entertaining him—each of which drains time and resources that must be managed carefully over the course of each in-game day. The core gameplay loop is built around balancing these needs efficiently. Every action matters, and neglecting one aspect of Popgoes’ routine for too long can lead to failure. While the mechanics themselves are straightforward, the tension comes from how quickly things can spiral if priorities are misjudged. It’s a style of pressure that feels familiar to fans of digital pets and light management sims, but with a sharper edge thanks to the game’s roots in the Five Nights at Freddy’s fan ecosystem. The stress is subtle rather than frightening, driven by timers, limited resources, and the constant awareness that you are only one mistake away from having to restart the day. As the game progresses, it expands well beyond this initial loop. The Steam version introduces a wide selection of additional minigames and challenge modes that reinterpret Popgoes and his world through different mechanical lenses. These diversions range from reflex-based challenges to longer-form score-chasing activities, each designed to be short, focused, and replayable. Importantly, these minigames aren’t just filler; they serve as gateways to unlockables that deepen both the customization and narrative layers of the experience. Unlockables play a major role in sustaining engagement. Stickers, cosmetic changes, new characters, and diary entries gradually accumulate as you complete challenges and meet specific conditions. The diary entries, in particular, provide insight into the wider POPGOES lore, grounding this seemingly playful toy-based game in a larger narrative context. Rather than delivering exposition upfront, the game rewards curiosity and completionism, allowing players to piece together story details at their own pace. Visually, myPOPGOES commits fully to its retro inspiration. The LCD-style display is clean, readable, and deliberately constrained, recreating the look and feel of early handheld electronics with surprising authenticity. Animations are minimal but expressive, and the limited color palette enhances the sense that you’re interacting with a physical object rather than a modern screen. Outside the toy interface, menus and navigation are smooth and unobtrusive, ensuring that the nostalgic presentation never becomes frustrating or unclear. Sound design complements this approach with simple audio cues, short musical stings, and familiar character voices that reinforce feedback without overwhelming the experience. The audio landscape is understated, allowing the repetitive nature of the gameplay to remain soothing rather than exhausting. This restraint works in the game’s favor, especially during longer sessions where constant stimulation would undermine the relaxed but attentive rhythm the game encourages. The game’s biggest limitation is also part of its charm. Its systems are intentionally compact, and once the core mechanics are understood, the experience becomes about optimization and mastery rather than discovery. Players seeking deep simulation layers or complex decision trees may find the scope modest, but those expectations miss the point. myPOPGOES is designed to be consumed in small, focused bursts, echoing the habits formed around real-world digital pets and handheld toys. Ultimately, myPOPGOES succeeds because it knows exactly what it wants to be. It transforms a familiar horror-adjacent franchise into something gentle, nostalgic, and quietly demanding, offering a refreshing contrast to the genre it originates from. Its blend of resource management, minigames, and lore-driven unlockables creates an experience that feels playful on the surface while remaining methodical underneath. For fans of POPGOES, lovers of retro-inspired design, or players who enjoy compact management games that reward attention and routine, myPOPGOES stands out as a thoughtful and surprisingly memorable side experience. Rating: 8/10
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Dec. 2025
This review may contain some SPOILERS! Read at your own risk! This game can be quite fun, relaxing, and unique compared to other FNaF games (I realize this is a official fan game). As for the difficulty, days 1-5 are fine, with 5 being a bit challenging, but with a bit of practicing its no problem. The minigames are fun, but longest popgoes is tedious and takes a while to beat. The only part I'm not a huge fan of is the challenges. It uses the same difficulty settings from day 5 but adds a new layer of difficulty. Most of them are okay, however, the challenge "Sticky Floor" was very very tedious, and took me the longest out of all of them. While I may have some nitpicks, I really like this game. It feels very handcrafted and genuine, and I enjoyed 100% it.
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Sept. 2025
Just built my first computer and decided this would be the first game I'd try and 100%. I had an absolute blast playing myPopgoes, it is an incredibly fun and simple game. The additional Challenges and Minigames add to the replayability of the game. It is a nice tie-in game for the Popgoes Fanverse.
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Feb. 2025
Very fun, short and unique side game that builds on the world of POPGOES! I highly recommend this and Popgoes Arcade!!
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Feb. 2025
This is a really fun game with amazing artwork. it is a great game to relax to and play while you have extra time on your hands. its a nice break from the office gameplay of lots of fnaf fan games.
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Frequently Asked Questions

myPOPGOES is currently priced at 3.99€ on Steam.

myPOPGOES is currently not on sale. You can purchase it for 3.99€ on Steam.

myPOPGOES received 607 positive votes out of a total of 710 achieving a rating of 8.06.
😎

myPOPGOES was developed by Kane Carter and published by Clickteam.

myPOPGOES is playable and fully supported on Windows.

myPOPGOES is not playable on MacOS.

myPOPGOES is not playable on Linux.

myPOPGOES is a single-player game.

myPOPGOES does not currently offer any DLC.

myPOPGOES does not support mods via Steam Workshop.

myPOPGOES does not support Steam Remote Play.

myPOPGOES is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for myPOPGOES.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 February 2026 23:26
SteamSpy data 03 February 2026 21:40
Steam price 04 February 2026 12:51
Steam reviews 02 February 2026 16:01

If you'd like to dive deeper into the details about myPOPGOES, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about myPOPGOES
  • SteamCharts - Analysis of myPOPGOES concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck myPOPGOES compatibility
myPOPGOES
Rating
8.1
607
103
Game modes
Features
Online players
0
Developer
Kane Carter
Publisher
Clickteam
Release 01 Aug 2024
Platforms