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My Time at Portia on Steam

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Start a new life in the enchanting town of Portia! Restore your Pa's neglected workshop to its former glory by fulfilling commissions, growing crops, raising animals, and befriending the quirky inhabitants of this charming post-apocalyptic land!

My Time at Portia is a life sim, rpg and open world game developed by Pathea Games and published by Focus Entertainment.
Released on January 15th 2019 is available on Windows, MacOS, Steam Deck and Steam Machine in 12 languages: English, Simplified Chinese, French, German, Traditional Chinese, Italian, Spanish - Spain, Japanese, Korean, Russian, Turkish and Portuguese - Brazil.

It has received 34,847 reviews of which 31,711 were positive and 3,136 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 29.99€ on Steam, but you can find it for 3.27€ on Eneba.


The Steam community has classified My Time at Portia into these genres:


Here is the detailed breakdown of supported languages for My Time at Portia:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Turkish
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at My Time at Portia through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7+ / 8.1 / 10 64 bit
  • Processor: Intel i3 Processor
  • Memory: 6 GB RAM
  • Graphics: ATI 7770, Nvidia GeForce GTX 660 2GB
  • DirectX: Version 10
  • Storage: 6 GB available space
MacOS
  • OS: MAC OS X 10.15 +
  • Processor: Apple M1
  • Memory: 4 GB RAM
  • Graphics: Apple M1
  • Storage: 6 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

85 hours played
Aug. 2026
Rating this game is tough. In a vacuum, it’s a worthy title. It can certainly hold itself against the other games in the genre. The problem is, Sandrock exists, and is fantastic — light years ahead, despite having a similar user score. So I’m hesitant to bridge the gap even more with a positive review. As a compromise, I’m giving Portia a thumbs up, but using the review to blast this game and glaze Sandrock. You know, in case someone actually reads it. Let’s start with a positive, though. The biggest draw of Portia, and why some still prefer it over the sequel, is simply the way it looks. The game has a specific artstyle, which, while generic, is also appealing and well-suited for a cozy game. The small houses of the eponymous town, the grassy fields, the shadowed groves, the waving stalks of wheat, all brought to life with simple, cute low-poly models and warm, pleasing colors (that unfortunately get washed out at night). It’s easy to imagine why someone would want to live here. It’s like inhabiting one of the small towns from Professor Layton games. That is especially true because the NPCs have the same “ugly cute” look to them as Layton’s townsfolk — albeit not as exaggerated. That point is notably divisive, as many players hate this character style. I do respect the vision, though, and it helps the game stand out. Unfortunately, the Professor Layton parallels don’t stop there, as these NPCs are about as complex, and don’t even give any puzzles to you (which would be pretty ace). Stardew is probably the most prominent title in the genre right now, and I don’t find its characters that far removed from their cardboard progenitors in Harvest Moon either. But there’s actual effort put in, with multiple context-sensitive lines, small personal stories that progress as you develop the relationships, and accompanying cutscenes. Portia is quite sad in comparison. Every NPC gets one standard line per day, some have an alternative one at certain times of day (like Django during training), and they do comment on festivals, but that’s it. They won’t adjust these lines based on your relationship, or even when they stop making sense. On top of that, most reactions to gifts are shared. Sometimes characters have a unique line after you complete a major mission. Unlike Sandrock, these are incredibly rare here. The climatic final battle apparently does not merit a few words! Friendship quests exist, but most of them are quite bland too. “Hey, <player>, I have a <problem>, get me an <item>.” — “The <item> is just what I need, thanks!”. Bam, you’re done. Sometimes they’ll throw an “actually, I need <another item> too” or “go ask <another character> how to make an <item>”, but not much more. Let’s take similar quests in Portia in Sandrock. Both start with their respective teachers for the local school requesting the player to decorate the classroom. The Portian teacher then asks for ideas on an additional course (crafting of gardening). You pick an option, you get tasked with bringing the materials for that course, and the quest’s over. You can later return to see the students exchange a few lines on the chosen course. This is actually pretty nice as far as Portia’s concerned — you get a small branching decision and an optional scene that differs based on your choice. And here’s Sandrock. After decorating, the player character accompanies the teacher to the library and strikes a conversation with her, which moves from books to the topic of edutainment. The teacher is a big proponent of it, but also worries that the more old-school parents won’t be too receptive to it, and is afraid to bring it up with them. So, a few days later, the player character accompanies her to the homes of these parents, witnesses a bunch of domestic shenanigans, and helps her convince them to give her idea a shot. Then you craft a few props and wait. Finally, the player character gets invited as one of the judges, as the kids enthusiastically play out an “election campaign”, presenting their programs for the town mayor position (like “let’s build awesome flying robots!”). At the same time, parents ooh and ahh from the gallery, hype up their kid and lightly banter with each other, judges chime in with feedback on the proposals, and you get to cast a decisive vote for your favorite. It’s great stuff. The goal is similar, but the writing is both moving and funny, and there’s just so much more of it. And it’s not even a particularly noteworthy quest when it comes to Sandrock! All this character talk may seem excessive, but this is Portia’s biggest shortcoming and the largest gap between it and Sandrock. There’s just little to appreciate about the people you’re supposed to get attached to, befriend and romance. You might think the story would remedy that, but no. Unlike Sandrock, who tries to involve almost everyone in the plot in some capacity, Portia only really has Gale and the Civil Corps — the rest is filled with some out-of-town NPCs. There is another character who is supposed to be important, but you get told that after they cease to be so. Woo! Not that there is much plot to speak of. There are two plot beats — “water goes bad” in the beginning and “let’s find an ancient relic” at the very end — the latter is where the actual story is concentrated. That’s maybe 20% of the storyline. The rest has all the plot of Cities Skylines: “Let’s build a thing to make our economy go brrr”. Exciting. It’s eyebrow-raising when I see people saying they prefer the plot of Portia to Sandrock — the comparison itself is insane. And it doesn’t stop there. Unlike its follow-up, MTaP is very stingy with cutscenes, even in regard to how little plot there is. And what you get can get… jarringly bad. Some characters are voiced, some are not — even in the same dialogue. The animation of the final boss unleashing a supposedly devastating attack is unbelievably, ridiculously low-effort, and has no sound to boot. The whole thing, no exaggerating, looks like a YouTube Poop. The sound in general is a pain point, and another area where Sandrock laps Portia. The voice acting is amateurish, though sometimes charming in a way. But there are times when the quality goes to the gutter, as if the line was recorded with a laptop mic. Sometimes the actor stops reading and starts over. Sometimes the voice line doesn’t match the text. And the one-sided voice acting is even more prominent in normal dialogues. At least the PC is voiced, unlike in Sandrock. So that’s a point in MtaP’s favor, I suppose. Unless you’ve skimmed through this wall of text — and I don’t blame you — you’ve probably been reading for a while. That’s probably enough time for your first metal bar to get smelted! You see, the starting machines are stupidly slow, you need a lot to get anywhere. All the crafting starts out annoying to some degree, with the most famous one being the station that requires you to put the necessary item into the quickbar and select it. Upgrades do solve all of it eventually — except cooking, which always requires you to remember the recipe and do the quickbar dance on a time limit. It’s awful, but also optional. Unlike combat. You can stunlock the overworld enemies forever — the issue is, they respawn almost immediately, so you can never clear out a group. And the encounters in dungeons are just varying degrees of terrible. “Flame” enemies waste your time by putting out a several seconds long autocorrecting hitbox. “Tanky” enemies take so long to kill, you push them out of the designated area and they start regenerating. Some bosses have no regard for if their hitboxes and active frames allow for rolling away or through the attack — and, yes, also autocorrect. The ranged weapons are almost useless, but you can also craft enough healing to facetank everything. The character limit won’t allow for more, so, in a nutshell. Maybe play Portia to have a decent time. And definitely play Sandrock — it’s amazing!
5 hours played
July 2026
I started with My Time at Sandrock, and it's still my favorite so far, so I had to give My Time at Portia a try. I can definitely tell that Portia was the first game in the series, but the improvements made in Sandrock are impressive. I'm really looking forward to My Time at Evershine!
87 hours played
May 2026
Look, My Time at Portia is a perfectly nice, pretty game, but it suffers from a severe case of "Older Sibling Syndrome." It walked so its sequel could sprint. If you are a die-hard cozy game fanatic who needs to inject every single crafting simulator directly into your veins, buy it. You’ll have a lovely time. But if you’re a regular human playing this today, the entire experience is going to feel distinctly... off. Playing Portia now feels like trying to build Ikea furniture while wearing oven mitts. Controls are pure, unfiltered jank, and the resource grind is less "relaxing weekend hobby" and more "unpaid internship for a town that can't manufacture a basic brick without your divine intervention." The real problem is that My Time at Sandrock exists. The sequel takes everything Portia tried to do, does it a thousand times better, fixes the clunky controls, and adds actual soul. Buy Portia if it’s on a 90% off sale and you want to see the historical ruins of the genre. Otherwise, skip the green pastures, accept that the desert is superior, and just go straight to Sandrock.
23 hours played
May 2026
My Time at Portia is one of those rare games that completely pulls you into its world without you even realizing it. What starts as a simple workshop-building game slowly becomes an incredibly charming life sim filled with memorable characters, satisfying progression, exploration, crafting, farming, dungeon crawling, and surprisingly emotional story moments. There is always something meaningful to do, but the game never feels stressful or overwhelming. The crafting and workshop system is easily one of the best parts of the game. Watching your tiny, run-down workshop slowly transform into a massive production empire feels incredibly rewarding. Every new machine, upgrade, and commission gives a genuine sense of progression. What really makes Portia special though is its atmosphere. The town feels alive, the NPCs actually have personality, and over time you become genuinely attached to the people around you. The art style, soundtrack, humor, and overall vibe create one of the coziest gaming experiences out there. The amount of content is honestly insane for the price. Between the main story, side quests, relationships, exploration, combat, mining, farming, decorating, and upgrading your workshop, it’s extremely easy to sink hundreds of hours into the game. Even years later, My Time at Portia still stands as one of the best relaxing progression-based games on Steam. If you enjoy games like Stardew Valley, Rune Factory, or Harvest Moon but want something more focused on crafting and building, this is an absolute must-play.
82 hours played
April 2026
Fun crafting game, but I need to stress this is not a dedicated farming sim. Farming is a part of the game, but you are a builder/crafter in this game. Now there's a lot to see, a lot to do, and even a skill tree thrown in there with various action combat styles. My initial one line review would be "Good, but mileage may vary due to how the game handles its mixture of systems." There are flaws dotting the game here and there. Nothing game breaking, but I would say the best way to enjoy this game is just follow your thoughts, even if it feels aimless at times. There's a main story, and more than enough happenings to keep you busy. Though most of my fun came from just setting a in the moment goal and seeing if I could get it done before I lost interest or had something far more important come up. As of writing, I haven't played Sandrock (the follow-up to this one). For all I know, Sandrock fixes a lot of problems you may find here so if you think you might want to leap ahead because other reviews say it's better, I wouldn't advise against it. One extra thought is mods can help fix some of the issues you may come across, though I usually try to weigh the value of a game prior to mods. Long review short: A fun game that is more about gathering materials to build where things can feel a little underbaked or maybe buggy at times, but nothing that's going to ruin the value of the game.

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Frequently Asked Questions

My Time at Portia is currently priced at 29.99€ on Steam.

No, My Time at Portia is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, My Time at Portia received 31,711 positive votes out of a total of 34,847 achieving a rating of 8.92.
😎

My Time at Portia was developed by Pathea Games and published by Focus Entertainment.

Yes, My Time at Portia is playable and fully supported on Windows.

Yes, My Time at Portia is playable and fully supported on MacOS.

No, My Time at Portia is not playable on Linux.

Yes, My Time at Portia is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, My Time at Portia is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, My Time at Portia does not support VR.

My Time at Portia is a single-player game.

Yes, there are 6 DLCs available for My Time at Portia. Explore additional content available for My Time at Portia on Steam.

No, My Time at Portia does not support mods via Steam Workshop.

Yes, My Time at Portia supports Remote Play on Phone, Remote Play on Tablet and Remote Play on TV. Discover more about Steam Remote Play.

Yes, My Time at Portia is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for My Time at Portia.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 02 October 2026 22:35 UTC
SteamSpy data 11 October 2026 06:15 UTC
Steam price 12 October 2026 18:55 UTC
Steam reviews 11 October 2026 18:06 UTC

If you'd like to dive deeper into the details about My Time at Portia, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about My Time at Portia
  • SteamCharts - Analysis of My Time at Portia concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck My Time at Portia compatibility
My Time at Portia PEGI 7
Rating
8.9
31,711
3,136
Game modes
Features
Online players
175
Developer
Pathea Games
Publisher
Focus Entertainment
Release 15 Jan 2019
Platforms
Remote Play
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