Mutant Year Zero: Road to Eden

A tactical game combining the turn-based combat of XCOM with story, exploration, stealth, and strategy. Take control of a team of Mutants navigating a post-human Earth. Created by a team including former HITMAN leads and the designer of PAYDAY.

Mutant Year Zero: Road to Eden is a strategy, rpg and turn-based combat game developed by The Bearded Ladies and published by Funcom.
Released on December 04th 2018 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian and Simplified Chinese.

It has received 19,724 reviews of which 17,848 were positive and 1,876 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 13.99€ on Steam and has a 60% discount.


The Steam community has classified Mutant Year Zero: Road to Eden into these genres:

Media & Screenshots

Get an in-depth look at Mutant Year Zero: Road to Eden through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64 Bit/ Windows 8 64 Bit/ Windows 10 64 Bit
  • Processor: Intel Core i5-760 / AMD Phenom II X4 965
  • Memory: 6 GB RAM
  • Graphics: NVidia GTX 580 / AMD Radeon HD 7870
  • DirectX: Version 11
  • Storage: 8 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2024
There is not a lot of variety in which to beat the enemies. characters have fixed skills and some of those skills show up on different characters. less variety in that sense. XCOM had variety and you got to choose from many useful skills. Killing all enemies seems mandatory along with picking them off one by one and using silent weapons. Not much room to get creative but overall decent. Aside from those deficits, I love the game, 15 hours in. Only one game surpassed my expectations when relating it to XCOM, shoutout to Othercide!
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Aug. 2024
The stealth mechanic is a refreshing take on tactic games. The levels feel more like a puzzle to solve than a tactical strategy to win. Great theme that walks a line between gritty and silly. Really fun and highly recommended.
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June 2024
Amazing game and probably one of the best team based tactical rpg I've played in a while. My pros and cons after beating the game. Pros + Good story and likable characters. + Very solid tactical rpg. + Game is quite challenging but fair. Combat is really fun and simple to understand but still needs good strategy, careful planning, and smart usage of skills to win battles. + Game does away with the mundane grind and you level up immediately after a battle. + It's a small and linear game but it does reward exploration with more lore, resources, and new equipments. Cons - Early game can be severely punishing and frustating. - Combat can randomly bugged out on you at times. - Really short game which you can probably beat in 8 to 10 hrs. - Resources are very scarce and it's very easy to mess up your playthrough at higher difficulties just by running out of health kits or valuable resources. - The stealth mechanics in this game is quite a weird one and way different from other stealth games. Every enemy has a peripheral circle that will automatically alert them immediately once it touches you. It doesn't even matter if you're hiding behind a wall or their backs turned at you. Once it touches you, you immediately engage with them in battle. - Underwhelming final battle. It's a fun game and eventhough it's short I did enjoy every minute playing it. It's an amazing tactical rpg and a steal if you can get it on sale. - My score 9/10
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May 2024
YOU CAN CONSIDER THIS A NEGATIVE REVIEW I decided to post it as positive since I really liked the story but it was a close call. I know we don't get many good games like X-Com series in this genre. Many of these turn-based tactical strategy games miss the strategy part and sadly, this is one of them. As I said, I really really liked the story but the gameplay made it very difficult. Let me give you a list of why: 1) Strategy: There are 5 characters in the game (+1 in the DLC). All of them have active and passive abilities depending on their "stereotypes" and somehow they decided to force you to just pick only 1 of the said abilities at a time per character. You can't pick the invisibility if you want "Run'n Gun" ability active. YOU HAVE TO PICK AND USE ONLY 1 OF THE PASSIVES AT A TIME. Same even goes for active abilities. That completely kills the variety, strategy and stereotype. 2) Abilities: There are abilities like "Jump" or "Eat Corpse to regain missing health" and guess what? You can't use them outside of combat. You can't position yourself or regain health after the battle. Reason? I don't even know. I learned it the hard way after I spent 10 level ups worth of points in the Corpse Eater ability. +There was loot stuck on a car and I couldn't even get it even when my duck could fly. 3) Items: You can buy weapon attachments, armor, grenades etc. but you can't sell anything. Reason? I don't know. Also shop doesn't even renew much. It showed me just 3 new items in my 30+ hours of gameplay. 4) Controls: If you change your Ambush key on keyboard, many things bug out. You won't be able to exit combat (It shows the name of your newly registered key but shows space bar and doesn't work). You can't register some keys like "Y" for some reason. Sometimes you have to use Space key to close notes even though it's not space anymore. 5) Balance: Every zone is balanced considered you taking out the "wandering" solo enemies first before fighting the main guy/group. But that sucks because your damage nearly always falls short for 1 point. Enemy you suppose to kills have 16 hp and your damage total for 1 round equals to 15. So what do you do? You look for weapon parts and force yourself to upgrade one of your weapon to balance it back. How do you learn it? By dying first. You have Jump/Fly abilities but very few of the zones have the high ground structures. Ambush key bugs out and you are forced to fight sometimes. Hit chances go as: *Enemy is out of sight *25% *50% *75% and *100%. Game wants you to use the glow sticks for +25% hit chance but throwing anything just ends the round, so why would you? You lose 1 character damage which is better than having 25% hit chance. I tried many different approaches to fight and I can clearly say that in many attempts; they have much higher hit chance than yours. (Also early revive bot is just ridiculous) 6) Fear of Missing Out: THIS ONE IS THE WORST: I mentioned that we have 5 characters right? Whenever you interact with something or wander into a new area, only the character you use to "walk" reacts to it. You have to reload and use another character to learn how they feel or think about it. This even applies to some critical story points and IT MAKES NO SENSE. It really made me feel like I'm missing out of story. Another important addition to this is: Many dialogue/monologue triggers when you are really really close to enemies and when you are engaged in combat, they stop talking and doesn't continue the conversation after the fight. Misc: *Sometimes after an ambush your flashlight automatically enables which forces you into a combat you don't want. *Sometimes hide button doesn't work when you are at the edge of the enemy detect circle. *Some subtitles are different than the voice line, which is kinda irresponsible considering the game came out in 2018. *You have to adjust your zoom level to switch between floors which is a lazy design and leads you to make mistakes here and there. *There is no minimap and sometimes you hit a new zone entrance unwillingly and find yourself in a loading screen. *Also some of the phone numbers in the game is actually used in Turkey, I've added them to my contacts and can see their Whatsapps, which is another irresponsible detail.
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March 2024
A little clunky and old fashioned at times, but I love the premise, and the characters. The gameplay is turn-based, kinda like Divinity but with guns.
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Data sources

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Last Updates

Steam data 18 November 2024 14:10
SteamSpy data 19 January 2025 11:27
Steam price 23 January 2025 12:41
Steam reviews 22 January 2025 11:56
Mutant Year Zero: Road to Eden
8.8
17,848
1,876
Online players
36
Developer
The Bearded Ladies
Publisher
Funcom
Release 04 Dec 2018
Platforms
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