Mundaun

Mundaun is a lovingly hand-penciled horror tale set in a dark, secluded valley of The Alps. Explore various areas full of secrets to discover, survive hostile encounters, drive vehicles, fill your inventory, and solve a variety of handcrafted puzzles.

Mundaun is a walking simulator, hand-drawn and psychological horror game developed by Hidden Fields and published by Annapurna Interactive.
Released on March 16th 2021 is available only on Windows in 14 languages: English, German, French, Spanish - Spain, Russian, Japanese, Italian, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Traditional Chinese and Turkish.

It has received 1,191 reviews of which 1,118 were positive and 73 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 7.39€ on Steam and has a 60% discount.


The Steam community has classified Mundaun into these genres:

Media & Screenshots

Get an in-depth look at Mundaun through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit OS required)
  • Processor: Intel Core i3-6100 or AMD FX-6300
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 650 or AMD Radeon HD 6850
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Sound Card: DirectSound (DirectX 9.0c)

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Sights & Sounds Sketchbooks and synthesizers [*] Mundaun makes some excellent artistic choices with its visual design that manage to make even the mundane, sunlit parts of this horror adventure scary [*] The main choice benefiting the atmosphere is the pencil sketch visuals. In the light, you can plainly see that most environments and characters are slightly crooked, smudged, or otherwise just a little bit "off" [*] It can look quite scenic as well. The game takes place in a rural Alpine town after all, so it's worth taking in all the pretty mountain views [*] At night, though, the general darkness hides some of the imperfections and makes creatures and monsters seem more alive. It's like your mind infers something about the shadows to startle you more [*] Despite plenty of the game taking place at night, most of Mundaun occurs when the sun is up. Don't know if that makes it qualify as daytime horror, but it's definitely a brighter game than I'm used to seeing in the genre [*] I can't really comment on the quality of voice acting in Mundaun; this is probably the first time I've ever heard Romansh spoken [*] The soundtrack is a perfect match for the visuals: predominantly moody and dark owing to the creeping tempo, murky synth and sparse percussion, but with glimpses of beauty courtesy of a dash of strings and piano Story & Vibes The sins of the father... [*] Generational horror is one of those tropes that deserves more attention. It's hard to imagine a piece of media pulling it off as well as a movie like Hereditary , but Mundaun makes a valiant effort [*] Horror archetypes usually feature protagonists being disproportionately punished for sins they've committed, whether their misdeeds were willful or unintentional. Generational horror ramps that concept up by visiting misfortune upon someone because their grandpa killed too many virgins in his secret murder cult or something [*] In that way, the genre as a whole features something like a perverted sense of justice and grace. Generational/Inherited horror gives those sins a lineage. In a way, it's scarier; you don't even have to do anything wrong before the demons begin showing up [*] Even though I haven't told you a single thing about Mundaun's plot yet, you should now have all the context you need [*] All I'm going to reveal is that you take the role of Curdin, an otherwise normal Swiss man who receives a letter from his grandfather's priest informing him of his death. The priest also tells Curdin that he'll handle the burial and that he should in no way come to visit [*] It would be a very short game if Curdin decided to simply shrug it off, so naturally, he makes his way to Mundaun to figure out what happened to his grandfather. He winds up finding a little more than he bargained for, so to speak [*] I'll leave the remaining details for the player to discover. The plot is a well-paced slow burn if you're of the opinion that slow burns can be well-paced. In all, it's a motivating story full of intrigue, dread, secrets, heresy, and desperation [*] My understanding is that there's multiple endings that depend on choices made during two key plot points, so the overall message can change depending on your judgement [*] The game doesn't present a ton of new ideas as far as horror plots go, but it's still effective at creating that unsettling air of dread and uncertainty you'd hope for in a narrative like this Playability & Replayability Boilerplate [*] Maybe it's appropriate that headquarters for the International Organization for Standardization are located in Switzerland. Mundaun 's gameplay mechanics feel like they were trying to meet a set of criteria without evolving beyond them [*] Survival horror veterans will be completely familiar with everything Mundaun throws at them, particularly the navigation, combat, and puzzle mechanics [*] It wouldn't be a horror game without mysterious locked doors, right? Most navigation in the game requires you to be observant while you're exploring in order to spot keys, codes, or other techniques for unlocking them [*] Keys and codes aren't all you'll find. You'll occasionally find useable items like matches and ammunition lying around. Be sure to ration these resources wisely due to their limited quantities [*] You'll also find stat-boosting items like bread (for health), rifle manuals (for aim), and coffee (for fear resistance). You actually have to prepare the coffee at a stove, so keep an eye out for water sources and try to keep a pot in your inventory [*] The puzzles aren't all that complicated but can get a little obtuse. There's one involving a meat locker that took me longer than I care to admit to solve [*] Monsters aren't difficult to dispatch either. You'll occasionally find pitchforks for melee combat and a rifle for range, but your best option is almost always going to be stealth or running to a building and slamming the door. Not only is it usually quicker, but pitchforks break after three hits and ammo is scarce [*] Gameplay sound pretty standard? I assure you it is. It's effective even if it's uninspiring, though. However, even with the multiple endings, I'm having a hard time selling myself on a replay. It's a good game, but it lacks that spark that makes me want to revisit it Overall Impressions & Performance One for the beginners [*] After playing Mundaun , I was left with the impression that it would be a good title to suggest to people wanting an introduction to horror games but find them either scary or daunting [*] The mechanics are easy to understand and emblematic of survival horror games as a whole. It's more creepy than scary, so it shouldn't overly frighten anyone with a weak constitution. The narrative is both overt and slow enough to be easily understood, but still leaves enough unanswered questions to be compelling. Finally, the subject matter doesn't lean into shock topics for those who sensitive to such things [*] It also performed perfectly on the Steam Deck, which is another thing to appreciate about it Final Verdict [*] 7.0/10 . Is Mundaun a truly excellent horror game? Not really. But it's still very well-conceived and well-composed. If you've spent a lot of time in the genre, it won't impress you, but you'll probably find a lot of things to appreciate about its straightforward design, smart presentation, and interesting plot
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Oct. 2024
The beginning of Mundaun felt slow and heavy—its sparse landscapes and plodding pace seemed to signal a walking simulator with little to offer. But everything changed the moment I received the paper airplane from the girl, Flurina . Suddenly, the game opened up, pulling me into its surreal, haunting world. I found myself playing until 3 a.m ., not because it was terrifying, but because of its dreamlike alpine atmosphere. This isn’t horror; it’s a surreal, artistic journey through hand-drawn mountain vistas, where the urge to take screenshots often overtakes any sense of fear. There’s an artist’s hand at work here, evident in every charcoal sketch and pencil stroke. Mundaun is the passion project of Swiss developer Michel Ziegler , who single-handedly crafted the game over several years. Every texture is meticulously hand-drawn with charcoal and pencil, giving the world a deeply personal and hauntingly tactile quality. Its artistic direction and atmospheric storytelling certainly put it in the same conversation as Annapurna's catalog of thoughtful, visually distinctive games. Culturally, Mundaun is steeped in Swiss folklore and alpine mythology, drawing heavily from the rural traditions and eerie, remote settings of the Swiss Alps. The game's eerie pastoral landscapes and surreal narrative elements evoke works like David Lynch's Twin Peaks or the novels of Franz Kafka , where the ordinary is infused with unsettling, dreamlike qualities. There’s also a touch of classic European horror cinema, with echoes of German Expressionist films like Nosferatu , where shadows and silence are as much a character as the people within the story. The talking goat head brings to mind the dark humor and surrealism of films by Emir Kusturica , while the game’s meditative pacing and reflective atmosphere could remind players of Andrei Tarkovsky’s films, like Nostalgia or The Sacrifice . The combat, awkward and dreamlike, feels almost intentional in its clumsiness, mirroring the sense of helplessness found in works like Kafka’s The Trial , where characters struggle against unseen forces beyond their control. Or Russian novelist Leonid Andreyev with his symbolism and expressionism as well. The combat, involving awkward pitchforks, feels clumsy, almost as if you’re fighting in a dream. But you forgive it, because the world itself is so meticulously crafted. Snow-covered peaks, creeping fog, hanging nooses—they all beg to be captured in a frame. Ghostly reflections shimmer on the lake’s surface, while sinister old men lurk in the distance, their silhouettes tinged with menace. And yet, it’s hard not to laugh when driving the truck through these surreal landscapes—it reminded me of Far Cry (ha-ha, yeap), with its janky speed and off-kilter perspective. Mundaun is a strange, beautiful experience. It's a piece of folk art, rooted in a specific cultural heritage yet offering universal themes of fear, exploration, and human fragility. Its hand-drawn visuals, steeped in tradition, expand beyond the confines of horror to create a deeply immersive, surreal journey that lingers long after the final screen fades to black.
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Aug. 2024
Love the atmosphere and surreal feel of this game. I loved exploring the area and finding everything. To be honest, this is the first horror game I've actually played because I'm a bit of a scaredy cat...and I was able to play it, so I guess it's not *too* scary. Still has some jump-y moments, and it feels tense throughout. I also love the hand drawn art style (that's what made me want to play it) the puzzles, and the story. The ending I got (one of several, as I understand) managed to surprise me!
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July 2024
Bought this game on sale because of a random video I saw on youtube praising it. Turns out this was actually some of my best spent money on this platform. The game scratches that itch that Penumbra Overture had, of a semi-survival horror that has combat but strongly disencourages it. You should really give it a try. Story is kinda wild, but the creative gameplay and immersion make this an amazing indie horror game.
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Jan. 2024
Not sure when this became one of my favourite games of all time. I've played through it twice and am waiting for the memories to fade a bit so I can play it a third time. Figured I'd write a review in the meantime. I wish more games had this much love and care put into them. Hidden Fields has crafted a well paced and engaging experience, somehow heartwarming and deeply unsettling at once. Sonically and visually unique and beautiful, with a well written story full of distinct, fascinating characters. The controls feel good to me, and though not particularly ground-breaking, it does what it does well. It is polished enough that I never experienced any unintended frustration moving around Mundaun and doing stuff. There is a meticulous attention to detail on display here (especially in the seemingly mundane tasks like making coffee and gathering hay bales) which really allows the surreal elements to shine when things inevitably get weird. I think this is an excellent example of "magical realism" in any medium. That said, functionally, nothing is extraneous or tedious. Everything elegantly plays into the forward momentum of the story and the game mechanics. It's not a meandering slice of life simulator, nor is it on rails. It took me about 5-6 hours to play through, and that is the ideal length of a game for me. Mundaun shows up, delivers, and doesn't overstay its welcome. I recommend dedicating an entire day off to this strange adventure, and once you know the ropes there are multiple endings and some optional content that will pull you back in. This game threads a lot needles and puts a grim smile on my face. A survival horror masterpiece!
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Last Updates

Steam data 17 November 2024 19:16
SteamSpy data 23 December 2024 12:41
Steam price 23 December 2024 12:40
Steam reviews 22 December 2024 11:53
Mundaun
8.9
1,118
73
Online players
5
Developer
Hidden Fields
Publisher
Annapurna Interactive
Release 16 Mar 2021
Platforms