Mundaun on Steam - User reviews, Price & Information

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Mundaun is a lovingly hand-penciled horror tale set in a dark, secluded valley of The Alps. Explore various areas full of secrets to discover, survive hostile encounters, drive vehicles, fill your inventory, and solve a variety of handcrafted puzzles.

Mundaun is a walking simulator, hand-drawn and psychological horror game developed by Hidden Fields and published by Annapurna Interactive.
Released on March 16th 2021 is available only on Windows in 15 languages: English, German, French, Spanish - Spain, Russian, Japanese, Italian, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America, Traditional Chinese and Turkish.

It has received 1,249 reviews of which 1,171 were positive and 78 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 7.39€ on Steam with a 60% discount.


The Steam community has classified Mundaun into these genres:

Media & Screenshots

Get an in-depth look at Mundaun through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit OS required)
  • Processor: Intel Core i3-6100 or AMD FX-6300
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 650 or AMD Radeon HD 6850
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Sound Card: DirectSound (DirectX 9.0c)

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
One of the most charming and atmospheric folk horror games I've ever played. I recommend this to anyone I meet, it is criminally underrated. It is a little rough around the edges in some places but it more than makes up for it with the music, scenery, story and voice acting. Please play this.
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Jan. 2025
Mundaun is a truly unique gem that caught me completely off guard. At first glance, what stands out immediately is its striking hand-penciled art style crafted by Swedish developers - a visual approach I've never encountered before in gaming. This distinctive aesthetic creates an incredibly atmospheric experience that's both haunting and mesmerizing. Going in blind, I was pleasantly surprised by the horror elements woven throughout the game. The bizarrely captivating characters, mysterious locations, and surreal narrative clearly draw inspiration from David Lynch's work, creating an unsettling yet fascinating journey. Every scene feels meticulously crafted, with the pencil-sketched visuals adding an extra layer of otherworldliness to the experience. While some gameplay mechanics took time to master, the compelling story and dialogue (delivered in Romansh with subtitles) kept me thoroughly engaged throughout. There's something hypnotic about hearing this rare language while exploring the game's strange world, adding to its unique atmosphere. The attention to detail and passion poured into every aspect of the game is evident - from the hand-drawn visuals to the carefully constructed narrative and environment design. It's clear this was a labor of love. 8/10 - If you're seeking an unconventional indie horror experience that breaks away from genre norms, Mundaun is absolutely worth your time. It's a masterclass in creating atmosphere through unique artistic vision and surreal storytelling.
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Dec. 2024
Mundaun is an amazing experience. The art style is gorgeous. It's based off a real village in Switzerland which makes the story more intruiging. I was hooked for every hour over the course of the game. It takes about 7 hours to beat, but the gameplay reinvents itself every hour. It doesn't get boring. I highly recommend it if you like the art, dark fantasies or the Swiss Alps.
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Nov. 2024
Sights & Sounds Sketchbooks and synthesizers [*] Mundaun makes some excellent artistic choices with its visual design that manage to make even the mundane, sunlit parts of this horror adventure scary [*] The main choice benefiting the atmosphere is the pencil sketch visuals. In the light, you can plainly see that most environments and characters are slightly crooked, smudged, or otherwise just a little bit "off" [*] It can look quite scenic as well. The game takes place in a rural Alpine town after all, so it's worth taking in all the pretty mountain views [*] At night, though, the general darkness hides some of the imperfections and makes creatures and monsters seem more alive. It's like your mind infers something about the shadows to startle you more [*] Despite plenty of the game taking place at night, most of Mundaun occurs when the sun is up. Don't know if that makes it qualify as daytime horror, but it's definitely a brighter game than I'm used to seeing in the genre [*] I can't really comment on the quality of voice acting in Mundaun; this is probably the first time I've ever heard Romansh spoken [*] The soundtrack is a perfect match for the visuals: predominantly moody and dark owing to the creeping tempo, murky synth and sparse percussion, but with glimpses of beauty courtesy of a dash of strings and piano Story & Vibes The sins of the father... [*] Generational horror is one of those tropes that deserves more attention. It's hard to imagine a piece of media pulling it off as well as a movie like Hereditary , but Mundaun makes a valiant effort [*] Horror archetypes usually feature protagonists being disproportionately punished for sins they've committed, whether their misdeeds were willful or unintentional. Generational horror ramps that concept up by visiting misfortune upon someone because their grandpa killed too many virgins in his secret murder cult or something [*] In that way, the genre as a whole features something like a perverted sense of justice and grace. Generational/Inherited horror gives those sins a lineage. In a way, it's scarier; you don't even have to do anything wrong before the demons begin showing up [*] Even though I haven't told you a single thing about Mundaun's plot yet, you should now have all the context you need [*] All I'm going to reveal is that you take the role of Curdin, an otherwise normal Swiss man who receives a letter from his grandfather's priest informing him of his death. The priest also tells Curdin that he'll handle the burial and that he should in no way come to visit [*] It would be a very short game if Curdin decided to simply shrug it off, so naturally, he makes his way to Mundaun to figure out what happened to his grandfather. He winds up finding a little more than he bargained for, so to speak [*] I'll leave the remaining details for the player to discover. The plot is a well-paced slow burn if you're of the opinion that slow burns can be well-paced. In all, it's a motivating story full of intrigue, dread, secrets, heresy, and desperation [*] My understanding is that there's multiple endings that depend on choices made during two key plot points, so the overall message can change depending on your judgement [*] The game doesn't present a ton of new ideas as far as horror plots go, but it's still effective at creating that unsettling air of dread and uncertainty you'd hope for in a narrative like this Playability & Replayability Boilerplate [*] Maybe it's appropriate that headquarters for the International Organization for Standardization are located in Switzerland. Mundaun 's gameplay mechanics feel like they were trying to meet a set of criteria without evolving beyond them [*] Survival horror veterans will be completely familiar with everything Mundaun throws at them, particularly the navigation, combat, and puzzle mechanics [*] It wouldn't be a horror game without mysterious locked doors, right? Most navigation in the game requires you to be observant while you're exploring in order to spot keys, codes, or other techniques for unlocking them [*] Keys and codes aren't all you'll find. You'll occasionally find useable items like matches and ammunition lying around. Be sure to ration these resources wisely due to their limited quantities [*] You'll also find stat-boosting items like bread (for health), rifle manuals (for aim), and coffee (for fear resistance). You actually have to prepare the coffee at a stove, so keep an eye out for water sources and try to keep a pot in your inventory [*] The puzzles aren't all that complicated but can get a little obtuse. There's one involving a meat locker that took me longer than I care to admit to solve [*] Monsters aren't difficult to dispatch either. You'll occasionally find pitchforks for melee combat and a rifle for range, but your best option is almost always going to be stealth or running to a building and slamming the door. Not only is it usually quicker, but pitchforks break after three hits and ammo is scarce [*] Gameplay sound pretty standard? I assure you it is. It's effective even if it's uninspiring, though. However, even with the multiple endings, I'm having a hard time selling myself on a replay. It's a good game, but it lacks that spark that makes me want to revisit it Overall Impressions & Performance One for the beginners [*] After playing Mundaun , I was left with the impression that it would be a good title to suggest to people wanting an introduction to horror games but find them either scary or daunting [*] The mechanics are easy to understand and emblematic of survival horror games as a whole. It's more creepy than scary, so it shouldn't overly frighten anyone with a weak constitution. The narrative is both overt and slow enough to be easily understood, but still leaves enough unanswered questions to be compelling. Finally, the subject matter doesn't lean into shock topics for those who sensitive to such things [*] It also performed perfectly on the Steam Deck, which is another thing to appreciate about it Final Verdict [*] 7.0/10 . Is Mundaun a truly excellent horror game? Not really. But it's still very well-conceived and well-composed. If you've spent a lot of time in the genre, it won't impress you, but you'll probably find a lot of things to appreciate about its straightforward design, smart presentation, and interesting plot
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Oct. 2024
The beginning of Mundaun felt slow and heavy—its sparse landscapes and plodding pace seemed to signal a walking simulator with little to offer. But everything changed the moment I received the paper airplane from the girl, Flurina . Suddenly, the game opened up, pulling me into its surreal, haunting world. I found myself playing until 3 a.m ., not because it was terrifying, but because of its dreamlike alpine atmosphere. This isn’t horror; it’s a surreal, artistic journey through hand-drawn mountain vistas, where the urge to take screenshots often overtakes any sense of fear. There’s an artist’s hand at work here, evident in every charcoal sketch and pencil stroke. Mundaun is the passion project of Swiss developer Michel Ziegler , who single-handedly crafted the game over several years. Every texture is meticulously hand-drawn with charcoal and pencil, giving the world a deeply personal and hauntingly tactile quality. Its artistic direction and atmospheric storytelling certainly put it in the same conversation as Annapurna's catalog of thoughtful, visually distinctive games. Culturally, Mundaun is steeped in Swiss folklore and alpine mythology, drawing heavily from the rural traditions and eerie, remote settings of the Swiss Alps. The game's eerie pastoral landscapes and surreal narrative elements evoke works like David Lynch's Twin Peaks or the novels of Franz Kafka , where the ordinary is infused with unsettling, dreamlike qualities. There’s also a touch of classic European horror cinema, with echoes of German Expressionist films like Nosferatu , where shadows and silence are as much a character as the people within the story. The talking goat head brings to mind the dark humor and surrealism of films by Emir Kusturica , while the game’s meditative pacing and reflective atmosphere could remind players of Andrei Tarkovsky’s films, like Nostalgia or The Sacrifice . The combat, awkward and dreamlike, feels almost intentional in its clumsiness, mirroring the sense of helplessness found in works like Kafka’s The Trial , where characters struggle against unseen forces beyond their control. Or Russian novelist Leonid Andreyev with his symbolism and expressionism as well. The combat, involving awkward pitchforks, feels clumsy, almost as if you’re fighting in a dream. But you forgive it, because the world itself is so meticulously crafted. Snow-covered peaks, creeping fog, hanging nooses—they all beg to be captured in a frame. Ghostly reflections shimmer on the lake’s surface, while sinister old men lurk in the distance, their silhouettes tinged with menace. And yet, it’s hard not to laugh when driving the truck through these surreal landscapes—it reminded me of Far Cry (ha-ha, yeap), with its janky speed and off-kilter perspective. Mundaun is a strange, beautiful experience. It's a piece of folk art, rooted in a specific cultural heritage yet offering universal themes of fear, exploration, and human fragility. Its hand-drawn visuals, steeped in tradition, expand beyond the confines of horror to create a deeply immersive, surreal journey that lingers long after the final screen fades to black.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 April 2025 19:13
SteamSpy data 08 April 2025 09:36
Steam price 14 April 2025 20:39
Steam reviews 13 April 2025 15:50

If you'd like to dive deeper into the details about Mundaun, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Mundaun
  • SteamCharts - Analysis of Mundaun concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Mundaun compatibility
Mundaun
8.9
1,171
78
Online players
1
Developer
Hidden Fields
Publisher
Annapurna Interactive
Release 16 Mar 2021
Platforms