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Mount & Blade II: Bannerlord on Steam

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A strategy/action RPG. Create a character, engage in diplomacy, craft, trade and conquer new lands in a vast medieval sandbox. Raise armies to lead into battle and command and fight alongside your troops in massive real-time battles using a deep but intuitive skill-based combat system.

Mount & Blade II: Bannerlord is a medieval, strategy and open world game developed and published by TaleWorlds Entertainment.
Released on October 25th 2022 is available on Windows, Steam Deck and Steam Machine.

It has received 264,391 reviews of which 232,360 were positive and 32,031 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 49.99€ on Steam, but you can find it for 16.32€ on Eneba.


The Steam community has classified Mount & Blade II: Bannerlord into these genres:

Media & Screenshots

Get an in-depth look at Mount & Blade II: Bannerlord through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (64-bit only)
  • Processor: Intel® Core™ i3-8100 / AMD Ryzen™ 3 1200 / Snapdragon X Elite
  • Memory: 6 GB RAM
  • Graphics: Intel® UHD Graphics 630 / NVIDIA® GeForce® GTX 660 2GB / AMD Radeon™ HD 7850 2GB
  • Storage: 60 GB available space
  • Additional Notes: Integrated GPUs require additional 2GB of system RAM.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

192 hours played
Sept. 2026
Bannerlord does a lot of small things extremely well, and I think those small things are a huge reason why I keep coming back. The game starts quickly. There's plenty of action when you want it, but you can also avoid combat and play in completely different ways. The graphics are more than good enough, the animations are great, and most importantly, the game usually doesn't waste your time. There aren't endless cutscenes interrupting everything. Talking to NPCs is quick. In castles and towns, you can usually just select someone from the list and speak to them directly. 1) Please invent diplomacy. You have castles. You have towns. You have armies. You have nobles serving you. You have hundreds or thousands of soldiers under your command. And yet if you want to speak to one specific lord, apparently the accepted diplomatic procedure is: Get on your horse and personally chase him across Calradia. I genuinely feel like this game needs some kind of messenger, ambassador, envoy, pigeon, aggressively motivated intern, anything. Because there is something very funny about being a king while riding around asking: "Has anyone seen this guy? I need to offer him a job." The encyclopedia doesn't make this much better. "Last seen near this town." Excellent. So you ride halfway across the continent. You check again. "Last seen on the opposite side of the map." Excuse me? Did this man discover teleportation? Want to recruit someone into your kingdom? Find him personally. Want to declare war on a clan under certain circumstances? Better find one of their members. I'm a king. Send someone. I have people. This is literally what people are for. 2) Executing enemies makes absolutely no sense. An enemy lord enters my territory. He raids my villages. He kills my soldiers. He destroys people's livelihoods. He attacks my settlements. Then I finally catch him and tell him to surrender. "What? Me? What did I do?" My brother in Christ, your army is currently standing on the burning remains of my village. What exactly do you think we're discussing? Fine. We fight. I capture him. I can release or imprison him so he can return three days later with another army. Or I can execute him. If I execute him, apparently every noble in Calradia suddenly develops a very strong opinion about human rights. The man can burn villages containing hundreds of innocent people and that's just medieval politics. When I remove the person responsible: "You monster." Apparently killing peasants is an administrative matter, but killing nobles is where society draws the line. I understand why execution needs consequences. Otherwise the player could simply remove every enemy lord from the game. But the current system feels far too extreme and doesn't care enough about context. 3) Someone please put a lock on the dungeon door.. This is probably my number one complaint. Put a lock on the door. I catch an enemy lord. Execution is heavily punished, so I decide to be civilized. I put him in the dungeon of a heavily fortified town. The town has walls. It has a garrison. Sometimes hundreds of soldiers. The prisoner is surrounded by enemy territory. The next day: "He escaped." How? Where are we keeping these people? In the dungeon or in a chicken coop with a polite sign saying "please don't leave" ? Sometimes prisoners escape faster than I can travel back from the battlefield. Governor perks can reduce escape chance, which makes this even funnier. So the 700 soldiers aren't the important part. The stone walls aren't important. The guards aren't important. The prison itself isn't important. What truly determines whether the enemy king escapes is whether Gary the Governor has the correct perk. But if I'm fighting on the frontier, after every major battle I should apparently travel halfway across my kingdom, drop off the prisoners in Maximum Security Medieval Prison™ , and ride all the way back. At some point executing everyone starts looking less like cruelty and more like efficient logistics. 4) Let me manage my kingdom If I own several towns and castles, I shouldn't have to personally travel across the map every time I want to check construction or change development priorities. Again: I am the ruler. I have governors. I have messengers. I have an administrative system powerful enough to collect taxes from thousands of people. Surely someone can send me a letter saying: "Mi lord, the aqueduct is finished. What should we build next?" Instead, the king needs to personally inspect the construction menu. Remote settlement management would remove a huge amount of unnecessary travel without damaging the gameplay. 5) Battlefield AI sometimes thinks the edge of the map is a tactical objective. I love cavalry. A large part of my enjoyment in Bannerlord comes from riding around and smashing into enemy formations. Which becomes slightly less enjoyable when the enemy decides the greatest defensive position in military history is the absolute corner of the map. You order a cavalry charge and five seconds later your entire army is one enthusiastic horse away from leaving the playable area. Enemies also sometimes climb onto the strangest hills imaginable. Not strategically useful hills. I'm talking about terrain where one surviving soldier gets stuck on a geological feature and the entire battle refuses to end because technically Steve is still alive somewhere inside a mountain. I especially like fighting on plains because cavalry can actually move properly. Naturally, the game frequently decides that what I really need is: Trees. More trees. Possibly a forest. Maybe a forest located on a mountain. 6) Clan parties need actual orders. Creating clan parties should feel like expanding your military power. Instead, it sometimes feels like releasing a wild animal back into nature. You create a new party. You give it to a companion. You give them excellent troops. You tell them to behave defensively. Five minutes later: They're raiding a village deep inside enemy territory. Why? Come back. There is no "come back." You basically have to disband the party to stop whatever questionable military adventure they've invented. Even worse, an enemy army approaches my territory and I think: "Perfect. I'll gather my clan parties and form an army." Then I check the map. They're already on the opposite side of the continent, attached to someone else's army. Fantastic. I'm very happy that my elite troops are helping Lord Whoever capture a castle 900 kilometers away while my own town is on fire. 7) Please stop filling my elite armies with looters. I carefully build an army. I train Imperial Elite Cataphracts. I keep them alive. I level them. I hand some of them to my companion. Then the companion loses a few soldiers and decides: "You know what this army needs?" Looters. So now one of the finest cavalry units in Calradia is standing next to a man whose military qualifications consist of owning a rock. Imagine being an Imperial Elite Cataphract. Years of training. Expensive armor. Warhorse. Lance. Multiple campaigns survived. Then your commander introduces your new colleague: "This is Greg." "What unit is he?" "Looter." "What does he do?" "Mostly throws rocks." "Why is he here?" "We had space." There really needs to be some control over what troop types clan parties are allowed to recruit.
410 hours played
July 2026
Dude. I was like CLANG! and man... he was like SWOOSH... and i was like CLINK!.. and he was like ARGGGGGGH! and i was like HAHAHAHA YOU FOOL! So, all in all, it is a pretty good game!
168 hours played
June 2026
I love this game ,I really do, but its been 4 years and still feels unfinished, at this point it's feeling bare bones still ,mods covering most of the problem but every minor update they are not working anymore, a lot of previous functions from warband missing, diplomacy is still a mess that doesnt make any sense, I dont know how you can follow a great recipe (warband) and make a bad result (bannerlord), do better TaleWorlds DO BETTER please.
180 hours played
May 2026
Every lord in this game got goofy ahh decision making. We are losing the war badly. Cool. Let’s siege a random castle 900 miles away with no food. Enemy nobles escape prison like it’s a part time job. Khuzaits moving around the map like they got creative mode enabled. I genuinely started tweaking whenever some random lord with 11 troops raided my village, ran away for 3 days, then came back and did it again. Still somehow one of the most addicting games I’ve played. Recommended.
51 hours played
April 2026
The game is a good game But we need a PVE multiplayer co-op mode, not a half-finished DLC!!!

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Frequently Asked Questions

Mount & Blade II: Bannerlord is currently priced at 49.99€ on Steam.

No, Mount & Blade II: Bannerlord is currently not on sale. You can purchase it for 49.99€ on Steam.

Yes, Mount & Blade II: Bannerlord received 232,360 positive votes out of a total of 264,391 achieving a rating of 8.70.
😎

Mount & Blade II: Bannerlord was developed and published by TaleWorlds Entertainment.

Yes, Mount & Blade II: Bannerlord is playable and fully supported on Windows.

No, Mount & Blade II: Bannerlord is not playable on MacOS.

No, Mount & Blade II: Bannerlord is not playable on Linux.

Yes, Mount & Blade II: Bannerlord is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Mount & Blade II: Bannerlord is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Mount & Blade II: Bannerlord does not support VR.

Mount & Blade II: Bannerlord offers both single-player and multi-player modes.

Mount & Blade II: Bannerlord offers both Co-op and PvP modes.

Yes, there are 3 DLCs available for Mount & Blade II: Bannerlord. Explore additional content available for Mount & Blade II: Bannerlord on Steam.

Yes, Mount & Blade II: Bannerlord is fully integrated with Steam Workshop. Visit Steam Workshop.

Yes, Mount & Blade II: Bannerlord supports Remote Play on Tablet. Discover more about Steam Remote Play.

Yes, Mount & Blade II: Bannerlord is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Mount & Blade II: Bannerlord.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 September 2026 20:12 UTC
SteamSpy data 16 October 2026 07:10 UTC
Steam price 24 October 2026 03:10 UTC
Steam reviews 18 October 2026 08:09 UTC

If you'd like to dive deeper into the details about Mount & Blade II: Bannerlord, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Mount & Blade II: Bannerlord
  • SteamCharts - Analysis of Mount & Blade II: Bannerlord concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Mount & Blade II: Bannerlord compatibility
Mount & Blade II: Bannerlord PEGI 16
Rating
8.7
232,360
32,031
Game modes
Multiplayer
Features
Online players
32,153
Developer
TaleWorlds Entertainment
Publisher
TaleWorlds Entertainment
Release 25 Oct 2022
Platforms
Remote Play
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