Mosa Lina

a hostile interpretation of the immersive sim, where nothing is planned, and everything works

Mosa Lina is a adventure, simulation and puzzle game developed by Stuffed Wombat, Silkersoft, Lukke and RollinBarrel and published by Stuffed Wombat.
Released on October 17th 2023 is available in English on Windows, MacOS and Linux.

It has received 1,385 reviews of which 1,314 were positive and 71 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 4.99€ on Steam.


The Steam community has classified Mosa Lina into these genres:

Media & Screenshots

Get an in-depth look at Mosa Lina through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core 2 Duo E5200
  • Memory: 4 GB RAM GB RAM
  • Graphics: GeForce 9800GTX+ (1GB)
  • DirectX: Version 10
  • Storage: 300 MB available space
MacOS
  • OS: OS: MacOS 10.16
  • Storage: 500mbs MB available space
Linux
  • OS: genuinly not sure sry
  • Processor: Intel Core 2 Duo E5200
  • Memory: 4 GB RAM
  • Graphics: GeForce 9800GTX+ (1GB)
  • Storage: 300 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
The ultimate slick game, that makes you feel schlicky. Thanks Mr. grayfruit for introducing me to this game.
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May 2024
Neat concept, but the frequency at which you get a run that is just impossible due to the level and item combination is frustrating. Rating the game positively for the moments where you genuinely come up with cool solutions to things, and for being an indie dev with a super cool idea. If it looks cool to you, you'll probably enjoy it.
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March 2024
First time writing a positive review for a game I just refunded. I can absolutely see the vision and if I was the target audience I would've loved it. Sadly I'm not the target audience
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March 2024
Mosa Lina claims itself to be a "hostile interpretation of the immersive sim", which one may feel is true when they first start playing. The strange controls, the random tools, the levels themselves, the modifiers too. It all initially jumps out at you, confusing you greatly. As you play the game, you familiarise yourself with how to move, how to collect the fruit, how to apply the things you are given. It is initially a frustrating yet rewarding experience. You're met with the final big level, causing the same feeling as the previous 8 levels. But you beat it, once again frustrated yet rewarded. You're taken to the "Game Over" screen, blessed by the calming loop of music, entranced by the worm in the air, and stuck on a small platform. You have control to move, but the only way you can go is offscreen, killing you. And the loop starts again. You beat the levels, get taken to a new area of the "Game Over", and loop once more. The more you loop and the more you play, the less hostile the game becomes. The more immersed you are in the game's care-free nature. You read bits of flavour text, "Parental Approval", "As Expected", "Yehaw", "Amazing", "Rerolling is fun", "Enjoy", "Fish Fear You", "Never Give Up", funny bits of text mixed together with motivating advice, driving you to keep playing and enjoying the game. The game isn't hostile at all, it's merely difficult to know how to play it. One could even say it's calming once you get to know it, you just have to work with what you have. Nothing is planned, and everything works. I cannot go on about how much I love this game without repeating myself. It's the game I play when I don't have much time to play anything else, it's the game I play during late nights, it's the game I play to have fun playing games.
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Feb. 2024
A playable (and painstakingly fun) thesis on why player agency has no upper limit. A game that has NO intended solution, NO intended obstacles, NO idea what you are going to do, and NO mercy. Surely the holy game design wisdom of the great nintendo kingdom passed down to us through generations would alert us with a sharp jab that this is doomed to fail, and yet it stands tall and unflinchingly proud. The impression one might get that this game is "random" is far from the truth. The design of the game's systems, weapons, and levels are all scalpel level intricate to allow the randomness to always construct a level each run where you THINK it just MIGHT be impossible, yet the solution always finds its way to you like an anvil onto a troublesome coyote. I have had more heartpoundingly adrenaline inducing plan-and-run operations in this game than in all my hours of TOTK and its alike contemporaries, and while of course it does not have the meaty bones of such industry legends, god damn does this game actually make you think and perform. In this way, it is more of a systemic and free game than any other I can think of in recent times.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 18 November 2024 02:08
SteamSpy data 18 January 2025 08:55
Steam price 22 January 2025 20:18
Steam reviews 21 January 2025 12:08
Mosa Lina
9.0
1,314
71
Online players
12
Developer
Stuffed Wombat, Silkersoft, Lukke, RollinBarrel
Publisher
Stuffed Wombat
Release 17 Oct 2023
Platforms