Mortal Sin on Steam - User reviews, Price & Information

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Mortal Sin is a chaotic, blood-soaked roguelike where skill is power—and overconfidence is death. Carve through procedurally generated nightmares with brutal melee and flashy, satisfying combos.

Mortal Sin is a first-person, action roguelike and dungeon crawler game developed and published by Nikola Todorovic.
Released on March 15th 2023 is available in English only on Windows.

It has received 2,983 reviews of which 2,867 were positive and 116 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 11.70€ on Steam with a 40% discount.


The Steam community has classified Mortal Sin into these genres:

Media & Screenshots

Get an in-depth look at Mortal Sin through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Microsoft Windows 7
  • Processor: Intel Core i5-2500K
  • Memory: 6 GB RAM
  • Graphics: GeForce GTX 670
  • DirectX: Version 11
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
The best part of this game is the dev saying "I hated this incredibly important part of the game, so I completely remade it" every few months.
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July 2024
Mortal Sin is a great game - absolutely worth the price it's at and the time you'll spend playing it. The gameplay mechanics are tight and easy to learn. Learning to be good at the game is challenging, but in an enjoyable way - not a frustrating one. The basic gameplay loop is engaging and fun. And there's plenty of variation so that things stay interesting. One important note up front is about the graphics. The description mentions how most compressed videos don't do the visuals justice, and that is 100% true. In person, the game's visuals are a dozen times more striking than they appear in many of the videos. Also, the game has a truly staggering degree of freedom in the visual settings, and even some cool alternate color palettes to unlock just for fun. If some aspect of the visuals is bad for you (distracting, confusing, etc.), I can almost guarantee there's an option in-game to fix it. Phenomenal work. The game itself is simple and fun. The number of different character classes helps ensure there'll always be more than one option available for you, no matter what your preferred playstyle is. The mechanics are tight and reasonable - never once did I feel "cheated" by the game. Every death was of my own making. I also think the limb-dismemberment system is quite fun. It really discourages just "whacking stuff" to progress. My berserker runs improved dramatically when I started to learn ways to quickly get at the legs of enemies that my giant freakin' iron-slab of a sword had already knocked their heads and arms off of. I should note that I'm not particularly GOOD at Mortal Sin. I got to the final boss once and didn't beat it. But that's just the thing... I don't really care? I'm having fun whenever I play it. I feel like I'm getting better at it too - even though I died fairly quickly at the final boss, the mere fact I got there had a sense of accomplishment to it. This game feels like a perfect example of the "easy to grasp, hard to master" ideal. The basics of combat are almost mindlessly easy to pick up - swing the pointy end at the bad things. And that basic understanding can carry you far enough into the game that you start to WANT to be better. And when that time comes, your basic understanding acts as a rock-solid foundation on which to build up skill. This isn't an easy game. This is a challenging game that wants you to fight against your own skill, not the control scheme or the strategy meta or whatever. This is a challenging game that makes it easy to enjoy the process of getting good. It feels cliche, but the only real negative I've got is that I wish there was more - more levels, more classes, more weapons, etc. It isn't like the game is lacking in any of those areas, I just really like the thing and have become greedy as a result. If anything, I'd wish for more variety in the level themes. Note the specifics there - the level themes, not the levels themselves. The room layouts promise a lot of variety and boy do they deliver. I just kinda wish there were more level options. I don't really think more than three levels (per run) would be good, I just think it'd be cool to have alternates available. Maybe a dark sewer similar to the castle but with a different ambiance, or a forest variant with snowy theming or something. But also note the caveat - if a game like this was to be lacking variety in any specific part, I'd want it to be the predominantly *visual* focused "level theming." The fact that it has a couple dozen classes and a variety of combos and build potentials is what's actually important to making the game fun, and the game focuses it's resources there accordingly. And again, this is so minor that it shouldn't be called a complaint. The game's in Early Access and yet feels like *an actual game* instead of a tech demo. That alone is a huge deal to me. That's the best recommendation I can give, I think. This is an Early Access game that is fun and complete. And yet the developer is clearly interested in polishing it up all the same. It's only going to get better with time, and I already really like it. All I have to do now is get better at the game at a faster rate than the game itself gets better as an experience. Which sounds like a lot of fun, really.
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July 2024
Game of all time, play it if you like waving big sword. There's other classes, but I don't know about the other classes because I was busy swinging my big sword to pay attention. This game and I are soulmates
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June 2024
I am the WORST player of Mortal Sin on Planet Earth. How bad am I? Twenty-five plus hours, 87 deaths. And I have yet to gain even the first accomplishment of 3 successes in one game. I have some fairly good reasons for sucking so badly; on top of being 66, I’m badly busted up, but that’s not the point. The point is that, if I keep playing to 1,000 games, I will still never have that first success…and that’s OK, because Mortal Sin is just so much fun!!! With almost 2,500 Steam games, Mortal Sin is the one I’m enjoying most at the moment. Mortal Sin is an exceptionally well-designed game. The color schemes, simple as they are, really add a lot to the surreal feeling of the game situation. (I wish the music had the same level of attention.) The progressive nature, or as much of it as I’m aware of, makes learning the game a simple matter. (Winning may not be as simple, but that’s not necessarily the fault of the developer.) There are numerous small goals with the larger ones, and they all have a major impact on how each game is played and which choices are made. The opponents are easily identifiable, despite their many varieties and the unusual color schemes but less easily killed. The goal is (generally) not to stab or slice them to death, except in order to remove all their limbs, including the head (a la Month Python’s Black Knight!) Yes, blows are most successful when the five limbs (including the head(?) are targeted. it’s quite likely that enough kicks, punches, spells or weapon strikes will remove all limbs, but as the game makes clear with on-screen hints…the fastest death comes from a deliberate effort to remove all limbs. Of course, with limbs missing, fighting can be a bit more amusing than real violence should ever be (but cartoon violence has always been.) The headless ones run around kicking and/or punching everything NOT in sight, and those with only heads can give a really unpleasant head-butt. There are 15 classes of fighters, opened by increasing levels over time (rather than accomplishment, fortunately.) The classes are vastly different, with numerous and clever abilities, and even weapon preferences. (Obviously there’s no class of “Arborist”, since that would be far too easy.) The various classes provide a very different gaming experience, and a big part of why Mortal Sin can be engaging for so long. The rest of Mortal Sin is either self-explanatory, or I will never be likely learn, so please read some reviews by actual players, and not just this old guy. Thank you.
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May 2024
Every other month the developer will post "hey I reworked half the game" and it rocks.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 April 2025 00:35
SteamSpy data 14 April 2025 11:53
Steam price 15 April 2025 04:34
Steam reviews 13 April 2025 11:56

If you'd like to dive deeper into the details about Mortal Sin, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Mortal Sin
  • SteamCharts - Analysis of Mortal Sin concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Mortal Sin compatibility
Mortal Sin
9.2
2,867
116
Online players
61
Developer
Nikola Todorovic
Publisher
Nikola Todorovic
Release 15 Mar 2023
Platforms