Moonstone Island on Steam - User reviews, Price & Information

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Moonstone Island is a creature-collecting life-sim set in an open world with 100 islands to explore. Make friends, brew potions, collect Spirits, and test your strength in card-based encounters to complete your Alchemy training!

Moonstone Island is a creature collector, deckbuilding and 2d game developed by Studio Supersoft and published by Raw Fury.
Released on September 20th 2023 is available on Windows, MacOS and Linux in 8 languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Portuguese - Brazil and Russian.

It has received 3,719 reviews of which 3,149 were positive and 570 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 11.70€ on Steam with a 40% discount, but you can find it for 4.50€ on Instant Gaming.


The Steam community has classified Moonstone Island into these genres:

Media & Screenshots

Get an in-depth look at Moonstone Island through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5-2300 / AMD Ryzen 3 1200
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 460 / Radeon HD 5850
  • DirectX: Version 12
MacOS
  • OS: Catalina 10.15
  • Processor: Intel Core i5-2300
  • Memory: 8 GB RAM
  • Graphics: Radeon Pro 555X
Linux
  • OS: Linux (Ubuntu 20.04)
  • Processor: Intel Core i5-2300 / AMD Ryzen 3 1200
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 460 / Radeon HD 5850
  • Additional Notes: You're gonna love this game

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Initially the sheer amount of stuff to do was overwhelming. Farming, crafting, monster collecting, deck building, world exploration, getting to know the villagers, most games would pick two or three of these and run with it. This is definitely not one of them and yet it manages to succeed for the most part. The game starts out with a brief tutorial, then tosses you in the deep end. Early game consists of short trips off the island, looking for mines that hold resources to upgrade your tools, figuring out the battle system and raising villager affection. Slowly you'll make your way farther and farther from your home island, until you unlock the last form of transportation, this is where the bulk of the game opens up. It took a while for me to make the connection, but progression feels very much like Legend of Zelda: Wind Waker. The randomly generated map is divided into a grid, and most squares on the map contain an island that has monsters and seasonally rotating plants to collect based on the island's biome. They can also have a dungeon or shrine that contains treasure and equipment that help you reach new areas or let you create your own shortcuts. There are dozens of islands and while not all of them have something exciting, there is still fun in wondering what the next island may have in store. Story progression is fairly open ended, and the game doesn't do much handholding at all actually, which may turn some players off. The farming and crafting systems are very light, I didn't interact with them much at all. You get access to sprinklers early on and there are far better ways to earn money than growing crops. You can find many of the potions you can brew in chests, most of which become obsolete once you craft items to reduce elemental damage from harsh biomes. The dating sim aspects are totally serviceable, though the decision to bury lore about the world's history unless you date a specific character was kind of strange. Honestly I could ramble on about more specific likes and dislikes, but overall the game's ambitious scope doesn't hold it back too much. No mechanic is truly useless or frustrating, visually it is vibrant and pleasant to look at (though some character customization would have been nice), and the music did not play very often during my game but I also have no complaints there. Again, this is primarily a deckbuilder with a focus on world exploration, if that unusual combo sounds even kind of interesting then I highly recommend you check this game out.
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Oct. 2024
Life/farming sim + spirit (monster) catching/fighting game. A nameless protagonist ventures forth on their broom to complete their alchemy training, but ends up crashing on Moonstone Island, which is conveniently a great place to set up camp. With nothing but a few seeds from their parents and their starting spirit they obtained on their home island, they hone their skills to become a great alchemist … hopefully. Information • No character customization. As far as I can tell, the protagonist has no name or gender. However, from how the “end of the day image” looks, they seem rather feminine. So, take that as you will. • Gameplay involves: flying between islands to explore them, foraging, mining, farming, fishing, dungeon clearing, spirit catching/battling, crafting, cooking, socializing/gifting, and collecting. • Spirit battles: 3 of the character’s spirits work together to battle 1 to 3 other spirits. Their action cards are all together in a deck and randomly drawn. There are 3 actions per turn, but any of the 3 spirits can use them up. Using items also counts as an action. • Flying: balloon (very slow), broom (not so slow), and glider (faster). Balloons can travel indefinitely (stamina permitted), while brooms eventually lose their charge and the character can fall … but they magically teleport back to where they started. The glider is definitely best, as it is fastest and can go on indefinitely (stamina permitted), but it takes a while to get the blueprint for it. • There is a moonstone on every island. Moonstones are the most valuable resource in the game. They also have a chance to respawn every season . (So, why isn’t the game called Moonstone Island s ?) • Islands have mines and sometimes dungeons to clear. One mine per island (with a few exceptions). (However, there is a spirit that allows for two mines per island if they’re following the character.) • Mines are randomly discovered by breaking big rocks on the surface and a big hole appears. • Despite the story saying an alchemist’s training is done in a year, the player does not actually have to finish the game within a game year. They can take however long they want. There’s no need to rush. In fact, an achievement requires more than one game year. • Difficulty settings for: Spirit spawn rate. Spirit battles. Day length. Fishing minigame. (These settings can be changed at any time.) • Running out of stamina/health results in the player’s character passing out and waking up the next day (usually in their home) later than they usually wake up. This also happens if the character stays active past 2 AM. • The player’s character can fast travel back to the main island via Warp Whistle, which is given freely by a mysterious statue on the main island. Also, interacting with the statue daily yields random loot of varying quality. • 11 romanceable characters: 3 enbies, 4 men, & 4 women (this was determined by pronouns). You can date more than one person at a time without penalty, but you can only marry one person. • The home is a tent in the beginning, but the player can begin expanding and decorating immediately and it all carries over to when an actual house is built. There are several different types of homes (more with DLC). • There is only one missable achievement. It’s for clearing 3 dungeons in one day. You can’t get that if you clear all the dungeons in the game, because there’s no way to reset them. You’d have to start another playthrough. • My PS5 (DualSense) controller worked almost perfectly for the game. (See complaints.) Praises • I’m always skeptical of Pokémon-like games, because that’s a hard act to follow, but this game is actually fun. The spirit designs could be better, but it isn’t like they’re terrible. I like how the spirits work as a team rather than individually in battle. There are items to get new cards, improve cards, or remove cards to improve the spirits’ decks too, which is definitely needed. • Portable spirit storage. Eventually, you’ll get a blueprint for a spirit storage, which allows you to switch out spirits on the go. It can’t be placed within the town though, which is silly, but I get it. • Sidequests for pairing spirits with NPCs. Some request specific spirits, while others will let you choose for them. Once the spirit is given to the NPC, that spirit will follow them around henceforth. • It was a little anxiety-inducing at first, but it became fun to seek out new islands. You just pick a direction and fly. Sometimes you find really interesting, cool stuff. Filling out the map is satisfying. • Throughout the game, you can find treasure maps on islands and it’s fun to match them up with islands you’ve already encountered or ones that you’ve yet to discover. • You can take chests once they’re emptied in mines and dungeons. So, you never have to make one yourself. • Fish are a great source of stamina replenishment. Usually fish are only good for cooking ingredients or selling for money in other games. • NPCs actually give decent rewards for sidequests. It’s usually either a valuable blueprint for crafting, a useful item that makes a game mechanic easier, or a decent chunk of money. • Lots of rooms to be obtained with home upgrades and plenty of décor to choose from (more décor with DLC). The favorite rooms I made were my witchy attic and potions room. • Great diversity with NPCs, both gender and racial. Complaints • Random crashes that seem to have no trigger. Sometimes, I would not be doing anything but looking at a menu or inventory for a moment. Another time, I left the game idling for literally less than a minute, went back, and it had crashed. Another time, I had just won a spirit battle. (Thankfully, you can save anytime, and I did often .) • A few weird controller issues. Sometimes the game won’t acknowledge that there is a controller even though Steam does. Restarting the game fixes it. Another weird issue is sometimes the game will randomly stop acknowledging button presses and I’ll have to use the mouse to get it to start working again. • Putting down wallpaper or flooring is a bit of a hassle, because you have to move furniture to place it. That means chests too, and you can’t move a chest if it has stuff in it. • An achievement for marrying a specific character. I never understand why devs do this. That ruins the fun of the romance element in a sim game of this type. The dev is forcing the player to choose. So, to avoid a second playthrough, one has to give them the moonstone bracelet to fully romance them, then the moonstone ring to marry this character, then reload their save to marry their actual chosen character. It’s just so unnecessary. • Achievements for playing the game poorly. I always hate this. I guess they’re supposed to be funny, but if I’m actually doing well in a game, I don’t want to purposely do poorly to get achievements. • NPCs lack character development. The social elements of the game are definitely a weak point in terms of writing and execution. Waldo aka “Magic Man” is the most interesting and that’s because he has to do with the “main objective” of the game. But you don’t even get to know him that well either and I romanced him for the achievement (mentioned previously). • I am disappointed that you cannot get a cat even though one is featured in the “End of the Day” image. I definitely recommend the game for those who are fan of both genres.
Expand the review
Oct. 2024
Music is integral to the gaming experience, so it blows my mind that the game developers still haven’t done anything about the fact that the songs are (A) really short and (B) don’t loop? What you get is a super short song that plays once, then you’re left with silence. It’s very off putting and makes the game feel half-baked. This needs to be prioritized.
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Sept. 2024
Don't expect another Stardew, there are some similarities in quaintness and pixel art style but the farming aspect seems to be mostly an afterthought, you can get by just fine without farming at all. Where this game shines is in the exploration. There's a big map and while there are really only a handful of different types of islands they all have their individual quirks to explore. There are some slight balance issues IMO, relationships are slow to build but then suddenly move quickly and I was already married within the first year. Would be good to make it a little harder. Also marriage does not change the game that much other than that character hanging around in your house a bit. The other balance issues is that I find the card battles aren't THAT challenging, as long as your spirits are at a similar or higher level than your foe you will pretty much always win. It's also a very warm-hearted game with a lot of really nice touches, very accessible and welcoming to all people. Cute graphics, cute spirits, funny parts and one of the islands looks like Australia.
Expand the review
June 2024
I disagree with the reviews saying this is a boring game; you won't enjoy it though if you don't typically play casual/stress-free games. This is a cute creature collecting game with farming, strategy, puzzles, and of course customizing your space with lovely decorations. The NPCs all have their own personality and there isn't any 'wrong way' to play the game. It's cozy and laid back. If you happen to 'die', there's no real consequences, you just wake up 3 hours late the next day and get whisked away by a magic man that brings you back to his chicken coop home. It's meant to be a relaxing, non-stressful game. If you're looking for something with difficult puzzles and intense battles with punishment for losing, this may not be for you. (Later game battles can give some challenge though such as needing certain creature types, abilities, gearing up with potions, etc.).
Expand the review

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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 April 2025 06:20
SteamSpy data 12 April 2025 06:54
Steam price 15 April 2025 04:49
Steam reviews 14 April 2025 23:45

If you'd like to dive deeper into the details about Moonstone Island, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Moonstone Island
  • SteamCharts - Analysis of Moonstone Island concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Moonstone Island compatibility
Moonstone Island
8.2
3,149
570
Online players
332
Developer
Studio Supersoft
Publisher
Raw Fury
Release 20 Sep 2023
Platforms
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