Moonbreaker

Moonbreaker is a turn-based strategy, tactical skirmish game. The game is designed to be a true digital miniatures experience, set in an expansive sci-fi universe crafted by Brandon Sanderson. Direct Captain and Crew in gripping, ever-changing competition and adventure.

Moonbreaker is a strategy, turn-based strategy and multiplayer game developed by Unknown Worlds Entertainment and published by KRAFTON and Inc..
Released on February 01st 2024 is available on Windows and MacOS in 4 languages: English, German, Korean and Simplified Chinese.

It has received 1,411 reviews of which 1,204 were positive and 207 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 29.99€ on Steam.


The Steam community has classified Moonbreaker into these genres:

Media & Screenshots

Get an in-depth look at Moonbreaker through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: 64-bit Windows 8.1, Windows 10
  • Processor: Intel i5-2400 / AMD FX-8100
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 960 4GB / AMD R9 370 4GB
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 15 GB available space
  • Additional Notes: Requires a 64-bit processor and operating system
MacOS
  • OS: macOS 10.15 Catalina or later
  • Processor: 2.6GHz Quad-Core Intel CPU
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon Pro 570 4GB
  • Network: Broadband Internet connection
  • Storage: 15 GB available space
  • Additional Notes: Requires a 64-bit processor and operating system

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
This is an incredibly good example of why you should MARKET YOUR FUCKING GAME! when playing this you can FEEL the love and care put into this masterpiece. From the charming characters you get to paint yourself, to the pages of lore and audio dramas, to the intuitive way the game controls. Everything within the game indicates a level of care most games don't get these days, especially from larger developers. Unfortunately none of that means anything when no one even realizes the game exists, and those who do are so few and far between they can't even find a reason to keep playing it. I understand the Subnautica devs were able to find success without investing into a huge marketing effort by having independent content creators shoulder the burden, but that strategy can't work with a game that requires a substantial player base for new players to jump in and start playing. I love this game, I love it for it's own merits, I love how it can serve as a bridge for new players to get into the genre, and I love it for what little time I was able to spend with it. But I can't afford that same sort of praise to it's creators. I won't praise them for making a great piece of art and refusing to make sure anyone even saw it. I implore you, play this game, get all your friends to play it, there is no way I can not recommend it, just know that you'll be one of the only people who will. From what I can tell the developers have abandoned the game, and the only way to bring it back is for the community to make it happen. Unfortunately this game never had a community to begin with.
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April 2024
feels like playing a table-top wargame with deck building mechanics. it's fun, it's well animated within the miniature-based central conceit, seems pretty well balanced, and it comes with an excellent mini-painting simulator if you're into that sort of thing. low number of active players. try to convince a friend to buy it with you or you might have trouble finding matches. recommended.
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Feb. 2024
I very much disliked this when it first came out, but can now say its an amazing game with a ton of depth. Really if you like strategy games, or miniature games against other players, it doesn't get much better than this. And there's no pay to win, and everythings unlocked after purchase and for future expansions. If you want a single player rogue light experience, there are boss runs in which you field a crew of ten and a captian. Along the way you pick up more, can buff your captain, pick up power ups your ship can you to assist you, and a few other things. Along this run you face a set 10 random bosses that require different strategies. And on top of that if you like painting, which I'm just starting to get into, you can paint each of your miniatures in a paint system which supposed to be one of the best ever designed in a game like this. Oh and there are novels/stories about the world and characters you can listen to in the background while you paint, and maybe even while you play. The more I write this, the more I realize how much value they put into this.
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Feb. 2024
Inside you there are two wolves: One wants to dress up your minis with lots of paint, the other wants to see those minis smack the life out of other people's minis. Let's be honest, 75% of your playtime is going to be with the first wolf. Memes aside, Moonbreaker is a fantastic PvP experience with a variety of interesting playstyles, unique characters, and wildly-varying gameplay. Very rarely do I ever experience two game play out the same way, even if I'm facing the same opponent with the same army. Speaking of armies, the army building in this game is fantastic. There are effectively no limits on your team, other than maximum size. You are allowed one captain (the leader, if they die you lose), and 10 crew, outside of that you can do whatever, as units are balanced around the cost required to spawn them during a match. Each captain supports different playstyles, and many different units fit under those playstyles, very few "must-have" units exist in the game, and the majority of the time, "must-haves" are only required under a specific captain or two. You can build a swarming army of many low-cost units, forcing your opponent to deal with threats in multiple locations, you can build an army around sitting in the corner and sniping, you can build exclusively around assassinating the opponent's captain. I've even been beaten by an army that only used high-cost units that wiped the floor on my low-damage early-game units. Combat itself then is fantastic, a tense game of back-and-forth, fighting for control over zones to earn victory points. Or by killing more enemy crew than you lose. Or by killing the enemy captain. 3 ways to win, often all equally viable for an army to strive for, and which goal you're trying to reach will change in the middle of the match. The rapid deployment mechanic of the game, which is the ability to act with your units as soon as you add them to the battlefield, really makes the game more dynamic because it is impossible to ever fully counter your opponent, or know what they can respond with. Two small points to note: Ranged attacks do work off a percentage-based hit chance. This does means sometimes, your crew will miss 90% shots, but it also means sometimes, you can hit those 30%s. I come from a background of playing XCOM, so this is personally not a problem, as there's many ways to play around the RNG, but some people may find this a turn-off. Additionally, some of these reviews are complaining about micro-transactions or pay-to-win systems. To put it simply: They don't exist anymore. It was very briefly a thing in the early access, but it was wiped out almost immediately after player feedback about the system was given. As a player who pays the $30 for Moonbreaker, you get access to everything, all minis, all paints, all modes, completely without any extra money in your way.
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Feb. 2024
Wonderful imagining of a tabletop skirmish game in digital format, down to even the painting side of the hobby. All the units are unlocked from the start, so no need to waste time slowly and painfully unlocking everything like a lot of other games. The single-player is fun, challenging, and a good way to learn all the units. The game really shines for me in the competitive multiplayer mode though - quick matches, filled with interesting decisions to make at every turn. Finally, the painting is the icing on the cake - close enough to real-life minis painting, but without any of the frustrating bits.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 19 November 2024 16:13
SteamSpy data 21 January 2025 03:02
Steam price 23 January 2025 20:20
Steam reviews 21 January 2025 14:07
Moonbreaker
8.1
1,204
207
Online players
3
Developer
Unknown Worlds Entertainment
Publisher
KRAFTON, Inc.
Release 01 Feb 2024
Platforms