Moonbreaker on Steam - User reviews, Price & Information

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Moonbreaker is a turn-based strategy, tactical skirmish game. The game is designed to be a true digital miniatures experience, set in an expansive sci-fi universe crafted by Brandon Sanderson. Direct Captain and Crew in gripping, ever-changing competition and adventure.

Moonbreaker is a strategy, turn-based strategy and multiplayer game developed by Unknown Worlds Entertainment and published by KRAFTON and Inc..
Released on February 01st 2024 is available on Windows and MacOS in 4 languages: English, German, Korean and Simplified Chinese.

It has received 1,420 reviews of which 1,206 were positive and 214 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 29.99€ on Steam.


The Steam community has classified Moonbreaker into these genres:

Media & Screenshots

Get an in-depth look at Moonbreaker through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: 64-bit Windows 8.1, Windows 10
  • Processor: Intel i5-2400 / AMD FX-8100
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 960 4GB / AMD R9 370 4GB
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 15 GB available space
  • Additional Notes: Requires a 64-bit processor and operating system
MacOS
  • OS: macOS 10.15 Catalina or later
  • Processor: 2.6GHz Quad-Core Intel CPU
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon Pro 570 4GB
  • Network: Broadband Internet connection
  • Storage: 15 GB available space
  • Additional Notes: Requires a 64-bit processor and operating system

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
It's a good game, dragged down by lack of players. Can't find a match without setting it up on discord. The singleplayer is shallow, yet I come back from time to time. Painting is kinda fun, but if I can't show it off to other players in a battle, it feels pointless. Just wishing for another Bricky resurgence.
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Oct. 2024
This is an incredibly good example of why you should MARKET YOUR FUCKING GAME! when playing this you can FEEL the love and care put into this masterpiece. From the charming characters you get to paint yourself, to the pages of lore and audio dramas, to the intuitive way the game controls. Everything within the game indicates a level of care most games don't get these days, especially from larger developers. Unfortunately none of that means anything when no one even realizes the game exists, and those who do are so few and far between they can't even find a reason to keep playing it. I understand the Subnautica devs were able to find success without investing into a huge marketing effort by having independent content creators shoulder the burden, but that strategy can't work with a game that requires a substantial player base for new players to jump in and start playing. I love this game, I love it for it's own merits, I love how it can serve as a bridge for new players to get into the genre, and I love it for what little time I was able to spend with it. But I can't afford that same sort of praise to it's creators. I won't praise them for making a great piece of art and refusing to make sure anyone even saw it. I implore you, play this game, get all your friends to play it, there is no way I can not recommend it, just know that you'll be one of the only people who will. From what I can tell the developers have abandoned the game, and the only way to bring it back is for the community to make it happen. Unfortunately this game never had a community to begin with.
Expand the review
Sept. 2024
Paint miniatures is awesome, A+ voice work, wonderful systems, lotta love here. Would be criminal if I didn't recommend
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July 2024
This is one of those games that deserves all the attention it can get - I am one of those people that heard about it from Bricky, and as someone who is unwilling to spend a fortune on Tabletop Warhammer, this very well scratches an itch I have had for a long while now. Moonbreaker is made with a lot of heart, and it shows. The voice acting is wonderful, the colors pop, animations and everything feels smooth as can be, not to mention that there is lore if you want to dive into that as well. As for gameplay, it feels snappy, and while it takes quite a bit of strategizing, it can also lead up to unique, memorable moments that give you laughs and/or makes you feel like you have achieved galaxybrain status. It's an experience I highly, highly recommend. Along with this, the painting mode is a blast, and I find myself often logging on the game just to chill out and work on my latest project. As other reviewers have said, this could easily be the only thing one spends time on in the game, if one so wished. However, if you feel like painting is a bother, no worries - default paintjobs look great, and plenty of people have shared their own for anyone to use! Now, as for addressing some of the flaws and the elephant in the room: The playerbase is indeed currently quite low, which is unfortunate (although one should also consider the fact that this type of game is rather niche to begin with). However, it technically doesn't require that many concurrent users since it's a 1v1 game, unlike shooters and so on.. not to mention, it has a toggle that notifies you when there are people around your skill level currently in the multiplayer queue. That is how I have found my PvP matches, and it's personally been working great. While you have downtime between said matches, if you're not painting, you can also take the single player roguelike mode, Boss Run for a spin. It's quite a lot of fun too, and can lead to some intense situations with the additions of items and modifiers, although I could see the novelty and longevity fall off eventually if you play it very often. Lastly, if you're a fan of games such as Warhammer for its aesthetics and gritty tone, you might find the whimsical, more Borderlands-esque, chaotic vibe of this universe slightly hard to stomach. This is a matter of personal preference though, and even for me it took a bit of time for the presentation to grow on me. That about concludes this review. If you're tentative on the game, get it on a sale, but I do highly suggest to at least try it - It's worth every penny!
Expand the review
June 2024
The game emulates hobby games so well I have spent all of my time painting the models instead of playing not to the discredit of the gameplay.
Expand the review

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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 April 2025 13:13
SteamSpy data 10 April 2025 17:00
Steam price 15 April 2025 04:20
Steam reviews 15 April 2025 05:48

If you'd like to dive deeper into the details about Moonbreaker, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Moonbreaker
  • SteamCharts - Analysis of Moonbreaker concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Moonbreaker compatibility
Moonbreaker
8.1
1,206
214
Online players
0
Developer
Unknown Worlds Entertainment
Publisher
KRAFTON, Inc.
Release 01 Feb 2024
Platforms