MONSTER HUNTER RISE

Rise to the challenge and join the hunt! In Monster Hunter Rise, the latest installment in the award-winning and top-selling Monster Hunter series, you’ll become a hunter, explore brand new maps and use a variety of weapons to take down fearsome monsters as part of an all-new storyline.

MONSTER HUNTER RISE is a action, hunting and rpg game developed and published by CAPCOM Co. and Ltd..
Released on January 12th 2022 is available only on Windows in 14 languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese and Spanish - Latin America.

It has received 106,585 reviews of which 86,761 were positive and 19,824 were negative resulting in a rating of 8.0 out of 10. 😎

The game is currently priced at 9.99€ on Steam and has a 75% discount.


The Steam community has classified MONSTER HUNTER RISE into these genres:

Media & Screenshots

Get an in-depth look at MONSTER HUNTER RISE through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: Intel® Core™ i3-4130 or Core™ i5-3470 or AMD FX™-6100
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GT 1030 (DDR4) or AMD Radeon™ RX 550
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 36 GB available space
  • Additional Notes: 1080p/30fps when graphics settings are set to "Low".

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Monster Hunter Rise is a very good action role-playing game. You start with simple hunts in which you are introduced to the game system and the combat mechanics. These hunts become challenging later on and the battles getting more exciting, but there is a suitable strategy for every monster with every type of weapon. No matter which technique you choose, they are all fun. The players also have the ability to tame and ride monsters during battles, which is a very entertaining feature, but also very useful if you have a quest to defeat 2 or more monsters in a single adventure. There are also countless outfit and customization options for the character, which are unlocked by the game progression.
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Nov. 2024
Play gunlance. You can be a rocket and explode things. Yes, you yourself. You are the rocket.
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Sept. 2024
Review for Monster Hunter Rise The game was beaten on the Nintendo Switch and Sunrise, while I played a few hours on Steam to see the differences. Overview Monster Hunter Rise is a captivating action RPG that takes Monster Hunter gameplay in a new direction by adding new features and shaking the foundation of how the game works regarding movement. The world is inspired by Japanese aesthetics and promises intense hunts against multiple magnificent monsters, attracting a lot of newcomers and seasoned veterans. The game is a hit-and-miss for a good amount of people, as traditional Monster Hunter players have stated that it does not feel quite like the previous titles, but is good to see Capcom experiment. There is always Monster Hunter World for that classic experience. What Makes It Worth Playing If you want to enjoy a different type of Monster Hunter game, then Rise is the perfect title. The introduction of the wirebug along with hoarder missions and two different types of key quests revamps the formula by adding new ways to play and tackle the story. Village quest introduces new players to the world of Monster Hunter while making monsters easier to catch, becoming the perfect introduction course to how hunting works and how important it is to craft new weapons and gear, as well as getting a hand on the land layout. https://steamcommunity.com/sharedfiles/filedetails/?id=3326444499 There is also the addition of a wolf/dog companion along with the usual cat, giving you more options when it comes to transversing the land on your fur allies and hunting down materials and creatures. They can do actions such as stunning monsters temporarily or allowing you to recover HP by indicating a triggerable AOE healing pool. It makes for a pleasant solo experience if players would rather go that route. Core Gameplay The heart of Monster Hunter Rise lies in its thrilling combat mechanics. With a vast array of weapon types to choose from, players can gear up with weapons and armor that fit their playstyle. Notably, the introduction of the Wirebug significantly enhances mobility, allowing players to scale walls and move around the environment with ease. https://steamcommunity.com/sharedfiles/filedetails/?id=3326443045 The Wirebug not only makes movement much easier and faster, but it also adds a layer of strategy to the game as it gives one multiple tactical options. It can be used to escape encounters, recover your balance when knocked into the air, surprise monsters from above, and even unleash powerful special moves. This flexibility encourages players to experiment not only with different strategies but also weapons, as each weapon has its unique take on it, enhancing the overall hunting experience. Graphics and Performance Visually, Monster Hunter Rise stands out, especially on the PC now that the port is on Steam, where it achieves an impressive balance of detail and performance4. While not as graphically intensive as Monster Hunter World, the art direction beautifully conveys the vibrant ecosystems and monstrous designs of the creatures. The game's performance is generally smooth, with minimal frame drops during intense battles. It makes it enjoyable even in chaotic situations like Rampage hunts or high-level hunts. With my specs (you can see them on my profile) I ran the game at max graphics on 4K with FPS moving between 110-120fps. Content and Replayability The game excels in offering content that keeps players engaged. With more than +30 unique monsters to hunt, and even more in the Sunrise expansion, the game offers a lot of variety and richness in its diverse cast of creatures. That being said, in the village questline there is some repetition of monsters as they are supposed to serve as an introductory course, which dampens the pacing a bit and can lead to a bit of repetition of encounters. Rampage mode (aka horde) adds a twist to the formula, featuring defense-building gameplay that depends more on strategizing than reflex as you create a layout of traps and defenses. https://steamcommunity.com/sharedfiles/filedetails/?id=3326442204 Accessibility and Learning Curve Monster Hunter Rise has taken significant steps towards making the series more accessible through streamlined mechanics and improved tutorials, making it easier for new players to grasp the complexities of the gameplay. However, veterans can feel that some aspects might have been simplified a bit too much and could result in a loss in depth compared to previous titles if they expect a classic experience. I would say Rise is more beneficial and enjoyable to newcomers than veterans, but if you are the latter don't let that intimidate you, there is a lot to enjoy if you can control your expectations, especially if you avoid comparing the game to World and rather take it as a unique entry. Story and Presentation As with many Monster Hunter games, the story in Rise takes a backseat to the gameplay. While the narrative is thin and consists mainly of minimal cutscenes, it serves its purpose of facilitating the hunting action rather than overshadowing it. The voice acting is quite inconsistent in English, but since the story plays a minimal role when compared to gameplay, the game does not suffer much from this. Conclusion ​In summary, Monster Hunter Rise is a well-crafted entry in the series, offering an exciting combination of challenging hunts, intricate gameplay mechanics, and stunning visuals.​ It may not completely satisfy die-hard fans looking for depth akin to Monster Hunter World. Still, it successfully lays a solid foundation for future expansions and updates. Overall, it stands as a must-play for anyone looking to dive into the Monster Hunter universe. This game brilliantly captures the essence of monster hunting while introducing fresh mechanics that keep the experience engaging and fun. Final Rating: 8/10 GREAT :) If you enjoy and find the review helpful, please follow my curator! [url=https://store.steampowered.com/curator/43679955/] StarsDeck
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June 2024
This review will mostly focus on comparing Monster Hunter Rise Sunbreak to Monster Hunter World Iceborne. Pro: - Enemy variety. Rise Sunbreak and World Iceborne both have a lot of different monsters. They share several too, but many of Rise's monsters have gotten updates to their movesets, mostly positive changes. For example, Rise's Kushala Daora is a lot less annoying to fight and Rise's Master Rank Nargacuga isn't a pushover like World's. - The "Anomaly Investigations" give Sunbreak a solid endgame, on top of Rise+Sunbreak offering a lot of content to begin with. Those "Anomaly Investigations" are randomized quests that scale to a high difficulty, harder than World's tempered investigations, and with more variation too. Also, unlike with World's investigation quests, you can "lock" an Anomaly Investigation so that it never expires. Meaning if the randomizer hands you something that becomes your favorite quest, you can do it as often as you like. - The Sunbreak DLC establishes its NPCs as actual characters and gives them their own quests. You can have them join you on most hunts as AI "Followers". It is a major improvement over the sitting duck NPCs of World. However, these Follower NPCs are Master Rank (= DLC) exclusive. - Sunbreak is challanging. Sunbreak's hardest fixed quests (at MR☆6) probably aren't as difficult as World's "Fade to Black" or "The Place Where Winter Sleeps", but the Anomaly Investigations surpass them. Imagine AT Velkhana but with only 1 faint. - Hitboxes are more precise than in World, which is not setting the bar high, but still. - Wirebugs simultaneously reward skillful play and provide a crutch for beginners. - The mobility you get from Wirebugs while exploring is fun. - Palico recruitment makes a return from the old Monster Hunter games. You can have multiple cats and dogs with different specializations and choose two to join you on quests. - Weapon variety. It is the same 14 weapon types as in World. - You can modify weapon movesets ("Switch Skills"). - You can swap between two different weapon moveset loadouts mid-quest (in Sunbreak only). - Equipment Skill variety. Rise gives you more unique skills for customization than World. - Both World and Rise have excellent coop combat. In Rise, playing the main quest together with a friend is simpler than in World, where as World has a much better matchmaking system for playing coop with strangers than Rise. - Great appearance customization & a ton of unlockable cosmetics. Debatable if Rise+Sunbreak did it better than World+Iceborne. I'd give the edge to Rise, because it doesn't make you farm in any "Guiding Lands". - The "Rampage" tower defense siege quests are alright, better than World's Zorah Magdaros siege at least. They're purely Low & High Rank content. It's a neat gimmick that doesn't overstay its welcome. - Rise doesn't have any invasive mechanic like the Clutch Claw of World, not even Wyvern Riding or Wirebugs change the Monster Hunter formula as much as the claw did. - The english voice acting is decent. - All cutscenes can be skipped. - Good soundtrack. - You can switch between mouse&keyboard and controller on the fly, just like in World. - Monster Hunter nostalgia. Sunbreak has you return to one of the old maps from previous games. Neutral: - Rise has crossplay between PC and XBox (but not from PC to PS4/PS5 or Switch. MHWorld has no crossplay at all). - The controls are overall similar to World, you can switch between Rise and World without much trouble. - The game is much easier in coop, just like MHW. - Rise nerfed the player character in exchange for the new tools. The dodge roll has less invulnerability, you start most quests with reduced HP, parry timings are stricter, your own attack hitboxes are less generous and some weapons were made harder to use (like how Sword and Shield no longer has full 1-button-combos). - Decoration jewels have to be made with High Rank monster materials (while being free RNG quest rewards in World). Upside is that you don't have to deal with those 1% chance drop rates anymore, downside is that you have to spend extra time farming High Rank monsters for materials. - The player character talks now. For example, your hunter will yell something like "Incoming!" when a monster is about to do a big attack. Rise's monsters are faster and have crazier attacks than in World, so I understand why. Downside is that it feels backseaty when your character yells instructions all the time and in multiplayer you have characters constantly shouting things. At least you can turn the player characters' voice volume down separately. - The graphics of Rise aren't bad, but World's are on another level. The maps are also smaller than World's and there is less wildlife to look at. You still have a lot of interactables, like mining spots and "Endemic Life" (toads, wasps, etc.), they're just not as well integrated into the environment. Con: - Information overload, the game introduces too many features and mechanics at the start, a player new to the series will likely feel overwhelmed (same in World probably). - You have to join other players' online sessions to play coop, because Rise's online matchmaking is nonfunctional (the way it is designed makes it extremely unlikely for strangers to find each other). In the Sunbreak DLC they introduced a few more matchmaking options that slightly help, but overall I don't see why they abandoned World's SOS coop system, it was perfectly fine. - Rise's online sessions can't hold more than 4 players. In World you had 16 player sessions. - Mandatory filler quests in base game Rise. It took me 10 hours to reach High Rank. In World you can get there in 5 hours and that's without being able to skip cutscenes. It's a moment of relief when you're finally in Master Rank, because Sunbreak's progression is so much smoother than base Rise's. - "Spirit Birds". To get max HP and Stamina, you are supposed to collect glowing birds scattered across the map (for all quests except arena & siege quests). Players generally prioritize not wasting their time, so they ignore most of the birds and fight the monsters without max HP. I don't know why Capcop bothered making this mechanic at all. - Wyvern Riding is a nice spectacle, but becomes repetitive due to how often it happens. - More grinding than in World. You can't meld rare monster materials until you unlock the "Anomaly Research Lab" at the end of Sunbreak. The Anomaly Investigations are also just a semi-infinite grind for new challenges and incidental upgrades. - Talismans are now RNG gear. It's only at the end of Sunbreak that you get a method that at least guarantees that you get a good Talisman with the skill you want ("Qurious Melding"). - Despite Sunbreak's investment in npc character building, the overarching story is still rather forgettable, just like World's. Having servicable characters is a step forward, but I wouldn't recommend buying either game just for the story content. Conclusion: When comparing base game Rise to base game World, then World wins and it is not even close. I imagine people who played World were very disappointed with Rise when it first released. However, the Sunbreak DLC is a massive upgrade, pushing Rise far up, arguably even to the levels of World+Iceborne. Sunbreak is what you buy Rise for. Having to chew through base game Rise is not a good introduction, so if you are new to Monster Hunter, then M.H. World is the better starting point. In general, World is the safer pick. For me personally, I'm having a great time with Sunbreak, but I liked Iceborne a lot too. I don't know yet which I will prefer in the long run. Still a long time until Wilds comes out after all.
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June 2024
As a huge Monster Hunter: World (MHW) fan, I wasn't particularly excited or interested in Monster Hunter Rise when it was first announced. The graphics seemed like a significant downgrade, the gameplay didn't look quite right, and it just didn't have the charm that MHW gave off. After investing nearly 1,000 hours into MHW and completing everything, I decided to give Rise a chance. Although it started a bit slowly, I quickly began to appreciate the game. Rise is definitely not of the same caliber as MHW. It's much less immersive, the hunts are fast and furious, and the gameplay heavily relies on wirebugs and movement tech. Despite these differences, it is still a good game, and I enjoyed my time playing it. It remains a Monster Hunter game, so the core gameplay loop is unchanged. I did enjoy some of the new additions, such as the extra movesets for each weapon, the expanded monster catalog, and the variety of new builds and customization options. Although I have some grievances with the game's design choices, I do recommend playing Rise if you are a Monster Hunter fan. For new players to the series, I believe MHW is a better entry point. Before I finish this review, there is one glaring issue with the game that I can't forgive CAPCOM for – you absolutely need to get the Sunbreak DLC to fully enjoy the game. The base game is, frankly, a very shallow experience, and it is clear how rushed and unfinished it is compared to the DLC. I only recommend picking up this game if you can get both the base game and the Sunbreak DLC together.
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Last Updates

Steam data 23 December 2024 00:38
SteamSpy data 21 December 2024 20:51
Steam price 23 December 2024 12:48
Steam reviews 23 December 2024 11:52
MONSTER HUNTER RISE
8.0
86,761
19,824
Online players
9,520
Developer
CAPCOM Co., Ltd.
Publisher
CAPCOM Co., Ltd.
Release 12 Jan 2022
Platforms
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