Monster Boy and the Cursed Kingdom

A legendary series returns with a grand new adventure! Enjoy a colorful action-adventure game made alongside Ryuichi Nishizawa, creator of the original Wonder Boy in Monster World series.

Monster Boy and the Cursed Kingdom is a adventure, action and indie game developed by Game Atelier and published by FDG Entertainment.
Released on July 25th 2019 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Japanese, Russian, Korean, Simplified Chinese and Polish.

It has received 2,355 reviews of which 2,106 were positive and 249 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 7.24€ on Steam and has a 75% discount.


The Steam community has classified Monster Boy and the Cursed Kingdom into these genres:

Media & Screenshots

Get an in-depth look at Monster Boy and the Cursed Kingdom through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7,8,10
  • Processor: Intel/AMD Quad Core
  • Memory: 4 GB RAM
  • Graphics: GPU with 2GB VRAM available.
  • DirectX: Version 10
  • Storage: 5000 MB available space
  • Sound Card: 100% DirectX 9.0c compatible sound card and drivers

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Monster Boy and the Cursed Kingdom is a stunning love letter to the Wonder Boy series, delivering a beautiful blend of modern gameplay mechanics and retro charm. For those of us who grew up with Wonder Boy in Monster Land and Wonder Boy III: The Dragon's Trap, this game is like revisiting old friends—but with fresh twists and a gorgeous, hand-drawn art style that reimagines the whimsical world we remember. The gameplay in Monster Boy is enriched by varied transformations that keep the puzzles and combat engaging, and each form (from a fire-breathing dragon to a powerful pig) brings unique abilities that perfectly capture the spirit of the original games. The levels are crafted with creativity, offering a wonderful mix of exploration, platforming, and puzzle-solving that remains challenging yet rewarding. As for the soundtrack, it’s simply superb, capturing the heart of the series with compositions that feel both familiar and new. The music effortlessly combines the nostalgic tones of past games with fresh melodies that enrich each scene, making it one of the best soundtracks in recent platformers. This isn’t just a tribute to the classics; it’s a game that stands on its own, taking the best of old-school charm and modern game design to deliver an experience that’s both nostalgic and thrilling. Whether you’re a longtime fan or new to the series, Monster Boy and the Cursed Kingdom is a must-play adventure that truly honors its legendary roots.
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Oct. 2024
Great game, lots of fun, great exploration and more challenging to complete than you would assume at the start, with lots of great design and music. I love all the inspiration it took from Wonder Boy: The Dragon's Trap (and the remastered music) and turns it into a different game with its own charm, secrets and exploration. Overall the secret areas are fair and the games gives you enough help to completely explore the map (minus the main secret on the Village of Lupia's well which is a bit hard and had to use a guide for). Loved the new versions of the music and the mix of transformations with their abilities. One negative aspect is the platforms, you can see in the reviews quite a few people complain about the controls, but the real issue is the platforming, specifically the hitboxes on the edges of the platforms, you need to aim for the center of the platform and avoid the edges as much as possible, specially on small platforms or you will just fall through. It takes a bit to get used to it, its not too bad, but if you are used to really tight platforming games its a bit annoying.
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Aug. 2024
Warning: mild spoilers ahead! I have a weird love-hate-relationship with this game. Overall I enjoyed it, and after my 1st playthrough I even did a 2nd one for 100% (or "had to" - more on that necessity later). My main frustrations stem from three(-ish) things: pacing, its implementation of difficulty and the difficulty curve (and I'm using the word "curve" very losely in this case). These three are somewhat intertwined, but pacing is what struck me as off first: after a short 20 to 30 minute tutorial-type section the flow of the game really took a nosedive (for me) when I was locked into the first (and weakest + imo most un-fun) animal form for the next couple of hours. I suppose those "couple of hours" vary a lot depending on your skill level (I consider myself slightly below average in that regard) and maybe even more on how much exploring you do. This has been a stretch for me where the game overall felt more like a chore and it almost made me quit the game for good (I actually didn't touch it again for a few weeks). Why is that? This is where we're getting into the game's implementation of difficulty (as well as it's difficulty curve I suppose): Your first animal form has basically no reach with its melee attack, you hardly have any health in the beginning, lack the other forms abilities to unlock powerups and enemy-placement is kind of "haha, gotcha!": enemies hidden behind terrain features, slightly out of screen just before a transition or they spawn basically right on top of you when you walk up to a certain point on screen. I've read in other reviews that some of that felt "cheap" to others, and I'd have to agree (during gameplay the words "scummy", "unfair" or "f**ng d*****bag devs" came to mind ^^). So ESPECIALLY in the beginning it's a lot of learning enemy spawn-patterns. This gets less tedious in the later stages, when you have more powerful (and fun!) animal forms, more health, better armor, etc. - I guess the first time I felt optimistic about continuing the game was when I got the second animal form (and it's not even a particularly great one either). That's not to say later stages of the game don't hold their fair share of new frustrations. In quite a few other reviews people complain about the "races" you have to participate in. In these you have to complete a platforming section as quickly as possible against an npc (basically flawless). Difficulty on the same "race-track" can vary in between tries: sometimes the camera keeps slightly trailing behind, leaving you with barely enough of the track in front of you visible ("hey! here are some deadly spikes just a pixel in front of you - have fun dodging that!"). Then there is the "Volcano" you might have read about in the other reviews. I guess that part is where it's ultimately decided whether this game is for you or not, since a lot of people experienced this as a huge and sudden spike in difficulty (again: I agree). I think by this point I wasn't willing to let the game get the best of me - in another review I read "I'm going to finish this game out of pure spite", which made me chuckle in an "I can totally relate to that"-kind of way. Up until this point my review might sound like a nonstop rant, but there's also a lot of good things about the game: it's graphics look beautiful, the soundtrack is just awesome, controls are tight, it's got a great cast of characters, a diverse set of "biomes" (I'm lacking a better word), some cool boss battles, I really liked the exploration and the puzzles (that were rather annoying for quite a lot of other reviewers) and later animal Forms are super fun to play as. The different sets of Armor, Weapons, Boots and Bracers and their upgraded forms are also extremely fun to play around with and can substancially change how combat feels. Occasionally it also completely switches it's gameplay loop up with something different. When it's not frustrating in one or the other way, the game is really great. I still think a positive-score of 89% all-time (currently) is overrated, since this game is definitely not for everyone, but overall I loved it more often than I hated it. For the achievement hunters among you: getting all achievements is fairly easy. Be careful, if you play offline though! I play a lot on a notebook while offline and it looked like it didn't count ANY achievement for me at first. However, when I reconnected to my home LAN and started the game up, every single Achievement got unlocked EXCEPT for a single one roughly from the game's midpoint, so in order to get 100% I had to replay about half of the game. Keep that in mind, if 100% is important to you. tl/dr: Pacing in the beginning was off for me. It's implementation of difficulty feels cheap sometimes. Difficulty "curve" with random, sudden spikes. This is the game I love to hate/hate to love (not sure which).
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July 2024
It's a very cool metroidvania game, great graphics and animation, cute story and characters. It plays wonderfully well on the Steam Deck too. I haven't finished though because I got tired of redoing a small section of a level which required fast reaction timing to get through with it. I would eventually have done it, but I really dislike redoing a thing over and over again so I quit, but this is a "me problem" not a game fault which is why my review is positive despite I dropped the game before the end (I think I was around two thirds of it).
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April 2024
The music is amazing. The transformation mechanic is addicting and marvelous too. I hope in the future a sequel of this game. Please add frog tranformation again
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Last Updates

Steam data 17 November 2024 16:14
SteamSpy data 19 December 2024 06:22
Steam price 23 December 2024 12:46
Steam reviews 23 December 2024 05:48
Monster Boy and the Cursed Kingdom
8.6
2,106
249
Online players
14
Developer
Game Atelier
Publisher
FDG Entertainment
Release 25 Jul 2019
Platforms