Warning: mild spoilers ahead! I have a weird love-hate-relationship with this game. Overall I enjoyed it, and after my 1st playthrough I even did a 2nd one for 100% (or "had to" - more on that necessity later). My main frustrations stem from three(-ish) things: pacing, its implementation of difficulty and the difficulty curve (and I'm using the word "curve" very losely in this case). These three are somewhat intertwined, but pacing is what struck me as off first: after a short 20 to 30 minute tutorial-type section the flow of the game really took a nosedive (for me) when I was locked into the first (and weakest + imo most un-fun) animal form for the next couple of hours. I suppose those "couple of hours" vary a lot depending on your skill level (I consider myself slightly below average in that regard) and maybe even more on how much exploring you do. This has been a stretch for me where the game overall felt more like a chore and it almost made me quit the game for good (I actually didn't touch it again for a few weeks). Why is that? This is where we're getting into the game's implementation of difficulty (as well as it's difficulty curve I suppose): Your first animal form has basically no reach with its melee attack, you hardly have any health in the beginning, lack the other forms abilities to unlock powerups and enemy-placement is kind of "haha, gotcha!": enemies hidden behind terrain features, slightly out of screen just before a transition or they spawn basically right on top of you when you walk up to a certain point on screen. I've read in other reviews that some of that felt "cheap" to others, and I'd have to agree (during gameplay the words "scummy", "unfair" or "f**ng d*****bag devs" came to mind ^^). So ESPECIALLY in the beginning it's a lot of learning enemy spawn-patterns. This gets less tedious in the later stages, when you have more powerful (and fun!) animal forms, more health, better armor, etc. - I guess the first time I felt optimistic about continuing the game was when I got the second animal form (and it's not even a particularly great one either). That's not to say later stages of the game don't hold their fair share of new frustrations. In quite a few other reviews people complain about the "races" you have to participate in. In these you have to complete a platforming section as quickly as possible against an npc (basically flawless). Difficulty on the same "race-track" can vary in between tries: sometimes the camera keeps slightly trailing behind, leaving you with barely enough of the track in front of you visible ("hey! here are some deadly spikes just a pixel in front of you - have fun dodging that!"). Then there is the "Volcano" you might have read about in the other reviews. I guess that part is where it's ultimately decided whether this game is for you or not, since a lot of people experienced this as a huge and sudden spike in difficulty (again: I agree). I think by this point I wasn't willing to let the game get the best of me - in another review I read "I'm going to finish this game out of pure spite", which made me chuckle in an "I can totally relate to that"-kind of way. Up until this point my review might sound like a nonstop rant, but there's also a lot of good things about the game: it's graphics look beautiful, the soundtrack is just awesome, controls are tight, it's got a great cast of characters, a diverse set of "biomes" (I'm lacking a better word), some cool boss battles, I really liked the exploration and the puzzles (that were rather annoying for quite a lot of other reviewers) and later animal Forms are super fun to play as. The different sets of Armor, Weapons, Boots and Bracers and their upgraded forms are also extremely fun to play around with and can substancially change how combat feels. Occasionally it also completely switches it's gameplay loop up with something different. When it's not frustrating in one or the other way, the game is really great. I still think a positive-score of 89% all-time (currently) is overrated, since this game is definitely not for everyone, but overall I loved it more often than I hated it. For the achievement hunters among you: getting all achievements is fairly easy. Be careful, if you play offline though! I play a lot on a notebook while offline and it looked like it didn't count ANY achievement for me at first. However, when I reconnected to my home LAN and started the game up, every single Achievement got unlocked EXCEPT for a single one roughly from the game's midpoint, so in order to get 100% I had to replay about half of the game. Keep that in mind, if 100% is important to you. tl/dr: Pacing in the beginning was off for me. It's implementation of difficulty feels cheap sometimes. Difficulty "curve" with random, sudden spikes. This is the game I love to hate/hate to love (not sure which).
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