Monomyth on Steam - User reviews, Price & Information

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MONOMYTH is an immersive, first-person dungeon-crawling RPG inspired by the genre's late classics. Embark on a journey through a vast and highly interactive game world as you unravel the mysteries hidden beneath the ancient fortress of Lysandria.

Monomyth is a early access, dungeon crawler and immersive sim game developed and published by Rat Tower.
Released on October 03rd 2024 is available in English only on Windows.

It has received 460 reviews of which 428 were positive and 32 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Monomyth into these genres:

Media & Screenshots

Get an in-depth look at Monomyth through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5-3570K | AMD Ryzen 5 1600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 760 | AMD Radeon R9 280
  • Storage: 5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
Has a lot of potential, I can see the vision. Can't wait to play more. The map design challenges you, the simulationist approach to things gives you opportunities on emergent gameplay. The atmosphere of the maps are great, just make sure you only use torches when you actually need them. The stats are a bit nebulous sometimes though, requiring trial and error with builds. Search skill seems pretty underutilized, I wish it would also be used for "perception checks" for hidden switches, fake walls, destructible walls, buried chests etc. Combat feels pretty punchy with solid animations and SFX, but I wish there was a real purpose to the directional attacks. A couple ideas to add to combat, the first being easier to implement, the other is an unlikely wish: Add a knock down effect to the player character if they are kicked while out of stamina. Makes running out of stamina more of a detriment to a players defense rather than just their offense (from weaker outgoing attacks). Locational damage with armor factoring into damage received and deflect chance. This would work well with the directional attacks already in the game. Say the enemy had a helmet, overhead strikes on their head would be greatly nullified. If they had a shield in their left hand, and you swung from the right, you'd circumvent their shield, dealing more damage. Stuff like this would go a long way into improving the melee combat while still retaining the more calculating and thoughtful gameplay I believe the developer is going for. Keep an eye on this one for sure.
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Oct. 2024
Big fan of the genre, dropped nearly 40 hours into this already and it's only early access. Rolled several characters, and pretty sure I've seen 99% of what there is to see and it was a blast. Can heavily advise going in fresh with no spoilers, the tool tips are perfect amount of help, half the experience is experimenting. Combat is fairly simple to grasp, but I found there is a depth to it, in the settings menu I would suggest turning off the "always use best attack" option to get the most of the directional combat. In current build that settings menu only appears when you're in game in an actual save, not on the opening menu. In general your character will swing horizontally, if you are attacking while moving backward that will be a stabbing thrust and while moving forward that is an overhead smash. This personally is a huge improvement and makes the combat a whole lot more dynamic.
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Oct. 2024
This is it. Ultima Underworld, Arx Fatalis, Thief and Dark Messiah of Might and Magic stand behind this amazing one-man project and nod respectfully in it's general direction. Finally a worthy successor to the 'solo dungeon crawler with dark atmosphere' genre.
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Oct. 2024
Monomyth is a spiritual successor to Arkane Studios' 2002 game 'Arx Fatalis'. If you didn't play that game, then let me explain. Monomyth (and Arx) are immersive sims, but not just any kind. They loosely follow the lineage of the 'Shock' branch of im-sims, meaning that you'll find plenty of lore, interconnected zones with shortcuts galore, secrets and RPG elements. I'm going to take this one step further and coin a new term too. Monomyth and Arx Fatalis are 'Adventure Immersive Sims'. In this game, you'll find yourself gathering resources not only for combat and trading, but also to solve puzzles. Much like an old Sierra adventure game, you'll find a broken switch and your job is now to find the lever to fix it. You'll also find NPCs who ask for special items or tasks, oftentimes with multiple solutions. For example, you might find a bandit camp where it seems like your options are to pay or fight, but this is an immersive sim. If you want, you can stack 5 barrels and jump over the wall, or you use a special item to jump higher to climb up. Resources in this game are special. Enemies don't respawn and neither do items. This means that you're going to be careful. You can repair your weapons, but you'll need to find a hammer and a forge. Armor might be a different story though. Make sure that you block or dodge, because getting hit will damage your armor. Of course, you could quick save and quick load, but the game actually provides you with another option. It has 'bonfires' from Dark Souls, but enemies don't respawn when you die. Instead, the punishment is the resources you lost and you'll find that a little bit of your XP is waiting for you where you died at. Everything in this game is tangible. If you want food, then you're going to have to either find it, buy it, or fish/kill for it. You can fish in the stream and eat the fish raw, or you can find a fire, drop it and watch it cook in real time. You can even mix water with flour to make dough, then take it to an oven and bake it. If you want to repair your weapons, you'll also have to heat them up at a forge and literally mend them with a hammer. Your inventory is limited too. If you run out of space, then you'll discover one of my favorite aspects of Monomyth and Arx. Items never despawn so you can effectively setup a base wherever you want. If you have some extra weapons, armor, healing items or anything, then you can find a nice spot and drop them in the game world. They'll be waiting for you. (Or you can sell them to a merchant). This game is the ultimate immersive sim. You'll even find that most lights can turned on and off, including Thief style with water and fire arrows, or good old magic like in Arx. You have so many choices in this game. Even the quests have multiple solutions, some peaceful and some not so much. This game is early access, however, the present content is well thought out but definitely needs some polishing. Occasionally, you'll find some empty chests or NPCs without dialogue. Despite that, you'll probably get plenty of play time out of it. I've played about 7 hours so far and I haven't hit a single section from any of the game's demos, of which there have been several. I'd recommend trying out the latest demo if you're on the fence. For me, performance is great, but keep in mind that I have a 5800X3D and a 7800 XT. I can get a locked 144fps on high settings. The game has no irritating graphical effects and it has a FOV slider which thankfully goes up to 120 degrees. However, I'll say that the weapon viewmodels are a bit too close (but they scale with FOV). I'd love to see a viewmodel FOV slider added in the future. The game runs on Unreal Engine 4, meaning that some light modding should be possible, albeit with community tools. In terms of critique, I have very little. The game's two biggest problems are its lack of a gamma setting (you can use Universal Unreal Engine 4 Unlocker's 'gamma x.x' command to change it for now) and its poor animation quality. The game looks a little janky, but it generally feels really good. Everything in this game is really well thought out. I'd highly recommend it, especially if you're a fan of Arx Fatalis and King's Field. First person RPGs are incredibly rare and this is one of the best available.
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Oct. 2024
Been following since the beginning! I am a massive fan of the first-person dungeon crawler genre (which is criminally underrepresented these days). Monomyth wears its inspiration from games like Arx Fatalis and Kings Field on its sleeve, but adds its own unique ideas and modernizations. Monomyth is not afraid to ask you to slow down and be immersed in the world around you. Is your shield starting to break? You'll need to find a forge to heat it, an anvil to place it on, and a hammer to get rid of the imperfections. You want to make that flour into bread? You'll need to find water to wet the flour, then cook it by a fire. Most games hide these actions by having you click around in a menu, but it is details like this that make Monomyth so immersive. Some pros: + Great atmosphere + Immersive gameplay systems + Highly-interactive world + Multiple options for approaching combat and exploration + Intricate and deliberate level-design + Interesting story + Elements behave as they should (fire is hot, it can cook food and ignite fuses) + Smart UI system allows you to drag/drop items from the environment in real-time Some gripes (Day 1 early access): - Attribute points are vague. Until I had 5 points in lockpicking, I was unable to open any locks past the tutorial, which made it seem like my points weren't changing anything. - Breakable objects should receive more damage from unarmed attacks. Sometimes barrels/boxes take more than 10 kicks/throws to break. - Need a clear way to distinguish friendly/hostile NPCs. I nearly killed the first merchant because he was standing in the corner of a room with a thief mask over his face. - Merchants should have unlimited money. The reset time on merchant inventory is very short, so I can typically sell all of my items by running back and forth between two merchants anyway, so the limit on their money seems unnecessary and frustrating. - Desperate need for optimization, specifically for lighting. I am not on cutting-edge hardware, but I am running a 30-series which is by no means ancient technology. To keep the game running at a stable FPS I needed to turn lighting down to 1 and set my FPS cap to 60. - No way to repair clothing items? Maybe I missed this, but it seems only metal equipment can be repaired. - Water from the river cannot be interacted with like other water sources (E.g., wash bandages, fill empty flasks, etc.). Suggestions: * Further expand on interactable items (E.g., Higher tier food that requires additional preparation steps, ability to smelt metal objects to craft weapons, repair clothing at a spinning wheel, upgrade gear at a grindstone, etc.). * Add a detailed description for what each point added to an attribute changes. (E.g., If you need 5 points in lockpicking to open simple locks, telling this to the player would increase their ability to plan how they want to allocate their hard-earned points). * Lack of dual wielding seems like a missed opportunity. Would love to see this included in the future! * Ability to pick up and place all lootable objects (similar to how you can pick up pots and boxes). This will make actions like moving a heated weapon from a forge to an anvil easier, or move and place a broken lever without needing to worry about inventory space. * Ability to drop/throw lit torches. This would allow players to maintain a light source in combat without needing to keep a torch in their hand. * Sleeping in a bed should autosave and restore HP and Mana. To balance this, there should be a cooldown time on resting. * Ability to disable combat music and slow-mo on finishers. * Additional character portrait options (including additional genders and ethnicities), or even the option to upload a custom image. Absolutely love this game, even in its early access form. Monomyth is a fantastic addition to the first-person dungeon crawler genre!
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Frequently Asked Questions

Monomyth is currently priced at 19.99€ on Steam.

Monomyth is currently not on sale. You can purchase it for 19.99€ on Steam.

Monomyth received 428 positive votes out of a total of 460 achieving a rating of 8.63.
😎

Monomyth was developed and published by Rat Tower.

Monomyth is playable and fully supported on Windows.

Monomyth is not playable on MacOS.

Monomyth is not playable on Linux.

Monomyth is a single-player game.

Monomyth does not currently offer any DLC.

Monomyth does not support mods via Steam Workshop.

Monomyth does not support Steam Remote Play.

Monomyth is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Monomyth.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 May 2025 16:12
SteamSpy data 01 May 2025 12:20
Steam price 09 May 2025 04:20
Steam reviews 08 May 2025 03:57

If you'd like to dive deeper into the details about Monomyth, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Monomyth
  • SteamCharts - Analysis of Monomyth concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Monomyth compatibility
Monomyth
8.6
428
32
Game modes
Features
Online players
18
Developer
Rat Tower
Publisher
Rat Tower
Release 03 Oct 2024
Platforms