Momodora: Reverie Under The Moonlight

Momodora: Reverie Under The Moonlight is the fourth installment in the beloved Momodora series of 2D platformers. Unleash ravaging combos against a variety of formidable monsters and deftly dodge your way through a cursed land to seek audience with the Queen and dispel the evil that threatens all life.

Momodora: Reverie Under The Moonlight is a metroidvania, 2d platformer and side scroller game developed by Bombservice and published by PLAYISM.
Released on March 04th 2016 is available on Windows, MacOS and Linux in 11 languages: English, Japanese, French, Spanish - Spain, Portuguese - Brazil, German, Italian, Russian, Simplified Chinese, Danish and Korean.

It has received 11,043 reviews of which 10,326 were positive and 717 were negative resulting in an impressive rating of 9.1 out of 10. šŸ˜

The game is currently priced at 4.99ā‚¬ on Steam and has a 50% discount.


The Steam community has classified Momodora: Reverie Under The Moonlight into these genres:

Media & Screenshots

Get an in-depth look at Momodora: Reverie Under The Moonlight through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: 1.2 Ghz or superior
  • Memory: 2 GB RAM
  • Graphics: 256 MB
  • Storage: 200 MB available space
MacOS
  • OS: OSX 10.12 Sierra
  • Processor: 1.2 Ghz or superior
  • Memory: 2 GB RAM
  • Graphics: 256 MB
  • Storage: 200 MB available space
Linux
  • OS: Ubuntu 14.04 LTS
  • Processor: 1.2 Ghz or superior
  • Memory: 2 GB RAM
  • Graphics: 256 MB
  • Storage: 200 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
A solid little metroidvania, and a good example that you donā€™t need anything exceptional or expansive to make a memorable game. None of the elements here particularly stand out, yet each one is polished enough so that together they create a balanced, cohesive experience. The combat is simplistic but responsive, the map is small but tightly designed, the traversal is straightforward but spices things up with some platforming or dodging, and the setting is your usual "land in decay" stuff but does a darker tone fairly well. The higher difficulties and achievements provide some replayability, yet at the same time never overstay their welcome. Thereā€™s also a decent roster of boss battles, as well as an extra item reward for each if you beat them flawlessly, even though mechanically theyā€™re all too basic to make a lasting impression. Except for the Pardoner Fennel fight; that one is freaking awesome. Near Mantis Lords level of minimalistic, rhythmical boss design, and the definite high point of the Momodora series.
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July 2024
Souls-Like meets Metroidvania PROS ā€¢ The pixel art looks great ā€¢ Platforming is well executed including butt clenching jumps later in the game ā€¢ The music is nice and pleasurably calming ā€¢ The combat is solid and contours to your play style. You can go primarily the melee route if you so choose or range it up at any time. ā€¢ Short but sweet game. It doesn't overstay it's welcome. ā€¢ Although the game is on the shorter side, the story conveys what it needs to. I never was confused about my objective. ā€¢ Multiple endings CONS ā€¢ The game at times can be brutal with the damage enemies do. For example, some bosses possess 1-hit kill abilities that can be unfair if it's your first time fighting them. So expect to die a handful of times on some of them. ā€¢ Off screen enemy attacks. These I categorize as an artificial difficulty annoyance. Sometimes you will enter a new area, you see no enemy and then a projectile will come bolting at you at 120MPH to hit you and take anywhere from 15%-33% of your life bar. Not a fan of this design. ā€¢ Enemy respawns are aggressive. If you leave the area and go even 1 screen over, all of the enemies respawn. This includes if an enemy hits you, knocks you back into another screen. When you go back the enemy will be back at full health and all other enemies on the map are back. It only happened to me a couple of times, but annoying none the less. ā€¢ The charge attack for your bow takes WAY too long even with upgrades for a game like this CONCLUSION Overall I enjoyed this game and I really wish I had known about this game sooner. Steam randomly recommended it to me recently so I picked it up. Pleasantly surprised and had a lot of fun playing it. Highly recommend if you are into 2D souls-like difficulty with a map and exploration of a metroidvania. 8.5/10
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Feb. 2024
One of my favorite ā€œvaniaā€ type of games. I really enjoyed the entire experience here. Story; I donā€™t think there was much to the story, as it did most of it in the background, and had lore tidbits in item descriptions and throwaway lines of dialogue, but it was pretty nice to see. Gameplay; If youā€™ve played Symphony of the Night, Luna Nights, or any From title, youā€™ll know what to expect. Non-linear exploration, passive items, and bosses you can handle in any order. Music; I liked most of the tracks but a few stood out, the Final Bossā€™s theme, and Cinder Chambers are my favorite. Aesthetic; One of my favorite parts of the game. I love the designs of the characters and monsters, and rdienā€™s characters really stand out here. One thing Iā€™ll say is oftentimes people will say tonally, itā€™s like Dark Souls but, really it is far more reminiscent of Demonā€™s souls and Bloodborne. What with the ethereal dreamlike setting, architecture, and fog surrounding everything. If youā€™re a fan of Castlevania, Fromsoft, or anything like that, you should play this game. Also the first 2 Momodora games are free, too.
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Feb. 2024
A good little metroidvania plus you get to smack huge anime girl titties with a leaf.
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Dec. 2023
In 1986 I bought my Nintendo with money I had saved from doing summer ā€œworkā€. Now, how much ā€œworkā€ I really did as a 9-year-old is still a hotly debated topic at family gatherings. Regardless, I played everything I could get my hands on. Contra, Double Dragon, Ghosts 'n Goblins, Castlevania, Metroid, Megaman. I played them all. Playing Momodora: Reverie Under the Moonlight brought me back to the fall of 1986. To a time when I rented a different NES game every week from the local video rental. RUtM feels familiar. The graphics are sharp and distinct, and the controls are tight. I enjoyed the bits and parts of the story and how the story ended took me by surprise. Once the nostalgia subsided, I remembered playing Metroid, and just running around with no clue what I was doing. I never finished Metroid. I never finished Castlevania. Those games frustrated me as a 9-year-old, and they frustrate me now as a 46-year-old. I understand that backtracking is a staple of these types of games, itā€™s just not something that I enjoy. I played and finished the game multiple times. I really wanted to enjoy Metroidvania types of games. Unfortunately, this genre isnā€™t for me. It's a good game, just not the genre of game for me.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 20 December 2024 00:34
SteamSpy data 19 December 2024 08:16
Steam price 23 December 2024 20:46
Steam reviews 23 December 2024 05:57
Momodora: Reverie Under The Moonlight
9.1
10,326
717
Online players
18
Developer
Bombservice
Publisher
PLAYISM
Release 04 Mar 2016
Platforms