Mist Survival

MIST SURVIVAL is a Single-player, survival stealth sandbox game Players will experience the Apocalypse stimulation in the form of virus pandemic, the players have to deal with it to survive through the difficulties such as finding shelter and food, threats from the environment and climate: wild animals, bandits, infected, and dense mist t

Mist Survival is a survival, zombies and open world survival craft game developed and published by Dimension 32 Entertainment.
Released on August 14th 2018 is available in English only on Windows.

It has received 13,025 reviews of which 10,086 were positive and 2,939 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 6.74€ on Steam and has a 25% discount.


The Steam community has classified Mist Survival into these genres:

Media & Screenshots

Get an in-depth look at Mist Survival through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 / 11
  • Processor: Intel Core i5
  • Memory: 12 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 1060 or better
  • Storage: 30 GB available space
  • Additional Notes: SSD Required *

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
Early access open world zombie survival game Pros: -combat feels good, is kind of basic but its not underwhelming. -enemies look good, are scary. -survival aspects arent overly difficult, but definitely put emphasis on survival. -storage system isnt super time consuming, but theres a few good storage options where you wont struggle finding a place to put all your shit. -world looks good, its unreal engine with up to date graphics. not optimized for potato, but if you have an 8gb gpu or better you're good to go. -weapons look and feel good. CONS: -entry map is kind of small. theres another map thats extremely large compared to it, but dev has it locked for developement. you used to be able to play on this map as it was the only one available, but the current entry map got created and he locked the bigger one. -lack of enemy variety. as far as i know theres the basic mist walkers, the ouroboros zombies from RE5, and a few other bigger and nastier ones including bosses. unimpressive but they look fantastic. -lack of weapon variety. should be atleast a few more guns and a few more melee weapons and attachments. -looting system used to refresh upon re-load/launch, and he took it out. im not sure if anything respawns, although i wish there was an option to allow load/launch resets to loot. -vehicle variety is meh. theres a few vehicles but nothing impressive. camper system/trailer hitching is pretty cool though. -slow developement times, scarce updates. overlookable things: -single developer working admittedly hard, even though theres scarce and few updates, they are usually good and worth waiting for. -the vehicle variety is limited, but you can hitch up campers and trailers to them, use truck beds as places to store loot containers to trail with you. -vehicles are hard to get because you have to scour the map to find parts for them, but it makes it feel rewarding since you no longer really need a base once you have a truck and a camper. overall a 7/10 work in progress. i am excited to see what it looks like in the future and on 1.0 release. worth the money and fun for what it is.
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Oct. 2024
First of all, there are many negative reviews of this game, simply because it's still in Early Access. People leaving negative comments are frustrated by the bugs and the slow updates. However, after taking an objective look at this game, you will realize that this is a game that does some things far better than even AAA titles - created by just one man alone. That's right. There are no game devs hired nor a team, just a single person making a game with the most realistic and immersive driving experience. The most realistic looking sniper scopes, realistic eating and drinking animations for ALL different types of food! Vehicle customization, gun customization, the ambiance, the world building, everything combined makes it an amazing survival game. I implore you to try this game and ignore the glitches for the time being. Give the dev his due credit and he will come through with the BEST ZOMBIE SURVIVAL GAME ever.
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Aug. 2024
Just a small suggestion to the hard-working developer: why not open a modding support for the game? From what I gathered from all the reviews and discussions, this game has a huge fan-base including myself, who can't wait for more and quicker updates, I'm sure there are quite a lot modders among us. If the developer open a modding support plenty of awaiting stuff can be modded into existing version, or at least some simple models so players can continue have more fun and the developer can have more time to focus on the important work, some mods could even be later added into future versions. Under the same game genre, we have games like 7 Days To Die and Project Zomboid that took years to leave early access, meanwhile the modding community kept on supporting so players wouldn't get bored or tired of waiting. Again, just a suggestion, don't rain fire on me~~
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Feb. 2024
I'm not big on zombie survival sims, but I'm not against them, and after seeing that you can actually take a camper for a mobile base in this game, I've decided to give it a try. The good: 1) Drivable vehicles. I don't know why they've all been stripped of parts, though. It's probably a balance thing. A bit annyoing having to hunt for so many parts, then to carry them back to the vehicle you want, but whatever, at least it give you purpose. 2) You can have a camper for a mobile base! Yes, as I've said, it was the main selling point for me. Now the camper's a bit small, but I've managed to cram a double-bed, several containers and a large shelf inside it, so I'm quite happy. Still, would be nice to have RVs as well. 3) You can use paint to recolour your vehicle and camper. Finally, I can live my hippie camper dream! 4) Large map to explore. I've not explored for long, but from what I've gathered there are supposed to be several zones, so having a vehicle is indeed important. 5) Storage, storage everywhere. Portable storage, vehicle storage, a cart that you can drag around to carry all that storage. It's useful, and it helps to not need to build your own containers, like so many survival sims make you do. 6) I actually like the fact that you can pick up random props and take them with you. Lets you make your base your own, and the prop placement mechanic is pretty good (my only qualm is that I sometimes pick stuff up instead of "using" it, but this can be fixed by changing the key bindings, I think). 7) Wild, non-zombified animals. I don't actually know of any zombie survival sims that feature non-zombified animals. Here, though, I've come across two bears, just chilling around. The game is supposed to have other animals also, but I've not met any so far. 8) You can modify your guns. You've got suppressors, sights, grips, stocks, whatever. And the gun-mods actually help, the supressor prevents enemies from getting alerted, for example. 9) The game has a day\ night cycle, changing weather, and apparently seasons. Haven't reached winter yet, and I could really use some rain, but whatever, it's still good. 10) The game can be pretty. The bad: 1) The zombie AI is pretty dumb. The zombies run at you mindlessly, but if you climb on something, or close a door in front of them, they just stand there, helplessly flailing their arms at you. Yet they also have enough intelligence to run for cover when in direct sunlight? That's just weird. 2) Grammar. Way I understand it, English is not the developer('s') native language, so technically this can be forgiven, especially since you can indeed understand what the game is telling you, but it just irks me when I see some of the weird grammar. Get a proof-reader, please! 3) The crafting is actually pretty complex, which is pretty good. But most of it requires a workbench, which sucks. 4) Some resources are way too abundant, but you have little use for them until you have access to a workbench, so they just take up space in your storage. I've gathered up so many rags, so much scrap metal, and so many 'components', yet I can't do anything to them! (again, not until I get to a workbench). 5) Quivers. You can find bows and arrows in the world, but can't use them, because you didn't find a quiver. As an amateur archer in real life, and a fan of achery in video-games, I find this design choice really frustrating. 6) Using some of the items is just busywork. So there are two ways you can carry an item: in your inventory (not all items) or in your hands (most items). The problem is that if you want to actually use some of the items, you need first hold them in your hands, because, for whatever reason, the game doesn't acknowledge you having them if they're in your inventory. I understand that it's a realism thing, but using an item straight out of your inventory is just a far better design choice. 7) Daytime is way too short. At 6 PM it's already pitch black outside, meaning that you have to go to sleep for 12 whole hours, unless you want to run around fighting or dodging zombies. The game supposedly features seasons, but there doesn't seem to be a difference in daylight between summer and winter. The ugly: 1) The game is badly optimized, even if your computer can run it on highest settings, you still need to wait for all the assets to render before you can actually start playing, and even then you might have to deal with props just popping into view as you go. I've seen a playthrough where the player was driving his car pretty fast and crashed into a broken bus that wasn't there just a moment ago, because the game didn't manage to render it in. Was a bit funny, but it's actually a serious problem. Suggestions: Aside from what I've written above, I'd like the option to switch off zombies\ bandits\ hostile animals when starting a new game. Sometimes you just want to explore the game world, to see how long you can survive without some mob constantly knocking down your door. Green Hell lets you do this, The Long Dark lets you do this, so why not? I get that the game's whole plot revolves around zombies, but options are always a good thing. Project Zomboid lets you toggle zombies off at new game, so why not? Another suggestion is to let us wield weapons lefthanded. I know it's extra work for the devs, but since you're already giving us the option to use the left hand for secondary items, why not make it fully useable? Overall, I like this game. If the devs fix its standing issues, it might just become a genre staple.
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Jan. 2024
game is incredibly fun, I only wish that there are season like rain and snow but that’s on the roadmap. hopefully we’ll see that soon!!
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Last Updates

Steam data 20 November 2024 22:13
SteamSpy data 17 December 2024 13:24
Steam price 23 December 2024 20:19
Steam reviews 23 December 2024 21:48
Mist Survival
7.6
10,086
2,939
Online players
123
Developer
Dimension 32 Entertainment
Publisher
Dimension 32 Entertainment
Release 14 Aug 2018
Platforms