Considering how common platformers are these days, from the best and most popular world-class franchises like Mario to the bottom-of-the-barrel marvels of disaster such as the likes of Bubsy 3D and the 2014 remake of Putty Squad, one can only imagine what it takes to stand out from a massive crowd of those in what is arguably (and quite possibly!) the most well-known genre of them all as far as video games themselves can attest to! Given how Mission in Snowdriftland is one of easily tens of thousands out there, I feel it would only be right to briefly go over it's rather unique history before delving into the gameplay to give some context as to the excitement for this game's release since, although it is in some respects a 'remaster' of an older version, you'll be hard-pressed to find the original laying around anywhere these days. Though to get to what some might find to be rather interesting about the history of Mission in Snowdriftland, originally it was a third-party product for a special one-off festive celebration at the end of 2006 by a separate gaming development studio, Extra Toxic, that was officially sponsored by Nintendo themselves at the time, having designed this game to work on Flash at the time which, considering how that fell off 14 years later, one might think as the reason for it's ultimate demise from back then. However this was not the reason for Mission in Snowdriftland having fell off the radar as, due to contractual obligations by Nintendo relating to the longevity of the game itself, was removed on the 16th of January the following year, with only a brief return four years to promote various WiiWare titles for the Wii back when it was still at the forefront of Nintendo's main source of income. But, as luck would have it, this rather obscure but highly passionate Christmas game was blessed with a full-on remaster through something akin to a 'cult following' that showed a lot of interest in what was a simple yet charming platformer game that had already been designed and completed, just in need of a little quite polish-up which, considering how it's graphics are more akin to the highly-stylized 2D graphics that age gracefully as opposed to practically all triple-A games these days where the chase for 'realism' means that what is considered as state-of-the-art one year quickly becomes more dated as technology progresses, meant that the developer and publisher for this improved version of the game, tons of bits, could easily focus on other aspects outside of just pure visual spectacle. Thankfully the Steam release for this fun Christmas-themed game delivers on that front and then some, as the story has been given a whole makeover that adds some cohesive storyline to follow, even if it is somewhat simplistic, that gives the player purpose to not just completing each level (whereby there are 24 'lost artifacts' that each refer to an iconic video game that those in the industry will recognize as well as many casual gamers alike!) but also complimenting the end-goal of defeating this game's boss, El Pix, who now has an actual role as an antagonist outside of just being a big 'obstacle' for a player to face off against simply because it is to be expected at the end of a platforming game. Seeing as this isn't a gigantic platformer that boasts over a hundred hours of content, nor does it make up for a lack of content with exceptionally brutal platforming challenges that require absolute mastery of the game's mechanics to overcome, there isn't too much to worry about when it comes to playing this game well here, although a word of advice when going into this game is how 'slippery' the physics may feel at first as this took some getting used to before becoming comfortable with navigating some of the tighter platforming sections when combined with slopes that slowly push your character in a specific direction. Also with making a note that this game offers a fair health system which starts off at 3 hearts, allowing you to take two hits before one final hit sends you to the start of the level again, seeing as not only can you continue as many times as you would like but there also exists additional hearts for the player to pick up, most of which will help you recover lost hearts but a few special hidden containers will add a whole new heart to your current total alongside fully healing you when found, meaning that the game offers a 'safety net' for those who struggle with platformers whilst also serving as a useful collectable for experienced gamers to go after alongside each level's 24 snowflakes for those who likes hunting for cheevos! (This generosity even extends to the secret 'bonus' level after getting all 576 snowflakes which, I will warn, is a BIG step up in difficulty, however it is also the only level to combine a mandatory collection of 24 snowflakes multiple times to progress through several areas with a unique checkpoint system so that you do not lose a lot of progress, as even then it offers a good challenge for those seeking it!) Alongside these improvements comes a recent update to the Steam remaster of Mission in Snowdriftland earlier a few months back, whereby tons of bits put in additional content in the form of 'minibosses' that help to further expand the gameplay cycle that a charming platformer, full of personality and colourful characters based loosely on the festive spirit but more so focusing it's visual settings in the harsh tundra environment of Snowdriftland where our protagonist 'Chubby' is tasked with delving into to recover the many missing artifacts, can offer here! Obviously the complexity is nothing to write home about, but I do appreciate that it helps to spicen things up and give some further 'personality' to each of the game's four main areas as well as slowly preparing you for the big fight against El Pix himself (even though, personally, I found the second and third boss to be more difficult than the final one!) as it helps to teach the player different mechanics about the combat and how to hit enemies in difficult situations that would never naturally occur in a regular platforming environment, further adding value and genuine length to the game where it previously never had it. Though if I were to make some nitpicks about Mission in Snowdriftland, it's lack of long-term difficulty is one as it is pretty straightforward if you have any decent experience at platforming and, even including the one actual challenging bonus level, some may feel that there simply is not enough on offer to justify the price tag, however small it may be, although thankfully there is a demo provided to give those a fair shake at it to see if it's something that they'll like first. Other minor criticisms include no real 'unlockables' in the sense of cosmetics for 100% completion or any challenging game modes for the hardcore veterans to sink their teeth into, whether that be simply restricting the health to just a single heart or adding harder, more complex monsters in bigger numbers is hard to say, however it would still be appreciated for further gameplay for those who like what they see. So to finish up here, my overall thoughts on the remastered Mission in Snowdriftland is that I can safely recommend it for those looking for a solid Christmas-themed (even if the closest it gets is it being winter-themed without any actual xmas-related setting or traditional characters to go along with it!) that doesn't overstay it's welcome but is also easygoing for those who don't want to have to put immense effort into practicing as, despite enjoying games that are heavily skill-based myself, sometimes it is quite nice to just chill out and relax to a casual game with a great atmosphere and solid gameplay to immerse myself into every now and then.
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