Mirthwood

Embark on an enchanting journey and brave ferocious creatures in an immersive medieval fantasy world. Will you settle a new homestead to live a life of farming and trade, or pick up the sword and take up the adventurers' path?

Mirthwood is a rpg, sandbox and farming sim game developed by Bad Ridge Games and published by V Publishing.
Released on November 06th 2024 is available only on Windows in 12 languages: English, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Polish, Russian, Portuguese - Brazil, Portuguese - Portugal and Traditional Chinese.

It has received 1,819 reviews of which 1,312 were positive and 507 were negative resulting in a rating of 7.0 out of 10. 😐

The game is currently priced at 24.50€ on Steam.


The Steam community has classified Mirthwood into these genres:

Media & Screenshots

Get an in-depth look at Mirthwood through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64 bit
  • Processor: Dual-core CPU @ 2Ghz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1080, AMD Radeon RX 5700
  • Storage: 8 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Positive review ONLY because I spent 35 hours in it and because I feel bad for the devs, who seem very passionate. I don't actually reccommend buying this game in its current state. I wonder if the publisher refused to let it be an early access release, tbh. This game needs at least a year of work - and not bugfixes and tweaks, I mean making actual content - before it's ready. It plays like a mid-production milestone, where all the mechanics were put in as a minimum value product. The only things that feel content-ready are the map, the farming mechanic, house decorating, and the fabled feathers collectibles. Everything else feels like a framerwork where writing and gameplay were meant to be put after the mechanics were coded. I also think it badly needs a dedicated narrative writer to fill the world out. The mechanics aren't complex enough to make up for the dead NPCs - there's no "organic stories" to be found in here. It needs either much, much more complexity and dependencies in the design, or a lot of writing to support it. The artwork is beautiful, and I'm very impressed with what a team of just two has made - I will come back to this game and I'm crossing my fingers for it. But for now I'm disappointed.
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Nov. 2024
It probably should have been released as early access, but the devs seem committed to getting the game where it should be. This is definitely that cozy game with a dark twist that you've been looking for. That said, it wouldn't be the worst idea to wait until they finish the social systems before diving in, if those systems are important to you. They are pretty empty right now. I absolutely love the farming/crafting and player progression. The quests are great and the world is really well crafted, with little notes and lore sprinkled about that actually lead to cool discoveries. Combat isn't the most exciting, but it works. Fun game, looking forward to future updates.
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Nov. 2024
I give this review a yes because there's a framework here for a great game. The artwork is beautiful, the setting is sublime, and the intent of the developers is well placed. However... ...This game is not ready, it's not a full release. Most of the systems are not effectively in place, There are stutters every time I'm running around. There is a lot of work that needs to be done to make this what it's supposed to be. Let's talk about the bad first- -frame stuttering, while running from one place to another, not a killer but annyoing especially when fighting -no tutorial or guided experience, where can I at least go to get something? The opening quest is so open that it doesn't explain any of the game mechanics, you go to the nearby village and... explore? I'm not opposed to leaving someone to figure it out on their own but systems need to be more intuitive if this is how you leave us. -incomplete/unbalanced systems, why does farming not yield seeds? Why are finished products or produce of less value than seeds, why do I have to buy seeds? why would I waste 2 peas and an onion worth 32 coin on a 23 coin stew when I need to pay 8 coin per seed of onion and 11 per seed of peas? This isn't well thought out and that's just farming. I've read there are bugs in peas and potatoes, which keep growing without seeds, but I haven't seen this yet. everything else is one seed=one plant then buy seeds again. Also hunting should yield meat and pelts not just one or the other. -skills are negligible. I'm not sure what benefit there is to skills but when I do 3 damage with a bow there's not much benefit to 2.5% increases. the only reason to work on skills is to get the cards, and I have NO idea how to activate more cards for use. progression is not intuitive or noticeably effective. -buttonology/UI/UX, I've no issue with the general UI, but using only RMB to exit any menu (not the same button that opened it) is not helpful or intuitive. there should be other ways to open close menus, the TAB wheel is a good idea but it doesn't make sense, and I can't switch between tools and weapons without it. items that can be picked up/stolen/opened/gathered/harvested are not easy to see and I have a 42in monitor. There should be a glow or something that makes items in the wild or barrels stand out more. -interactions with people. Maybe I'm doing it wrong but I have no idea what I'm doing or how to interact with people effectively, I pretty much just talk to them over and over again and go through each option for dialogue, most of which fail miserably, they don't like me and I'm not sure what I'm doing right or wrong. The meh- -Combat, it's fun and has some distinct challenge which improves the experience, but it's clunky as hell, poorly explained, and aside from health potions and food, I'm not sure there's really any value to it. The good- -art and sound are wonderful, I really enjoy exploring the areas around my farm and towns, meeting hermits in the wild the option of exploring a new world makes this game something interesting. -the world, day night cycles and biome changes are fascinating, it seems there's some lore here, too, I'm interested in digging into. -incomplete systems show great potential, I like hunting, I like farming, and I like doing the quests, they just need to be better fleshed out. -good bones, this game has great bones, it just needs sinews and muscle and flesh. I will continue to play this game, and I hope the devs aren't turned off by the experience, they've built something that has so much potential, I see it as a 6 or 7 out of 10 now, but with upside to be 8 or 9 out of 10.
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Nov. 2024
I have been waiting for this game or a long time and when it finally released I had to purchase it. Here are my thoughts (pros and cons): PROS: -Graphics are incredible and so unique -works well on steam deck (controller wise) -the narration an story line is good so far -character customization is good -homestead is a great size CONS: -a lot of frame drops -controls are a bit awkward -map is too confusing - I keep getting lost no matter how many times I check the map -the open world is nice, but again, a bit confusing to navigate -the ui scale and menu is way too small for me to read. I have to put my steam deck so close to my eyes in order for me to see what i in my inventory/chests I hope this mini review helps when deciding on purchasing, and hopefully some of these can be fixed in future updates! Overall, I recommend this game for its uniqueness.
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Nov. 2024
Do not let the hours next to my name fool you; I've put just over 80 hours into the playtests over the last two months. Getting a decent blend of RPG and Open World Survival Craft, can be really tricky, not to mention quite a bit of work. A TWO PERSON DEV TEAM managed to pull it off--- but oh yeah, it is also a pretty cool farming sim with a deep NPC relationship component. The fighting is a little simple, but I still find it quite fun (and this is coming from someone who plays Valheim, Enshrouded, and Nightingale- not Stardew Valley). The devs are ridiculously responsive....like...push a hotfix in the middle of a playtest at a suggestion, responsive. Any minor things that might be buggy at launch--- I have never had more faith in a game's developers to get it handled quickly. Great game. Great devs. A really high potential hours/dollars ratio. Do yourself a favor; give it a shot AND support a small indie studio (Brian and Daron, you guys rock!)
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 27 December 2024 00:41
SteamSpy data 21 January 2025 18:45
Steam price 23 January 2025 04:39
Steam reviews 22 January 2025 07:48
Mirthwood
7.0
1,312
507
Online players
77
Developer
Bad Ridge Games
Publisher
V Publishing
Release 06 Nov 2024
Platforms