Mirror's Edge™ Catalyst

Mirror's Edge™ Catalyst raises the action-adventure bar through fluid, first person action and immerses players in Faith's story as she fights for freedom.

Mirror's Edge™ Catalyst is a parkour, female protagonist and open world game developed by DICE and published by Electronic Arts.
Released on June 04th 2020 is available only on Windows in 10 languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Polish and Traditional Chinese.

It has received 14,469 reviews of which 11,775 were positive and 2,694 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 1.99€ on Steam and has a 90% discount.


The Steam community has classified Mirror's Edge™ Catalyst into these genres:

Media & Screenshots

Get an in-depth look at Mirror's Edge™ Catalyst through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64-Bit (use the latest Service Pack)
  • Processor: Intel i3-3250 / AMD FX-6350. (Note: Mirror's Edge Catalyst requires at least 4 logical cores to run)
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce® GTX 650 Ti 2GB or better / AMD Radeon™ R9 270x or better
  • Storage: 25 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
"I believe a show of good faith is in order, pardon the pun." Mirror's Edge Catalyst is, for reasons which do not seem to be entirely clear to anyone, a reboot of the original game which was released a scant eight years previously. You can disregard the majority of the original; while some of the characters and the overall premise remains in place, many of the specific events which took place previously no longer happened in the new world or are in direct conflict with the story being told here. You still play as Faith, a Runner in a dystopian future whose job it seemingly is to deliver packages and complete missions by any means necessary. So far, very little difference to the original. This game has moved to an open world design, diverging from the linear approach of the original. While this does bring its own potential pitfalls, most of these seem to have been avoided. Environments are still wonderfully detailed and while the colour scheme may not have quite the contrast of the original, the aesthetic is still pleasing and immediately recognisable. A sense of progression has also been introduced with the addition of a very lightweight "skill tree" - you now unlock skills and moves based either on progression, or experience. With a game of this nature however (ties into the movement system as below), there are two things which are quite important: creating a living, breathing world and the pathfinding while in it. An empty game world without anything or anyone in it is not only unrealistic (although in this instance you could argue that it is perhaps an accurate reflection of the dystopian future in which you find yourself) but it also breaks immersion. While Catalyst is hardly bustling by any stretch of the term, it is still alive in the sense that you will bump into people on the rooftops: either needing something delivered, other runners practising moves or random KSec patrols to ruin your day. As for pathfinding, this can be both positive and negative. In a game where almost the entire point revolves around running and moving, and the shift to an open world design, navigating through it is crucial and being able to do so smoothly and successfully is key to enjoyment. To facilitate this, Runner's Vision was introduced: essentially a guided pathway towards your objectives. When left at default, it is perhaps a little intrusive and overbearing, but the degree to which it displays/helps can be adjusted in the settings. It may be a crutch in some ways, but is important in navigating through the city of Glass. What really sets the Mirror's Edge series apart however is the movement and the focus on parkour in particular. Everything is centred around movement and the idea of traversing the world (mostly) on your feet: you will find yourself running endlessly, jumping onto/off ridiculous things, scaling crazy heights and generally tempting fate as part of your day to day existence in Glass. There are many platformers out there and many games which allow you to perform similar things, with one major difference: all others (of which I am aware) are third person, whereas Mirror's Edge is all first person; this offers a truly unique perspective and some awe-inspiring moments, especially on the last level. Thankfully, the checkpoint system is generous as you will mistime jumps and fall to your death fairly often - it can also be rage inducing when the controls don't respond the way you want, but thankfully this is rare. Online play is no longer available after the server shutdown in December 2023, which has also affected some of the offline achievements. Most of this can be restored and resolved by following the below guide, with the exception of the online component (all credit to OP): https://steamcommunity.com/sharedfiles/filedetails/?id=3349252654 This is based off the work being done by the Beat Revival project, which can be found at https://www.beatrevival.me/ If the original was not to your liking, Catalyst is unlikely to change your opinion much as the core principles are still in place. If you were left wanting more after the original however, in many ways this is an expanded and improved Mirror's Edge - although you may want to avoid this if you experience motion sickness. It might not be as "pure" as the first game, but I still enjoyed my time with it - and the soundtrack is still amazing. Played on Windows 11 Pro x64 without any issues.
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Nov. 2024
Thanks to modder community we are able to host own local server to make this game playable once again
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Aug. 2024
It's been eight years and I can't move on. It's also been almost sixteen years and it's even worse. There was nothing like Mirror's Edge, there is nothing like Mirror's Edge, and there never will be anything like Mirror's Edge again. TL;DR : Despite its flaws, Mirror's Edge Catalyst cemented itself as one of my absolute favourite video game experiences of all time. The City of Glass is a place that never gets old and the gameplay associated to it never ceases to amaze me. Back when the first game released I didn't hear much about it. That's until it randomly popped up in my YouTube recommendations one day, and that's when the obsession started. Nowadays it comes and goes, but that's when it all started: in 2009 sitting at my computer after school. It wasn't even good enough to run the game then. I had to hog my mother's laptop to play it as I obsessed with everything the game had to offer. Coming from the Xbox 360 demo, young me ended up mind-blown by the game's presentation, aesthetic, soundtrack, and gameplay. It was smooth, fluid, like anything I had ever played before. Fast forward to 2015. There's this new game that gets announced, promises to be bigger and bolder than the previous one. This was rumoured for years. At the time everyone thought Mirror's Edge would have been a trilogy. After all, that's what DICE had in mind. Teenager me's jaw was on the floor. Did this really happen? That childhood obsession making a return? And it's releasing... "When it's ready"? I was burning up with excitement. There are very few moments in my life that I remember this dearly, let alone video game and Internet stuff. But seeing Faith running and jumping from building to building with a style I was all too familiar with, alongside mind boggling visuals and colourful environments amongst the minimalism that engulfed its world, all in an open world... At first it was a choice I questioned. This open world is a choice I respect. It was a bold decision, and it paid off. Although The City was an abandoned metropolis losing the shine of its former glory, seeing a cleaner and bustling location in Glass was a great change of pace. Even though at times the city felt way too clean, but I'm fine with this flaw. None of this obscured the even smoother and fluid movement that now feels even more polished than the first game after replaying both a bunch of times. While the story certainly is far from being a masterpiece that also happens to mirror a lot of the first game's plot points (and locations), it still felt coherent even if it felt like certain parts were vaguely stitched together using filler content. I still enjoyed the rivalry between Icarus and Faith which grows into an odd bond of two opposites. Seeing both characters having to work together despite their issues led to interesting dynamics between the two alongside further development of Icarus's character. This was the highlight of the story to me, which is unfortunate given how much is happening in the game and how little changes upon its ending. I wish Isabel was less of a plot device and more of an actual character. By the end, nothing between her and Faith changes despite who they are to each other. I wish she had a presence during the end-game, with Isabel finally getting a grip and breaking from her Kruger branded shackles. I could appreciate her more in the first game which has a much better introduction to its plot as well as a more natural development. But those flaws are things I can look past thanks to everything I mentioned already alongside... The soundtrack. Solar Fields coming back was a big concern I had back in 2015. No one else could capture the essence of this game better than him, and so no one could replace him. Fortunately, and a big sigh of relief ensured then, he was enrolled to compose an excellent soundtrack for Catalyst. And once more, everything clicked together: it was an exact fit. Nothing feels better than running and jumping while hearing Solar Fields's synths and soft drums. This time, DICE have implemented something they couldn't for the first game: a fully dynamic soundtrack. The music now reacts to your every move, fading in and out different elements of the songs and applying different effects to them. This experience is still mind-blowing all these years later. Despite its many flaws, I have a strong connection with this game. I enrolled in the beta then, thoroughly enjoyed every second of it, pre-ordered the game in 2016, and fell in love immediately. I am unbelievably sad that there will never be something like Mirror's Edge again despite DICE still showing a ton of love for it. The first game, after all, were the best times DICE ever had working on a video game (or so they claimed back then). Catalyst, to me, had the same amount of love poured into it. While there are mechanics that feel out of place, the way the original premise was expanded into more than made up for it. I loved, I love, and I will love this game. Then the servers got shut down. You should have been there when it was alive: user generated beacons we'd sign with our name and date to tell "Hey, I was there too!" as we challenged each other to reach improbable places, player made time attack runs with some coming up with the most insane of routes and some blazing through the courses... It wasn't much, but it brought a whole lot of wealth of content to the game. Even though you would be alone most of the time on those roofs you would still find ways to connect with other people. These connections, even though I have never met any one else, are things I will always remember. Dear runners, thank you for those good times. EA, DICE. If you are reading this, bring this franchise back. It doesn't have to be a sequel, a prequel, or another reboot. We all want more of it, we hunger for it. As I listen to the game's soundtrack while writing this entire review, I can only smile at the times I had with this franchise. At some point it made me want to get into parkour. Now that I grew older, it is motivating me to go just a bit further: find some time in my life to take better care of myself and just have fun. After all, if there are two things this game taught me, it's to keep enjoying things no matter what other people have to say. The second thing? Keep running Faith, and never look back.
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Dec. 2023
Sad to see a classic go with the servers shutting down permanently. It was plagued by cheaters and tryhards but it was a lovable mess that everyone loved. EA killed the franchise and shut down the servers but there are still people like me who love it. Sad I did not 100% it because I was busy being a grown man and working, A game died when we all grew up. This made me realize the little boy imagining me being free on top of the buildings to another one dead-eyed office worker in those buildings. I'd ask you to download this game if you'd like to and I can say that you like this.
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Dec. 2023
No matter where you go You come back to that city Just only one feeling The Rush ------------ Story: Just forget about it Gameplay: you are here to run & thrill! 9/10, wish the roping feature was more dynamic in range and trigger than tightly fixed. Worth it to challenge other's players time, too bad server shut down. And achievements won't properly work anymore. But that won't hold you back is it?
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Last Updates

Steam data 20 November 2024 18:17
SteamSpy data 17 December 2024 16:27
Steam price 23 December 2024 12:26
Steam reviews 21 December 2024 21:53
Mirror's Edge™ Catalyst
8.0
11,775
2,694
Online players
155
Developer
DICE
Publisher
Electronic Arts
Release 04 Jun 2020
Platforms