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Mind Over Magic on Steam

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Mind Over Magic is a colony sim set at the site of a cursed magic school. Build and optimize your own magical academy, train powerful Mages, and master mighty relics in order to battle through the Underschool, a mysterious underground dungeon that holds the key to liberation from a deadly curse.

Mind Over Magic is a survival, building and colony sim game developed by Sparkypants and published by Klei Publishing.
Released on February 12th 2025 is available on Windows, Steam Deck and Steam Machine in 3 languages: English, Simplified Chinese and Traditional Chinese.

It has received 4,319 reviews of which 3,714 were positive and 605 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 22.99€ on Steam.


The Steam community has classified Mind Over Magic into these genres:


Here is the detailed breakdown of supported languages for Mind Over Magic:

UI Subtitle Audio
English
Simplified Chinese
Traditional Chinese

Media & Screenshots

Get an in-depth look at Mind Over Magic through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: 2 GHz
  • Memory: 8 GB RAM
  • Graphics: 2 GB VRAM
  • DirectX: Version 11
  • Storage: 6 GB available space
  • Additional Notes: Thanks to all the computers out there for making magic happen!

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

61 hours played
Sept. 2026
I loved my time playing this game, but the middle towards the end just doesn't make much sense. You give someone a nice meal, nice bed, all of these things but they are STILL unhappy most of the time. It's like the more you give your people the less happy they are. It became a slog trying to keep people from being upset. I still loved the game overall so I am giving it a thumbs up.
1373 hours played
June 2026
1372 hours, 100% achievements. Thank you devs, this has been a fun game and well worth the price. Best part of the game is the part where you build the school. The building mechanics is easily the highlight of the game, and it always feels rewarding when you figure out a new way to build a room or to take advantage of some mechanics to optimize something better. Worst part of the game are the dragon quests. Tedious mobile game style "quests" where you pick a few characters to send them on quests, and waaaaait for them to come back with no input whatsoever was never going to be fun. Frankly, the game is more fun if you ignore the dragon quests completely. The game had a lot of potential, and could easily have been one of the games that you keep coming back to. Sadly, it was let down by several factors- 1. The lack of any story whatsoever. You don't get attached to any characters, and a magic school which doesn't feel magical is a waste of the setting. 2. A lot of the UI is frankly balls. If you're going to make the creation, attunement and levelling up of relics a core and repetitive part of the gameplay loop, at least make it easy to locate the relic in the screen instead of lumping every relic in the game into one giant scrollable screen. And keep the screen locked on the same relic so that you don't have to scroll around looking for it again each time you exit the relic screen to check something. 3. A lot of time wasting mechanics. Why does your student need to spend an entire game day to attune a single relic? By the time it's done I've already forgotten what I planned to do with him next... 4. Lack of building/task queues. You can only do one task at the relic cube at a time, and there's no queue. Better hope your memory is good then, so you can recall what you planned to do next after that task is done. It's simply annoying. 5. Needs more rooms, more furniture, more research topics. The fun falls off a cliff when your school and research is complete. Despite all its flaws, and there are many, the school building portion of the game is fun and compelling. There's no other game quite like it.
207 hours played
June 2026
I love this game! Especially after the patch last September, the goals are a lot more clear for new players. The absolute depth that this management game has is incredible, in addition to such cool mechanics. Highly recommend for someone who really likes colony builders and likes the whimsy that magic provides.
8 hours played
Dec. 2025
I picked up Mind Over Magic because I’d never really played a management-style game before, and the idea of building and running a wizard school sounded fun. The trailer, especially the construction and base-building, looked unique, and that definitely pulled me in. Overall, this game just wasn’t for me, but that’s more about my personal taste than the game itself. The management systems are deep and intense, exactly as they should be for this genre. I had fun getting a few students enrolled, graduating them, and even retiring a teacher, but I eventually realized that this level of constant management isn’t something I naturally gravitate toward. That said, the graphics are great, the concept is excellent, and the idea of growing and shaping a magical academy is genuinely cool. I may even come back to it later with a different mindset. If you enjoy management sims and complex systems, this is absolutely worth playing. If you don’t usually like that style of game, it might not click, but that’s about preference, not quality.
139 hours played
Dec. 2025
+++++ Magical Academy Management Sim with detailed room builder +++++ Comes with a variety of Room difficulty options. Every room type can have a wide and varied selection of room keywords that are required to make the room suited for the job you require. Lofty? Taller than it is wide. Elevated? Nothing beneath the room. Towered? Nothing connecting to either side or above of the room? Grounded? Ground floor room. Skewed? One wall larger than the other. With pre-set school types and the option to shuffle the keywords for a unique and curious looking magical school. Encourages you to build imaginatively and not just a soviet concrete block school. ++++ A lot of varied content, an under ground dungeon to fight through with its own turn-based RPG mechanics. Late game quests and infinite dungeons with high stakes. +++ Quests encourage you to make unique mages to solve specific problems. Plague going on? Make high water mages with bonus levels in nature to save the day. +++ Complex build system for each mage. With a choice of Relic slots based on race and element. Relics gained through raising students to apprentices, staff or graduation. Multi element and subclass mechanics for dual element mages. For example Fire and Water gain a subclass that has water magic crit spells. ---/+++ Every mage has a conviction bar, this goes up or down depending on how fulfilled the mages life is. Food, sleep, learning and for higher tier wands a unique modifier for each element. For example Fire has a victory bar which goes down the longer the mage doesn't kill something. Or lightning which has introversion and goes down the more time they spend with other mages that aren't also introverts. This is a very complex system manage and can rapidly snowball out of your control if you do not maintain it. Mage eats a food it hates? -20 conviction can cause a break down unless you find a way to counter act the negatives. At break down something bad happens to the mage and they go unconscious and need emergency medical attention or they will die. This is the games main avenue of difficulty and it can be brutal until you understand and take account for it. Once you get it though, finding a way to managing them is possible with effort. - Even X2 speed feels too slow sometimes especially when you are just waiting for students to learn to ascend them to apprentice or staff. -- Getting end game relics feels a chore, since you have to raise students to level 12 and then graduate them or make them staff to get a level 24 relic. Which requires a lot of students to find the relics you actually want.

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Frequently Asked Questions

Mind Over Magic is currently priced at 22.99€ on Steam.

No, Mind Over Magic is currently not on sale. You can purchase it for 22.99€ on Steam.

Yes, Mind Over Magic received 3,714 positive votes out of a total of 4,319 achieving a rating of 8.31.
😎

Mind Over Magic was developed by Sparkypants and published by Klei Publishing.

Yes, Mind Over Magic is playable and fully supported on Windows.

No, Mind Over Magic is not playable on MacOS.

No, Mind Over Magic is not playable on Linux.

Yes, Mind Over Magic is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Mind Over Magic is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Mind Over Magic does not support VR.

Mind Over Magic is a single-player game.

No, Mind Over Magic does not currently offer any DLC.

Yes, Mind Over Magic is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Mind Over Magic does not support Steam Remote Play.

Yes, Mind Over Magic is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Mind Over Magic.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 September 2026 22:36 UTC
SteamSpy data 05 October 2026 18:30 UTC
Steam price 12 October 2026 19:10 UTC
Steam reviews 08 October 2026 16:08 UTC

If you'd like to dive deeper into the details about Mind Over Magic, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Mind Over Magic
  • SteamCharts - Analysis of Mind Over Magic concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Mind Over Magic compatibility
Mind Over Magic
Rating
8.3
3,714
605
Game modes
Features
Online players
221
Developer
Sparkypants
Publisher
Klei Publishing
Release 12 Feb 2025
Platforms