In an industry filled with live service games, battle passes, season passes, predatory money generation methods, and intrusive DRM, it is refreshing to see a game that lacks these things that is truly unique, finite, condensed, directed, and most importantly, playable. I only leave reviews of games I deem exceptional; games which are exceptionally good or exceptionally bad. Mimic Logic is the former. Mimic Logic is a 2D logic puzzle game created by Nihohe Soft, their first game released on Steam. It is totally unexpected but very welcome that they released a demo for this game before it was released. You can still download this demo and I highly recommend doing so. It contains a good amount of gameplay that will let you find out if this type of game is up your alley. I would also like to state that the gameplay in this demo BARELY scratches the surface of what this game provides. Before I go any deeper, I just want to say this: This game's core gameplay loop of being presented with logic puzzles (most Knights n Knaves style, some not), in which you must deduce using formal logic which ones are true and which ones are false ALONE is extremely compelling and addicting. This game could release without the progression system, without the score system, without the rudimentary combat, without the resource management, and I'd still think its worth more than its asking price. If you take nothing from this review, know this. This game is fucking fun. Its core gameplay loop is phenomenal and almost everything surrounding it only props it up and makes it better. Lets dig a little deeper. So when you surely deduce which chests are safe to open (the treasure boxes or knights) and which are lying (the mimics or knaves), you slowly gain resources. You gain gold, items which heal you, which give you more time to complete the puzzles, which allow you to do more damage and receive less damage in combat, items which let you do damage to enemies without being retaliated against, etc. As you progress the puzzles and all the surrounding combat and resource management becomes more difficult. This encourages you to open as many treasure boxes as you can. In floors, whether they are combat based or puzzle based, which have stairs, you can continue whilst opening as few or as many boxes or doing as much or as little damage as you wish. This allows you to progress when you get a puzzle which you are not comfortable solving (such as one containing a 50/50, 33/33/33 or even worse, the dreaded 25/25/25/25), or which you do not wish to engage in combat in for whatever reason. "But Pyous!" I hear you yelling from the other side of your monitor, "50/50s in a logic game? How rude and antithetical!" You are wrong here. The 50/50s serve three seriously engaging purposes. First, if these ambiguous puzzles don't exist, the game has essentially no challenge. You would be able to brute force nearly every puzzle by simply assuming one box is telling the truth and going from there. Box's solution doesn't make sense? Mark him as a mimic and try the next box, so on and so forth until you find the solution. 50/50s make this impossible. Secondly, there are three items which help you solve 50/50s and ambigious puzzles in their own way. The most accessible is the Blue Crystal which reveals one box which is not a mimic. The second is the Red Orb which reveals one mimic. The third is the Charm which protects you from D.Y.I.N.G when you stupidly open a box which contains a mimic. Thirdly, it gives you incentive to cut the loss, to take the L, and move on. Lets say you are sleepy, or high, or simply just of middling intelligence and you get a puzzle like this: Assume two mimics. Treasure boxes tell the truth, mimics lie. This floor has stairs. A(Red) :"There is a MIMIC amongst the RED boxes" /// B(Blue): "The box on the left (ARed) IS NOT a MIMIC /// C(Red): "There is NO MIMIC amongst the Red Boxes /// D(Red) "The box on the left IS (CRed) A MIMIC" /// E(Black) "The box on the left (DRed) IS a MIMIC /// F(Black): "I'm NOT a Mimic" The Mimics are box C and E. If you're unable to solve this and other puzzles like it for whatever reason, you can just skip it wholly or in part, take the loss in efficiency, and move on! Surrounding this game's great core gameplay loop are ancillary mechanics such as very lenient time pressure which I wish was actually a bit more strict, item and gear resource management, combat and a very light progression system and a scoring system. I don't hate any of them, although I wish the scoring system was a bit different, and I wish the player was under a bit more time pressure actually. The translation is also lacking sometimes. If you do a little research into this game you will see that people get caught up on box statements such as "One of the Red boxes contains a Mimic". What the game really means and how it should be written is "EXACTLY ONE of the RED boxes contains a Mimic." This is more explicit. You can see how people get caught up in that type of question. In a set of two red boxes which contain Mimics, one of the Red boxes do indeed contain a Mimic. If you interpret the first rendition of this statement literally, this Mimic is actually telling the truth, so according to the rules of the game, he isnt a Mimic, but he is. If he says the statement in the latter way, which is what the game actually means, he becomes a liar because there are two red mimic boxes, not exactly one. These translation issues can be frustrating and I think its the only real pertinent criticism of this game. Of course you can figure out eventually what the statements mean, but you shouldnt have to, it should be clear. It sucks to lose to the translation and not because you were just being an idiot. These issues are few and far between though. The game has easily 50+ hrs of content without even shooting for high score milestones. 50+ hrs of logic puzzle, light rpg resource management combat content for less than the price of the shitty coffee you drink every morning that might actually stimulate your brain without 200-bloody-mg of added sugars. A right stellar deal. Here are some random things I've thought in the process of writing this review. "This review is not a mimic. Trust." "Your mom contains no gold." "If you do not visit Pyous's Twitch page in the next 96 sec, you will fucking DIE. The box on the left is not a mimic" "The negative reviews contain a mimic" "The reviewers who don't appreciate 50/50s are mimics" I will probably speedrun this game. Check me out on Twitch @ "iampyous" to see that when it happens soon(tm) and other challenge runs. Check out any other reviews I write in the future for thoughtful review content splashed with a combination of childish and highbrow humour.
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