Mimic Logic

"Mimic Logic" is an automatically generated logic puzzle roguelike. Listen to the statements of the treasure chests, find the lying mimics, and open the rest of the treasure chests! Opening a mimic results in a game over.

Mimic Logic is a puzzle, procedural generation and rogue-like game developed and published by Nihohe Soft.
Released on February 22nd 2024 is available only on Windows in 3 languages: English, Japanese and Simplified Chinese.

It has received 394 reviews of which 388 were positive and 6 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 3.59€ on Steam and has a 10% discount.


The Steam community has classified Mimic Logic into these genres:

Media & Screenshots

Get an in-depth look at Mimic Logic through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Celeron G4900
  • Memory: 4 GB RAM
  • Graphics: NVDIA GeForce GTX 750 Ti
  • DirectX: Version 10
  • Storage: 200 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2024
In an industry filled with live service games, battle passes, season passes, predatory money generation methods, and intrusive DRM, it is refreshing to see a game that lacks these things that is truly unique, finite, condensed, directed, and most importantly, playable. I only leave reviews of games I deem exceptional; games which are exceptionally good or exceptionally bad. Mimic Logic is the former. Mimic Logic is a 2D logic puzzle game created by Nihohe Soft, their first game released on Steam. It is totally unexpected but very welcome that they released a demo for this game before it was released. You can still download this demo and I highly recommend doing so. It contains a good amount of gameplay that will let you find out if this type of game is up your alley. I would also like to state that the gameplay in this demo BARELY scratches the surface of what this game provides. Before I go any deeper, I just want to say this: This game's core gameplay loop of being presented with logic puzzles (most Knights n Knaves style, some not), in which you must deduce using formal logic which ones are true and which ones are false ALONE is extremely compelling and addicting. This game could release without the progression system, without the score system, without the rudimentary combat, without the resource management, and I'd still think its worth more than its asking price. If you take nothing from this review, know this. This game is fucking fun. Its core gameplay loop is phenomenal and almost everything surrounding it only props it up and makes it better. Lets dig a little deeper. So when you surely deduce which chests are safe to open (the treasure boxes or knights) and which are lying (the mimics or knaves), you slowly gain resources. You gain gold, items which heal you, which give you more time to complete the puzzles, which allow you to do more damage and receive less damage in combat, items which let you do damage to enemies without being retaliated against, etc. As you progress the puzzles and all the surrounding combat and resource management becomes more difficult. This encourages you to open as many treasure boxes as you can. In floors, whether they are combat based or puzzle based, which have stairs, you can continue whilst opening as few or as many boxes or doing as much or as little damage as you wish. This allows you to progress when you get a puzzle which you are not comfortable solving (such as one containing a 50/50, 33/33/33 or even worse, the dreaded 25/25/25/25), or which you do not wish to engage in combat in for whatever reason. "But Pyous!" I hear you yelling from the other side of your monitor, "50/50s in a logic game? How rude and antithetical!" You are wrong here. The 50/50s serve three seriously engaging purposes. First, if these ambiguous puzzles don't exist, the game has essentially no challenge. You would be able to brute force nearly every puzzle by simply assuming one box is telling the truth and going from there. Box's solution doesn't make sense? Mark him as a mimic and try the next box, so on and so forth until you find the solution. 50/50s make this impossible. Secondly, there are three items which help you solve 50/50s and ambigious puzzles in their own way. The most accessible is the Blue Crystal which reveals one box which is not a mimic. The second is the Red Orb which reveals one mimic. The third is the Charm which protects you from D.Y.I.N.G when you stupidly open a box which contains a mimic. Thirdly, it gives you incentive to cut the loss, to take the L, and move on. Lets say you are sleepy, or high, or simply just of middling intelligence and you get a puzzle like this: Assume two mimics. Treasure boxes tell the truth, mimics lie. This floor has stairs. A(Red) :"There is a MIMIC amongst the RED boxes" /// B(Blue): "The box on the left (ARed) IS NOT a MIMIC /// C(Red): "There is NO MIMIC amongst the Red Boxes /// D(Red) "The box on the left IS (CRed) A MIMIC" /// E(Black) "The box on the left (DRed) IS a MIMIC /// F(Black): "I'm NOT a Mimic" The Mimics are box C and E. If you're unable to solve this and other puzzles like it for whatever reason, you can just skip it wholly or in part, take the loss in efficiency, and move on! Surrounding this game's great core gameplay loop are ancillary mechanics such as very lenient time pressure which I wish was actually a bit more strict, item and gear resource management, combat and a very light progression system and a scoring system. I don't hate any of them, although I wish the scoring system was a bit different, and I wish the player was under a bit more time pressure actually. The translation is also lacking sometimes. If you do a little research into this game you will see that people get caught up on box statements such as "One of the Red boxes contains a Mimic". What the game really means and how it should be written is "EXACTLY ONE of the RED boxes contains a Mimic." This is more explicit. You can see how people get caught up in that type of question. In a set of two red boxes which contain Mimics, one of the Red boxes do indeed contain a Mimic. If you interpret the first rendition of this statement literally, this Mimic is actually telling the truth, so according to the rules of the game, he isnt a Mimic, but he is. If he says the statement in the latter way, which is what the game actually means, he becomes a liar because there are two red mimic boxes, not exactly one. These translation issues can be frustrating and I think its the only real pertinent criticism of this game. Of course you can figure out eventually what the statements mean, but you shouldnt have to, it should be clear. It sucks to lose to the translation and not because you were just being an idiot. These issues are few and far between though. The game has easily 50+ hrs of content without even shooting for high score milestones. 50+ hrs of logic puzzle, light rpg resource management combat content for less than the price of the shitty coffee you drink every morning that might actually stimulate your brain without 200-bloody-mg of added sugars. A right stellar deal. Here are some random things I've thought in the process of writing this review. "This review is not a mimic. Trust." "Your mom contains no gold." "If you do not visit Pyous's Twitch page in the next 96 sec, you will fucking DIE. The box on the left is not a mimic" "The negative reviews contain a mimic" "The reviewers who don't appreciate 50/50s are mimics" I will probably speedrun this game. Check me out on Twitch @ "iampyous" to see that when it happens soon(tm) and other challenge runs. Check out any other reviews I write in the future for thoughtful review content splashed with a combination of childish and highbrow humour.
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March 2024
One of these statements is false: 1. This game is good. 2. This game sucks. 3. This game is good. 4. The odd number statements are true.
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Feb. 2024
This game is GOLD This game is amazingly fun This game is extremely Unique This game sucks 4$$ One of these is a mimic.. choose wisely
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Feb. 2024
The gameplay loop is just really fun. Solve puzzles so you can open chests safely so you have the loot you need to beat the dungeon. There's a decent bit of replayability as there's 7 dungeon types with different rules and types of clues to deal with, and each of those has at least 3 levels of dungeon to complete if not more. For 4 bucks, it's worth picking up if you enjoy logic puzzles.
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Feb. 2024
A fun little game with a lot of depth. There is a lot of room to think and plan, and the puzzles themselves can range from simple to nigh impossible (some of them actually are impossible, but that's an intentional mechanic that works well in the concept). My biggest complaint so far is that some losses (particularly combat-related ones) can occasionally feel out of your control. It would help if there was a clear way to see how much damage you, the player, will be taking (like having the enemy's attack above their hp). Also, as someone who confuses my lefts and rights somewhat often, I've lost a few runs due to that simple error. I wish that there was a way to hover over a chest to highlight every chest it is referring to so that error is harder to make. But even despite my complaints, I am expecting to sink quite a few hours into this game. I've made fairly little progression, yet I'm already finding some of the levels deeper in the dungeons to be quite challenging and in a fun way.
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Last Updates

Steam data 22 November 2024 08:20
SteamSpy data 19 December 2024 20:32
Steam price 23 December 2024 12:48
Steam reviews 23 December 2024 11:57
Mimic Logic
9.1
388
6
Online players
7
Developer
Nihohe Soft
Publisher
Nihohe Soft
Release 22 Feb 2024
Platforms