Millennia

Create your own nation in Millennia, a historical turn-based 4X game that challenges your strategic prowess across 10,000 years of history, from the dawn of humanity to our possible futures.

Millennia is a strategy, turn-based strategy and 4x game developed by C Prompt Games and published by Paradox Interactive.
Released on March 26th 2024 is available only on Windows in 7 languages: English, French, German, Spanish - Spain, Polish, Simplified Chinese and Russian.

It has received 3,389 reviews of which 2,333 were positive and 1,056 were negative resulting in a rating of 6.7 out of 10. šŸ˜

The game is currently priced at 19.99ā‚¬ on Steam and has a 50% discount.


The Steam community has classified Millennia into these genres:

Media & Screenshots

Get an in-depth look at Millennia through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: WindowsĀ® 10 Home 64 Bit
  • Processor: IntelĀ® Coreā„¢ i5-6600K | AMDĀ® Ryzenā„¢ 3 2300X
  • Memory: 8 GB RAM
  • Graphics: NvidiaĀ® GeForceā„¢ GTX 660 (2GB) | AMDĀ® Radeonā„¢ R9 380 (4GB)
  • DirectX: Version 11
  • Storage: 10 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Bought this game on Launch when it first came out. At the time (launch) the game was terrible and complete trash. After several updates they basically pulled a No Man's Sky and made the game into a good game. The Combat kind of sucks but putting that aside everything else takes the Civilization formula and makes it better.
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Aug. 2024
Summary: Work in Progress, with many Good Ideas. The Game doesn't necessarily need more Features, just more content. I've played 3 Campaigns so far (only completely finished one, the others were ended early because I was snowballing and getting bored). Lets break the Features down: The Points, or "Experience" System is a nice take on abstracting the resources available to a Civilization, and they would be the main way of making your Civ feel Unique. Unfortunately, you only have a limited pool of things that you can do with each Type of Experience, so past the early game you will always be able to build Experience-gathering buildings of every type, turning into a generalist empire that was exactly the same as the ones that you played before. The "Unique" ages are not as unique as I was hoping: Each Age basically just seems to have a unique resource type, and a reskinned building from the "Standard" ages which helps utilize or create that resource. They still break the game up, but not as much I'd like. One exception here would be the Age of Plague, which can really devastate your empire if you don't prepare properly. This is a bit of a noob trap, since the game doesn't communicate how to deal with/prepare for an age of plague, which is probably also why many people are complaining about it, but I welcome anything that forces players to take a different route The Resource System is the best example for a system that desparately needs more content: There are tons of resources that are just dead ends. The best example here is Olives: In the early game, you get a building to turn olives into cooking Oil (which is super valuable for the early game), and then... nothing. Fish is even worse: There are empire types which specialize in producing massive amounts of fish by creating mobile fishing ships, but in the end fish is consumed for a tiny bit of food, and is never processed into anything else. Ther are positive examples though: Flax can not only also be turned into cooking Oil, but it can alsobe turned into Cloth, which can be further improved into Textiles and Clothing, increasing its value with every step. These Dual-use resources are the cornerstone of an interesting resource system. (if you want a perfect example, look at against the storm: Every resource there can be used for different things, and every resource can be created from one of several other resources. It creates a web that allows players to get creative with how they want to specialize their economy. I assume that a lack of interesting resources is a result of not having enough time to fully stock the game up with content, and if C Prompt Games wants to continue devlopment with future updates, I would recommend this as the cheapest and most effective place to start. This might need a slightly improved UI though, because currently you cannot decide which resources get turned into what other resources meaning if you have 1 sawmill and 1 paper maker in a city and only 1 wood to feed them with, you cannot decide whether the paper maker or the sawmill gets the wood. Finally Combat: Combat is really not that great, it mostly involves units running into each other with the player having no agency apart from initiating the fight. Endless Space 2 has a similar system, but there they at least let the player decide which of their units goes into which "lane" of combat, and they lat the player decide on strategies that determine the range at which each lane fights. Also, the Cinemtic fights in ES2 look gorgeous while the fights in Millenia look like crap. Mostly, the fights just come down to the following: Armies with generals beat armies without generals, and sometimes the AI leaves armies running around that consist only of ranged units, so you should try to snipe those. Apart from that -> more stats = more winning. The the graphics: usually I'd say that graphics aren't very important to me as long as the gameplay is interesting, but millenia really makes you appreciate Games like Civ 6 or Victoria 3 for their excellent UI. Half of the UI Elements in Millenia still look like Dev UI and the whole colour palette is a desaturated Gray-White-Green, with most of the UI being an unadorned dark blue... it's kinda cold and uncomfortable, not the sort of thing that you want to look at for 15 hours straight when youre playing a campaign These are a lot of points, so I'd like to summarize my personal priorities (if any C Prompt Community Managers or Game Designers are reading this :P) 1 - Most Important (Must Have): Get more content into your economy system - each resource should have multiple uses! (look at against the Storm for an interesting resource tree!) 2- Should have: Make the combat more interesting (Endless Space 2 is a good example of a few very simple features making the combat system much more compelling, without making everything super complicated) 3 - also Should have: Get a UI Artist to go over your game. You don't need to change any functionality, but adjusting some Fonts and adding the occasional color transition can go a long way. 4 - Nice to have: Add more content to your Ages. You had a couple good Ideas with the Age of plague and the Age of Heroes, I'd like more things that actually make the ages feel distinct. (knock players out of their comfort zone by forcing them to change direction, and then give them the tools to change direction)
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Aug. 2024
At first I was on the fence about this game as it looked very similar to the Civilization series with a bit of resource/goods management thrown in. Even playing the demo prior to release I didn't quite "get" the game. After release I decided to give it a try and instantly became hooked once I started playing through the game to it's entirety. The mechanics really start to stand out after the first few ages and you can really see the potential for so many different directions it can go. I've got over 1600+ hours on Civilization, 400+ hours on Humankind, 800+ on Stellaris, and now I've racked up 260+ on this game and I just can't stop playing. Especially with the recent release of the Faster (Normalized) game speed this offers the best 4X experience in a condensed time IMO. Since getting into this game I have not played any of the Civilization games and the announcment of Civ 7 fell short to me as I'm not sure how they'll topple game mechanics like what is offered here in Millennia. I feel like Millenna succeeds where Humankind fell short. It offers an ever changing 4X experience that is fun to replay though and combine the Ages and National Spirits in different ways that open up so many different play styles. I'm excited to see if DLCs can really make this game shine by adding in more Ages and National Spirits. I can see so much potential of what they can do to make this game truly unique. Like an Age where you've lead the world to nuclear fallout and your cities only exist if they have bunkers. Then add a national spirit with that allows you to have mutant armies that can survive in the irradiated world outside your cities giving them an advantage of not needing to heal every X turns in this age or an Age that is Cyberpunk or a machine world or an age that makes everything "Fantasy" style like Lord of the Rings with national spirits for Elves or Orcs. These mechanics could really allow for a unique combination that really tells a story about the world you're playing through each session and you just get the DLCs that intrest you. Though this is not without its drawbacks: - AI really needs improvement in the late game and diplomacy utilization. - Multiplayer is Hotseat only - not a big deal to me as trying to play a full session of a 4X game with others is extremely difficult. Don't get the appeal of playing 4X games with others. - Diplomacy System could use some refining and expansion (DLC potentially?) - UI takes some getting used to, but there has been some improvements on this and it seems the devs are actively trying to improve this with each update. Though take this with a grain of salt as even Civilization had UI woes early on, but they've had over 30 years to refine that and many other 4X games just use the same UI as Civ for this reason. So props for trying to do something different here. - The graphics are not as "pretty" as some other 4X games, but I've grown to love it over time though. Almost makes me feel like I playing Civ 5 with different mechanics. Definitely worth a try if you're a Civilization fan, but if you're looking for stronger AI, high end graphics, or Multiplayer this may not be the title for you.
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April 2024
This is my first ever Steam Review. I'm writing it because I thought it a shame that the current rating for Millennia is 'mixed' as I am enjoying it thoroughly. Each time i have played it through I have enjoyed it more and more. There's a lot in this game and it's difficult to absorb the sheer depth of detail in one go. The region, vassal, outpost system is pure genius and a huge intellectual delight once you have got your head round it. It was probably on my fourth play through that I had my light bulb moment. The problem with Civilisation type games (for me) is the drudgery of the end game. Not so with Millennia (for me). As you progress through the ages you find that each age has its own set of goals and challenges. The game is full of innovative ideas. I love in particular the delightful sub quests like being the first nation to build 2 castles on outposts in the age of kings. One thing that I am missing is the nation summary screen where you can see in one place all the food, hammers of each of your regions. Hopefully this will be added to the game with an update. I am sooo glad I bought this game!
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April 2024
Is it the best, most fun 4x game I've ever played? No. It has a lot of rough edges, and there are some ideas thrown out that just don't stick right. Is it the 4x game I would most recommend to people familiar with the genre? Yes. Why would I recommend a game that isn't the best the "most" right now? Millennia is a rare thing- something that enters the space of a traditionally very narrow genre and does a bunch of interesting things with it. Although it wears the trappings of a lot of traditional 4x mechanics and systems, and is still clearly a 4x, there are a bunch of fresh and new ideas integrated. Some of these don't feel entirely fleshed out, and there is some systems bloat because some of these ideas aren't quite realized efficiently and effectively yet. Millennia does some things very well- the UI is clean and readable (a bit busy, perhaps, in places, but only because it's crammed with systems, and if's far less daunting than some other systems heavy games). The economy is designed to reward your *specific* playstyle and direction, with traditional resources like money and research along side role specific experience earned for completing specific objectives or developing in specific ways, allowing you to activate "powers" that can really change the way of a playthrough. There are sufficient options at each level to make most builds feel "complete", though I think there's still some room to say that some are more interesting or viable than others. I'm not saying Millennia is perfect. There are a lot of options that suggest variety while there may may be an obvious "best" choice. Forward planning can be complicated and what specific things do robustly (like variant ages) is not always thoroughly explained. There is a mechanical opacity to the game that really does feel like trial and error. However, I can look past these, especially in the game's relatively nascent state, as I expect to see more development and growth over time. I might be disappointed if this is all we get, but between community feedback and plans for future development, I hope a lot of pain points to be alleviated- things that don't work (like the limit on the building queue, or specific abilities being over/underpowered) are often things which could be fixed to work with a little tuning or some quality of life passes, so I think there's some real promise. I generally think there's plenty of opportunity for growth, and while I think Millennia in its current, initial state hasn't fully lived up to that potential, there's plenty of ways it could eventually reach that point without needing fundamental changes. A lot of these are related to UI and interface, or limited AI interactivity, and those are both things that hopefully could be built up without disrupting what makes Millennia unique and interesting. I think Millennia has a spark of creativity that is so rare in most games these days, so while it might be a bit of an unpolished gem right now, I would at the very least recommend not writing it off.
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Last Updates

Steam data 19 December 2024 00:41
SteamSpy data 23 December 2024 03:23
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 17:53
Millennia
6.7
2,333
1,056
Online players
372
Developer
C Prompt Games
Publisher
Paradox Interactive
Release 26 Mar 2024
Platforms