Might & Magic X - Legacy on Steam - User reviews, Price & Information

After a decade, a Might & Magic® RPG is back with both the unique core formula and a new set of improved and fine-tuned features. The best RPG of its class!In the wake of the spectacular events in Might & Magic® Heroes® VI, you will play in a party of four adventurers entangled in intrigue and political machinations unfolding in...

Might & Magic X - Legacy is a rpg, turn-based and fantasy game developed and published by Ubisoft.
Released on January 23rd 2014 is available on Windows and MacOS in 14 languages: English, German, French, Italian, Spanish - Spain, Russian, Polish, Hungarian, Czech, Portuguese - Brazil, Romanian, Japanese, Simplified Chinese and Korean.

It has received 3,266 reviews of which 2,154 were positive and 1,112 were negative resulting in a rating of 6.5 out of 10. 😐

The game is currently priced at 29.99€ on Steam.


The Steam community has classified Might & Magic X - Legacy into these genres:

Media & Screenshots

Get an in-depth look at Might & Magic X - Legacy through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista SP2,Windows 8 (all 32/64 bit versions)
  • Processor: Intel Core 2 Duo E7300 @ 2.6 GHz or AMD Athlon 64 X2 5200+ @ 2.7 GHz
  • Memory: 4 GB RAM
  • Graphics: nVidia GeForce 8800GT or AMD Radeon HD3870 (512MB VRAM with Shader Model 4.0 or higher)
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
  • Additional Notes: Using the Minimum Configuration, we strongly recommend to use minimal settings in order to not experience low framerate. Originally released for Windows 7, the game can be played on Windows 10 and Windows 11 OS
MacOS
  • OS: MAC OS X Lion 10.7.3
  • Processor: Intel Core i3 @ 3.2 GHz
  • Memory: 4 GB RAM
  • Graphics: Radeon HD5670
  • Storage: 11 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
I love this game. Just wish it was more clear where to go. I waste a lot of game play just googling what to do next and how my characters were bad so I had to start over. Warrior mode is very difficult and frustrating, but I keep playing it so...I love it?
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Feb. 2025
Long review alert. Might & Magic X - Legacy and Might & Magic VI reviews in the same thread, since the later game can only be purchased here. ======= 1. Might & Magic X - Legacy Review. Might & Magic X - Legacy was one of the first few games I bought on Steam, I remember having so much fun back then. I decided to play again. Unlike recent CRPGs, the character creation page is simple, offering just 4 races with 3 careers to choose from. There are no complex facial or body modifications, just pick a gender (man or woman), choose an appearance (golden or black hair), you’re all set. The beginning cutscenes feel overwhelming, as it throws a lot of history, names, wars, plot twists all at once, the game drops everything on you right from the start. If it were made today, I think the devs would opt to pace it and save some cutscenes for later chapters. The game uses a grid-based movement system where you can only move in one of 4 directions per turn. Right-clicking and dragging lets you move the camera free, but you can only walk and fight in the basic grid directions. The grid strategy games are rare to see even today, reason being a puzzle to me. The duo map both showing the town and the world is helpful. As you explore, it automatically marks locations of interest - town names, doors, caves, NPCs to talk to, etc. What’s especially handy is the ability to add notes on the map. I use this feature all the time to keep track of locked doors, broken bridges, useful companions, (not-functioning) portals, dangerous caves I've cleared or not, and other important details. Some quests can be long, and many missions only give you a location name or ask you to speak to an NPC, so having notes has saved me lots of time. However, the map does have a flaw: it lacks a zoom function. Even with notes added, I often have to get close to a location before I can read the note. Besides, fast travel is only available in later game when you are in town and wild, not in a dungeon. The towns are modestly sized, but some dungeons have multiple floors, hidden walls, and triggers to open gates. Dungeon exploration is the highlight, it’s fun to find treasures and battle enemies, but I hated the levers placed on walls that you need to trigger to open gates. Sometimes, while walking near a wall with treasure behind, a team member might say, "Hmm? What’s that?" indicating a secret nearby. However, the levers are often placed far from the gates and no hints are given, it can be tedious to locate them. I’ve heard that if you have a wolf cub companion, it can help discover these levers, I did find one locked in a small cage but I couldn’t release it, The only thing I could do was pet it. Quite funny, considering I had an animal rescue mission to complete at the time, involving eliminating 4 poachers and rescuing animals. More frustratingly, the game’s quest mechanic is outdated. For example, in Chapter 2 I was tasked with rescuing a prisoner, but the local thief guild only agreed to help if I retrieved a lost treasure chest from a deserted ship. However, I already had the chest, yet I still had to revisit the shipwreck and talk to someone I’d already spoken to, who relieves a location I’d already cleared (Skull Rock). Visiting again, the mission has finally renewed. Another issue is that some essential items aren’t given directly but have to be picked up. I missed the fire key somewhere and I'm not sure how to make the wind portals function. This leads to another major flaw: there’s no in-game guide to point you in the right direction. After 20 hours of play, I strongly recommend checking a walkthrough if you’re a first-time player. I spent quite a while figuring out that I needed to get a wish from the water god in the Elemental Forge to cross a river or walk on shallow water, rather than expecting a specific item from a mission, but there's no quest log about Elemental Forge, nor it is mentioned anywhere - just something you’ll need to figure out on your own. As for the enemies, I found the normal difficulty to be very challenging. Early on, enemies with poison are troublesome because my mage doesn't have an antidote spell yet. Later in the game, enemies with paralyze ability become a serious threat, particularly in groups when they target my only mage. Playing today, I realize the game isn’t as great as I remember it, but that’s to be expected. I probably spent weeks or even months exploring strategy and routes when I first played it 10 years ago, but now, after 20 hours and two chapters completed, I feel like I’ve experienced most of what the game has to offer. I’m stuck on how to get to the Tomb of Thousand Terrors, frustrated by something I missed, and have ultimately uninstalled the game. It’s interesting how time could change a person, because the 2015 me would have continued, but today’s me doesn’t have the same patience. In conclusion, despite its flaws, which are most likely a result of the tech limitations at the time, Might & Magic X - Legacy is a great game for its era and fun to play now. I recommend this game. ======= 2. Might & Magic VI Review. So here it is - the game I played once on someone else’s computer back in the 90s, that game I always wondered was: Might & Magic VI. I remember being allowed to play on a PC and loading up a save back then (and told not to save again). I recall there being four characters with faces at the bottom of the screen, I was in a town, having a witch member shoot purple fireballs to defend myself from angry villagers. Eventually, one character died, and a tomb icon appeared. Also, I could pick up coins from the corpses. I didn’t play for long, but I had tremendous fun, even though I had no idea what I was doing. Might & Magic VI sat in my inventory for years, but I’d always ruled it out because I thought what I've played was a grid-based, turn-based game like Might & Magic X: Legacy. But now that I think about it, I must’ve been wrong, as I remember hitting the Spacebar to fire furiously, and the other games in the franchise are all top-down, turn-based strategy games, not what I was looking for. It's comforting to identify the game. And this time I wasn’t loading anyone’s save file but starting fresh, picking up an old game isn’t easy. The starting town is small but has essentials: an inn, an armor shop, a stable for fast travel...and a church only asks for donations but won't heal health. Some shops are only open from 6 AM to 6 PM. I was taken down by some goblins near the apple trees because I didn’t know how to fire. But once I figured it out, I cleared a bunch of enemies in a harbor city using bows. The skills are a bit of a mystery, though, everyone I met in the first town only teaches experts. I guess some villagers know who takes care of novices. An hour into the game I started to get a general sense of it. I found a post in the community asking for advice at the early stage, the top answer gave a really helpful overview of what to expect, reading it feels like playing through a couple of hours of the game. I can’t help but think back to how much I always wanted to play this game again as a kid. But now I’m an adult who’s played thousands of games. I don’t think I’ll play it for long or even finish it, since some of the mechanics feel too old. But I’m grateful that I finally got to answer one of my biggest childhood questions. [url=https://store.steampowered.com/curator/43342176-Why-Not-Games/#browse] My curator page
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Nov. 2024
This game is great if you enjoyed world of xeen. If grid-based movement is gonna make you cry than you won't enjoy this game. Personally I think grid based movement is better than what Might and Magic games turned into after the 6th game (xeen) but some people don't like it. This game is not as good as xeen for me personally and I am not sure if that has to do with the size and scope of the game or something else but none the less I thoroughly enjoyed this game I just wish it was twice as big. If you grew up playing the dos MM games this is a must play...its that simple but if you were born in 2000s or later and grid movement makes you cry than yeah stay away.
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Sept. 2024
They fixed all the bugs. This game is amazing. A hidden gem for those that enjoy this style of game.
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June 2024
In MM X: Legacy, we got a new installment in the venerable Might & Magic franchise. This series is next only to the Wizardry and Ultima franchises regarding how much, and for how long, it helped define computer RPGs. It has survived several generations of players and hardware... for good reason, because it pioneered first person adventuring for players craving, at the time, for a D&D style experience for their 8 and 16 bit computers; and it did so, on one hand, while innovating through a streamlined, but fast paced and fun style of gameplay featuring battles against large numbers of monsters... on the other hand, a game world written very tongue-in-cheek, mixing Tolkien fantasy with sci-fi elements, even breaking the "fourth wall" at times. Although the franchise is no longer in the hands of its original creator, older and retro gamers remain very faithful to this day to the original series and its "Heroes" spin off; sometimes overly, zealously so. Is this work by Limbic/Ubisoft being fairly or unfairly criticized by some of the decades long fans of New World Computing? Let's see. MM X: Legacy starts very similar to the early games in the franchise, with tile-based movement mechanics instead of the seamless 3D movement featured in more recent titles. Your party of four adventurers (plus two recruitable NPCs giving passive bonuses) are new arrivals on the city of Sorpigal, where they'll take their first steps into adventure. The thing which players will soon notice while moving around the city, is that movement feels, or looks, a bit unnatural because the environments and architecture are more about aesthetics and realism, and not so much about them being designed, specifically, for tile based movement. In the classic games, buildings and interesting locations were placed very close together. Here, the empty space feels a bit larger in surface, or has more visual depth than there really should be for a game like this. As a result, your subconscious will keep wishing that there were free form movement inside cities and in wild areas, but there's none; tile movement feels visually constraining in this game for this reason. Fortunately, in dungeons, this architecture problem is reduced and the game has a more compact, classic visual design. The game world, filled with bits of written and spoken lore, is shared with Ubisoft own "Heroes of Might & Magic" releases. While it is quite detailed, I think it takes itself more seriously than it really should considering the franchise traditions. There's little remaining from the humoristic tones of the original series. Worse still, the sci-fi elements characteristic of the original series are, sadly, gone. What remains is a very plain, "tolkienesque" game world which usually contains more detail precisely in those parts where it is less interesting. This is a common feature of all generic, cookie-cutted, modern era "fantasy" settings... perhaps influenced by DEI, and other, similar, pre-made corporate guidelines which are given priority over the work of the writers themselves. Pushing too hard for not offending anyone trying to find reasons to feel offended in the first place, is a creative mistake. Angry modern moods in society tend to be enemies of surprise, and that includes everything that depends on it, including humor - even humor of the most innocent, harmless variety, because even that could offend somebody by accident. Perhaps this is the reason that in M&M X lore, any humoristic sub-text, somewhat preemptively, was hollowed out by the writers... just to make it "safe". The whole package and presentation feels a bit too serious and too creatively stale for me, a bit soul-less to be frank... far away from the cheerful, uncomplicated, straightforward and carefully handcrated games of the past. It doesn't help that there seems to be a constant anti-religion bias within the story which, even as an atheist myself, I consider unnecessary. Music and sound are nothing special either. There's the ocassional voice acting from your four companions, but the delivery is cringe worthy at times; lowering the volume of the voices is strongly recommended. Some of the missing humor does tend to appear here, in party dialogue, although the lines lean to the crass and the really silly. I'm missing somewhat higher production values and polish in other areas too: for instance, there's time flow, and night time. Yet none of the stores and services actually close at night, and hard working NPCs never go to sleep. Details like this break the player's immersion, and its hard to understand why they're still there after the game's release: as most stores are behind doors, it would've been very easy to implement. At this point, this entry has so many downsides that it surely seems like a flop just begging to be skipped. Actually, not even close. Because you see... MM X does have a saving grace: one of the best designed gameplay systems I've found as of late. Its turn based battles are a joy, featuring a strategic depth that I don't remember seeing in any of the previous games of the franchise either. The combat is challenging, but never frustrating. It rewards players able to combine the different skills and spells of the party in creative ways. Every encounter is unique, a problem to be solved by your team of adventurers. And to succeed, you'll need to constantly control not only the individual monsters, but also the terrain between them and you. Its fun, rewarding and addictive. Combined with an interesting loot and progression systems, I'd even say this is the best combat mechanics of the entire series. Overall, despite its faults, I recommend MM X: Legacy. Mainly because it more than delivers where it matters the most, its gameplay, which I'd place even above the other modern classics in this RPG subgenre, like "Legend of Grimrock". It could've been a M&M game for the ages if only it had decided to keep the wacky sci-fi elements, the humor and the hand drawn graphics from the classic entries. As it is, Legacy is a fantastic game to actually play, and even re-play. Its just that, without the elements that are missing from the original formula, it probably won't be remembered with the same amounts of love and nostalgia once you're finished with it.
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Steam data 07 April 2025 21:11
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If you'd like to dive deeper into the details about Might & Magic X - Legacy, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Might & Magic X - Legacy
  • SteamCharts - Analysis of Might & Magic X - Legacy concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Might & Magic X - Legacy compatibility
Might & Magic X - Legacy
6.5
2,154
1,112
Online players
18
Developer
Ubisoft
Publisher
Ubisoft
Release 23 Jan 2014
Platforms