Alien: Rogue Incursion

Alien: Rogue Incursion is an all-new action-horror VR game that transforms you into ex-Colonial Marine Zula Hendricks on a dangerous mission to the uncharted planet Purdan, featuring innovative real-life motion gameplay, a whole-body loadout, and the most cunning Xenomorphs ever encountered.

Alien: Rogue Incursion is a aliens, vr and action game developed and published by Survios.
Released on December 19th 2024 is available only on Windows in 12 languages: English, French, Italian, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 603 reviews of which 396 were positive and 207 were negative resulting in a rating of 6.3 out of 10. 😐

The game is currently priced at 38.99€ on Steam.


The Steam community has classified Alien: Rogue Incursion into these genres:

Media & Screenshots

Get an in-depth look at Alien: Rogue Incursion through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i7-10700K / AMD Ryzen 7 5800X
  • Memory: 16 GB RAM
  • Graphics: GeForce RTX 2080 Super / Radeon RX 6700-XT
  • DirectX: Version 12
  • Storage: 45 GB available space
  • VR Support: Meta Quest 2, Meta Quest 3, Index, Rift S

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
I love this game and had great fun playing it although some people seem not to like it for one reason or another i found it far better than Half Life Alex which i found very linear and very constrained within the world IE. lots of corridors with doors to rooms you can not enter ! Alien Rogue Incursion is far more of an open world type game with many rooms to explore if you take the time to figure out how to get into them, some people have complained about weapon movement but the only issue i had was that sometimes the rifle/shotgun seemed to get caught up on my body on the left side when holding it with just my right hand but this didn't happen often and didn't really bother me. The only other issue i had was with the OpenXR runtime, I use an Oculus CV 1 and the game wants me to use the Meta Quest Link OpenXR, I tried swapping from Steam Openxr to the Quest OpenXR but the graphics was terrible no matter what i did so i swapped back to Steams OpenXR it runs much smoother and the only thing that changed was the in game menu was unavailable and when getting off the main elevator there was a bit of stutter but standing in the hallway for a couple seconds after leaving the elevator stopped this from happening, it would be nice if the Devs made it completely compatible with Steam OpenXR. That being said i really enjoyed the game which leaves you on a cliffhanger ending and i can't wait for Part 2 to be released. the limited ammo and dozens of aliens that People moan about is in my opinion ridiculous, although this is true it makes the game far more challenging and interesting than just running about blasting everything in sight !! Overall I recommend this game to anyone who enjoys a challenge and a good story line and i thank the Devs for producing a game which is much better than most VR games i have played which are short and frankly boring, i played Half Life Alex once and have never played it again but i will be playing this game again as soon as i have finnished writing this review ! My Rig. 6th Gen Intel I7 16 Gb Ram 8 Gb NVIDIA GeForce GTX1070 Oculus Rift CV 1 VR Headset Oculus Touch Controllers Windows 10 64 Bit OS Hope this helps... Now back to A.RI :)
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Jan. 2025
I do not understand why there are people bashing this game for nonsense. Technical issues aside this is an overall good VR game well worth the money and I dare to say that WE NEED MORE GAMES LIKE THIS ONE. While not being perfect it does many things right and it is an enjoyable VR experience with a solid franchise bolstering narrative and mood in general. Now let's go into details. 1)GAME VERSION: 1.05 2) TECH ASPECT I played on a enthusiast system, lucky me, RTX 4090, AMD RYZEN 9 7950X3D, 64GB RAM, PCI GEN 4 SSD. The game as of patch 1.05 supports Virtual Desktop and Open VDXR wich is a great news. Graphics are good but not stellar and thus performance should be better but I'm no expert so I could be wrong. In comparison Alyx runs and looks better even being a 4 years old game. Talking about numbers, on my system Alyx runs at a solid 120 FPS with settings maxed out and VD streaming set to GODLIKE. Images are always crisp. On Alien RI I had to find a compromise to reach a somewhat solid 120 FPS lowering the streaming quality to ultra and using dynamic resolution set to 90%, every other in game settings maxed out, this resulted, at times, in a slightly less crispy image in more complex scenes. Some minor poly pop occurs at times(I noticed it on walls while climbing stairs) and the same goes for the occasional low texture that doesn't load in higher res on control pannels. This is extremely minimal and has little to no weight on the overall experience. The game did not crash once on my system and I have not encountered any other technical issue or game breaking bug. 3)GENERAL GAMEPLAY This is an action oriented game very distant from Alien Isolation, so if you are trying to compare the two titles...well it is like comparing apples to oranges so just don't. Here you are often fighting and killing xenomoprh, you are hunter, not prey. The game has been criticized for the xenos respawn rate and well it is true that in the first half of the game it appears that xenos are popping out every two to three minutes regardless of what you are doing or how you are moving and this works very much against the way the game delivers you info on what's going on. There are many messages left in the terminals spread out over the base to read that will give you a better understanding of the story, or the occasional recorded audion disk, and the constant xeno spawning dectracts from the experience as if the game had an identity crisys. Also if you want to carefully explore and take a look at the surroundings, or simply silently and carefully walk around the empty hallways/rooms...well encounters are so high that if you don't keep on moving to gather more resources you might end up dry and die. So this kinda needs to be looked into because it is either an action game or an exploration game but can't be both with this time attack xeno spawn mode. Once I finally gave up reading every single message and went with the flow of the action the frustration vanished and it felt like an enjoyable, balanced enough experience. The second half of the game is less affected by this phenomenon because there are more scripted areas where xenos won't spawn relentlessly and give you time to enjoy carefull exploration and look into the lore, be it with audio or text messages. There is only one main enemy in this game, the xeno and it is perfectly ok: it is an alien game following the canon and it does a terrific job at it. Can't really complain about this aspect, you know what you are buying. Facehuggers provide only brief distractions and are narration tools more than anything else so they can't really be considered in the equation imho. Another criticized aspect, mostly present in the second half of the game, is the backtracking. Well I don't see it much of an issue because you are exploring a base station wich is realistically reproduced with all areas and rooms with names on them so while going back and forth you grow accustomed and get to know your surrounding so that it is not always needed to have the map in fron of your face to navigate. Because the base is laid out in a realistic way there are no magic teleports or shortcuts and that feels like a natural thing. It's like criticizing backtracking in a metroidvania game, it is the nature of the experience very much like in real life you do not teleport from here to there xD In VR this feels more natural than in other kind of games. You might not like it but I think it is an ok and natural design choice. There is no autosave function, you have to go to terminals to manually save and yes sometimes you die and have to repeat a chunk of game. This might look somewhat disheartnening in the very beginning, I myself tought "what the heck", but very soon, as you progress, you feel that this is not such a bad design choice and there are many save points scattered all around. In the end the urge to go to a safe area to save adds a bit of tension and planning to this action oriented game. Xeno's behaviour is most of the time predictable and in line with how slow "streamed VR" controls generally are so nothing to scream about. There is the occasional glitched xeno that gets stuck or acts wierd but it is rather uncommon and only happened a bunch of times. The typical Xeno wall crawling scheme gives you enough time to position and aim. I only played in normal mode but I think it would be nice for harder difficulties to increase the xeno's reaction time making it more challenging to hit rather than increasing spawn rate or health points. It would make it more realistic and I guess that on the oculus native app where motion controller tracking is snappier would be a killer feature. 4)CONTROLS Controls play very much like any other VR game. I feel they could use a bit more refinement but they are not bad by any means. Two hands weapon handling needs better/stronger haptic feeling on the second hand to confirm proper grip on the impulse rifle or proper loading on the rifle. Occasionally my weapon would remain stuck with the fire trigger pressed even when the weapon was not sheated resulting in accidental continuous fire upon extracting until I pressed again the fire trigger. The same goes for the stimpack ocasionally remaining stuck in the animation(I don't know ho to explain it better than this) if I tried to extract a weapon too fast while still using the stim pack. The weapon and item position on the body rotate by an X amount of degrees rather than fluidly resulting sometimes in missplaced position for guns etc. Picking items from inside crates is tough, I'd rather drop everything on the ground and pick it up from there. This sounds a lot worse than it actually is but yes, controls need a tiny bit of tinkering. 5)STORY Zula came to this station to uncover an illegal operation and she does just that and more, the game sort of concludes its main main story and opens a big door for continuation. Not every question is answered but saying this is an unfinished game is ignorant imho. Star Wars episode V ending was a LOT more disappointing than this one but it is still revered by many... 6)CONCLUSION Despite some minor shortcomings that may be fixed in future updates I feel this was a very satisfying VR experience and I wish there was more to play, right now. Reviewers giving this a 4/10 are out of their minds and when the game will be fully patched up it will easily be a solid 8/8.5 while right now I'd give it a 7.5 wich is not bad by any means. It could be a 9 or more if it had more tailormade encounters creating unique situations and better optimization. If you are an Alien fan this is a no brainer even on patch 1.05, if you are not a fan it is a fresh VR experiennce that just needs just a lil bit more polish. I've been as honest as I could with this review and pointed out mainly what the game has been criticized over but don't be fooled, this is a very enjoyable VR experience for fans and newcomers. Go buy it, NOW.
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Dec. 2024
I almost didn't buy this game due to the mixed reviews on steam and elsewhere. I ended up doing so because I am a huge fan of the Alien movies and the mere chance of aliens being done right in VR was worth the shot. Fortunately this game is absolutely brilliant. I've been playing VR games since 2016 starting with a Vive, I have hundreds of VR games and this is right up there in the top few, maybe only second to Into the Radius. When I originally read reviews people were talking about the lag and physics of gun movements and the body, this concerned me but I needn't have been concerned as when I got in the game it become very obvious very quickly why the developers chose this path, it perfectly suits the combat and adds weight to every movement. The Pulse rifle feels fantastic, exactly as it should do, grip with two hands and fire in 'short controlled bursts', exactly how it is supposed to feel and absolutely perfect as far as I'm concerned (after turning off that forced ADS assist thing which wasn't my thing). The atmosphere is brilliant, yes the questish graphics are a bit of a downer but the aliens look and move great, the general ambience is excellent. I only wish they had the licence to use some bits of the music from the movies. Overall this game is excellent, well done to the developers, some really good design choices. As a massive fan of the aliens, this game really got things right. Excellent things: Pulse Rifle combat - Brilliantly done, weighty, have to be controlled, perfect. Atmosphere in general - Excellent stuff Game mechanics, pacing - Brilliant, everything really good General story arc - Some nice little moments so far However complaints, I have a few: Protagonist - Initially I was quite keen on the story and protagonist, the initial scenes were all good but later on in various situations where the protagonist should have been literally shitting their pants they are making borderlands esque 'I'm a tough marine and I don't care about nutin' quips in the aliens nest and such. It's really cringe, I don't care who you are you are not walking around shouting at aliens corny lines like 'just you wait until I get the shotgun' or 'woohaa here i come' when you find a gun. You are fucking terrified. Can you imagine Ripley, in Aliens, as she is going back into the nest to find newt reeling off corny one liners with no sense of fear or tension at all. The only time a quip of any kind is OK is when you don a massive robot suit and then due to the increase in confidence the massive robot suit provides you are able to then make your feelings clear. The protagonist is written like a character from Borderlands, not Aliens. However everything else good. Loading for the shotgun is awkward, and the pistol to some extent - the grabbing from the left waist mainly - due to the full body IK adjusting itself (i know this is near impossible to get perfect). It's OK but would be nice if this was a bit more reliable, maybe expand the grab area when the ammo count is low on the shotgun or something. Music announcements of fights - I'd like to be able to turn this off if I want to, I prefer the aliens approaching with just the noises of them and the base. The motion tracker element is fine but I've never been a fan of 'fight music' in games and in this game there's something special about just being alone with the sounds. That being said there's probably a balance to be struck.
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Dec. 2024
Its a very good game! If you dont want to scare developers away from producing high quality VR titles, show some appreciaton for their effort. Producing a game like this is a huge financial risk. Those mimimimi review bombs are destroying this still very fragile industry. Its no HL Alyx. Accept that and enjoy yourself :) Thank you survios!!!
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Dec. 2024
Great fan service! Loving all the little references to the games and movies! This is what Alien : Colonial Marines should have been! Although, It felt like something was off with the aiming. I thought maybe some sort of aim assist? Then I realized the game has idle animations for the guns? Something feels like it overrides some of my movements. Feels like idle animations. Not sure how better to describe. Other than that it's been great fun so far! Definitely a must play for VR enthusiasts and fans of the Alien series of books, movies and games! Well done!
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Last Updates

Steam data 22 December 2024 00:49
SteamSpy data 17 January 2025 15:31
Steam price 22 January 2025 12:54
Steam reviews 21 January 2025 14:06
Alien: Rogue Incursion
6.3
396
207
Developer
Survios
Publisher
Survios
Release 19 Dec 2024
Platforms