MicroTown

Build and manage your own settlement! A relaxing village construction and management simulator.

MicroTown is a city builder, colony sim and base-building game developed and published by Snowy Ash Games.
Released on August 30th 2019 is available in English on Windows, MacOS and Linux.

It has received 456 reviews of which 436 were positive and 20 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 5.99€ on Steam and has a 40% discount.


The Steam community has classified MicroTown into these genres:

Media & Screenshots

Get an in-depth look at MicroTown through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 SP1+
  • Processor: SSE2+ support
  • Memory: 2 GB RAM
  • Graphics: 1280x720+, shader model 4.0+
  • DirectX: Version 10
  • Storage: 500 MB available space
MacOS
  • OS: macOS 10.12+
  • Processor: SSE2+ support
  • Memory: 2 GB RAM
  • Graphics: 1280x720+, shader model 4.0+
  • Storage: 500 MB available space
Linux
  • OS: Ubuntu 16.04+ or compatible
  • Processor: SSE2+ support
  • Memory: 2 GB RAM
  • Graphics: 1280x720+, shader model 4.0+ (OpenGL 2.1+)
  • Storage: 500 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Aunque parezca que está muy parado, el desarrollador sigue añadiendo contenido cuando buenamente puede. Es un buen city builder y el compromiso que su autor está demostrando bien merece un puñado de euros.
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July 2024
Still in EA and seems not abandoned. In depth supply chain, hexagon, pixel art. It is so good that I actually think the retail price is too cheap, while I just bought it from summer sale. Edit: 2024-07-23 Game become slower when reaches 2K pop, while it does not fully utilize the CPU (3900X), GPU (3060 Ti) and RAM(64GB). Disabled weather effect do improved 25% FPS (20 -> 25, though).
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June 2024
MicroTown scratches an odd itch between a factory sim, and city sim that I never knew I had. I first played shortly after early access began, and I've been returning for several hour sessions every major update. I really enjoy the addition of the trading posts, and hope the mechanic is further explored/realized. Either way, the dev(s) really know what they're doing. Excited to see what comes next!
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June 2024
Chill and fun little management sim with complex enough production/tech trees and supply chain mechanics to keep you interested without having a super steep learning curve. Reminds me of The Settlers (Die Siedler) series but without the combat.
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Dec. 2023
What a fantastic little time waster :3 Simple enough to immediately understand if you've played town management games before, and a great beginning of you want to start Also simple enough where you're not gonna lose too many days, but enough to satisfy the need to keep some random dudes in a forest alive when they would really rather not I have some opinions, and boy are they long opinions, but I don't write reviews unless I feel strongly about enough to actually write them out (cuz it's not that I don't have opinions, I just have better things to do) so maybe my issues will get fixed, because I'm willing to bet the dev cares but is probably very busy ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯ (If dev is reading this, I greatly appreciate you, no matter what you decide to do :3) I meant to go to bed at 9pm last night, but apparently I ignored a very loud alarm, and wound up going to bed at 6am, and I'm not even mad ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯ That's what a good game is supposed to do :333 Buckle up buttercup cuz here are some words: Not completely perfect, I have some issues with the farms / gardens being a pain to change crop type, (and having to plant / change each crop / tree INDIVIDUALLY) and the same for the arborist which I don't see as completely necessary as forester will pull that duty in some games, (the arborist grows saplings, which the forester plants, and the lumberjack cuts down) It's not much of a problem and a neat little supply chain gimmick in this game; it's super annoying to change the tree type that I'd like to grow, but I could just Google how to do that and possibly get a solution, so maybe it's a me problem ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯ YOU BETTER HAVE MASONS AND TIMBER OR THE GAME WILL GRIND TO A SLOW DOMPAPINE FUELED DRIP Most games need just raw wood for most basic structures, but this games needs processed timber for that, so if you set some wood cutters (? can't remember building that makes timber ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯) down thinking that will take care of it and move on, things gonna move slowly and it might take awhile to figure out why. You need timber and stone blocks for evvveeeeerything There's no basic stockpile, so if your settlement is a long distance away from the starting area, and you delete the default stockpile (which cannot be undeleted, ask me how I know :3) expect things to grind to a halt if you have no other storage, which needs to be unlocked (only stores one kind of material at a time) Maybe there's a workaround for that, but you have caught me pre google for tips and tricks so meep There's a bunch of resources / materials / types of ground cover that hints of something more complicated, but I don't really see how it could add to the experience without making it questionably more complicated, although complex recipes and the supply chains needed to support them sounds neat, it's pretty great as a tight little supply chain management game It could be complex enough for the people who love to micromanage, and simple enough for people who can't be bothered 🤔 This is the game I would probably make after getting annoyed with other more complicated micromanagement, you know if I invested in practical skills instead of wasting my time playing video games pffftttt that sounds like wooorrrk, I have some dudes in a forest for that :3 So thanks for saving me the trouble I guess :333 What are periods I only understand commas :3
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 20 November 2024 21:20
SteamSpy data 17 December 2024 09:50
Steam price 23 December 2024 12:19
Steam reviews 21 December 2024 15:50
MicroTown
8.8
436
20
Online players
1
Developer
Snowy Ash Games
Publisher
Snowy Ash Games
Release 30 Aug 2019
Platforms