Metro Awakening on Steam - User reviews, Price & Information

Metro Awakening is a story-driven first person adventure built for VR that blends atmospheric exploration, stealth and combat in the most immersive Metro experience yet. Don your gas mask, brave the crippling radiation and venture into the depths of the Metro where threats haunt your every step.

Metro Awakening is a vr, exploration and shooter game developed and published by Vertigo Games.
Released on November 07th 2024 is available only on Windows in 11 languages: English, French, German, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Czech, Polish, Russian and Ukrainian.

It has received 2,461 reviews of which 1,843 were positive and 618 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 39.99€ on Steam.


The Steam community has classified Metro Awakening into these genres:

Media & Screenshots

Get an in-depth look at Metro Awakening through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 - 64 bit
  • Processor: Intel 9th gen i7 (i7-9700)
  • Memory: 16 GB RAM
  • Graphics: RTX-2070 8GB
  • DirectX: Version 12
  • VR Support: Oculus Rift, Meta Quest 2, Meta Quest 3 Family, HTC VIVE, HTC VIVE PRO and HTC VIVE PRO 2 and Index

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Thank you Vertigo! Really good game! Not perfect but is a good step in quality VR Games. A SOLID 8/10! I recommend this to everyone, specially if you are a Metro fan. Here are some points I have to the game, I hope Vertigo employees also sees this feedback (also I'm a game developer, maybe this count something): The good: - Amazing atmosphere: I've got a lot of goose bumps just by the ambient itself, the sound of the environment in general is really good; - Good story: If you like previous metros games, you probably will like this one. Not as good as the other games, but close enough; - Amazing weapons: This and the atmosphere were the most well made parts of the game, they are amazing, well made, very janky looking, they belong to the metro universe (I loved the shotgun, crossbow and blowpipe); - Scary monsters: this is something from someone who played Half Life Alyx and Walking Dead S&S, they are scary! Different from the other two games, they are fast enemies with a terifying eye looking. I play a Onward, I'm very tactical with VR weapons in general, but I've shit my self and couldn't aim properly in the first encounters until I've got used to the game. This got me thinking in a lot of movies a person not hitting a creature who is really close hahaha; - Very good Human combat: I've played in the hardest difficulty and if you stay in the open, you die really quickly. You need to take cover, not expose too much and the AI in general is descent, but not amazing. I think the only game with better human AI is Half life Alyx; - Almost perfect Inventory: The way you guys did the inventory is amazing, congratulations! Honestly there is only one problem, which is the angle the bag stays in your hand. You guys could give 20-40 degrees of rotation because I always have to really stress my pulse for the bag faces me or to get items in the left, like the power generator. Some good points is the way you generate power by rotation the crank is really good, using to open doors or power the train cart. Also the gas mask gets blurred and you naturally use your hand to clear it, noice. The Bad: - Lighing: The metro games are supossed to be dark, but even some envirronmnets that should be clerer to see are too dark, I've played the game with full brightness in the settings for the game become at least visible. The worst aspect by far is the headlight. OMG. Is too short! The light barely iluminate something in 3 meters of distance, is really frustrating. I understand that probably this was done to avoid performance problems with a light casting multiple shadows of the objects, but this is a central piece of the game, and I think you guys should have done a way to significantly increase the range. - Shadows Enemies: Affect the vision in VR is something that needs to be made moderated, and this one is really messed up. The shadow NPCs are a really good touch for the story telling, but this one that makes you vision dark, I believe they don't do anything to it, just annoys the player (at least to me and my other two friends); - Gun damage (I've played in hard mode): It makes no sense. From what I took notice, the pistol and AK do practically THE SAME DAMAGE. Blowpipe kills Nosalis creature with 2 hits max, but a human you need 2- 3. AK kills a human in the body with 4-8 shots but you need 15+ to kill a Nosalis. You need two arrows to kill human with cross bow, 3 for the Nosalis. I think the damage is really messed up, maybe this is something only in hard mode, but even if it is, doesn't make any sense. From my perspective hard mode should affect only the damage you and your enemies does or changing their behaviour to be more dangerous, making mistakes being more unforgivable (much better then sponge enemies). Quick note, the spiders are too tanky for their appearence, you need 4-5 AK shots to kill it, should be 1, max 2; - Environment interactivity: Maybe this was also a constrain of performance (half life alyx disables shadows of objects in movement if I recall correctly), but you barely can do anything with the environment. You guys tricked me in the beginning, with the room being full of objects to interact but in the game you can't even open a drawer (only very specic cabinetes and two or 3 types of containers). I wasn't expecting half life alyx levels of interactivity (because valve has unlimited money) but at least a middle of the road between what you guys delivered and Alyx. This breaks a lot of the imersion of the beautiful and threatening scenarios you guys created; - Forced Camera angled: you guys do this in a lot of cutscenes. I don't think I've ever played a game that makes you facing and angled view, and I hope I never see again. This is really disoriented. If you have to make a player stay in a lower position, only make it lower in the ground to mimic the crouch, if I want to look in the face of the NPCs, let this be my choice, this is VR a game. - Long intro: From listening developer comentary of half life alyx, you understand that you can't let the player too much time without doing nothing. I think all the intro you guys did is really good to make you feel in the environment but since you barely can interact in the game, is basically watch a 20 min video standing. You could maybe made the gun tutorial in middle of it, shorten some paths and let the player interact more with the environment, turning this intro closer to what alyx did until you grabed the gun. Improvements for an update or next games: - Gun interaction: Since I play a lot of Onward, I tend to interact with the weapon in a quick and intuitive way. I've talked with some other friends and they didn't have this problem, maybe because I'm the only one who plays competitive shooter: Use the trigger button to interact with the weapon, for things like charging it. I lot of times I tried to quickly grab second hand in a weapon and charged the weapon by mistake. also other time I was moving the hand to check if there was a bullet in the chamber but because the game moves the charging handle of pistol and AK without pressing any button(just by quickly movie the hand there), I've thrown away bullets. This could be at least an option in the game, to use the trigger button to interact and disable the automatic charging of weapon by passing the hand quickly in pistol and AK. - Increase headlight range: As I stated in my "Bad" section, this is something you guys could figure it out to do, because is a crucial part of the game and the light barely illuminating at 3 meters range is to me something urgent to fix. - Mounted machineguns: I'm 178cm, and I can only aim the machine gun straight, I always have to be in my toes to shoot the creatures in the cart parts or just shoot and follow the bullet trail. My friend is short and he had to play the game in sitting mode because he felt as a dwarf not being able to interact properly with anything. You guys could made something to ajust the height for the player to make it more inclusive. this feels like the game was made for 190cm people. Thank you Vertigo Games for listening to the urgent problems the game faced in launch weeks (like guns angle and two hands handling) and I wishes the best for you guys. Really good game, I'm waiting for then next one!
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Dec. 2024
One of the reasons the Metro games are so appealing is their strong dedication to immersion. That is also why there is no franchise in this entire world that would be a better fit for VR. Metro Awakening is an awesome Metro game, a great addition to the series and a good VR game on top of that, one that is unfortunately held back in some key areas. The VR adaptation is extremely solid. Vertigo games have put all their experience in making games of this genre to use here, resulting in a technically nearly flawless VR shooter. The one area where the game unfortunately fails to deliver is: immersion. While the little immersive elements, like the cranking of your flashlight or the wiping of your gas mask, work great, the game world as a whole feels awfully static and flat. There are very few things you can actually interact with, very few things you can touch and pick up. For a franchise where immersion is front and center, a VR adaptation could have offered a lot more in this regard. And the fact that they did not include any pneumatic weapons borders on criminal negligence. Additionally, the world design is somewhat repetitive with very few stand out set pieces, which makes the 10-12 hour playtime feel a bit stretched out at times. Nevertheless, I would absolutely recommend this game to fans of the franchise and to newcomers alike. The most impressive thing Awakening achieves is that it stays true to the series. The original assets provided by 4A games as well as the Glukhovskys writing will make everything feel immediately familiar if you have played any of the Metro games before. Khans backstory is well written, the voice acting is phenomenal, the score even more so. This is a very good game, despite its shortcomings, and you should absolutely play it. For a more detailed video review, see: https://youtu.be/EPiyjIqA54k
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Nov. 2024
It’s absolutely criminal this game is sitting at a mixed review score. This is a fantastic VR game. Not a tech demo. Not early access. A fully fledged game. Great atmosphere, good story, very immersive, scary and weird. Worth the $40 but an absolute steal for when it goes on sale. VR would be in a way better place if we were getting games like this more often.
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Nov. 2024
This game is getting unfairly review bombed by people who expected this to be the next HL Alyx thanks to the ridiculous hype cycle of YT influencers. The reality is that this game is NOT as good as Half Life Alyx but it is (so far) a really good VR game. There are some standout positives that I feel are worth mentioning: ============== 3 HOUR UPDATE ============== The game is getting better! I got the AK and it feels GOOD. Here's a few more positives about the game: * The AI is some of the best I've seen in VR. The rat things are great at hiding and flanking, calling in more support. And the human AI feels really good. They react to light, will hide, communicate, investigate, etc... I'm not saying this is the best AI ever, but its definitely a league above most VR games. ========== 1.5 HOURS ========== * The music is amazing. It seems this game not only has some of the original Metro music, but also some original and very beautiful and emotionally moving tracks that are wonderfully interwoven into the scenes at the right times. * The voice acting is 10/10 excellent and all of the dialogue feels natural and AAA * The story is great. Its a metro game so you already get a setting that is baked with atmosphere... The opening scenes are dramatic and emotionally full. I don't want to spoil anything for anyone but, the girl with the guitar :( * The controls are mostly great. There are a few odd choices for sure, like not being able to jump (the game jumps for you), but for the most part these are all standard controls that worked as you would expect. * So far the guns feel good but an hour in I only have a pistol. The negatives: * An hour in and already the game feels a little repetitive. I've walked through a lot of mostly linear spaces, charged some switches, shot a few mole things... but yea, I'm definitely ready for this to pick up a bit. If it keep this pace for the rest of the game I will definitely be bummed. * Linear. The new batman game is pretty linear too... I guess thats just the nature of VR these days.
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Nov. 2024
Soo... Its not like AAA Half life Alyx quality sadly. After first 5 hrs already feeling repetetive mechanics that starts to be more and more anoying. Flashlight work only in 2 meters. Characters in many places look the same, and quality is faaaar away from Exodus but still better than most indie VR. If you like metro series it is something worth a try to really fell it but don't set expectations too high. That may change as game progress i will update comment then. For now 5/10
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates
Steam data 07 April 2025 23:05
SteamSpy data 13 April 2025 05:19
Steam price 14 April 2025 04:49
Steam reviews 12 April 2025 13:56

If you'd like to dive deeper into the details about Metro Awakening, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Metro Awakening
  • SteamCharts - Analysis of Metro Awakening concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Metro Awakening compatibility
Metro Awakening
7.3
1,843
618
Online players
13
Developer
Vertigo Games
Publisher
Vertigo Games
Release 07 Nov 2024
VR VR Only
Platforms