Meteorfall: Krumit's Tale

Krumit's Tale, the second game in the Meteorfall universe, is a new take on the deckbuilding roguelike genre. Use your cards to clear dungeons, then upgrade your deck with new cards and perks to press forward. The fate of the world is in your hands.

Meteorfall: Krumit's Tale is a card game, rogue-lite and deckbuilding game developed by Slothwerks and published by Slothwerks and indienova.
Released on July 22nd 2020 is available on Windows and MacOS in 9 languages: English, Simplified Chinese, Spanish - Spain, Spanish - Latin America, Japanese, Polish, Russian, Czech and Korean.

It has received 824 reviews of which 746 were positive and 78 were negative resulting in a rating of 8.5 out of 10. šŸ˜Ž

The game is currently priced at 12.49ā‚¬ on Steam.


The Steam community has classified Meteorfall: Krumit's Tale into these genres:

Media & Screenshots

Get an in-depth look at Meteorfall: Krumit's Tale through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Memory: 4 GB RAM
  • Storage: 500 MB available space
MacOS
  • OS: OS X
  • Memory: 4 GB RAM
  • Storage: 500 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
I did not think I would spend my evening fighting a monster called Snotwulf but here we are. A+.
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Aug. 2024
I can't believe how overlooked this game is! The art is absolutely fantastic and the game loop is clean and addictive. Not the deepest or most elegant designs, but very fun.
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July 2024
Pretty cool, there are a lot of games like this but this one actually works
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April 2024
I admit that while i began to play this game it seemed me quite simple and stupid. But as long i played it i was positively surprised by the interesting mechanics of the game, that allow different styles of playing and push to think ahead and act not just tactically but also strategically. Of course the game is limited by the small number of playable characters, and the paid new character doesn't add much: from 3 they become just 4, apart the bad taste of selling characters outside of the box. And that's a pity, cause the game mechanics could surely be explored and exploited more with more characters. but's not the first case in which a good game is brought down by stupid managers that does stupid commercial choices.
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Feb. 2024
This quirky little game, with its Adventure Time-styled art, punches up a standard sword-and-sorcery setting by leaning hard into its zany tone: the lively running commentary, the way your path meanders aimlessly in circles around the map, the dungeon master-like Krumit pulling the battle arena out of his coat in a cardboard box like heā€™s hawking stolen watches. (Whatā€™s Krumitā€™s deal? Are the battles ā€œreal,ā€ or is the whole thing an imaginary game even within the game world? I have no idea, and it delights me that the game just doesnā€™t address this question at all.) The combat itself is a simple back-and-forth with a single opponent, which, despite some complicating effects like parries and freezing, would lose the interest of any serious roguelike player in about five minutes. What keeps it interesting is the strategy between individual combats. The arena is a Tic-Tac-Toe board of nine tiles, some of them opponents, some of them items and power-ups. You can freely choose which order to tackle the tiles in, giving you a welcome degree of flexibility compared to the shotgun-wedding approach of games like Slay the Spire, where you donā€™t know what youā€™re facing until youā€™re already engaged. As items are taken and enemies defeated, new tiles fall onto the grid. You can also snipe enemies with bows and spells without engaging in melee, and unusually for a roguelike, you can flee combat with very little penalty. This is the real heart of the gameplay, and thereā€™s more subtlety to it than there initially appears. Runs are about the shortest imaginable ā€” just 9 immaculately-scaled levels, counting the boss, and no non-combat events. On the upside, you can squeeze in a full game on the bus ride home from work. On the downside, be prepared to see a lot of the same levels over and over. From the start of a level, you can view every tile on the level and how many of each. Before attacking an enemy, you can view its entire moveset. The only random factor is what order the tiles appear in ā€” and since there are nine on the board at a time and you can choose the order you tackle them, that isnā€™t much of a limitation, either. In fact, the determinism in Krumitā€™s Tale is so strict that it begins running up against the limitations of the mechanic. With so much information available, itā€™s theoretically possible to calculate all the damage that the player and the enemies can deal over the course of a level, reducing the whole thing to a big arithmetic problem, and itā€™s easy to feel like any failure is just a failure to do enough of this advance calculation. (But then again, isnā€™t pedantically careful calculation what roguelikes are all about?) I freely admit, while I initially found Krumitā€™s Tale delightful and giggled all the way through my first run, the combination of repetition and difficulty made me lose interest pretty fast, and I havenā€™t yet beaten the game as any of the other characters. Still, 10 hours of entertainment and plenty of laughs is more than youā€™d get if you spent your $14.99 going to the movies. And anyway, mechanics is not truly what this game is about ā€” itā€™s all about juice, juice, juice. Read my full analysis on Medium: https://medium.com/@gwenckatz/going-rogue-meteorfall-krumits-quest-752b3e760321
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Last Updates

Steam data 18 November 2024 06:10
SteamSpy data 09 January 2025 07:38
Steam price 14 January 2025 12:49
Steam reviews 14 January 2025 05:58
Meteorfall: Krumit's Tale
8.5
746
78
Online players
5
Developer
Slothwerks
Publisher
Slothwerks, indienova
Release 22 Jul 2020
Platforms