Metaphor: ReFantazio on Steam - User reviews, Price & Information

The throne sits empty after the king’s assassination. With no heirs, the will of the late king decrees that the next monarch will be elected by the people, & thus begins your fight for the throne..

Metaphor: ReFantazio is a rpg, jrpg and turn-based combat game developed by ATLUS and published by SEGA.
Released on October 10th 2024 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese and Portuguese - Brazil.

It has received 33,337 reviews of which 30,378 were positive and 2,959 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 48.99€ on Steam with a 30% discount, but you can find it for 29.99€ on Instant Gaming.


The Steam community has classified Metaphor: ReFantazio into these genres:

Media & Screenshots

Get an in-depth look at Metaphor: ReFantazio through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-3470 or AMD FX-6300
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTX 750 Ti, 4GB or AMD Radeon R7 360, 4GB or Intel Arc A310, 4GB
  • DirectX: Version 11
  • Storage: 93 GB available space
  • Additional Notes: 720p @ 30 FPS. A CPU with AVX support is required.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
Metaphor: ReFantazio I'm writing this review as a first-time JRPG-player. Metaphor: ReFantazio is in many ways an absolutely incredible game. However, it did almost wear out it's welcome near the end for me. I am overall very positive on the game. I heard about it through a podcast, the host talked about the story in the game and it piqued my interest. Lucky for me, there was a free demo for the game's first 8-10ish hours. I tried it and I was hooked and bought the game. The story in Metaphor is beyond anything I've ever played. It's a new world, vast and interesting, and it has many weird elements that at first make you wonder and think - and throughout, and by the end, makes you tear up. The characters are amazing. There are so many twists to the narrative, that you aren't really sure where it's going for the most part, and that was very refreshing to me in an RPG. It's told through amazing anime cutscenes, voice-acted lines and, a bit unfortunate, through a lot of heavy reading. I've played many text-heavy RPGs, so I don't mind, but it's no secret that it takes away from the immersion that it's not voice-acted through and through. The game's narrative is what kept me coming back to it to see it through when I was a bit annoyed with the game. The way it works with metaphors and fantasy and in some ways involves you, the player (not the character you play), is very cool. Gameplay/combat was fun for the most part. I enjoyed it very much throughout the majority of the game. Unfortunately the game wants you to play many different classes on your characters, which I'm not fond of or used to in Western RPGs. Some later bosses were super annoying, being immune to all damage types but one, so if you haven't unlocked or trained certain classes you were just kinda out of luck. I scraped by after many attempts and levelling other classes, but it was really annoying. Near the end of the game, you get put through very long, very arduous dungeons that you just wanna get through to see the ending, but they bog you down for 10+ hours easily. In particular the last few dungeons had you fight the same bosses you have defeated throughout the game, but harder versions of them. Some of the dungeons were very long or annoying, and in some cases I left the game for days or weeks before I came back to it (to see the story unfold/finish). Visually it's not the greatest game in terms of graphical fidelity - but it is carried by it's artstyle, which is phenomenal. Everything from the world, the cities, even the menus ooze that particular anime style and it's super cool. The sound design was great and the music was bangin'. The combat music especially had me hyped quite often, though by the end also became repetitive. It took me about 82 hours to complete the game (10 hours in the demo) and I did all quests I came across. I would recommend the game to anyone who likes a great story. If a sequel were to come out, it's an instant buy for me. Maybe now that I am familiar with this particular type of JRPG I would be less annoyed with the class mechanics, long dungeons and ardous fights, since I know what is expected in these types of games in terms of character, party builds, etc. Overall I had a really good time and would rate the game an 8/10 as a first time JRPG-player. I understand how for many it was their game of the year 2024. I am definitely keen on checking out more JRPGs after playing Metaphor: ReFantazio.
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Nov. 2024
Amazing JRPG! Finally, we're free from the high school setting that often defines Atlus games. Metaphor: ReFantazio offers a refreshing escape with its rich, imaginative world and engaging narrative. The combat system is a standout feature, blending strategy and fluid mechanics that keep battles exciting and dynamic. The soundtrack perfectly complements the game's surroundings. Character development is also present throughout the game, creating more impact on the story. And of course, the exploration is very fun. Overall, this game is a must-play for any JRPG / Persona / SMT fans.
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Nov. 2024
I went in to Metaphor knowing almost nothing about it, and ended up being surprised by a personal contender for game of the year. The game is beautiful, moving, and has a delightful cast of characters. The combat mechanics are also fantastic (I'm always a sucker for a FF3/5 style job system). This game recaptured a love for optimistic JRPGs that I haven't felt since playing Skies of Arcadia as a kid. 10/10, would highly recommend
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Oct. 2024
The best of Persona and Shin Megami Tensei in one. Three levels of reviews for you: NEW TO THE SERIES A picaresque story about the difficulties of diversity, unity, and hope. The franchise has long been known for breaching difficult topics, and Metaphor is no exception. Four party members manage magical powers in turn-based combat that rewards exploiting enemy weaknesses. This game is more difficult than Persona, but not quite as difficult as their notorious Shin Megami Tensei games. Unlike other JRPGS, combat isn't the only mechanic. Metaphor has a day/night time management cycle that can test your executive function. Being sociable will make a difference as it directly affects what powers you have access to, so planning friends is important. “I’VE ONLY PLAYED PERSONA” Imagine Persona with more tactical combat, an entire party that can switch Personas, and a dark fantasy setting. The bosses are closest to Persona 5s, but are more "what to hit in what order" challenging than "hit like a truck" challenging. The game is more mature than Persona, with both more adult party members and tone. I don’t mean “adult” in the same way as Rise’s dungeon. I mean they’re a little more subtle (I said a little), and more nuanced in ideas. There's also no Teddy/Morgana's bad pickup lines, which is a VAST improvement. Finally, this game has much better pacing. Both to start, with a truncated beginning, but also to play. There is always a lot going on, but unlike the older games (Persona 3, 4) there aren't as many lulls where the plot is going through the motion without advancement. The game also prevents you from frontloading your combat and spending weeks increasing stats or socializing by giving you short bursts of down time and lots of smaller dungeons to complete. LONG-TIME SMT/PERSONA FAN Imagine Persona with the press-turn system and the same undertones as SMT4 and 4A. I won't say Persona isn't serious, but SMT has much less dialogue and humor overall. Metaphor is closer to the Persona spectrum (everyone talks all the time) but has fewer pun/joking interactions to break things up. It will still have funny scenes, don't get me wrong, but they didn't insert a major comic relief as your guide and that makes all the difference. Best party navigator so far in that she both might care about you at all AND isn't hitting on your party members. There are much less, but still some "fish out of water" scenes. Overall, they're more cultural nuances or character quirks rather than straight up being unfamiliar with the environment. Even the usual Gale/Aigis/Logical questioner is toned down dramatically. But the biggest social difference is in how they wrote the main character. He is still, effectively, a silent protagonist there to give the player a semblance of agency. But the way your party members respond to him feels far more natural. From checking in on him after a hard day to a laugh or surprise, you feel as if you’re interacting with people and not just answering a test. There are lots of smaller dungeons to level and do side quests in. The map scope isn't something they've tackled before, and I welcome their linearity because half of these games is knowing where the heck you're going (I'm looking at you, PS2 and 3DS era SMT games that are almost impossible to navigate.) I wouldn’t say Metaphor is a dungeon crawler like their earlier games. I can feel Etrian Odyssey’s influence in the short, square exploration dungeons. And it is welcome. Little enemy surprises, from tougher dudes that can burry underground or swoop down from above, hint at some of the challenges I’ve faced in Strange Journey or Nocturne. I can’t say if they reach far enough into that toolbox to pull out teleporters, poison areas, or other dungeon puzzle BS, but I wouldn’t mind and it wouldn’t feel out of place. I have a feeling they left those challenges behind in favor of less begrudged features, though. I don't believe Studio Zero broke the mold so much as refined it, here. The pre-combat smacking around feels like a natural evolution of their budget and SMT's Esoma abilities without recasting it every moon. Your party's flexibility prevents Persona's MC carrying everyone to victory with endless "One Mores" into an "All Out Attack." Having set party members instead of feeder fish demons makes it a crew to invest in. But Metaphor also keeps the "I just need this ability" grind focus in the job system with skill inheritance/borrowing. I always enjoy whatever they try in a nonmainline game, and I think Metaphor is an excellent iteration; truly growing beyond Persona or SMT in many welcome ways.
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Oct. 2024
Well, if you're into JRPGs, then you gotta try this one out. Yes, it is pretty similar to Persona/SMT, same devs, after all. But Metaphor has lots of unique things under its belt as well, like party formations, archetypes being a lot more thought out mechanically than personas, real-time combat before the main turn-based one where you can stun the enemy. But the best thing about Metaphor is that you don't need to go to school, awesome.
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Steam data 07 April 2025 23:05
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Steam reviews 12 April 2025 07:47

If you'd like to dive deeper into the details about Metaphor: ReFantazio, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Metaphor: ReFantazio
  • SteamCharts - Analysis of Metaphor: ReFantazio concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Metaphor: ReFantazio compatibility
Metaphor: ReFantazio
8.9
30,378
2,959
Online players
2,672
Developer
ATLUS
Publisher
SEGA
Release 10 Oct 2024
Platforms
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