Metal Slug Tactics

METAL SLUG makes an explosive return! Dive into this dynamic tactical RPG with a roguelite thrill and experience the iconic run'n'gun action of the original series, redefined. Grab your weapons, assemble your squad and conquer the battlefield to defeat the infamous Rebel Army.

Metal Slug Tactics is a turn-based, tactical rpg and strategy game developed by Leikir Studio and published by DotEmu and Gamera Games.
Released on November 05th 2024 is available only on Windows in 9 languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese and Traditional Chinese.

It has received 860 reviews of which 686 were positive and 174 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 19.99€ on Steam and has a 20% discount.


The Steam community has classified Metal Slug Tactics into these genres:

Media & Screenshots

Get an in-depth look at Metal Slug Tactics through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-2550k or AMD FX-6300
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GT 730, 2GB or AMD Radeon HD 7570, 1GB
  • DirectX: Version 11
  • Storage: 4 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
A really solid pixel tactics game in the old-school Metal Slug setting. Gameplay has strong Into the Breach vibes - you’re also playing with positioning and unit turn order. For me, it’s missing some of the tactical depth of ITB. Yesterday, I tried that not-much-hyped indie, Zero Orders Tactics, and it grabbed me way more in terms of gameplay. Awesome animations for heroes and mobs, cool sound design. Has a few bugs now, but it's temporary
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Nov. 2024
Don't get it twisted: This is not a traditional SRPG. The presentation is reminiscent of the genre but the gameplay is firmly designed like a modern rogue-like - the usual focus on finding strong synergies and supplanting weaknesses but with an added focus on positioning (that I find pretty novel and enjoyable). Again, for emphasis: This is not like FFT, Tactics Ogre, VH, Disgaea or even XCOM. It's much closer to Into the Breach or Mainframe Defenders - even something like Star Renegades would be a more apt comparison.
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Nov. 2024
Metal Slug Tactics has been great so far. The game is a roguelike TBS title very much in the vein of Into The Breach, a resemblance it bears to an uncanny degree at times. The gist of the game is pretty simple: choose 3 operatives from a roster of 9 different ones (the 4 OGs, the two newcomers from 4 and the three weirdos from King of Fighters the Ikari Team) and then go defeat the forces of General Morden throughout many missions on the four different regions the game has to offer. The missions range from very straightforward stuff like "kill all enemies" to convoy interception, miner defense or straight up boss battles that show some of the best spritework the game has to offer. And good lord does the game look pretty if you at all like the Metal Slug artstyle. In terms of its structure, the game sticks close to the standard set by ItB: you pick a region (island), do four missions with both a primary and a secondary objective that determine the rewards and then you face off against a boss at the end. Once you win, you get access to a shop to buy either new mods for your weapons or skills for your characters. During your run, your characters will accrue EXP, allowing you to pick new skills and gun upgrades for them from a random assortment on offer. It's not entirely random, each soldier has their own pool of upgrades and their own individual weapons, which helps to give them unique roles on the battlefield. Eri throws grenades, Tarma has AoE attacks, Marco is very action-efficient, etc. You can't change a character's weapons, they are fixed for a run, but you can mod them so that they do stuff like heal you on kill, slow enemies hit, ignore cover, change their AOE pattern, increase their damage or range, etc. All characters have a basic weapon with infinite ammo, and a much stronger special weapon with limited ammo that can be replenished from mission rewards and in-between chapters. It's the only resource that persists across missions; you are healed to full after every missions, which makes the game feel a lot more lenient than most games of its ilk Mechanics-wise, it's pretty neat. There's a lot of emphasis on moving around and taking cover, since both reduce by a fixed amount how much damage you take (damage is entirely deterministic but you aren't shown your enemies' intentions, unlike ItB; you can however check their attack range and movement, like in Fire Emblem). Cover can be destroyed and your enemy benefits from it, while dodge sticks around only for a single turn but can reach much higher values and can only be gotten by moving around long distances. Moving around also gives you Adrenaline, a banked resource used to activate special abilities. The other standout feature is the synchronized attacks: if one of your character attacks a target inside the range of another character, that character will contribute to that attack with their basic weapon. This can happen as many times as a character attacks, except against bosses, so you can deal a lot of damage to multiple enemies this way. This will also lead to interesting scenarios where the followup attack goes past a enemy the original attack killed, just to hit another enemy (or player character!) behind them. Finding ways to synchro-attack as many enemies as possible is the main puzzle you're dealing with each turn. When you finish a run, whether you win or lose, you go back to your headquarters and spend credits (you get them naturally from just playing missions and they're a separate pool from the coins you use to buy stuff in-game, though unspent coins gets turned into credits after your run ends) to unlock new passives and loadouts for your soldiers, with each character having access to four different ones: they determine what weapons they'll use throughout a run and which passives they'll start with. The additional passives you unlock go into the pool you can get at random during your run. Seems very light on the story; there's codec-style conversations at the start of each region and each character has a bunch of story dialogues with other characters that unlock as you complete certain personal objectives (think of them as the team achievements/medals from ItB) but that's about it. Overall, it's a gameplay-first title and it's a lot of fun! Well worth the wait. Forgot to mention: instead of the energy that has a random chance to protect buildings in ItB, you get limited respawn points for your run in this game. Also you get to restart any given turn twice per mission, but you can redo individual movements (not actions) If this appeals to you, go buy it! It's a great game. That said, there are some minor bugs here and there (mostly text strings so far) but the game seems to have some visibility issues on the Steam Deck so buyer beware.
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Nov. 2024
Really fun Roguelite Tactics game. The way that the characters combo off each other really is really cool, and makes you think about positioning and turn order. It also helps it stand out from other tactics games. Everyone saying it is a clone of Into the Breach is crazy though, it doesn't tell you the enemy actions in advance like that game does. It is its own thing. That said the font size really is an issue, and I would not recommend it on the steam deck at present. Even on a monitor it's kind of hard to read. Hopefully this will be fixed soon with a patch.
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Nov. 2024
Metal Slug Tactics is a roguelite srpg with metal slug flavor - great looking graphics and sound, feels very Metal Slug. When you beat a map, you pick from a destination and upgrade your characters. Saving is automatic so it prevents save-scummming. Into the Breach is the closest game I've seen to it. From the SRPG side, what makes it different is a) you have to worry about ammo between maps, need to decide whether to get more gold or reload your special guns, b) attacks ranges are fairly orthogonal so positioning is very important. The font/readability isn't that great and the translation is awkward in english but you weren't playing this for the story anyway.
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Last Updates

Steam data 23 December 2024 00:39
SteamSpy data 19 December 2024 01:23
Steam price 23 December 2024 12:33
Steam reviews 22 December 2024 06:08
Metal Slug Tactics
7.6
686
174
Online players
77
Developer
Leikir Studio
Publisher
DotEmu, Gamera Games
Release 05 Nov 2024
Platforms