Menace from the Deep

Menace from the Deep is an enthralling Roguelike Deckbuilding card game that unfolds in a dark world, drawing inspiration from Howard Lovecraft and the Cthulhu Mythos.Set against the backdrop of 1920s USA, the narrative revolves around a clandestine occult society.

Menace from the Deep is a roguelike deckbuilder, lovecraftian and rogue-like game developed by Flatcoon and published by Flatcoon and Gamersky Games.
Released on November 11th 2024 is available only on Windows in 10 languages: English, Ukrainian, French, German, Spanish - Spain, Polish, Simplified Chinese, Traditional Chinese, Japanese and Korean.

It has received 1,087 reviews of which 938 were positive and 149 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 12.36€ on Steam and has a 25% discount.


The Steam community has classified Menace from the Deep into these genres:

Media & Screenshots

Get an in-depth look at Menace from the Deep through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i3 3110M 2.4 GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 760
  • Storage: 3 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
I played through the demo a few times. It was not representative of the final game, which, while fun, is frustratingly difficult. Enemies are overtuned. Six hours in, and I'm still having to burn every resource to fight an elite monster, and if I don't get a heal right before a boss, I'm basically screwed. With the more recent patches, enemies have become less challenging due to changes made by the developer, including toggles and sliders that can change how difficult a given run is. Furthermore, the game turns out to be more balanced around the progression of building out a base than the cards you end up with your deck. Cards are undertuned. Compared to enemies, who output heaping amounts of damage, player damage is kind of piddling. Synergies don't work very well. For example, the cultist has a bloodlust mechanic where they gain bloodlust levels by inflicting damage and bleeding, but it doesn't seem to have any innate effect, few cards take advantage of this, and the cards that do give miniscule additional effects based on bloodlust level. It has the bones of a good game, and the visual and sound design are fantastic. If you like roguelike deckbuilders—I do—this is a good addition to the genre, but encounters are very overtuned to a point where it's difficult without feeling rewarding. Last Updated: 1.07 patch
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Nov. 2024
I'm guessing most people are wondering what's the main differences between this game (MFTD) and "Slay the Spire" (STS), and most reviews here aren't too informative. Here's my main breakdown: - STS is strategic rogue-like, centered around deck-building and turn-based combat, while MFTD emphasizes more on survival, exploration, and resource management in a darker, atmospheric setting. - Thematically, STS uses a whimsical fantasy setting with stylized art to reflect its strategic creativity, while MFTD evokes tension with a Lovecraftian horror theme that mirrors its survival challenges. - Replayability in STS is driven by its dual-layered strategy: managing resources across procedurally generated maps and mastering synergistic, card-based combat. Similarly, MFTD adds depth with its travel card system, where exploration decisions influence encounters and progression, while its survival combat relies on a foundation built through temporary progression, improving as players utilize their cards. - STS attracts players who enjoy strategic planning and rogue-like challenges, while MFTD captivates those seeking an immersive, tension-filled experience, where survival mechanics heighten dread with every step forward. ------------------------------ I prefer MFTD for its immersive atmosphere and emotional tension, which resonate with my love for games that evoke dread and urgency. The survival mechanics keep me on edge, and the travel card system introduces meaningful choices that shape my journey. Unlike many games that focus solely on combat, MFTD makes every decision impactful, with random encounters that feel like they're constantly evolving. While STS is better balanced and offers refined strategic depth, MFTD draws me in with its deeper emotional engagement and atmospheric intensity, making each decision feel significant.
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Nov. 2024
Saw this on Splattercat's YT and instantly was intrigued. Gave it a try and it is like StS on steroids with more engaging play, decks, story, etc. 9/10 for me, can't put it down and the best $15 I have ever spent. I would encourage the dev to add some DLC content in the form of a 4th act, new characters, base building options, etc. The possibilities are endless.
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Nov. 2024
At first, it seemed too hard and confusing. But once I figured it needs to be played like the Arkham board game (focus on relics and consumables) it became a lot more fun and I started to make good progress. I assume that the game is meant to be hard in the beginning because most of the cards and relics are not available to you at first. As you play the game you unlock more and more of them and not only you can experiment with the different builds, but you feel increasingly more powerful as well. It's a great role-playing experience. Most card games are just a card game with a theme, this game is more than that.
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Nov. 2024
Looks good so far, all the mechanics are familiar for deckbuilder roguelikes. Interesting system to choose encounters via cards. "Tutorial" should have been shown step by step while playing the first turns, instead of just a wall of text as the first thing a player sees. Also dragging cards needs to be too accurately targeted, which is quite annoying. E.g. self cast cards still need to be dragged exactly onto the player, even though there's no possible other target.
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Last Updates

Steam data 05 December 2024 01:11
SteamSpy data 18 December 2024 01:18
Steam price 23 December 2024 12:49
Steam reviews 23 December 2024 13:57
Menace from the Deep
8.2
938
149
Online players
312
Developer
Flatcoon
Publisher
Flatcoon, Gamersky Games
Release 11 Nov 2024
Platforms