Menace from the Deep on Steam - User reviews, Price & Information

Menace from the Deep is an enthralling Roguelike Deckbuilding card game that unfolds in a dark world, drawing inspiration from Howard Lovecraft and the Cthulhu Mythos.Set against the backdrop of 1920s USA, the narrative revolves around a clandestine occult society.

Menace from the Deep is a roguelike deckbuilder, lovecraftian and deckbuilding game developed by Flatcoon and published by Flatcoon and Gamersky Games.
Released on November 11th 2024 is available only on Windows in 10 languages: English, Ukrainian, French, German, Spanish - Spain, Polish, Simplified Chinese, Traditional Chinese, Japanese and Korean.

It has received 1,587 reviews of which 1,349 were positive and 238 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 16.49€ on Steam.


The Steam community has classified Menace from the Deep into these genres:

Media & Screenshots

Get an in-depth look at Menace from the Deep through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i3 3110M 2.4 GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 760
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
I'm giving 60% and very conditional recommendation, especially if you're fan of Lovecraft. Someone has already formulated it perfectly in another review - the game does everything right, except the gameplay. It has story. It has visuals. It has pretty cool concept of choosing next events from "travel decks". And, yeah, there's also the combat which is by far the least exciting (and takes most of the time). The cards are too similar and don't really synergize much, the main decision made in most turns is "do I want block, or do I just beat the enemy with all attacks I have?" There are status effects, but they... just are, not creating interesting combos that would give a feeling of progress. New cards are often actual starter cards. Upgrades are unexciting (yay, +1 damage). I'm 2.4 hours in and already... unexcited, so I'm going to see if my opinion (and verdict) changes, because I definitely want to play a few more rounds. But it's a real pity that game that looks so good and has so many good ideas is so mediocre... as a game.
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Jan. 2025
Menace From The Deep is a roguelite deckbuilder which has a Lovecraftian horror theme, where the player must save the world from strange monsters and Human cultists. Combat • Turn based combat will feel familiar to fans of other deckbuilders. At the start of each turn you’ll randomly draw a few cards from your deck, which allow you to attack, defend, or perform special abilities such as applying status effects to yourself or an enemy. Cards cost energy to play, and you have a limited amount of energy per turn. • One significant difference is that unused block reduces by half at the end of turn, instead of disappearing completely (which also applies to enemies). This means that even if you’re not being attacked on the current turn, playing a defence card isn’t a complete waste. • Another difference is that your character has both a health bar and a sanity meter. While most enemy attacks will deal health damage, some monsters, especially bosses, can reduce your sanity. You’ll die if either health or sanity reaches zero. • Your cards earn XP each time you play them, and can be levelled up for free after completing a fight. Most cards can be upgraded multiple times, and some let you choose between two versions. This system can encourage the player to look for opportunities to farm weaker enemies for upgrades, by letting them live longer while you play non-attack cards a few more times. • You can acquire relics and equipped items such as weapons and clothing, which all provide passive bonuses that can synergise with your cards. Relics belong to sets, and collecting the full set during a run will provide another bonus relic. • There are three playable characters. The Detective has a pet dog who will attack enemies, but the dog won’t respawn so you need to protect him as long as possible with defence cards. The Professor summons a crow at the start of every fight (doesn’t matter if it dies) and has cards which apply poison. The Cultist has cards which make enemies bleed, and gains bonuses based on how much bleed damage has been dealt during the fight. Story Mode • Similar to other deckbuilders, each run features three acts, where you’ll visit various locations, including normal and elite fights, random encounters where you’ll choose between different options and receive rewards or penalties, a museum where you can acquire a relic, the motel and asylum where you can restore health and sanity, and the merchant where you can buy various items and also sell some unwanted items, which is very useful (most deckbuilders don’t let the player sell things). • However, MFTD doesn’t follow the usual node layout. Each location is a card which is shuffled into a travel deck in a random order. You’ll have access to multiple travel decks, and can pick the top card (which is shown face up so you know what it is) from either deck. This system provides a lot of tactical flexibility relating to planning your route. (For example, “there’s a motel, but I’m already near full health, so I’ll save that for later”, or “there’s a merchant, but I don’t have much money, I’ll fight some enemies first”). • Each travel card has a fuel cost, and another way to lose a run is when your fuel meter reaches zero. You can buy more fuel at a refuelling station, which is another location randomly shuffled into the travel decks. • Each act ends with a boss fight, and there are a few different bosses, so you won’t fight the same bosses in every run. • Story mode also has a meta progression layer where you need to gather resources to upgrade your base. The storehouse is another travel deck location, and each time you go there you’ll be able to buy or steal wood, brick, or steel. Between runs, you’ll spend these resources to upgrade various buildings which will make your characters stronger in future runs, by increasing their maximum health, sanity and fuel, providing free items at the start of a run, and revealing cards lower down the travel decks. • You’ll also unlock new cards, relics, and other items, just by playing and earning “fears” (another type of XP). • Its almost impossible to win on story mode during an early run, because you’re simply not strong enough, and because of how the final boss is designed (which I won’t spoil). Thankfully, you’ll keep all collected resources when you die, so failed runs still let you make some progress. • A full run should take between 60 and 90 minutes to complete and it took me 19 hours to complete the story mode. Grinding for resources did feel a bit repetitive for a while, but the last couple of runs where I felt like I was finally strong enough to win were quite fun. • The story itself isn’t really worth talking about. Writing is very basic and voice acting is poor. • There’s also a custom mode where all content is unlocked at the start. Recommendation Menace From The Deep is a fairly good deckbuilder which can be more enjoyable after you’ve gained some upgrades and unlocked new items. Its tough to recommend over better games such as Slay The Spire, Monster Train, Pirates Outlaws, Wildfrost, Balatro and Fights In Tight Spaces. But if you’ve already played those games and are looking for something new, MFTD might be worth checking out on a sale.
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Nov. 2024
I'm guessing most people are wondering what's the main differences between this game (MFTD) and "Slay the Spire" (STS), and most reviews here aren't too informative. Here's my main breakdown: - STS is strategic rogue-like, centered around deck-building and turn-based combat, while MFTD emphasizes more on survival, exploration, and resource management in a darker, atmospheric setting. - Thematically, STS uses a whimsical fantasy setting with stylized art to reflect its strategic creativity, while MFTD evokes tension with a Lovecraftian horror theme that mirrors its survival challenges. - Replayability in STS is driven by its dual-layered strategy: managing resources across procedurally generated maps and mastering synergistic, card-based combat. Similarly, MFTD adds depth with its travel card system, where exploration decisions influence encounters and progression, while its survival combat relies on a foundation built through temporary progression, improving as players utilize their cards. - STS attracts players who enjoy strategic planning and rogue-like challenges, while MFTD captivates those seeking an immersive, tension-filled experience, where survival mechanics heighten dread with every step forward. ------------------------------ I prefer MFTD for its immersive atmosphere and emotional tension, which resonate with my love for games that evoke dread and urgency. The survival mechanics keep me on edge, and the travel card system introduces meaningful choices that shape my journey. Unlike many games that focus solely on combat, MFTD makes every decision impactful, with random encounters that feel like they're constantly evolving. While STS is better balanced and offers refined strategic depth, MFTD draws me in with its deeper emotional engagement and atmospheric intensity, making each decision feel significant.
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Nov. 2024
At first, it seemed too hard and confusing. But once I figured it needs to be played like the Arkham board game (focus on relics and consumables) it became a lot more fun and I started to make good progress. I assume that the game is meant to be hard in the beginning because most of the cards and relics are not available to you at first. As you play the game you unlock more and more of them and not only you can experiment with the different builds, but you feel increasingly more powerful as well. It's a great role-playing experience. Most card games are just a card game with a theme, this game is more than that.
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Nov. 2024
Looks good so far, all the mechanics are familiar for deckbuilder roguelikes. Interesting system to choose encounters via cards. "Tutorial" should have been shown step by step while playing the first turns, instead of just a wall of text as the first thing a player sees. Also dragging cards needs to be too accurately targeted, which is quite annoying. E.g. self cast cards still need to be dragged exactly onto the player, even though there's no possible other target.
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Last Updates
Steam data 11 April 2025 19:14
SteamSpy data 09 April 2025 12:18
Steam price 14 April 2025 04:48
Steam reviews 12 April 2025 11:58

If you'd like to dive deeper into the details about Menace from the Deep, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Menace from the Deep
  • SteamCharts - Analysis of Menace from the Deep concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Menace from the Deep compatibility
Menace from the Deep
8.1
1,349
238
Online players
61
Developer
Flatcoon
Publisher
Flatcoon, Gamersky Games
Release 11 Nov 2024
Platforms