Men of War II

Experience warfare like never before! Men of War II, the anticipated sequel to the highly acclaimed RTS franchise is here with all-new units, locations, campaigns, game modes and true trademarks of the series: historical fidelity and action-filled gameplay on the Eastern and Western Fronts of WWII.

Men of War II is a multiplayer, co-op and world war ii game developed by Best Way and published by Fulqrum Publishing.
Released on May 15th 2024 is available on Windows and Linux in 12 languages: English, Russian, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish and Ukrainian.

It has received 5,618 reviews of which 3,631 were positive and 1,987 were negative resulting in a rating of 6.4 out of 10. 😐

The game is currently priced at 29.24€ on Steam and has a 35% discount.


The Steam community has classified Men of War II into these genres:

Media & Screenshots

Get an in-depth look at Men of War II through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64bit
  • Processor: Intel Core i5 2300
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 660 2GB
  • DirectX: Version 11
  • Storage: 25 GB available space
  • Additional Notes: Requires persistent internet connection of at least 2Mbit/s.
Linux
  • Processor: Intel Core i5 2300
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 660 2GB
  • Storage: 25 GB available space
  • Additional Notes: Requires persistent internet connection of at least 2Mbit/s.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
I wanted to love this game. I really did. But despite this, I still prefer Gates of Hell. But it is a pretty close call. I'll break my review up into bullet points to address what I can, comprehensively. Here is why I didn't like MoW2: -The fighting between infantry feels more arcade-y; however this doesn't seem to be the case with vehicles. -The graphics look more cartoon-y -The always-on DRM can be a bit annoying, i think However I did like a couple things, namely: -The dynamic campaign mode feels good and the random generation is interesting -The vehicle movement tends to be a little smarter, with less pathing issues -The UI, while being different and having a different feel vs GoH, is largely unobtrusive to the gameplay. -The matchmaking and ranking systems are interesting choices. While I feel this is somewhat in the direction of Company of Heroes (which is more arcade-y), I personally like the competitive and progression based aspects to these game elements. -The AI is largely improved on all-fronts, and there is some nice QoL with the AI vehicles (target indicators, etc) I think fans of the series might be a little disappointed, but by and large I think the devs have done a good job all-round, with some areas that could be improved. I'm looking forward to future updates.
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Oct. 2024
[Updated] Things I'd like to note for potential buyers: 1. This is micro management intensive, deliberately, because you manage just a section of a large army on most game modes. 2. [The game now has an offline mode!] 3. There is no base building, however you can construct fortifications with certain units, such as towers, trenches, bardwire, lay mines etc. 4. There are lots of modes and missions, and you can play all of them with other players and/or AI. 5. Although the base price is quite high, there is a lot of content included. If this gets discounted its 100% worth snapping up. 6. There aren't many mods at the time of writing. 7. Devs release an update on average about once a month. 8. It's realistic, especially when enabling the realism mode. Poorly positioned units get punished, hard. 9. You can manually control each unit in 3rd person or 1st person depending on the unit type. [infantry won’t have the traditional 3rd person perspective until a later date, although you can still manually control them] 10. PvP community is slowly dropping, but I play more PvE so this doesn't affect me so much. The fact that the developers created quite good AI means that there is a lot of fun to be had, even with no other players around.
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May 2024
Huge potential overshadowed by a rough start Let me explain to you, fellow player, where all the negative feedback is coming from and how this game actually could (and should!) have much higher reviews. Just a note for all the true fans out there - I've been playing this franchise since 2006 when I first got my hands on Soldiers: Heroes of World War II (У тилу ворога) on CD. Since then I played EVERY game in this series, from commandos-like Silent Heroes (Диверсанти) to Arena , full of its controversies. I also participated in all the open playtests of Men of War II, so you can easily add another 20-30 hours to my playtime. Why so many bad reviews? [*] Wrong audience priorities . Men of War was always kind of a niche franchise. It was popular, no doubt. But it certainly created its own player base. In attempts to widen this player base, developers (or publishers) missed a shot. It was supposed to be focused on the core audience first. The Realism mode should've been the default one , and Competitive would be a nice adjustment for a new audience. The Classic PVP should be recommended for old players first. Or at least there could've been a pop-up window with one simple question for everyone running the game for the first time: Would you prefer to have an experience closer to previous games in series OR our brand-new multiplayer-oriented mode recommended for new players? . And depending on the answer automatically apply Realism or Competitive and recommend Classic PVP or Batallions PVP. It's that simple, one question. I guarantee, it would help to avoid half of these complaints about heath bars, too dynamic games and arcadiness from old players. [*] No offline singleplayer (YET) . Yes, it is mentioned in every second review, and developers replied personally to many of them with a promise to fix it. While it might have an impact on the overall singleplayer experience - lags here and there, getting kicked due to AFK and waiting for a local server, - the main frustration comes from the risk of losing access to this game forever if servers are shut down . I hope it never happens, but the reputation damage is already done. [*] Default interface settings are weird . Why turn off unit icons by default, why add huge arrows above enemy units while using mortars, why add this "too far" message while shooting? Once again - just add a pop-up window asking players which setting they like more, or at least show them nicely where and how to adjust those settings. Why does this game deserve much better reviews? [*] Retreat, entrenchement, engineers, medics... . The best things implemented in the franchise since ever. Finally, you can send damaged or unused units to reserve and call them back in the hour of need. Another thing that was always so frustrating - sending your engineers for death just to release some of your CP for more necessary units. MoW II fixes this issue, so your medics, sappers, engineers will just run away from the map once the job is done. [*] Graphics . You can argue with me, but I believe that the graphics in this game are the best in the series so far. I personally preferred the bright colours of the original MoW or FoW to the dark picture of AS2 and GoH, so the colours of MoW II are definitely a huge plus for me. The lights, the explosions, the water, the grass, even dynamic skies... It looks and feels good. Put aside some clunky animations and some outdated crate textures right from FoW, it all can be fixed with patches. The overall picture is decent. [*] Mod support . With one of the latest updates we now have full access to the game files, so all the modders out there can start exploring them and apply their best reverse engineering skills to create all kinds of modifications. You don't like the new UI and want to replace it with the old MoW one? There is a mod for that already. You don't like the voice lines? Sure, there is a mod replacing them too. The game was released just 10 days ago, but modders are onto it already. For those complaining about the lack of new content or those seeking for new playable factions - give modders some time, and you will be able to play as brits, japan, space marines and anime girls . An example of Skyrim can teach us one thing - the modder community keeps games alive for decades. [*] Singleplayer . Finally, we have a lot of singleplayer content - you have 3 campaigns in the Story mode, similar to classic MoW and FoW missions with some scripted scenarios and characters, and not just capturing flags as we did for the last 15 years. In addition to that you can play Historical, Conquest and Raid modes, each offering a different look at DCG-like experience from moving armies on strategic map to leading your path through historical Overlord and Bagration operations. [*] Batalion system . This new multiplayer mode brings fresh air into the series, as it offers some roleplay - you don't have to control the whole army anymore, instead you can focus on artillery, infantry or tanks specifically . In addition, you can create or balance your own "deck" of units before every match. It reminds me some of CCG mechanics, and it works well for multiplayer battles. Conclusion There is probably much more to add to both pros and cons, but one thing amazes me the most - how developers listen to their community and adjust the game accordingly , which is a rare thing in the gaming industry today. While I was writing this review, they already posted the updates roadmap that addresses half of the issues I mentioned here. Oh, btw, developers, please fix this "not enough CP to recrew an allied vehicle" thing . I already have a vehicle on the map and men on the map, so this limitation feels weird. Yes, it was a rough start indeed, but I see both developers and the community making this game better every day. I already like the game, I bought the deluxe edition on the day of release, and I'm eager to see what is to come in the future. This franchise is unique and it's warming my heart that this game was created in Ukraine. Thank you, Best Way!
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May 2024
An Honest Review for Men of War I am a veteran of Gates of Hell and Men of war, and there is lots of potential here. I'm not going to lie and say that there aren't any problems because there are problems, but none that can't be fixed. Here's a list of my most concerning issues. The Bad Side to Men of War 1. No offline gameplay. The fact that I can't play the game without an internet connection is REALLY DISAPPOINTING. Its my understanding that the devs have said that they will be fixing this issue in the near future, but this should've been released at launch. 2. Fewer factions than MOWAS2. In other Men of War titles there have been more factions like Japan, the UK, and also the Ostfront Grüppe. In this game however there are only the Soviets, Americans, and Germans. (And please don't lock content behind paywalls.) 3. Hard to understand UI. The UI feels really clunky on the main menu, but once in a battle, the UI feels good and well placed. The only thing I'd change about the battle UI is the weird stance system for infantry. 4. Better voice lines, especially for the US, need to be added. The voice lines for the United States are trash, their audio is so bad that it makes me not want to play America. Where is the passion? Wheres the thrilling audio that you'd expect from a WW2 Marine? I've heard more engaged voice actors in Hell Let Loose, (which are just average players btw,) than these PAID actors. How these lines made it into the actual game stuns me.(UPDATE) Although at the moment there is still bad audio in the game, there is a mod you can download to fix the US voice lines. It's not the best, but at least it makes the United States not unbearably annoying to play as. Its called [ACE] Voice Lines, by Skilletti. It gives you a reasonable audio when playing the game, and not as much of the cheezy new vinnila voice lines. But it doesn't entirely root out the old lines from the game, you'll hear them here and there, but it actually gives you the audio you'd expect. It doesn't change the fact that delivering good audio is something the developers should be doing, not freelance modders. Here's a link to the mod page. [url=store.steampowered.com] https://steamcommunity.com/sharedfiles/filedetails/?id=3249261206 The Good Side of Men of War 1. Fun Conquest system. The conquest system is amazing, it gives you a group of battalions and challenges to complete to acquire more. Then it sends you off to fight a long battle against the enemy of your choice. I will definitely admit that it was inspired by the Gates of Hell Ostfront conquest system. All of this can be played with multiplayer among your friends. 2. Great front line battles. In this game mode you are given one task, take as much ground as you can. How you do that is entirely up to you. Whether you rush with tanks, soften up your target with arty, or flank with special forces, is all up to you. It is a very fun and addicting game mode. That I think can be more expanded on. 3. Incredibly fun entrenchment system. I can already say that in the one day I've been playing Men of War II that I've built more impressive fortifications, than I have in almost any other game. You get an engineer company that spawns in when you need it, to build defenses. You can dig trenches, set barb wire, construct hedgehogs, build bunkers, pillboxes, and dugouts, you can also place mines of both AT and AA variety, I could go on. I have become the engineer from TF2 on steroids many a time in this game. 4. And lastly unit variety. The level of tanks, guns, artillery, and planes that you can utilize in your game is astonishing. Like you don't just have one variant of a T34, but you have the whole gang ready to kick ass. This makes me very happy to see all the different types of units in the game. I could be wrong about this, so don't quote me, but there might even be more types of units than Gates of hell or MOWAS2. Final Thoughts/Conclusion Are there some issues which need to be sorted out yes, but to shoot down this game, and its potential isn't right. I belive that this game deserves a chance, even in spite of some glaring issues. Would I recomend the game in its current state, maybe, but only if you are aware that this game needs some time to take off and be better. I sincerly hope that the developers will listen to their community and not just shun them. Most of the feed back is genuinely trying to improve the game, and shouldn't be overlooked. I have 0 idea if the developers are going to listen to their community or not. But, I am personally having a blast pushing back the Fascists to Berlin. So, yes if you are aware of the issues, and still want it, then get it.
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May 2024
I am honestly baffled by the amount of unfair criticism this game have received, especially that GoH, in comparison, being a MUCH worse game and product is at "Very positive". The only valid criticism is online only one, which is being fixed. You get: 3 Campaigns, 1 per each factions, with 6 big missions each, each with dynamic triggers, cutscenes. Hell, a german campaign literally has protagonists with backstory and character development. Campaigns also reward you with multiplayer units 2 Historical operations campaigns, 7 missions each. Pretty much more freeroam version of campaigns, with ability to edit unit compositions and based on historical operations. 6 bonus missions. 4 fronts for raid generated missions against AI, that act as short procedural campaigns, 16 missions each. Fully working conquest mode, aka actually fun version of conquest from Gates of Hell. All above works in Coop, no need to setup saves, recreate seperate lobbies, you just invite your friend in a team as you would for multiplayer and you can switch whatever you want to play right away. 3 multiplayer factions, 3 PVP regimes, 15 doctrines for each faction with hundreds of units. Working replay system, functioning planes. Actually working player units AI! Your units will actually focus on higher threats, your infantry will actually try to kil the enemy, your antitank infantry will ACTUALLY FOCUS TANKS. Your soldiers will actually throw AT grenades if enemy tank is close enough, and they will do it automatically, without you having to babysit them. Actually helpful and not clutter af UI, ability to edit shortcuts for every single button, intuitive signs for units to display if they are hidden, visible, or partially revealed. Functioning and FUN multiplayer with dynamic frontlines (Like in Steel Division), no longer a freaking slugfest of direct control abuse like in former iterations of the game. People actually try to storm your defences. Pretty much the best trenching and defence system in modern RTS games so far. You can just draw any trench shape you want, adjust amount of firing position points and watch your soldiers prepare the defences. And yes, using actual trenches manuals from real WW2 does help you to mitigate artillery barrages if you dig trench in a proper shape, rather than a straight line. Engineers, bunkers, mines, traps, medical tents, supply depots, everything can be built and everything actually helps with the defences and supplies. On top of it, you can also fortify buildings to turn them into makeshift choke points. Oh and yea, the stupid "range limit" system is gone, where your tank would refuse to shoot at 181 meters, but would shoot at 180. Now you have unlimited range, but have a spread penalty, which is how it should have been from the get go. Now compare that to CoH3 launch with 2 broken campaigns, freaking placeholders with icons from coh1 and coh2 and CTA:GOH with braindead AI, half broken campaigns unplayable in Coop, absolutely clunky and laggy controls, bugged 4k support, DLC for an abandon ware, DLC for DLC to get more units, DLC for DLC for DLC to finally get US, still broken pathfinding and AI after all these years of development and devs banning any criticism on their steam forums. This game does not deserve mixed feedback, same as GoH does not deserve a "very positive" one. UPD. Addressing some of the bogus claims of other reviews https://imgur.com/a/CrWZbKV since they quickly disabled comments after being called out: "- Tanks have health bars, not penetration mechanics. Awful, awful system. In addition to that, competitive play more or less requires you to play the Germans, because if you aren't playing the meta (German Heavy Tanks), you will get steamrolled." Tanks, even in competitive mode (the hp bars one), still have penetration mechanics. On top of it, nothing prevents you from going and playing realism mode instead in "PVP classic". (Literally MOWAS2 classic point capture one) Current meta is US howitzer artillery regiment. "- Command Points system which means instead of the full MOW experience of having multiple tanks & a platoon of infantry to play with you end up with 5 blokes, 1 tank and a supply truck, and if you call in towed artillery which gets hit & decrewed YOU CANNOT RECREW IT. Idiotic design decision." The CP system was in MOWAS2 https://steamcommunity.com/app/244450/discussions/0/352792037317781035/ and you were always limited by the cost of the unit. In fact, you could buy an officer unit to extend the command limit. This system is improved in this game, since you can actually recall units to base in order to free up limit, instead of being forced to kill them. And yes, you absolutely can recrew everything that has not been completely turned into scrap, including artillery and tanks. Unless, obviously, you are at your command limit. "- Artillery has this weird spotting mechanic that rewards staring at your enemy's spawn looking for the firing indicators and then nuking enemy artillery once the arbitrary spotting mechanic reveals the position of your unit. Towed artillery is pretty useless just for this reason as the game is under the impression that WW2 artillery worked on shoot and scoot mechanics that only became popularised AFTER the second world war, instead of saturation fire. CP mechanic also doesn't allow you to get the guns in play for saturation fire." The spotting mechanic is not arbitrary at all. Every single artillery unit has an amount of detection chance based on their firepower, it is displayed by a lamp sign near the unit UI. If the sign is green - the unit is having a firing cooldown, and is not yet displayed on the map. If the lamp is red, that means the unit has fired quite a few times and too fast, so the enemy can now know a relative positioning of it, you should stop firing and wait for it to cool off. If there is a red eye, that means the unit is now spotted after you have fired too much and too fast and is now visible. You should reposition it and wait for a while. In fact, towed artillery is currently one of the strongest in the game, because players who are calm enough to not shoot at everything constantly almost never reveal it. Such players are to be countered by using artillery spotters or saboteurs to infiltrate the front.
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Last Updates

Steam data 23 November 2024 07:01
SteamSpy data 20 December 2024 13:24
Steam price 23 December 2024 12:27
Steam reviews 21 December 2024 23:55
Men of War II
6.4
3,631
1,987
Online players
364
Developer
Best Way
Publisher
Fulqrum Publishing
Release 15 May 2024
Platforms
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