MEMORIAPOLIS on Steam - User reviews, Price & Information

Quick menu

Memoriapolis invites you to construct a city that spans 2,500 years of history, from Antiquity to the Age of Enlightenment. Choose your culture, manage resources, face historical events, build "Wonders" to achieve the status of Capital of Capitals and leave your mark in history!

MEMORIAPOLIS is a city builder, exploration and political sim game developed and published by 5PM Studio.
Released on August 29th 2024 is available only on Windows in 5 languages: English, French, German, Spanish - Spain and Russian.

It has received 1,365 reviews of which 1,097 were positive and 268 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 24.50€ on Steam.


The Steam community has classified MEMORIAPOLIS into these genres:

Media & Screenshots

Get an in-depth look at MEMORIAPOLIS through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10/11
  • Processor: AMD RYZEN 7 5800 X or Intel equivalent
  • Memory: 8 GB RAM
  • Graphics: NVidia GTX 1060 or AMD equivalent
  • DirectX: Version 12
  • Storage: 6 GB available space
  • Sound Card:

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
Okay, so after a handful of times playing through the available content and nearly 50 hours of game time at the time of this review, I believe I have enough to provide a review. First off, I highly recommend the game. There are many very cool aspects to the game, but there are certainly some frustrating parts as well. Every game has positives and negatives, and this game checks a lot of positives for me. Although the negatives take away varying degrees, they don't push me away from the game. I look forward to what is yet to come to the game. I will state that most everything below is either a complaint or a suggestion, but that is simply what sticks out to me and what I hope the developers will read and consider. This is my very first review on Steam, so I state all of these things out of optimism for the future of this game. Roads: I would like more control over how my city gets build, and that starts with roads. Much of the automation in this game is good (i.e. districts), but this is an area where I would like to control myself. Districts: I love the automation of the districts, however, I really wish that I could demolish them when I want to reorganize things in my city. If we were responsible for placing districts, that's one thing, but If you're going to automate the placement of a district, at least let me move it at a later time. I'm fine with restrictions and a necessary process to do so, but I want to have the ability to do it. Although I do like the automation, I would also not be apposed to having the ability to choose district shapes/location within a distance either. This goes along with the ability to place roads and fully plan out how my city develops. Expansion towers: These towers make perfect sense (to me), but I really don't like both how few you get to start off with, and the fact that they don't reach their full-scale until you upgrade them to the later levels, which are completely inaccessible until a much later time in the game (i.e. next era altogether). By the time you can even access tier 3 or 4 towers, your city center has expanded to make most of the first few towers to be nearly obsolete, but you still can't delete them because you have buildings contained around the periphery that are not encompassed by subsequent towers, so you have to leave them there even though 90% of them is overlapped by other towers or your expanding city center. It makes planning very difficult. I'm onboard with challenges and aspects that require thought, but this is one that I find frustrating. When it comes to proper cultural separation within the game, you need space, but you have very little of that since you're limited on towers early on. I like to play the free-play version and I continue the era until I have completed it entirely. I don't like leaving components of the previous era behind in order to move to the next. This means you have very limited space to properly separate cultures. Dense forest: Clearing forest takes far too long. If you rely on a cutting building to get rid of trees, it takes AGES. You're well into the medieval era before a single cutter can clear it's area. You of course have the farm cheese where you can clear out forest quickly, but that's just a silly way of doing it. I would make forest clearing much faster, but then rely on the reforestation buildings to supply wood in the future. Farms: I wish you could choose the area where farm fields go. Going back to my comments on the limited expansion towers, you are forced to place things in close proximity at times, so if you are waiting on districts to fully encircle a cultural building, but you need food now, then you risk of fields covering areas where you want districts. I always end up demolishing certain fields until a district appears, and then I can up the number of fields again. It would be nice if I could just select the areas where I want fields (within the confined area, of course). Production buildings: I don't like how it is so difficult to know what you need in order to unlock certain production buildings. I have been in certain runthroughs where I am trying to get to the third level of unlockable buildings and I'm just not sure what I'm missing to get them. It would be nice if they were visible and greyed out with some tooltip telling me what I need to do. Ramparts: It would be nice if there was an option when creating ramparts to merge with the existing or make completely separate. I like to expand my ramparts, not just add a second encompassed area. Factions: I don't have much to say about factions, but I do wish they were move involved. Maybe I just haven't done enough with them, but they somewhat seem like you can ignore them for the most part and have no consequence. When I get to a point where I'm ready to advance to the next era, I typically have to ban them because by that point they have reached 100 power and refuse, but I can do that without any issues. I did see that you can disrup their power, which I will try on my next attempt. Either way, they seem somewhat ignorable. I wish it was easier to understand how to progress factions too. For instance, in my last play through, I was at the end of the medieval era and all factions were locked at 0 power. They would not progress, and I couldn't figure out why. They were pretty well separated into their own areas so they shouldn't have been much conflict between mutliple factions. I played out probably 500-1000 cycles and nothing I did could get them to grow so that I could unlock later cultural buildings.
Expand the review
Nov. 2024
A cautious yes. As an analogy: imagine you're present at the birth of Venus. Right now, all you can see is sea foam--but you know Venus is going to take form eventually. Similarly, the game as it stands is bare-bones, in some ways hardly a game and more a tech-demo for the city-building system, but the fundamentals of what makes the game unique are so wonderfully done, so well-implemented, that I'm willing to be astonished with what it develops into. So, no, at this point, I wouldn't argue that Memoriapolis is worth the money. Half the game just isn't there, the game ends after the second (of four) eras, and the second era has a number of buildings that have dependencies on unimplemented mechanics. There's a knowledge/"tech tree" system whose nodes are probably 75% non-operational. You can build walls (I think? I never actually bothered, but you're prompted to as an optional objective), but so far as I'm aware there are no raids or military implemented yet. And on and on. The game is actually rather easy just because there aren't many systems to balance. HOWEVER. HOW-EV-VER! This game has a FANTASTIC skeleton, and I don't mean that facetiously. The unique organic construction system--where you build no roads or houses, they're just sort of automatically pathed and blocked out--is, so far as I've been able to tell, pretty flawless. I've seen no evidence of "miszoning" or weird bugs or anything. It's smooth as butter. The faction system, too, works very well--it doesn't do much now, but that's a matter (I think) of slowly adding complexity as development goes on. There's only one map right now, but it's a pretty varied and interesting one, and I have no difficulty expecting we'll get more. The skeleton of this game--the reason it's set apart, the reason it works as uniquely and captivatingly as it does--work well, smoothly, and unobtrusively. Unless you're a big fan of city builders, I'm not sure I can recommend it *as it stands right now on November 1, 2024,* just because it has so far to go to flesh out that amazing, well-designed, well-implemented skeleton. I enjoyed playing it, I'll enjoy following it, and I'll enjoy (I'm fairly certain) what it'll develop into. But for most, it's just not there yet.
Expand the review
Oct. 2024
As an early access, this is overpriced. It's less than half of the intended game right now. They're planning on overhauling some of the systems in place too. As for what it is currently, it's got a nice soundtrack and an all around beautiful vibe. This is a very "hands off" simulator. You don't directly place roads or housing districts, the game does it for you based on other stuff you build. It's a refreshing change of pace as somebody that's played too many "place every single chair" style builder games recently. From looking at the forums, the dev seems committed to a vision that includes non-conventional design choices. For example, you'll get choked by resource storage at some point, with no option to build something like a warehouse to hold more resources, and the devs have said this is intentional.
Expand the review
Oct. 2024
What a promising city builder! The way this game fuses Civilization-esque ideas such as wonders and ages into a natural and sprawling city builder is just spectacular. City-building in Memoria Polis is easy to understand, and simple to work with. Yet at the same time, it doesn't feel like the game's playing itself for you. You are in control of how your city grows, but you don't have to worry about the fine details like road & traffic management. As you place down important buildings, the game will generate districts around them using the "Attraction" system. The more interesting buildings you setup in an area, the more people will want to live there. And slowly, these districts will fill with residential purposes in a way that feels natural. However, any unattractive, noisy, and disruptive buildings will detract from the attraction level of an area, causing fewer people to want to live there, and fewer districts to form. This system is organic and stands out from other city builders, making the gameplay of Memoria Polis feel truly special. Compared to other city builders, Memoria Polis has a very unique identity. The core idea is that the past shapes the future, hence the name. You can't destroy old cultural buildings or districts, but you can evolve and modernize them. The choices you make in earlier ages impact everything you do later on, and the passage of time is a very relevant mechanic. You only have a limited amount of time in each age. And as each age passes, old buildings will deteriorate, forcing you to spend resources to repair, and once repaired, evolve. This can be a pretty tedious mechanic in my opinion, as it slows down the momentum and excitement of entering a new age. This is especially true if you've built a lot of cultural buildings. Now the game does let you pick some key cultural buildings to save from deterioration as you enter a new age, and this number does scale depending on how many you've built. However, you can very quickly get to a point where there's too many to repair them all. And while this does kind of make sense given the game's theme, this aspect feels artificial considering the fact that the repair cost for buildings is much higher than it was to build them originally, even to the point where repairing's much more expensive than just building an equivalent building from the next age. But since you can't remove them (yet), they kind of just sit there as permanent stains on your city. The developers have stated they are open to the possibility of allowing circumstantial cultural building removal, but we'll have to see how that works out if implemented. This is only a minor issue, and it's not as bad in the game's endless mode as you get infinite time to repair your buildings. Despite the game having just come out recently, I've barely run into any bugs at all. It's way more polished than any of the other early access games I've had experience with, and I appreciate that. Currently, the game only has 2 of the 4 ages planned, and the 2nd age is missing some content like a wonder and a few buildings. But the developers are hard at work with the remaining ages and content revealed in a recent roadmap to be coming very soon. Endless mode does tend to crash occasionally, so make sure to save often. I have not experienced this issue in the game's regular mode. Memoria Polis feels great to play, especially since it's only in early access. And I'm very excited to experience the entire game once it fully releases, as well as each update along the way. 8/10
Expand the review
Sept. 2024
So ah... im kinda flaberghasted by this game. It came out of nowhere. Is it a city builder? yeah, kinda. is it like civ. well yes, in a way. Is it unique? absolutely! It has this sort of hypnotic relaxing quality along the lines of Dorfromantik, but also has an engaging system ballence dynamic like City Skylines, and yet also does bring in modifiers that are Civ like. While, at the time of writing, there is a major crash in chapter 2, and it also ends at chapter 2, this game has bones, and spirit, and i can tell it will soon have flesh. While distinct games, Manor Lords and Memoria have to be some of the neatest historical/sim/strat or should i just say, indie games to come out.
Expand the review

Similar games

View all

United Penguin Kingdom

A city-building game where you build a penguin settlement and satisfy the various needs of your penguins while dealing with seals and killer whales. Enjoy the growth of your settlement, become the king, and lead the United Penguin Kingdom.

Similarity 99%
Price -70% 4.43€
Rating 7.3
Release 09 Mar 2024

Ancient Cities

Ancient Cities is a realistic, survival city builder in an immersive procedural environment. Lead the fate of your tribe through ancient times!

Similarity 75%
Price 29.99€
Rating 6.2
Release 24 Mar 2023

Anno 1404 - History Edition

Relive the captivating gameplay of a true city-building classic with Anno® 1404 History Edition.

Similarity 73%
Price 14.99€
Rating 7.9
Release 25 Jun 2020

Microtopia

Become the hive mind of a robot ant colony in Microtopia! Use pheromone trails to create, automate and optimize supply chains for your ants to follow. Collect resources, produce goods, feed your queen, grow your colony and fly out to expand the species!

Similarity 72%
Price -30% 13.99€
Rating 8.3
Release 18 Feb 2025

Settlement Survival

In this city-building game, you will lead a group of survivors in their search for a new home. Manipulate the landscape, manage limited supplies, plant crops, hunt wildlife, gather resources, and develop trade routes to build a bustling and unique town.

Similarity 71%
Price 16.79€
Rating 8.4
Release 24 Oct 2022

Reshaping Mars

「Reshaping Mars」is a colony simulation game on Mars, you will start by gathering resources, storing food, accepting immigrants, and building a better colony together. Develop powerful technologies for Mars Reshaping, make Mars great agai..sorry, just great. Don't forget to make the residents happy.

Similarity 71%
Price 8.19€
Rating 8.0
Release 30 Mar 2023

New Cycle

New Cycle is a city building game with focus on survival. After an apocalyptic series of solar flares, human society has been thrown into disarray. Establish a settlement and develop it all the way from humble beginnings to industrial metropolis.

Similarity 70%
Price -59% 12.16€
Rating 7.8
Release 18 Jan 2024

Exogate Initiative

Build and manage mankind’s first mission across the universe! Create a sprawling facility underground, recruit a diverse group of specialists from around the globe and explore mysterious new worlds through the Exogate.

Similarity 68%
Price 24.99€
Rating 7.0
Release 28 Jan 2025

Sapiens

Create your own prehistoric civilization and lead your tribe in a world you shape. Start with nothing, build towns and industry, and advance through thousands of years of technological breakthroughs in this intimate yet expansive colony sim.

Similarity 68%
Price 24.50€
Rating 8.1
Release 26 Jul 2022

Cliff Empire

After a nuclear war life on the surface became impossible. A 300m thick radioactive fog covered the Earth. We are looking for bold active people to manage the process of restoring life on Earth. Join!

Similarity 68%
Price 12.49€
Rating 8.4
Release 06 Aug 2019

Surviving the Abyss

Earth, 1976. You have been tasked with managing a deep-sea science facility working to perfect cloning. Explore the darkness and keep your crew alive in this hardcore survival colony builder. And beware. The darkness hides untold horrors.

Similarity 68%
Price 19.99€
Rating 6.4
Release 05 Nov 2024

TFM: The First Men

An open-world colony sim based on stories of the first men. Infinite possibilities await your very own Adam and Eve as they embark on a generation-spanning adventure. How will you shape their future?

Similarity 68%
Price 24.50€
Rating 6.1
Release 02 Nov 2022

Frequently Asked Questions

MEMORIAPOLIS is currently priced at 24.50€ on Steam.

MEMORIAPOLIS is currently not on sale. You can purchase it for 24.50€ on Steam.

MEMORIAPOLIS received 1,097 positive votes out of a total of 1,365 achieving a rating of 7.69.
😊

MEMORIAPOLIS was developed and published by 5PM Studio.

MEMORIAPOLIS is playable and fully supported on Windows.

MEMORIAPOLIS is not playable on MacOS.

MEMORIAPOLIS is not playable on Linux.

MEMORIAPOLIS does not currently offer any DLC.

MEMORIAPOLIS does not support mods via Steam Workshop.

MEMORIAPOLIS does not support Steam Remote Play.

MEMORIAPOLIS does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for MEMORIAPOLIS.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 April 2025 22:10
SteamSpy data 21 April 2025 08:46
Steam price 21 April 2025 04:48
Steam reviews 20 April 2025 07:46

If you'd like to dive deeper into the details about MEMORIAPOLIS, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about MEMORIAPOLIS
  • SteamCharts - Analysis of MEMORIAPOLIS concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck MEMORIAPOLIS compatibility
MEMORIAPOLIS
7.7
1,097
268
Online players
34
Developer
5PM Studio
Publisher
5PM Studio
Release 29 Aug 2024
Platforms