Megaloot

Megaloot is an addictive Inventory Management Roguelike RPG, where meticulous loot management lets you create diverse and powerful builds for each run. With every new attempt, start from scratch and loot strategically to craft dominating setups and become the ultimate power hunter.

Megaloot is a inventory management, dungeon crawler and loot game developed by axilirate and published by Ravenage Games and INSTINCT3.
Released on August 30th 2024 is available only on Windows in 11 languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese and Portuguese - Brazil.

It has received 2,854 reviews of which 2,248 were positive and 606 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 5.85€ on Steam and has a 40% discount.


The Steam community has classified Megaloot into these genres:

Media & Screenshots

Get an in-depth look at Megaloot through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10/11
  • Processor: Requires a 64-bit processor and operating system
  • Graphics: Support for OpenGL 3
  • Storage: 500 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
I really enjoy the game loop, however, it feels like I do not have something to show for my trouble. I would love to see how far I've gotten with each character, or the most damage done. I feel a profound sense of loss when I die and I don't have anything to show for it---why leave a comment when I die if I can never actually see that comment again? I might be spoiled by other roguelikes, but in general, it feels like I'm never building towards anything.
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Sept. 2024
Very fun game but... if you have a great build and its a bit too great, you gonna die. This is because the numbers you achieve lead to an overflow, i assume he (the dev) uses integer Character: Sid Build: Demonic-Jade-Unchained +22 total attacks Result: Armor overflow => 0/-xxxE thats a clean 1shot (Floor 168 rn) Suggestion (for the dev): Use float if its an int Vid: https://youtu.be/afhyB8QnXHw
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Sept. 2024
Worth a few hours of play time for sure. After a few tweaks and updates? Limitless playtime. What a lot of other people have said is true. Its a good game with a limited amount of enjoyable play time. Once you've gotten a good run, you'll feel like you don't really need to play it again. There are some play styles that just simply don't work yet, and a very clear "win every time" play style. With some tweaks and added content this could be a VERY good game with longevity that keeps you coming back for more. Some things I wish to see would be; - Some form of progression to work towards. Like giving each character a skill tree that you can unlock after clearing a certain number of floors, and giving points per floor that allows you to unlock those skills with like a currency. - Items that you can active. So far, all of the items are passive, it would be nice to have some specific items that you can hold onto and use in case by case scenarios. Such as a shield break item or have a set of armor that once you get the full set you can active it to give you a boost just like you can by converting the store items. - Access to the library while in a run. Sometimes you want to see all of the options that each set of items give you but to look at that info you need to save and exit the run to go to the main menu to check. - The ability to check what floor items will start appearing in the store. Each character is almost dependent on a certain set of gear, being able to check which level those items start to appear on would allow you to make strategic choices about saving money now to start rolling for those items or spend it to save your run UNTIL those items are available. - Stat breakdowns and comparisons in tool-tips. Too many times I've had to spend money on an item just to see if it would be better than what I had at the time instead of being able to check and see what it would do to my build before buying it. You then waste money and potentially have to start all over because you ended up not having enough to roll for something better. - (this one might be game breaking) Adding in a set number of buy backs. I've accidentally sold items that I've needed because I put my cursor too far down and sold an item that I wanted to save. So giving a small amount of times (3?) that you can buy back a piece of gear would be nice just in-case.
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Sept. 2024
Game is good fun for the money but you wont get more than a few long runs of enjoyment out of it. It desperately needs meta progression. Unlockable classes, items, sets, etc. More monster variety as well could go a long way and even some actual bosses. Only buy if you want to enjoy a game for a day or two because in its current state it will just get repetitive fast
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Sept. 2024
I started playing around 23:30, did a first run where I was pretty lost. In the end of this run I felt more confident, so I start my second run. Floor 20, 450k Gold, 50k dmg per Attack, 4 Attacks at once, all enemies are hit in the first round. Zeus dodges my attack and stuns me, he procceds to annihilate me. Okay, happens was a nice run and I can just play another round, since it can not be that late. It is 3:30... How can that be, I swear I just checked the clock half an hour ago. Where did my time go??? Even if you might be confused at first, if you like Roguelike this game will hook you pretty quick. Enjoy this well made game, but be aware times move faster than normally ~Xaser
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Last Updates

Steam data 23 December 2024 16:44
SteamSpy data 20 December 2024 22:37
Steam price 23 December 2024 12:51
Steam reviews 23 December 2024 18:02
Megaloot
7.6
2,248
606
Online players
838
Developer
axilirate
Publisher
Ravenage Games, INSTINCT3
Release 30 Aug 2024
Platforms