Mega Man Zero/ZX Legacy Collection

Mega Man Zero/ZX Legacy Collection brings together six classic titles in one game: Mega Man Zero 1, 2, 3 and 4, as well as Mega Man ZX and ZX Advent. The collection also features Z-Chaser, an exclusive new mode created just for this set of games.

Mega Man Zero/ZX Legacy Collection is a action, rpg and platformer game developed by and published by CAPCOM Co. and Ltd..
Released on February 25th 2020 is available only on Windows in 8 languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese and Traditional Chinese.

It has received 2,282 reviews of which 1,705 were positive and 577 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 9.89€ on Steam and has a 67% discount.


The Steam community has classified Mega Man Zero/ZX Legacy Collection into these genres:

Media & Screenshots

Get an in-depth look at Mega Man Zero/ZX Legacy Collection through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: WINDOWS🄬10 (64bit)
  • Processor: Intel® Coreâ„¢ i3 550 3.2GHz or AMD equivalent or better
  • Memory: 2 GB RAM
  • Graphics: NVIDIA🄬 GeForce🄬 GTX 660 or ATI Radeonâ„¢ HD 7850
  • DirectX: Version 9.0c
  • Storage: 7 GB available space
  • Sound Card: DirectSound compatible (must support DirectX® 10.0c or higher)
  • Additional Notes: Non-multi-thread supported CPUs are not guaranteed to operate correctly

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
tbh i'd have rate this game<version> higher but the optimization is abyssmal the control is all over the place between each games ------------------------------------------------------------------------------------- for the story and combat it's top notch rpg/platformer and the replay value is high when you have 5 game to play with and each is different depends on your playstyle/builds the music and gallery is why i got this collection<would be better if they have the book or design stuff for the DLC> ------------------------------------------------------------------------------------- overall it's an ok product but yeah it still have optimization issue
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Oct. 2024
The zero series features some of this most in-depth combat of the entirety of the Mega Man platformers as well as a finished story. The ZX series expands on the combat of the Zero series on top of moving towards it's own identity.
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Sept. 2024
Of all the Mega Man sub-series, these games are probably my personal favorites. Although, as demonstrated with all of the collections released, they tend to blend into one another, especially if you play them all sequentially (something I do NOT recommend with all of the Mega Man compilations, considering their saturation). They're no less solid all the same: puncutated by quick stages and dead-on precise controls of any action-platformers I've played, the Mega Man Zero/ZX games are some of the most tightly woven thrill rides that series has ever seen. + Save Assist feature makes for more reliable checkpoints than those provided in-game + Toggleable screen formatting options for the ZX games + Remastered audio across all titles and cutscenes for ZX/Advent
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Aug. 2024
It's been a little over four years since this collection came out, but I'm still really enjoying these games. This is a really strong re-release of what are by far my favorite games in this entire franchise. The games themselves are still great and are preserved extremely well. The Zero series' combat is surprisingly in-depth for games that came out on the GBA, and they're surprisingly (albeit usually pleasantly) difficult. It's usually not a bad thing by any means, except for the original Mega Man Zero who's difficult can border on unreasonable sometimes. But for the most part, the games work exactly as you'd expect. One thing I don't like about this collection, particularly with the Zero half, is that the cutscene art is very poorly upscaled and there's no toggle to let you view them the way they were originally on the GBA. The ZX cutscenes look like they were re-mastered and look much better and more crisp, and we've seen some of the Zero series cutscene art perfectly crisp in the Mega Man Zero Official Complete Works book, so if the idea was to have higher quality cutscenes, why not use those renditions? As for the collection itself, the extra features are really nice. Being completely honest, out of all of the extra features, Z-Chaser ended up being the one I went back to the least. The menu music for it is exceptionally good, and Z-Chaser is a very good challenge mode, but I feel like an X Challenge type of mode would've fit the Zero games way better. In all honesty, I wish the Mega Man X Legacy Collections had a mode like Z-Chaser instead of this one. Achievements are a great addition, the Museum and Gallery are always nice to see, especially since Mega Man Zero's artwork and soundtrack are arguably the best the series has ever seen. Overall, for $30USD, this collection is insanely worth buying. These games are the peak of the entire Mega Man franchise on all fronts, I couldn't recommend buying this more.
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March 2024
Brutally difficult game made playable for the average gamer with save points. These are the most difficult games of the Mega Man series--the pace is fast, you are scored on perfection (at least in the first games), and you really only have a few abilities (sword, buster, elemental chips, and then a few upgrades like armor and sub-tanks). The games are fun if you like a challenge, and they gave you save points and even a casual mode if you just want to play the game and don't care for replaying whole sections of a game just because you died on the boss. Honestly, I'd argue that without those features, this is a series for hardcore gamers only and the average gamer should stay away. The added states make it more accessible and much, much less time consuming. If you are time-strapped and just want to sample the two series, play Mega Man Zero 3 and ZX Advent. 1 and 2 are the best for people who want to master games, and 4 and ZX are just not very interesting and I found myself brute-forcing both of them (i.e., finding sub-tanks and just tanking anything I didn't feel like getting good at--which was anything slowing my progress in getting through them). The ports are fantastic from a technical standpoint--I had no issues playing the DS games with two screens, and the games look and play well. The games suffer from the same issues the originals did in that there is not a lot of screen real estate and so you will die a lot just not knowing what's coming up next and having to memorize it so that you can get through it without getting hit 100 times. While difficult, with the save points, I found myself having fun with most challenges. In fact, even though I'm not a fantastic gamer, I managed to beat 1 and 2 without using any of the elves that die when you consume them--ironically, it made that whole mechanic stupid because the game outright shames you for using them. Not that it mattered--I would get perfects on everything but the damage and still only score a B on the first two games; it was only until the game let up a little on 3 and 4 that I was able to A them all and get all of the boss special weapons. That's the weakness of the Zero games for anyone but the best mega man players: the game grades you constantly (and you can't turn it off), gives you a whole list of abilities that it discourages you from using, and I assume without the save states it'd send you back to the beginning of things if you died too frequently. With this collection, I was happy not to have to do that since I died a few times on quite a few bosses and was able to learn the patterns, watching myself go from getting slaughtered in the first battle to almost beating the boss without getting damaged by the 5th-10th try. The save-state system improves quality of life dramatically. All of the Zero games play similarly. I was able to beat all of the Zero games using the base abilities or chip (where there was a weakness), which wasn't a challenge but rather me just getting through the early games since it was pointless to try to do well unless you were perfect for an S. The ZX games were much easier, but the transition to Metroidvania was unwelcome since all it did was take the great Mega Man formula and add backtracking and replaying stages over and over again to complete various quests. How did anyone think that'd improve the formula? My favorite parts of the Zero games were the fact that you could, in fact, get good with replaying--that's why I'm glad they didn't make me redo the stages to perfect the boss battle thanks to the save states. I was able to retry just the boss--roughly 3 or 4 required many, many tries, though I got through most in roughly 3-5 attempts. Zero 3 was the best because it was the overall best in providing a plethora of upgrades throughout the whole game that really made the game feel like you were building and progressing, whereas with 1 and 2 I was just using my base weapons, the elemental chips, and a sub-tank. I didn't find any of the boss abilities to be very useful, but I was glad to qualify for them in 3 just to know that I wasn't missing anything in 1 and 2. I did find myself having fun through the difficulty often, but 3 did the best where I had fun the whole time and I did complete everything in ZX Advent, making those the ones I found the most interesting. Overall, if you like Mega Man games on steroids, you'll like these games. I'd rank them as Zero 3, ZX Advent, Zero 1, Zero 2, ZX, and Zero 4. Other than you not being able to see 5 feet in front of you for the Zero series, the sprite graphics were great and the animations and voice acting (especially ZX Advent, which was mostly voice acted) were fantastic. I was frustrated with some bosses, but I feel like most of them were learnable where the average could beat them with enough practice. The absolute best part of the whole collection for me was the moment in ZX Advent where I could actually morph into the enemy boss. I've played the Mega Man series since I played 1-6 when they originally came out, and I'll never forget the moment that your player changed color and you got your first enemy ability--amazing. I remember distinctly wishing you could actually become the character. Over 30 years later, that dream was realized. It was an amazing feeling. Too bad that the Zero/ZX games are more about boss battles and speedrunning for the most part, as it felt that my default equipment worked best most of the time--in Advent, it honestly felt like the charged buster was the only thing worth using on bosses...I loved the diversity of abilities and how they were used in stages, but I always just switched to the charged buster because none of the weapons really made much of a difference on the boss. Sad. And most of the enemies you could morph into were pretty immobile--in a game requiring speed, they are useless unless the environment requires them. I would not recommend this to anyone who doesn't like Mega Man or challenging platformers--you will rage quit. For the devoted fans, these are great games. If only they didn't try to make ZX a Metroidvania, which just took a great formula and padded the play time, causing me to just try to plow through it because there was so much repetition. If you are a gaming pro, however, you will love these games; like many Capcom games, they are designed with speedrunning in mind.
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Last Updates

Steam data 23 November 2024 12:03
SteamSpy data 21 December 2024 20:51
Steam price 23 December 2024 20:28
Steam reviews 22 December 2024 03:59
Mega Man Zero/ZX Legacy Collection
7.2
1,705
577
Online players
56
Publisher
CAPCOM Co., Ltd.
Release 25 Feb 2020
Platforms
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