Brutally difficult game made playable for the average gamer with save points. These are the most difficult games of the Mega Man series--the pace is fast, you are scored on perfection (at least in the first games), and you really only have a few abilities (sword, buster, elemental chips, and then a few upgrades like armor and sub-tanks). The games are fun if you like a challenge, and they gave you save points and even a casual mode if you just want to play the game and don't care for replaying whole sections of a game just because you died on the boss. Honestly, I'd argue that without those features, this is a series for hardcore gamers only and the average gamer should stay away. The added states make it more accessible and much, much less time consuming. If you are time-strapped and just want to sample the two series, play Mega Man Zero 3 and ZX Advent. 1 and 2 are the best for people who want to master games, and 4 and ZX are just not very interesting and I found myself brute-forcing both of them (i.e., finding sub-tanks and just tanking anything I didn't feel like getting good at--which was anything slowing my progress in getting through them). The ports are fantastic from a technical standpoint--I had no issues playing the DS games with two screens, and the games look and play well. The games suffer from the same issues the originals did in that there is not a lot of screen real estate and so you will die a lot just not knowing what's coming up next and having to memorize it so that you can get through it without getting hit 100 times. While difficult, with the save points, I found myself having fun with most challenges. In fact, even though I'm not a fantastic gamer, I managed to beat 1 and 2 without using any of the elves that die when you consume them--ironically, it made that whole mechanic stupid because the game outright shames you for using them. Not that it mattered--I would get perfects on everything but the damage and still only score a B on the first two games; it was only until the game let up a little on 3 and 4 that I was able to A them all and get all of the boss special weapons. That's the weakness of the Zero games for anyone but the best mega man players: the game grades you constantly (and you can't turn it off), gives you a whole list of abilities that it discourages you from using, and I assume without the save states it'd send you back to the beginning of things if you died too frequently. With this collection, I was happy not to have to do that since I died a few times on quite a few bosses and was able to learn the patterns, watching myself go from getting slaughtered in the first battle to almost beating the boss without getting damaged by the 5th-10th try. The save-state system improves quality of life dramatically. All of the Zero games play similarly. I was able to beat all of the Zero games using the base abilities or chip (where there was a weakness), which wasn't a challenge but rather me just getting through the early games since it was pointless to try to do well unless you were perfect for an S. The ZX games were much easier, but the transition to Metroidvania was unwelcome since all it did was take the great Mega Man formula and add backtracking and replaying stages over and over again to complete various quests. How did anyone think that'd improve the formula? My favorite parts of the Zero games were the fact that you could, in fact, get good with replaying--that's why I'm glad they didn't make me redo the stages to perfect the boss battle thanks to the save states. I was able to retry just the boss--roughly 3 or 4 required many, many tries, though I got through most in roughly 3-5 attempts. Zero 3 was the best because it was the overall best in providing a plethora of upgrades throughout the whole game that really made the game feel like you were building and progressing, whereas with 1 and 2 I was just using my base weapons, the elemental chips, and a sub-tank. I didn't find any of the boss abilities to be very useful, but I was glad to qualify for them in 3 just to know that I wasn't missing anything in 1 and 2. I did find myself having fun through the difficulty often, but 3 did the best where I had fun the whole time and I did complete everything in ZX Advent, making those the ones I found the most interesting. Overall, if you like Mega Man games on steroids, you'll like these games. I'd rank them as Zero 3, ZX Advent, Zero 1, Zero 2, ZX, and Zero 4. Other than you not being able to see 5 feet in front of you for the Zero series, the sprite graphics were great and the animations and voice acting (especially ZX Advent, which was mostly voice acted) were fantastic. I was frustrated with some bosses, but I feel like most of them were learnable where the average could beat them with enough practice. The absolute best part of the whole collection for me was the moment in ZX Advent where I could actually morph into the enemy boss. I've played the Mega Man series since I played 1-6 when they originally came out, and I'll never forget the moment that your player changed color and you got your first enemy ability--amazing. I remember distinctly wishing you could actually become the character. Over 30 years later, that dream was realized. It was an amazing feeling. Too bad that the Zero/ZX games are more about boss battles and speedrunning for the most part, as it felt that my default equipment worked best most of the time--in Advent, it honestly felt like the charged buster was the only thing worth using on bosses...I loved the diversity of abilities and how they were used in stages, but I always just switched to the charged buster because none of the weapons really made much of a difference on the boss. Sad. And most of the enemies you could morph into were pretty immobile--in a game requiring speed, they are useless unless the environment requires them. I would not recommend this to anyone who doesn't like Mega Man or challenging platformers--you will rage quit. For the devoted fans, these are great games. If only they didn't try to make ZX a Metroidvania, which just took a great formula and padded the play time, causing me to just try to plow through it because there was so much repetition. If you are a gaming pro, however, you will love these games; like many Capcom games, they are designed with speedrunning in mind.
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