MEGA MAN X DiVE Offline

Mega Man X DiVE reimagined the world of the Mega Man X series, and now it's getting an offline version! Strengthen your characters and weapons with a variety of powerups to make them all your own. Then test them out in the side-scrolling action of "what-if" worlds in Mega Man X!

MEGA MAN X DiVE Offline is a action, 2d and side scroller game developed and published by CAPCOM Co. and Ltd..
Released on August 31st 2023 is available only on Windows in 9 languages: English, Japanese, Thai, Traditional Chinese, Portuguese - Brazil, French, German, Simplified Chinese and Spanish - Latin America.

It has received 1,456 reviews of which 1,191 were positive and 265 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 29.99€ on Steam.


The Steam community has classified MEGA MAN X DiVE Offline into these genres:

Media & Screenshots

Get an in-depth look at MEGA MAN X DiVE Offline through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows® 10 (64-BIT Required)
  • Processor: Intel® Coreâ„¢ i5-4460 or AMD FXâ„¢-6300
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 660 or AMD Radeonâ„¢ R7 260X
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Sound Card: DirectSound compatible(must support DirectX® 10 or higher)

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Loads of fun content…if you can handle the grind. To address the elephant in the room, the game starts out obnoxiously easy, BUT it becomes more enjoyable in later chapters (phases 2 & 3). Don’t quit so early on, there is a fun game here. MMXDive is almost everything I want in a Megaman game, but it is sorely lacking the movement, polish, fluidity, & level design of a standard Megaman X/Zero game. There is loads of content from characters, weapons, hidden skills, boss chips, ability chips, cards, & dive triggers to interchange & mess around with. This game lacks the boss weapon elements (like interacting with the level or providing boss weaknesses), in level hidden parts, en tanks, hp tanks, & out of order boss selection of prior Megaman titles, which would’ve made the level design more interesting imo. I’m of the opinion that it would’ve been nice being able to switch boss elements like in old MMX/Z games & use them to unlock areas or traverse stages, being able to do that on top of boss chips & weapons would’ve been great imo, as it would give more meaning to stages & bosses, along with making weapons more versatile. I am of the belief that if they took this formula & combined it with the standard megaman X/Zero style this could be a very good direction for the series as a whole imo. The level of in depth customization & variety is superb, but the lack of MMX/Z's snappiness in movement, transitions, bosses, lack of boss weaknesses, & lack of parts & level design in stages leads to the game lacking the feeling of purpose & wonder that makes a Megaman X/Zero game so interesting. An issue towards the end of the game is some attacks in the game can be near impossible to dodge there are some situations where enemies are in an undodgeable arrangement & some bosses are too difficult to dodge as their attacks are too big or come out too quickly for the player to react. Dialogue is poorly translated to English, while you certainly can still enjoy the game & even the story to an extent, it leads to some dialogue being confusing or repetitive as the intent isn’t conveyed well in some scenes, this wasn’t a deal breaker for me & enough of the game was understandable to me to the point I enjoyed the story a lot in the 2nd & 3rd chapters of the game. Other reviews say the game is boring? Roughly half of the first chapter of the game will be obnoxiously easy, but if you can handle pushing through it, by about the second chapter of the game it enters a far more enjoyable state. Imo this is what kills the game for most, you have to be able to endure the first couple bosses to get to the fun part of the game. It will hit a bit of a flow state for the second chapter, but coming up on the third chapter the game will suddenly become very hard & you will need to either upgrade a lot or pick a more useful build or character to overcome the difficulty. Events will be about chapter 2-3 difficulty, & challenge mode difficulty in events is meant for end game so they have absurd hp & do a lot of damage. Since the game starts out very easy & doesn’t let you have access to all of its features until about halfway through the second chapter or about level 40-70 I think, that really filters a lot of people not willing to give the game their time, as they think the game will be just another mind numbing mobile game, (Imo it's not if excluding the grindy aspects, which mind you can easily be alleviated by mods if you like modding). The game has great variety of equipment, but stages are admittedly short & uninspired, I feel the game is worthwhile for anyone who enjoys rpgs & megaman, but this game is no metroidvania. Tips You can farm gems from the final boss, so don't worry about them, you can also get them from the 3 different 175 floor elevators (each floor giving 100 gems or more on higher difficulties). There are tag team bosses in the elevators. You can rank up cards using exact duplicates of them when leveling them up. For farming the armor enhancement event stage I recommend: Character: use Copy X with the lightning element charge shot chip, or Angepitoyeir. Weapon: I suggest the Purple Rarity shotgun or the Blue burning sprayer. Essentially anything that pierces terrain or does a lot of damage quickly will be helpful here. For farming the EXP event stage I recommend rocket launchers as they pierce shields. General gameplay: Less op characters can be hard to keep in the fight without some kind of shield or healing, so it is recommended that you run these weapons &/or cards with them to help them survive better in later stages. Healing dive trigger: Sub Tank 5 star: allows you to heal your hp by 30% once. Healing cards: Gold Rarity Yellow Type: Merry Christmas 2022 has a periodic heal below 50% hp. Blue Rarity Red Type: Batton M-501 Has a healing effect on kill. Healing weapons: Gold Rarity: Bubble Bomber has heal on being hit, & hidden skill heal on depleting magazine ammo. Heart Spray Gun has heal on heart arrow hit, & hidden skill large heal on low hp. Supermag Gun has Hidden Skill Heal on kill. Crimson Scythe has hidden skill heal on kill. Purple Rarity: Festive Specialty has heal on kill. Stage 22-3 Trust me on this one, just max out S Class Hunter Zero & use him on that stage; for some inane reason whoever designed that stage decided to make the boss a damage check that very few characters seem to be able to pass, S Rank Zero literally shreds the trash bot or whatever it was called, they ought to fire whoever made that boss thinking it was a good idea if they didn’t learn from that mistake. The End Watch the credits when you beat the game, it brings closure that you don’t quite receive from the final boss dialogue. After you beat the game, or perhaps when you get bored of grinding you should mod the game, there are great mods out there adding new characters, weapons, boss chips, weapons, cards, faster xp & money gain, buffs, skins, stages, raid bosses, etc. But I highly suggest waiting till after completing the story to do so as you may find yourself trivializing some content, as the power of most modded stuff is more in line with the op equipment than the lower tier stuff. For clarification I beat the whole story of the game unmodded, I didn’t play through every event or unlock everything, but I played through the main substance of the game. Throughout all my hours of playing the game, it froze/crashed on me once (unmodded), I don’t particularly remember where it happened (I think I was playing as base Zero & used Rakuhouha with the Protective Shield Chip against a boss, I didn’t lose anything as the autosave kept my progress after the win, this happened at the end of a stage, I think it was the unshielded Bit boss fight in chapter 2). I’ll may edit this at some point to go more in depth on other features & modes in the game, but I feel I talked about the important stuff imo. I think this & megaman powered up are the direction capcom needs to take the megaman series as a whole, it is far more enjoyable, & having something like co op in top of that would be a dream come true. I have my eyes set on 30XX, I intend to update this review if I get that game to describe if it lived up to a megaman fans expectations. Really hope we will get a co op megaman game again at some point; I sadly missed out on X Dive online, but hear the modding community is attempting to restore co op functionality to the offline version.
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Sept. 2024
The game by itself is okay. Not enough options for difficulties and there's a lot of things leftover from the Online version that doesn't belong or work in this version. That being said, the modding community is the reason to buy this. More modders are joining to work on improving what was there and adding content you didn't know could be added. You can find these mods and the community on the discord and Nexus. Please as always have patience and humility with mod makers, as they do this (almost) always for free, you cannot demand of others but feel free to join the conversation and politely suggest.
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Aug. 2024
Heed my words: this game might mark a major shift in gaming history, where shitty freemium games are fixed to be sold as "buy once and get all content" games. I can only hope this trend continues. But what you really want to know is whether it's good or not. Yeah, it's good. Not the best, not great, but there was definitely a ton of fun I had while playing. The gameplay is overly simplistic compared to classic Megaman games, but fun. The lockon system is kinda crap, but it's still fun. The story is outright trash, par for the course with freemium games, but it works.
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March 2024
I play this game with my daughter, and it is being a very good experience. The game is fun, not too difficult for chidren, and also helps to teach them the value of hard work and perseverance to achieve something. It is very nice to see how happy my daughter gets when she can pass a level that seemed "impossible" just because she worked hard to get better. This is a priceless lesson to children, especially these days. I really recommend this to all the fathers with small children.
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March 2024
Mega Man X DiVE Offline Developer: Capcom Publisher: Capcom Introduction ========== For several years, Mega Man X DiVE was available on mobile devices and here on Steam. But it eventually met it's end. Instead of letting it die completely, Capcom surprised fans by announcing an Offline version. Shockingly, it fixed every single issue fans had with the game --- which were the predatory practices seen in many Gacha games. You could buy "Metals" with real life money and spend it for a chance to get the character you wanted, with character availability rotating out every so often. To make it worse, they also did this for your weapons. While you could earn some characters and weapons through normal gameplay without spending money, they were nowhere near as powerful as the ones you could get through the Gacha system, so you were compelled to spend if you wanted to get anywhere near the higher end of the game without extensive grinding. All of that is gone in this release. Instead of gambling your money at the chance to get what you want, you can pay the price for this version of the game and have the ability to unlock everything through normal gameplay. Gameplay ========== If you're a fan of Mega Man...you really don't need me to tell you how this plays. It's much the same as literally every Mega Man title. Run to the right (sometimes left, oh my!!!), jump and shoot to destroy enemies in your path, with some light to medium platforming. Every so often you'll encounter a boss, who is much more of a challenge than the fodder up to that point. However, this is laid out like a mobile game, with several bite-sized stages in each area that culminate with a boss stage at the end. Clear each stage while meeting certain criteria nets you bonus rewards, but these are very easy to complete if you keep up with powering up your chosen character. You'll be spending a lot of time in menus powering up your characters and weapons. There are also skills and cards to collect and powerup as well, which all add to your character's overall power rating. This is a very rough gauge to tell how ready you are to face stages, as each stage has a recommended power rating. This can *mostly* be ignored, as even if you are a bit underpowered a skilled player could cleanup the stage nicely despite being "lower level". But it's so easy to powerup and be over-prepared for each stage, you may as well take it unless you want to challenge yourself a bit more. Graphics ========== I'd say the overall graphics are fine. Nothing groundbreaking or to write home about, but you can tell this was a mobile game. On the bigger screens, backgrounds on the loading screens can look a little pixelated, but that's about the only complaint I have. Character art is gorgeous, and I found myself just scrolling through all the characters I hadn't unlocked yet just to look at their art and their "beam in" animations. Super detailed, somewhat anime-esque in style, but keeping that signature Mega Man design philosophy with all the different Reploids you can recruit. Sound and Music ========== This title uses portions of other Mega Man titles' soundtracks, which makes sense because it also uses different stages from other games. So suffice it to say, the combined soundtrack is awesome. Mega Man has never been a slouch when it came to the music, often having some very iconic tracks coming from many entries in the series. Performance ========== I didn't run into any issues on my rig (AMD Radeon RX 6800 XT + AMD Ryzen 9 7900X 12-Core), but I wouldn't expect many players to run into any glaring issues if they have a PC built within the last few years. The game ran fine, didn't see any screen-tearing, FPS drops, no random crashes, no lag, and my controller worked perfectly. Final Thoughts ========== Overall I'd say this is very much worth getting, but I also think $29.99 is a tad steep. Grab it if you're a fan, or wait for a sale if you're on the fence or never played a Mega Man game before! With how Steam is...that shouldn't be hard to do :) Verdict: ========== Recommended
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Last Updates

Steam data 21 November 2024 10:04
SteamSpy data 19 January 2025 07:43
Steam price 22 January 2025 20:36
Steam reviews 22 January 2025 04:07
MEGA MAN X DiVE Offline
7.8
1,191
265
Online players
44
Developer
CAPCOM Co., Ltd.
Publisher
CAPCOM Co., Ltd.
Release 31 Aug 2023
Platforms
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