Mega Man Battle Network Legacy Collection Vol. 2

The renowned Mega Man Battle Network series, which has expanded into anime and comics, is back. Volume 2 includes six action packed games from both versions of Mega Man Battle Network 4 to both versions of Mega Man Battle Network 6, plus additional features like a gallery and online play!

Mega Man Battle Network Legacy Collection Vol. 2 is a rpg, action and action rpg game developed and published by CAPCOM Co. and Ltd..
Released on April 13th 2023 is available only on Windows in 4 languages: English, Japanese, Simplified Chinese and Traditional Chinese.

It has received 476 reviews of which 407 were positive and 69 were negative resulting in a rating of 8 out of 10. 😎

The game is currently priced at 19.99€ on Steam and has a 50% discount.


The Steam community has classified Mega Man Battle Network Legacy Collection Vol. 2 into these genres:

Media & Screenshots

Get an in-depth look at Mega Man Battle Network Legacy Collection Vol. 2 through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64 bit)
  • Processor: Intel Core i5-4460 3.4GHz or AMD FX-8300
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 950 2GB or AMD Radeon RX 460 2GB
  • DirectX: Version 11
  • Sound Card: DirectSound compatible (DirectX 10 or later)
  • Additional Notes: No tests have been performed for hardware below the minimum requirements. We cannot guarantee the product will run properly on such hardware.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
This collection is basically just easy access to the last three Battle Network games. You get all of the games and all of their versions without them being changed all that much. That means no new bugs, but also not really any improvements. There are smoother graphics and quality of life improvements like being able to access Japanese exclusive content in a new separate menu and being able instakill mobs for grinding, but those really are the biggest differences. This is just collection, not a remaster. Here are reviews of the games included: Battle Network 4 might actually be the worst game in the series. The battles play noticeably slower than previous games, there is a significantly higher encounter rates, and the dungeons are a lot more convoluted and harder to navigate with unexplained mechanics. It definitely feels like an incomplete and padded-out game from all of that alone, but it gets worse. The main story is done through series of randomized tournament arcs, and it is designed in a way where you have to play through the game multiple times just to fight all of the unique bosses. Instead of fighting a unique boss Navi, a tournament will force you into a battle with a generic green or purple Navi after going through a storyline that would otherwise be an optional questline in any other Battle Network game. These generic navis are enemies throughout the entire game, and they get boring fast. Worst of all, the game is badly translated, and the game expects players to be able to read to figure out puzzles. The only good innovation is addition of souls which transform Megaman and give him special abilities from other navis at the cost of certain chips. Battle Network 5 is actually really good. It corrects course from 4 by having faster battles, less convoluted dungeons, reasonably encounter rates and no tournaments or generic navis as enemies. It also keeps the good from Battle Network 4 like souls and mystery data that can be won in battles if it is not destroyed. However, the biggest change is that it makes other navis playable and adds liberation missions to the game. Liberation missions involve using a team of navis with unique abilities to navigate a turn-based map to reach a boss and they play really well. Battle Network 6 may actually take Battle Network 3's place as the best game in the entire series. It has extremely fast paced combat with lots of different souls that can be accessed without having to deal with sacrificing chips and a unique beast mode that is wildly overpowered. The online areas and dungeons of the game are easy to navigate but are still interesting puzzles to figure out. It has a really good story that even gives characters from previous games redemption arcs and ties up lose ends. It has genuine surprises and even darker more emotional moments. It did an excellent job at ending Battle Network.
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Oct. 2024
Just a solid, no-nonsense port of the old classics. Used to play this on GBA, 5 & 6 were my particular favorite. The combat is a unique experience, rarely seen nowadays. You can even skip the cutscenes.
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Sept. 2024
I...I can't believe it's over...I beat every single game... And now there will never be a new one...
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June 2024
Mega Man Battle Network is one of the series that I have played the most of from my childhood. If you played the first collection and liked it, you will probably enjoy this one too. Battle Network 4 is most people's most hated of the 6 games (for good reason), but I'd honestly put it at about the same quality as the first game, the story is all but nonexistent, the dialogue is terrible, and the backtracking is plentiful, but the battle system has seen a major update. Rather than Megaman undergoing style changes periodically he instead can use Soul Unison with another plot relevant navi depending on the version you play, which becomes the standard for the rest of the Battle Network Games. In my opinion this is a positive change as it allows a lot more on the fly and varied gameplay, as well as more opportunity to deckbuild around certain gameplay styles. This game has a lot of flaws and poor decisions, but I think is ultimately worth playing, even if you don't want to 100% it. Battle Network 5 returns to a much better plot structure that is more chapter based with the same gameplay style as Battle Network 4 with the soul unison system. The main hook for Battle Network 5 is the Liberation Missions that cap off each chapter, these are a sort of tactical RPG mixed with the normal Battle Network gameplay that I think comes together extremely well. These are usually either someone's favorite part of the game, or least favorite part of the game, in my experience more people tend to like them rather than dislike them, but I thought I would include that this is a miss for some. Battle Network 6 wipes the slate clean in a lot of ways from 4 and 5 with a new spin on Soul Unison, now called the Cross System, as well as a new form called Beast Out which can be combined with the Cross System. There is also an almost entirely new cast and almost entirely new viruses. The gameplay is the best it has ever been in this entry, even if the story leaves something to be desired. Most Battle Network PvP is ran on this game because of how good it plays and the variety of viable strategies that both versions can run. For once I actually don't have a strong preference one way or another on what version I like the best for 6. As one last note for this game if you played it before outside of the Japanese version, the postgame Graveyard area will be different from how you remember it, as it has been restored to the Japanese version which included a Boktai crossover, which also adds an extra boss. All in all I will admit this is a weaker collection than the first 3 games, but not by much. If you enjoyed Legacy Collection 1, this will be another trilogy of games that you will likely enjoy, if you are looking to get into the Battle Network series I would recommend starting there, but my order playing the Battle Network games as a child was was 4 > 5 > 1 > 2 > 3 > 6 and I turned out okay, so honestly start wherever you feel like.
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Feb. 2024
Cleared each one like 3 times so bought it just for the sake of it. Pretty sure most others who bought this felt the same, so I'll just give it thumbs up. Never really completed it because 4-5 was too painful and 6 in English GBA version doesn't even have the full post-game, so took the chance to in Legacy, though with max buster. Compared to Legacy 1, ACDC is now re-skinned and plots become just a bit more connected to each other but also a bit disconnected to 1-3 in a way. There are bits of Boktai cross-overs here and there. There's also no more no-jack-out zone post game. Boss (navis) are toned down a lot and fighting them becomes much more comfortable. NaviCust system is used in all versions here. Choose-one style gets replaced by selecting 'crosses', so there's more room for strategies in combats. There's no more safe event squares, everything get scattered in the main net. There's also no more easy farming easy navis (like Gutsman). Unfortunately, your old ADCD characters friends also get less attention with each passing series as we make more foreign friends. Best part is version-specific chips are now separated so there's no need to go online to fully access post-game challenges. Copy-damage is actually useful for grinding that S rank. We also now have patch and item cards which basically skip most of the tedious tasks, though apparently that means achievements becomes even more tedious. MMBN4-5 are closely related and share much similarities. Theme deals with Dark chips, dissociating itself a bit from mmbn overall concept. Some chips, including navi chips, can only be used when megaman is or is not evil. Some scenarios are version-specific. There are also no request system. Game difficulty is pretty high up not because the bosses are hard but because you are only going to encounter V1 viruses until post game, so you might find your chips very lacking. Viruses also have EX form which about doubles their HP while they still drop their base chip. Due to that V3 viruses are very tanky compared to 1-3 and 6 even considering they have omega forms. Add V3EX and scatter them all over and you could easily find that annoying. In 4, everything is compressed. Mini-cyber spaces are small, internet proper also small (levels are still pretty sizable), story doesn't take very long. This is the only version your NaviCust programs need no compression code, there is no viruses in people's homepages, there is no sidequest NPCs for tradings/quizzes, and you actually get to beat up generic navis rather than viruses they send. The whole plot goes alternate arcs between dark chip stuffs and tournaments. Each tournament has 3 rounds of random opponent from a pool of 8 (6 per version) and each rounds has sub-scenarios which may be short or long or ridiculously expensive before fighting in actual match. Some of said sub-scenarios may make you hate game, take caution. The highlight of this game: New Game Plus. You can only see V2 and V3 viruses after New game plus once and twice or more. From 3rd game onward your ACDC net will be filled with 180HP Mettaur V3. You retain everything (including defeated navi data so ghosts still float around) except key-items and access right to some sub-scenarios-specific locations. Money rewards also increases after ng+ so maybe 4th game is a good idea if you find 1st game cost of getting everything unaffordable. Thankfully lower-tier viruses are stored in some mini-cyber spaces and uncollected data does not update itself until they are collected and another new game plus is performed, so library and uncollected item data aren't missable, though a few specific codes are. Hardest achievement requires all standard chips which are not locked behind specific scanarios. In 5, everything is enlarged. 'Mini' cyberspaces are enourmous, internet proper is pointlessly vast, homepages are annoying to navigate, even going anywhere in real world takes more time than any other versions. You get to play as other navis which will not be affected by your patch cards and NaviCusts. The 2 versions have different characters with similar traits appearing. Your somehow always fight your to-be-teammate before you become a team. Plot-wise, things build up better than previous games, though the amount of running around both net and real life can be a huge pain. Some main scenarios differs between versions and I find Team Colonel has some better scenes. Unfortunately in Team Protoman no one in your ACDC circle except Lan even acknowledge Chaud's existance. The highlight of this game: Liberation, is the only real gameplay system that this game has to offer, because it is otherwise rather bland compared to other games in series. It is kind of punishing for players without good enough folders since you deal with turn-limit for operation and time-limit for virus busting. You get to choose when to upgrade your viruses by doing some post game ritual. Ghost Navi V2 and V3 are fought at different locations. Hardest achievement simply requires all dark chips which doesn't require much post game but may still take some effort running around. MMBN6 is where things come back to classics. Its gameplay is closest to 3 but with toned down difficulties by a lot. You can now place navicust programs 'off map' which, while causes a bug, increase programs you can cram into by a lot. Megachips now refers to only navi chips. Plot is pretty coherent throughout and build up is pretty good though you'd sometimes question the masterminds' minds. Gameplay-wise this one is very comfortable to play comparable to MMBN1 or MMBN3. Boss Navi chips are actually strong even at V1. Viruses don't fire in frenzy even in postgame areas (though the reaction time might be a bit tight in post game - one of why ppl ask dev to remove DRM). The game is also very generous with chip codes, so making combos or PAs becomes very easy. You can basically S rank a V3 boss at the moment it becomes available. And You Only Have 6-7 bosses to search for. Request board is re-added along with event cards that comes with patch cards. You still only do one at time and can only use Megaman to proceed with requests. They are nice but "Self Research" request is kind of asking for way too much so suddenly. Some requests do ask for several rarer chips at once, but Self research really is too much for a request at that level. Virus battler system is almost a fun puzzle until you have to fight with 'pulse bulbs' within time limit. Catching capturable 'rare' viruses requires beating a lot base viruses first, but they do also reward higher tier chips, so pretty worth it. So hardest achievements are Virus Battler which requires good RNG, and all requests complete which requires Anubis P chip which is a purple data behind a geyser behind a gate that requires all version-specific megachips including The Count's from Django's side quest. The main problem with 6 is that in original GBA, Japanese and English versions have different contents, mainly post-game. This Legacy coolection is based on JP so English guides you find may confuse a few postgame areas.
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Last Updates

Steam data 22 November 2024 11:18
SteamSpy data 21 December 2024 21:30
Steam price 23 December 2024 12:23
Steam reviews 21 December 2024 19:57
Mega Man Battle Network Legacy Collection Vol. 2
8
407
69
Online players
39
Developer
CAPCOM Co., Ltd.
Publisher
CAPCOM Co., Ltd.
Release 13 Apr 2023
Platforms