Meet Your Maker

Meet Your Maker is a building game of brutal expression and conquest. Unleash your inner evil genius in co-op or single-player to build the ultimate fortress of devious deathtraps, or take on those built by others in a high-stakes heist to steal resources essential for your survival.

Meet Your Maker is a action, base-building and strategy game developed and published by Behaviour Interactive Inc..
Released on April 04th 2023 is available only on Windows in 13 languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Ukrainian, Korean, Polish, Portuguese - Brazil and Spanish - Latin America.

It has received 3,341 reviews of which 2,411 were positive and 930 were negative resulting in a rating of 7.0 out of 10. 😊

The game is currently priced at 13.99€ on Steam and has a 30% discount.


The Steam community has classified Meet Your Maker into these genres:

Media & Screenshots

Get an in-depth look at Meet Your Maker through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Core I5-6600 or AMD Ryzen 3 1200
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 960 (2 GB) or Radeon R9 270X (2 GB)

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2024
Thanks to Pirate Software for streaming this game, and because of him and the devs adding a demo for this game i wanted to support them by buying this game and so far it has been pretty fun and hopefully other people will decide to play it so this game doesnt die. I thought it would be hard to beat player levels on here but as long as you take your time and observe its not too hard, Ive really been enjoying it so far and i would highly recommend it for people to give it a try.
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July 2024
I bought this game some time back, and while fun it had some issues. But being so unique, I enjoyed it thoroughly. But now months later, I've kinda rediscovered the game. Its better than before. There are a few more trap/guard options and the days of "Killbox after Killbox" are over. The remaining players are more clever and creative than before. I love building maps that I hope are fun to play, and being able to watch the replays of them running through them. I'm glad such a great combination of game elements exists.
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Jan. 2024
Fun game for a bit, but you quickly realize the hardest dungeons are just the ones with the most stuff squeezed into the smallest area possible which is lame as hell
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Dec. 2023
Meet Your Maker is a fun game for a small amount of people But why is that? to go over the positives first It's a game that rewards a quick reaction time and a solid attention to detail. progression is fast but after the first 500pt of biomass you don't really feel like your missing anything. It's incredibly punishing but put's you back in instantly so you can tackle the problem differently. once you get the hang of it combat and the games movement it's quite satisfying. the feeling of parrying a trap at the absolute last second will never get old but the flaw. yeah not flaws. flaw. The game does not reward well-built bases; they get phased out fairly quickly unless they are massacring the invader. The game rewards you for either making a base so bullshit a person will either give up or die 20+ time to beat it or make the base so simple you can build it in 20 minutes and just accept it's not going to last very long. no matter which choice you choose it's not a great experience for the invader. Because bases get phased out fairly quickly unless they are massacring the invader, the game rewards you for either making a base so bullshit a person will either give up or die 20+ time to beat it or make then base so simple you can build it in 20 minutes and just accept it's not going to last very long. Then there is the quick base; there is little to say about these. They will kill you once, maybe twice, and you can collect your pay and move on. They just need to be mentioned because they are a symptom of the same problem. Ok that was a lot of words what is the problem? The game cannot decide if it wants to be a puzzle shooter Mario Maker or a puzzle looter shooter. so it does both at the expense of the other idea. bases time out because they want to run the narrative that the outposts have the purpose of harvesting biomass for the cure, so when they "run out of biomass," there is no reason to raid the outpost, and because otherwise it would produce resources infinitely, breaking the game-play loop, so it gets removed from the standard que. There's nothing wrong with this, but it means that the Mario Maker side gets hurt because the people who make fun high effort levels only exist for so long. Meanwhile, the people who want to progress create the most boring death traps to ever be created. which pushes players away without a heroic tolerance for failure, making both groups have fewer people to play with. To further this, everyone has to deal with most of the outpost pool being a base with two rooms filled with traps and nothing else. Will this outpost take you 5 minutes or 30? Whoever knows you certainly don't. Personally, I think this game is great, and I will continue to play it, but I've only played 30 hours, and I already have started recognising player names. The last time that happened was EA Battlefront 1, and that game died. I'm really hoping this game does not follow suit because it's a lot of fun and has a lot more potential than it's current state because it's current state is not going to bring in players that just how it is. We need more evil genius outpost building and less chucking everything on the walls and hope for the best. personal I think they should make the accolades give rewards rather than just a pat on the back. That way, artistic and genius outposts and traps get more reward for the time it takes to understand the mechanics in order to make a trap like that. personaly My best experience in this game was on a map where the creator was using the bodies of guards pushed by pistons as projectiles to ambush me and had his bomb traps perfectly placed so if they went off, it was impossible to escape. top 3 most I've ever died in a level. The creator knew the game inside and out, and it was a special kind of hell.
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Dec. 2023
Came here based on PirateSoftware's recommendation. Wasn't disappointed.
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Last Updates

Steam data 01 December 2024 00:35
SteamSpy data 19 December 2024 19:41
Steam price 23 December 2024 12:48
Steam reviews 23 December 2024 11:51
Meet Your Maker
7.0
2,411
930
Online players
14
Developer
Behaviour Interactive Inc.
Publisher
Behaviour Interactive Inc.
Release 04 Apr 2023
Platforms
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