Mecha Knights: Nightmare

Mecha action shooter, plunging the player into an apocalyptic war. Engage in epic battles with endless hordes of monsters in your powerful customizable mechs.

Mecha Knights: Nightmare is a mechs, robots and singleplayer game developed and published by Damian Kubiak.
Released on August 30th 2021 is available in English only on Windows.

It has received 1,402 reviews of which 1,281 were positive and 121 were negative resulting in a rating of 8.7 out of 10. šŸ˜Ž

The game is currently priced at 15.79ā‚¬ on Steam.


The Steam community has classified Mecha Knights: Nightmare into these genres:

Media & Screenshots

Get an in-depth look at Mecha Knights: Nightmare through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10/64
  • Processor: Core i7-6800K
  • Memory: 12 GB RAM
  • Graphics: GeForce GTX 970 4GB
  • DirectX: Version 11
  • Storage: 20 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
THIS! is an Fun but flawed Mecha vs Aliens game, that wears its Muv-Luv Alternative influence on its chest, face and butt. Other Reviewers complain how hard this game is in the beginning as you start with a very vanilla mech but as you play the game you collect so many weapons mech parts and equipment you can go back into eariler levels and farm them because of how much of a walk in the park they are with an upgraded mech. By the mid point of the game i had a mech that could hover move at speeds 190kph for a long time and even the whole mission getting a couple of lucky pick ups. I had 2 auto turrets on my shoulders that just shoot what they want, 2 dual gatling guns that shred weak and medium enemies, and a bunch of abilities like auto repair, auto ammo refill, and a C130 gunship air support. and that was mid game. https://steamcommunity.com/sharedfiles/filedetails/?id=3403708815 If you like Muv-Luv, Mech v Aliens, Grim atmosphere, Armored Core, or EDF just get this game and support the creator its very good for what it is. This is as close as your gonna get to fighting the BETA since Muv Luv action games notoriously suck. Pro's: - Incredibly Grim atmosphere - Semi engaging story - Decent characters - Many mech Customization options and builds - Many different enemy types - Long Campaign - Fun Combat - Upgrade system that has endless combinations of builds - Epic main soundtrack (Makes the whole campaign feel more like your just screwed) - Semi Challenging - Horde mode - Great Movement System - So many different weapons Average's: - Post Processing makes all the colors very very dull, give us the options to change the PP effects Con's: - Lighting needs a MASSIVE OVERHAUL it makes the game look so ugly especially on the very first level - This game BEGS FOR MELEE COMBAT but has none, like add in a wide slash, a thrust, and a full spin and that would be epic - Wish the mechs aim point was lower on the screen feels like i'm always aiming up but its actually straight - Need tool tips for what the Upgrades/stats actually do, what does targeting do? what does light distance do? - Ui needs work, your mech should be facing the menu dead on so larger guns don't create a blur effect because they are too close, please show the overall mech stats at all times when modding mech - NPC animations can range from great to awful - Not enough alternative songs besides the main theme in combat - Allies are not useful. Seriously the other 2 allied mechs should be my actually wing men following me almost at the hip and the ground vehicles should prioritize keeping their distance from enemies trying to get into melee range - No Jumping - No alternate window modes (plz give windowed and full screen borderless windowed) - No ability to store multiple mech builds - Some SFX are questionable Overall if the dev's address my con's for this game or the next game they will really have something good cooked up, as this game is right up anyone who plays EDF or Lost Planet and likes Mechs, Armored Core, and Muv Luv. [Give all weapons an alternate fire mode if you cant add melee] Overall Rating: [7.5/10] I would play this over MW5 Clans any day of the week Presentation: 0.5 Serviceable Visuals: 0.5 Serviceable could be fixed Stability: 0.5 Lots of slow down in large fights Bugs: 0.5 Enemies/Allies stuck in walls Characters: 1 Good but not amazing Story: 0.5 Predictable if you've experienced Muv-Luv Alternative timeline Combat: 1 Good horde fighting fun Enemies: 1 Good mix of types from fast and fragile to beefy long range artillery Mech Options: 1 Many guns good amount of equipment options and special abilities to boot Music: 1 Like Mechwarrior 3's soundtrack short but fits the games grim action atmosphere great My end game build has me with 2 auto rocket turrets 2 assault rifles that also shoot grenades 60+ energy regen, 20k HP, 8K energy, base hover move speed of 300kph and a dash speed of 700kph+, 2 side shoulder machineguns or mine layers depending on the mission, active abilities for auto repair ammo refill Plasma bomb strike and speed boost. Along with that i made my allies have slow auto repair faster fire rates and more damage and allied mech have additional guns too. To top off all these stats my inventory is full of other mech stuff so i could make a completely different builds like a long range missile build with flamers for close encounters, or a Boom Boom build with grenade launcher guns artillery should cannons, mine layers, and 4 different kinds of airstrike. This game is a little jank but its good jank, real good jank
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Dec. 2024
I started enjoying this game much more when I reconceptualized it from "Budget armored core" to "Even more budget Earth Defence Force with mechs"
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Nov. 2024
So, negative first. This game is incomplete without the DLC. Not the RAID map pack, but the Ascalon Expansion. You don't really have a way to access a lot of the highest tier content, and even then there's a lot of grind. The biggest negative I can offer is that there's like 4 or 5 things in each category that blow everything else away...so that grind is going to be quite tough to go back and redo later, when the rewards are literally trash or immediately resold for currency. Speaking of that currency...it's primary use is to upgrade your stuff. The problem is that unless you're constantly spamming stuff that costs money in missions you will rapidly hit the point of having all upgrades...but not all of the stuff. The theoretical solution to this is the endless waves...but they get better over time. As in you start grinding at level 0 content and within 20 minutes you're getting level 1. 20 monre and you are getting level 2. I spent an hour grinding infinite waves to get some level 1 gear, only to find I was selling off a bunch of level 2 and 3 stuff...but you have no idea when you start earning it because everything is hidden until the RNG roll at the end of the mission. That was a lot of frustration. Why then do I recommend the game? Why even after reading that the "free" map pack was actually charged for? Well, it's good. Not great, not perfect, but very good. You tweak the difficulty you want. The entire thing is functionally a planar shooter with two levels (no jumping or flying), so the dumb horde AI is fine. There's enough content for several hours of fun, and if you buy on a discount you can put that savings immediately towards the DLC and never have to feel like you got an OK game. If you can snag the game for about $20 between the core and DLC consider this an excellent maybe 20-30 hours before you get to the frustrating grinding section.
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March 2024
This is one of the best and most fun mech combat games around. It had the best combat mechanics while discarding some weird mechanics from other combat mech games - aka MW series, Armored Core(I own them both). Don't be put down by the graphics, the gameplay is insane. Waves of literal hundreds and thousands of enemies, weapon of mASS destruction, tons of ammo, customizable mechs down to every part, customizable army, tons of adrenaline. Worth the full price 1000%. I keep replaying a mission because I love it so much (you can replay and farm up if things go hard). Today I saw Splattercatgamings' review and he mentioned an addon. Just bought it and I left a review as this game is worth the 10 min effort to write it.
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March 2024
I highly recommend this game for mecha fans. Its this strange mixture of Armored Core and EDF but the ants are instead distorted mutants that make attack on titan look tame, with a story and tone thats a mixture of a war movie, a thriller, and horror. The gameplay is repetitive, but I wouldn't say its the bad kind of repetition. Its a similar feeling to playing DOOM, actually. At least with how I played, I was always in motion squashing one crisis after another and despite the primary enemy tactic being "Cluster up and dog pile", there was this eternal tension hanging in the air from the constant pressure applied. I don't really have the command over the english language to fully explain this section, so you'll have to see it for yourself. Just know, that your energy gauge will be what probably gets you killed the most so jack that regeneration rate up ASAP. Your allies in this game are also not window dressing, for once. Starting out, they are useful for bleeding pressure off of you and after some low-level upgrades they can even handle the chaff all by themselves. The effect of this is that you don't feel alone, as if you're the only person in all reality that can do anything useful. You are the key element, but you have a support structure that is more than just words or baggage to carry around. This is a war, a war you are losing, and you feel that every step of the way. On that note, the story is your average fare and that's all it needed to be. Monsters arise and everything that can go wrong does go wrong. Its pretty simple, no Shakespearean philosophy to be found just people being people but it is executed very well and gets the intended feeling across on a pretty consistent basis. Really the story is actually not really about the mutants (The Reds) to be honest, its about how we, the player and our allies, cope with the problems we are presented with and all the ways we try to stabilize a situation that is in a complete and total freefall. The characters are more interesting on paper, literally speaking. With Ethan, the MC, having far more interesting thoughts in his journal entries than he does in game. I'm not sure where this difference comes from, but I think the cause might be more on the writing side than the voice actor side of things. Speaking of, for voice acting overall expect something along the lines of EDF but instead of intentionally mimicking bad 1980's anime voice acting, its just a bunch of average joes doing their best. They do their job, Mia can get annoying, but thats about it. Perfectly functional, no complaints. Mech customization and performance is straight armored core, specifically it seems modeled after the PS3 games. To best describe the mecha knights, and dev if you see this i mean this in the most affectionate way possible, imagine an out of shape bargain bin NEXT and you're basically on the money. So if you were looking for something in the light of oldgen ACs, you'll have to continue your search. If not, here we go! You can customize your head, torso, arms, legs, right/left hand/shoulder weapons, the bottom which is basically the ass of the mech and serves as both a structural component and your boosters, an active ability (Which is usually an out of map call-in), a passive ability (Usually represented as an internal mech component), and four extension slots on the mech to bolt extra equipment onto. Some torsos will come with built in weapons, or protective systems not unlike core abilities from the oldgen, but they are automatically activated and don't really have a resource cost aside from APS. All in all, for me, this game is a genuine gem. Its rough, uncut, buried in coal, but it shines all the same. It says I have 12 hours as of writing this review, but honestly it felt longer than that. And judging by the story beats of its DLC, Operation Ascalon, I have the distinct impression that the dev has all the intention in the world of making more and I am all for that. I love this game, and I hope you will too, flaws and all.
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Last Updates

Steam data 20 November 2024 00:01
SteamSpy data 22 January 2025 03:17
Steam price 23 January 2025 12:50
Steam reviews 21 January 2025 09:48
Mecha Knights: Nightmare
8.7
1,281
121
Online players
3
Developer
Damian Kubiak
Publisher
Damian Kubiak
Release 30 Aug 2021
Platforms