Mecha Knights: Nightmare on Steam - User reviews, Price & Information

Mecha action shooter, plunging the player into an apocalyptic war. Engage in epic battles with endless hordes of monsters in your powerful customizable mechs.

Mecha Knights: Nightmare is a mechs, robots and singleplayer game developed and published by Damian Kubiak.
Released on August 30th 2021 is available in English only on Windows.

It has received 1,452 reviews of which 1,329 were positive and 123 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 7.10€ on Steam with a 55% discount.


The Steam community has classified Mecha Knights: Nightmare into these genres:

Media & Screenshots

Get an in-depth look at Mecha Knights: Nightmare through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10/64
  • Processor: Core i7-6800K
  • Memory: 12 GB RAM
  • Graphics: GeForce GTX 970 4GB
  • DirectX: Version 11
  • Storage: 20 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
This was like playing Ace Combat 5 again for the first time to me. Sure, it's practically a 1 man passion project with a budget that'd probably make even a slav dev cry, but damn it doesn't have any crazy feature creep and excels at developing a compelling gameplay loop with a simple enough story that actually delivers more gravitas without trying to be deep or pretentious. Do yourself a favor, skip one or two starbucks or a single fast food meal, and pick this up. This game is greater than the sume of its parts. The story isn't anything to write home about but it's cohesive and the gameplay reminds me of old ace combat games in terms of objectives, almost to a T, wrapped in an armored core package with horde mode mow-them-down horde satisfaction+ upgrades and other stuff. I will be immediately buying the DLCs because of how silly fun this was. It's rare I can sit down and blast through an entire game in one sitting or have the actual URGE to do so, but I basically did this with mecha knights. I haven't had this kind of experience in a video game in close to a decade and what the hell are we actually playing video games for if not that kind of experience. Edit: The ONLY thing that I dislike is that I cannot turn off DOF/Antialiasing. It hurts my eyes for prolonged playtimes even when I'm rendering it at 4k resolution lol. I would adore any change that lets me disable motion blur, AA, and DOF. Also some weapons are just....bad. Good weapons are generally great but there's quite a few that require a lot of dedicated building to be okay.
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Jan. 2025
THIS! is an Fun but flawed Mecha vs Aliens game, that wears its Muv-Luv Alternative influence on its chest, face and butt. Other Reviewers complain how hard this game is in the beginning as you start with a very vanilla mech but as you play the game you collect so many weapons mech parts and equipment you can go back into eariler levels and farm them because of how much of a walk in the park they are with an upgraded mech. By the mid point of the game i had a mech that could hover move at speeds 190kph for a long time and even the whole mission getting a couple of lucky pick ups. I had 2 auto turrets on my shoulders that just shoot what they want, 2 dual gatling guns that shred weak and medium enemies, and a bunch of abilities like auto repair, auto ammo refill, and a C130 gunship air support. and that was mid game. https://steamcommunity.com/sharedfiles/filedetails/?id=3403708815 If you like Muv-Luv, Mech v Aliens, Grim atmosphere, Armored Core, or EDF just get this game and support the creator its very good for what it is. This is as close as your gonna get to fighting the BETA since Muv Luv action games notoriously suck. Pro's: - Incredibly Grim atmosphere - Semi engaging story - Decent characters - Many mech Customization options and builds - Many different enemy types - Long Campaign - Fun Combat - Upgrade system that has endless combinations of builds - Epic main soundtrack (Makes the whole campaign feel more like your just screwed) - Semi Challenging - Horde mode - Great Movement System - So many different weapons Average's: - Post Processing makes all the colors very very dull, give us the options to change the PP effects Con's: - Lighting needs a MASSIVE OVERHAUL it makes the game look so ugly especially on the very first level - This game BEGS FOR MELEE COMBAT but has none, like add in a wide slash, a thrust, and a full spin and that would be epic - Wish the mechs aim point was lower on the screen feels like i'm always aiming up but its actually straight - Need tool tips for what the Upgrades/stats actually do, what does targeting do? what does light distance do? - Ui needs work, your mech should be facing the menu dead on so larger guns don't create a blur effect because they are too close, please show the overall mech stats at all times when modding mech - NPC animations can range from great to awful - Not enough alternative songs besides the main theme in combat - Allies are not useful. Seriously the other 2 allied mechs should be my actually wing men following me almost at the hip and the ground vehicles should prioritize keeping their distance from enemies trying to get into melee range - No Jumping - No alternate window modes (plz give windowed and full screen borderless windowed) - No ability to store multiple mech builds - Some SFX are questionable Overall if the dev's address my con's for this game or the next game they will really have something good cooked up, as this game is right up anyone who plays EDF or Lost Planet and likes Mechs, Armored Core, and Muv Luv. [Give all weapons an alternate fire mode if you cant add melee] Overall Rating: [7.5/10] I would play this over MW5 Clans any day of the week Presentation: 0.5 Serviceable Visuals: 0.5 Serviceable could be fixed Stability: 0.5 Lots of slow down in large fights Bugs: 0.5 Enemies/Allies stuck in walls Characters: 1 Good but not amazing Story: 0.5 Predictable if you've experienced Muv-Luv Alternative timeline Combat: 1 Good horde fighting fun Enemies: 1 Good mix of types from fast and fragile to beefy long range artillery Mech Options: 1 Many guns good amount of equipment options and special abilities to boot Music: 1 Like Mechwarrior 3's soundtrack short but fits the games grim action atmosphere great My end game build has me with 2 auto rocket turrets 2 assault rifles that also shoot grenades 60+ energy regen, 20k HP, 8K energy, base hover move speed of 300kph and a dash speed of 700kph+, 2 side shoulder machineguns or mine layers depending on the mission, active abilities for auto repair ammo refill Plasma bomb strike and speed boost. Along with that i made my allies have slow auto repair faster fire rates and more damage and allied mech have additional guns too. To top off all these stats my inventory is full of other mech stuff so i could make a completely different builds like a long range missile build with flamers for close encounters, or a Boom Boom build with grenade launcher guns artillery should cannons, mine layers, and 4 different kinds of airstrike. This game is a little jank but its good jank, real good jank
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Dec. 2024
I started enjoying this game much more when I reconceptualized it from "Budget armored core" to "Even more budget Earth Defence Force with mechs"
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Nov. 2024
So, negative first. This game is incomplete without the DLC. Not the RAID map pack, but the Ascalon Expansion. You don't really have a way to access a lot of the highest tier content, and even then there's a lot of grind. The biggest negative I can offer is that there's like 4 or 5 things in each category that blow everything else away...so that grind is going to be quite tough to go back and redo later, when the rewards are literally trash or immediately resold for currency. Speaking of that currency...it's primary use is to upgrade your stuff. The problem is that unless you're constantly spamming stuff that costs money in missions you will rapidly hit the point of having all upgrades...but not all of the stuff. The theoretical solution to this is the endless waves...but they get better over time. As in you start grinding at level 0 content and within 20 minutes you're getting level 1. 20 monre and you are getting level 2. I spent an hour grinding infinite waves to get some level 1 gear, only to find I was selling off a bunch of level 2 and 3 stuff...but you have no idea when you start earning it because everything is hidden until the RNG roll at the end of the mission. That was a lot of frustration. Why then do I recommend the game? Why even after reading that the "free" map pack was actually charged for? Well, it's good. Not great, not perfect, but very good. You tweak the difficulty you want. The entire thing is functionally a planar shooter with two levels (no jumping or flying), so the dumb horde AI is fine. There's enough content for several hours of fun, and if you buy on a discount you can put that savings immediately towards the DLC and never have to feel like you got an OK game. If you can snag the game for about $20 between the core and DLC consider this an excellent maybe 20-30 hours before you get to the frustrating grinding section.
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Aug. 2024
First playthrough, pretty easy and very fun, only really had trouble with one mission Second playthrough, noticed an enemy limit slider and higher difficulty options, got humbled real quick Third playthrough, maxed out difficulty, nearly maxed out enemy limit, AC soundtrack blaring in the background, we ball Base game and DLC are short but sweet and incredibly good if you're looking for some mindless fun, highly recommend increasing the difficulty and number of enemies if you feel like it's too easy because that enemy limit makes a huge difference even without the additional stats and makes you really need to think about what you take with you on missions, because you're gonna be using EVERYTHING once that slider goes up. Resource management also becomes a big deal, you need energy in order to dodge and avoid getting swarmed, your health becomes a resource to help you grab pickups near enemies whenever you're in a tight spot, and if you aren't careful with your ammo you'll start panicking real quick when your minimap is showing nothing but red dots. The early missions are the hardest, once you reach a certain point in the game though you'll have access to much better weaponry, not that better weaponry will make a difference if you aren't keeping an eye on your ammo and calling your resupplies frequently. Can't wait for MKN2.
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Last Updates
Steam data 08 April 2025 20:09
SteamSpy data 12 April 2025 07:25
Steam price 13 April 2025 12:48
Steam reviews 12 April 2025 14:07

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  • SteamDB - A comprehensive database of everything on Steam about Mecha Knights: Nightmare
  • SteamCharts - Analysis of Mecha Knights: Nightmare concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Mecha Knights: Nightmare compatibility
Mecha Knights: Nightmare
8.7
1,329
123
Online players
16
Developer
Damian Kubiak
Publisher
Damian Kubiak
Release 30 Aug 2021
Platforms