Mecha Knights: Nightmare

Mecha action shooter, plunging the player into an apocalyptic war. Engage in epic battles with endless hordes of monsters in your powerful customizable mechs.

Mecha Knights: Nightmare is a mechs, robots and singleplayer game developed and published by Damian Kubiak.
Released on August 30th 2021 is available in English only on Windows.

It has received 1,326 reviews of which 1,215 were positive and 111 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 6.31€ on Steam and has a 60% discount.


The Steam community has classified Mecha Knights: Nightmare into these genres:

Media & Screenshots

Get an in-depth look at Mecha Knights: Nightmare through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10/64
  • Processor: Core i7-6800K
  • Memory: 12 GB RAM
  • Graphics: GeForce GTX 970 4GB
  • DirectX: Version 11
  • Storage: 20 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
So, negative first. This game is incomplete without the DLC. Not the RAID map pack, but the Ascalon Expansion. You don't really have a way to access a lot of the highest tier content, and even then there's a lot of grind. The biggest negative I can offer is that there's like 4 or 5 things in each category that blow everything else away...so that grind is going to be quite tough to go back and redo later, when the rewards are literally trash or immediately resold for currency. Speaking of that currency...it's primary use is to upgrade your stuff. The problem is that unless you're constantly spamming stuff that costs money in missions you will rapidly hit the point of having all upgrades...but not all of the stuff. The theoretical solution to this is the endless waves...but they get better over time. As in you start grinding at level 0 content and within 20 minutes you're getting level 1. 20 monre and you are getting level 2. I spent an hour grinding infinite waves to get some level 1 gear, only to find I was selling off a bunch of level 2 and 3 stuff...but you have no idea when you start earning it because everything is hidden until the RNG roll at the end of the mission. That was a lot of frustration. Why then do I recommend the game? Why even after reading that the "free" map pack was actually charged for? Well, it's good. Not great, not perfect, but very good. You tweak the difficulty you want. The entire thing is functionally a planar shooter with two levels (no jumping or flying), so the dumb horde AI is fine. There's enough content for several hours of fun, and if you buy on a discount you can put that savings immediately towards the DLC and never have to feel like you got an OK game. If you can snag the game for about $20 between the core and DLC consider this an excellent maybe 20-30 hours before you get to the frustrating grinding section.
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Aug. 2024
First playthrough, pretty easy and very fun, only really had trouble with one mission Second playthrough, noticed an enemy limit slider and higher difficulty options, got humbled real quick Third playthrough, maxed out difficulty, nearly maxed out enemy limit, AC soundtrack blaring in the background, we ball Base game and DLC are short but sweet and incredibly good if you're looking for some mindless fun, highly recommend increasing the difficulty and number of enemies if you feel like it's too easy because that enemy limit makes a huge difference even without the additional stats and makes you really need to think about what you take with you on missions, because you're gonna be using EVERYTHING once that slider goes up. Resource management also becomes a big deal, you need energy in order to dodge and avoid getting swarmed, your health becomes a resource to help you grab pickups near enemies whenever you're in a tight spot, and if you aren't careful with your ammo you'll start panicking real quick when your minimap is showing nothing but red dots. The early missions are the hardest, once you reach a certain point in the game though you'll have access to much better weaponry, not that better weaponry will make a difference if you aren't keeping an eye on your ammo and calling your resupplies frequently. Can't wait for MKN2.
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July 2024
People talk about this game's quality, most specifically the quality of its animations and voice acting and graphics, sometimes even the story, in a negative light because they're used to triple-A games with up to a hundred or more people actively working on it. Some games have an entire animation department, an entire voice acting department, an entire story department. To quote an Iron Man movie line, "Tony Stark was able to build this in a cave with a box of scraps!" That's how I view this game. For one man to make a game of this quality all on his own? The only outside help he probably had being non-professional voice actors? This game is a love letter to the Armored Core games. It reminds me of Project Wingman and how it's a love letter to the Ace Combat franchise. This game is absolutely worth the full price if you're a fan of mecha games, and if you're not, then get it on sale. I happened to be a fan of mecha games, and I was able to get it on sale, but I can confidently say that I would have paid full price for the game. To double back on the story-- I get that it's not the most sensical thing, but you have to suspend your disbelief for games. I did that, and I've absolutely enjoyed the story. I'm excited to see where future DLC and sequels might take the fight against the Reds. I just have the final Operation: Ascalon DLC mission to complete, Suez.
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March 2024
This is one of the best and most fun mech combat games around. It had the best combat mechanics while discarding some weird mechanics from other combat mech games - aka MW series, Armored Core(I own them both). Don't be put down by the graphics, the gameplay is insane. Waves of literal hundreds and thousands of enemies, weapon of mASS destruction, tons of ammo, customizable mechs down to every part, customizable army, tons of adrenaline. Worth the full price 1000%. I keep replaying a mission because I love it so much (you can replay and farm up if things go hard). Today I saw Splattercatgamings' review and he mentioned an addon. Just bought it and I left a review as this game is worth the 10 min effort to write it.
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March 2024
I highly recommend this game for mecha fans. Its this strange mixture of Armored Core and EDF but the ants are instead distorted mutants that make attack on titan look tame, with a story and tone thats a mixture of a war movie, a thriller, and horror. The gameplay is repetitive, but I wouldn't say its the bad kind of repetition. Its a similar feeling to playing DOOM, actually. At least with how I played, I was always in motion squashing one crisis after another and despite the primary enemy tactic being "Cluster up and dog pile", there was this eternal tension hanging in the air from the constant pressure applied. I don't really have the command over the english language to fully explain this section, so you'll have to see it for yourself. Just know, that your energy gauge will be what probably gets you killed the most so jack that regeneration rate up ASAP. Your allies in this game are also not window dressing, for once. Starting out, they are useful for bleeding pressure off of you and after some low-level upgrades they can even handle the chaff all by themselves. The effect of this is that you don't feel alone, as if you're the only person in all reality that can do anything useful. You are the key element, but you have a support structure that is more than just words or baggage to carry around. This is a war, a war you are losing, and you feel that every step of the way. On that note, the story is your average fare and that's all it needed to be. Monsters arise and everything that can go wrong does go wrong. Its pretty simple, no Shakespearean philosophy to be found just people being people but it is executed very well and gets the intended feeling across on a pretty consistent basis. Really the story is actually not really about the mutants (The Reds) to be honest, its about how we, the player and our allies, cope with the problems we are presented with and all the ways we try to stabilize a situation that is in a complete and total freefall. The characters are more interesting on paper, literally speaking. With Ethan, the MC, having far more interesting thoughts in his journal entries than he does in game. I'm not sure where this difference comes from, but I think the cause might be more on the writing side than the voice actor side of things. Speaking of, for voice acting overall expect something along the lines of EDF but instead of intentionally mimicking bad 1980's anime voice acting, its just a bunch of average joes doing their best. They do their job, Mia can get annoying, but thats about it. Perfectly functional, no complaints. Mech customization and performance is straight armored core, specifically it seems modeled after the PS3 games. To best describe the mecha knights, and dev if you see this i mean this in the most affectionate way possible, imagine an out of shape bargain bin NEXT and you're basically on the money. So if you were looking for something in the light of oldgen ACs, you'll have to continue your search. If not, here we go! You can customize your head, torso, arms, legs, right/left hand/shoulder weapons, the bottom which is basically the ass of the mech and serves as both a structural component and your boosters, an active ability (Which is usually an out of map call-in), a passive ability (Usually represented as an internal mech component), and four extension slots on the mech to bolt extra equipment onto. Some torsos will come with built in weapons, or protective systems not unlike core abilities from the oldgen, but they are automatically activated and don't really have a resource cost aside from APS. All in all, for me, this game is a genuine gem. Its rough, uncut, buried in coal, but it shines all the same. It says I have 12 hours as of writing this review, but honestly it felt longer than that. And judging by the story beats of its DLC, Operation Ascalon, I have the distinct impression that the dev has all the intention in the world of making more and I am all for that. I love this game, and I hope you will too, flaws and all.
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Last Updates

Steam data 20 November 2024 00:01
SteamSpy data 20 December 2024 02:01
Steam price 23 December 2024 20:50
Steam reviews 23 December 2024 16:08
Mecha Knights: Nightmare
8.7
1,215
111
Online players
13
Developer
Damian Kubiak
Publisher
Damian Kubiak
Release 30 Aug 2021
Platforms