Mech Engineer

A dark sci-fi mech assembling manager with semi-auto battles against mutating, alien bio-weapon.

Mech Engineer is a management, mechs and character customization game developed by KiberKreker and published by MicroProse Software.
Released on May 21st 2024 is available only on Windows in 8 languages: English, Russian, French, German, Spanish - Spain, Polish, Portuguese - Brazil and Simplified Chinese.

It has received 712 reviews of which 539 were positive and 173 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 9.36€ on Steam and has a 25% discount.


The Steam community has classified Mech Engineer into these genres:

Media & Screenshots

Get an in-depth look at Mech Engineer through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: 2-core 2.5 GHz
  • Memory: 500 MB RAM
  • Graphics: Need video card. 1gb video memory, 800 MHz
  • DirectX: Version 10
  • Storage: 100 MB available space
  • Additional Notes: Screen ratio 16:9

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
This game is not for everyone, the UI is obtuse, the tutorial might as well not exist, and everything is extremely punishing. However, if you can make it past those things, this game is incredibly fun and rewarding. I understand that this game isn't for everyone, but if you can deal with a tough start, then you'll have a blast.
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Aug. 2024
Mech Engineers is all about tuning your multi-ton war (crime) machines to perfection and then letting your team of schizophrenic, trigger-happy rat people get in the pilot's seat. Each mission is completed only by praying that the bozo with the equivalent of two nuclear bazookas in his hands doesn't accidentally fire at the wall next to him.
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Aug. 2024
This game was enough of a puzzle to grab me hard. It's also one of the few that has actually made me simply admit defeat with difficulty and put it down. I simply haven't and can't seem to figure out the late game, in part because I can't even tell if my situation is unavoidable. I keep running into a game state where I'm consistently killing three to five titans a turn and still getting flooded to the point that my city gets crushed every time. This hurts because it's the first thing in the game that I haven't been able to solve for. The bottleneck I can't get past is the item production rate in comparison to the number of missions that need to be done in order to make actual progress as opposed to trying to maintain status quo. If you fail to avert a cascade of titans your game is pretty much done - Producing one mech every ~5 days just isn't fast enough, and there's no resource deployment that can increase that speed. In the end this is a game that I can say was to my taste, but I can't recommend for everyone. Most puzzles presented have answers, and if you enjoy finding them than this might be a good game to spend some time on. If figuring things out with minimal feedback isn't your bag, expect to bounce off this game at speed.
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June 2024
XCOM, but the aliens had already easily won and your goal is to fly the remnants of humanity away from Earth. Highfleet, but the enemy is basically Zerg having taken over Earth and irreversibly ruined its climate and ecology. Mechwarrior, but with even more customization and no direct control over any mech. Best game I have played in a very long time.
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Jan. 2024
This game is absolutely insane and it takes an equally unhinged person to enjoy it as much as I did. Can I recommend that you buy this? Most likely not , but I'm still going to recommend it anyway because Steam's binary recommendation system is silly. Here are some reasons why: [*] You will lose battles for reasons you won't entirely figure out until you get 10-15 hours in and only if you take the time to really test and experiment; otherwise, you just get frustrated and stop playing. I was many hours in until I noticed my pilots were not in fact having heart attacks in the deep, dark ocean caves, they were simply suffocating from a cracked crew capsule. A single hit was a death sentence if you didn't finish the fight fast enough, retreat quickly, or come prepared with repair drones. [*] While there is a huge amount of complexity in the customization of each mech as a whole, the viable, stable builds for basic components like reactors feel fairly restrictive. [*] As many have said, the tooltips/information the game gives you are in some cases absent and in others simply inaccurate. Example - the "slow" weapon module does not precisely slow most enemies. It is actually a knockback effect that had the consequence of enemies taking longer to get to your team. If implemented correctly, it is arguably the most important module in the game. [*] Having beaten the game, I'm conflicted about a lot of the progression/research choices available to you at the start. There are so many powerful mech builds available that are the epitome of min-maxing stats, while other weapons and components I simply beat the game too fast to use or never found them useful in the first place. Example, I built a laser weapon-laden mech that simply couldn't keep up with a starter mech in terms of usefulness due to the damage model. Not having any sort of armor penetration, laser weapons feel almost purposeless. Their purpose is such a small part of the game that it's unjustifiable to waste space on a mech when railguns, tank cannons, and miniguns go boom. [*] Because I spent time researching laser weapons and other less useful tech, I didn't get to use the absurdly more powerful mechs and reactors until I was already basically done. The damage potential of even the second mech is 150% of the starter mech because of an extra weapons slot. The damage potential of the final mech is 600% because of 12(!) total weapons slots. I never even got to use it! I wish I could have listened to that explosive cacophony as tens of thousands of horrifying bugs burst into bits at the feet of my elite pilots among the crumbling rubble of a ruined world. The small taste I got from an overclocked Tentacle firing four max rapid fire miniguns over and over with max reload speed was enough to tickle anyone's brain (Yes, that is the class name of the mech. ( ͡° ͜ʖ ͡°) And yes, its name was Doc Ock.) [*] Pilots skills need work and more interesting options. There are only a few optimal choices that enable your survival. I should have been able to make actual specialists that complemented each other's strengths and compensated for weaknesses. Instead, I had two pools of pilot archetypes to draw from for each battle, the leader or the members; certain perks are just that much stronger than the others. This aspect I think had the most room for growth with the minimal development cost, but what do I know. Thankfully, I could make mechs that had individual purposes. [*] Because I realized early on how weak the start is, I was able to beat the game. This might sound weird as a gripe, but I opportunistically skirted around the world avoiding any fight that wasn't the basic enemy because of the above-mentioned weapon and mech issues. I simply didn't have the firepower to compete against enemies that can cook your pilots alive or eat them whole. So much of the game opened up in the last 5 or so hours that it felt like an entirely new experience. I wished I knew that was in the cards. With all that said, this game is amazing and after taking the time to dive into each facet, you can tell the dev is both skilled and passionate. He has a vision for his game and that product isn't for everyone. Despite the vast majority of this review being about my personal issues, I give him credit for have determination to make the game he wants. I knew I loved the game when I looked back over the hellscape of a long-fought battle. There were intricate scorch marks from my newly tuned mini-nuke-launching single rocket launcher beautifully overlaid onto a city now strewn with the mangled corpses of tens of thousands of Lovecraftian nightmares. Spiders the size of buildings felled by more shells, rails, rockets, and bullets than I can count. A death-ray firing organic defense tower laid-low in a garden of flower petal-like growths. The quiet hum of nuclear reactors prepared for a yet more grand battle. The carnage was oddly pleasant. So, if you read the whole review and you don't own the game, you're probably the type of person that is going to love the experience, so do yourself a favor a buy it.
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Last Updates

Steam data 17 November 2024 12:00
SteamSpy data 19 December 2024 07:17
Steam price 23 December 2024 12:49
Steam reviews 23 December 2024 14:01
Mech Engineer
7.2
539
173
Online players
9
Developer
KiberKreker
Publisher
MicroProse Software
Release 21 May 2024
Platforms