Mech Armada

Create and command custom Mechs to outmaneuver The Swarm in this post-apocalyptic tactical turn-based rogue-lite. Leverage the terrain, learn each Mech's unique skills and use strategy and resources to survive an ever-changing series of battles to give humanity hope.

Mech Armada is a rpg, turn-based tactics and rogue-lite game developed and published by Lioncode Games.
Released on June 16th 2022 is available only on Windows in 9 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese and Spanish - Latin America.

It has received 615 reviews of which 501 were positive and 114 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Mech Armada into these genres:

Media & Screenshots

Get an in-depth look at Mech Armada through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (64 bit)
  • Processor: Dual Core 2.66GHz (64 bit)
  • Memory: 4 GB RAM
  • Graphics: Radeon HD 7770, GeForce GTX 460 or better
  • DirectX: Version 11
  • Storage: 6 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Behold: Front Mission, the roguelite. This game has a decent amount of depth, but now that I've gotten 100% achievements and beaten the hardest difficulty in just under 20 hours of play... there's not much else to do aside from replay the game and work on my consistency. Mech Armada is a pretty good game, although not the best tactical roguelite I've played. My biggest issue is that there's more reliance on luck than I would like, particularly at the macrocosmic level. Certain skills (selected after boss fights) are virtually worthless, while others can singlehandedly trivialize the game. Take, for example, the skill which nullifies all debuffs; this is by far the best way of dealing with arachnids, so if you don't take it, the game becomes significantly harder. Likewise, most parts in the game are not very well-balanced. For defensive builds, Defender is the best body, and there are only 1 or 2 other bodies that could be viable. There are ostensibly many options that the game affords you, but most of them are mediocre or outright bad, so this feels like an illusion of choice. It's overall a decently fun game, but could've been better balanced, and could've used a bit more depth. Still, I recommend it to anyone who's a fan of Front Mission, tactical roguelites, or mechs in general.
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Oct. 2024
Kid: Mom I want Into the Breach! Mom: We've got Into the Breach at home. Into the Breach at home: For real, if you're considering this game and you haven't played ITB, please go do so first. With that said, being a slight knock off of an amazing game isn't necessarily a bad thing, and I still had a good time with it. Pros: - The ability to modify mech equipment and summon new mechs mid-battle opened up a lot of interesting tactical options - Great equipment variety, a lot of choices for weapons, armor, and mobility that were distinct and fun, and allowed for cool synergies - Sandbox mode to try out builds was a really nice touch - Challenge mode lets you up the difficulty - Roguelike design offers opportunity for build experimentation Cons - Far too easy on the starting difficulty for anyone with tactics game experience (I easily won my first run with just the starting equipment and only 2 mechs) - Limited roguelike "meta-progression"/story (It only takes 3 wins to "beat" the game which I accomplished in...3 runs). Hades this is not. - Enemy design isn't very creative (Especially bosses, who all basically just have the same ability to "hit 3/4 of the map with an AOE attack" and little else distinct about them) - Some of the equipment, particularly mobility-wise, is way too strong for the AI to handle regardless of challenge mode (Looking at you, teleporter legs) - Map/mission design is pretty meh Overall, for Into the Breach enjoyers who want a different spin on things, this is still a solid indie game that clearly had a lot of effort put in and has a few unique mechanics that make it different enough from ITB to be worthwhile. Great value at $5-10 for mech/tactics fans.
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Sept. 2024
here's the deal with this game... This is NOT REPEAT NOT A ROGUELIKE This is really a campaign of randomly generated missions like defeat the swarm survive 5 turns ETC while you capture artifacts energy beacons ETC. You start out with weaksauce mechs you have to upgrade and build new mechs from newly acquired parts and so on. You play several runs of this game to get bigger and better. Its no like Xcom, its not rogeulike, its a turn based strategy game low budget. I recommend getting it on sale. Rating 6/10
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July 2024
I've really enjoyed this game, I was a bit uncertain about buying it but I'm really glad I did. It has pretty good replay and doesn't feel to grindy, they got the progression pretty spot on. I'd love to see an expansion to the story mode of this game or a sequel, it's a really solid concept and executed very well.
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June 2024
I think it's solid, but it isn't quite for me. Mech Armada is a roguelike mini mech builder, where each mech is made of three parts and you have to weigh cost against utility to build a squad that can handle all the diverse situations the game throws at you. Or you can put an energy shield and tank treads on a defender. There *are* monsters that can counter this, but only by doing the sort of damage that would instantly scrap any other mech in the game, and the way you handle them is via mine fields and snipers. Movement speeds are also limited, as battle maps are small and congested, so the game's meta kinda gets squashed down to either Do Big Damage From Range or Infinity Tanking Build. There *is* a lot of content to unlock if you want to grind for it, and the overall level of polish and variety of enemies and mech parts is pretty high for something that feels like it was made on a very tight budget, but there isn't a lot of narrative, so whether this clicks for you is going to be down to how much you like the feeling of crafting and combat. In a favorable light, I think I could call this a spiritual successor to Impossible Creatures, although it's not really as deep and rich. Still, if you like the sort of game that rewards you for designing effective units, I don't think this is a bad pick up, especially on a sale.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 17 November 2024 16:17
SteamSpy data 22 January 2025 01:49
Steam price 22 January 2025 20:49
Steam reviews 21 January 2025 07:51
Mech Armada
7.7
501
114
Online players
11
Developer
Lioncode Games
Publisher
Lioncode Games
Release 16 Jun 2022
Platforms