Mayhem Brawler, the latest addition to the scrolling beat-em-up genre, stands out with its unique features. Developed by Hero Concept, this classic fighting game offers entertainment and a good level of challenge. The game's inspiration is evident, drawing from the superhero comic world in a style reminiscent of Marvel/DC. The fantasy-urban universe of Mayhem Brawler is a rich tapestry of mutations, animal hybridizations, and a bestiary worthy of Castlevania. The resulting pastiche is not only flavorful but also coherent and well-written, akin to the pages of an X-Men comic book. The atmosphere, irony, and aesthetics, while not reaching excellence, are engaging and enjoyable. In its screaming classicism from every pore, Mayhem Brawler gives us a choice of three characters for single-player or local multiplayer. Two more characters are added later, but I won't mention them because I don't want to spoil the surprise. We have Trouble, a mustachioed cop with guffaws and brawling ways, equipped with sharp nails, moderately fast and moderately strong. Don't call him "Wolvy," though, because he quickly gets offended. There's Dolphin, a bizarre cross between the Capcomian Haggar and Frankenstein, who can distinguish himself through grappling and overwhelming brute strength. Ideal if you like to, uh, leave your mark. And finally, we have Star, the heroine with telekinetic powers who can fly at the enemy and use energy beams to wipe out opponents. She loves selfies and technology and would even put hashtags in her salad. While she is the weakest of the group regarding brute force, she compensates nicely with darting mobility. The story that carries the campaign unfolds precisely through the pages of a comic book, juxtaposing events with excerpts of computer messages. Mayhem Brawler's campaign, unfolding through the pages of a comic book, is light yet enjoyable and well-told. With seven levels and the freedom to choose the following path at the end of each, combined with the three primary endings, the game offers a variety and replayability that keeps players excited and engaged. To the classic repertoire of moves typical of the genre, Mayhem Brawler adds little personal touches that can give the gameplay a modicum of depth. Unfortunately, the typical super-moves (only two per fighter) consume a dedicated bar, so don't sacrifice life points; you have to keep beating up to replenish it. The protagonists can also dodge enemy blows, and the combat system emphasizes this possibility. Ranged attacks are wasted, the rabble surrounds us, and already at standard level, second of the four available unharmed is not easy. We can also shoot with the iconic double tap of the pad in any direction. This restores a great sense of mobility to even the heaviest protagonists and gives us all the tools we need to reach each stage's end. We finished the two available lives to start the level again from the beginning, without any checkpoints. The save retains only the stage reached, but this is an understandable choice, prompting us to use the entire arsenal at our disposal to succeed in defeating the boss of each area. Mayhem Brawler also does a bit of role-playing, placing a large set of icons on the heads of all characters and enemies, representing their status: bleeding, poisoned, with broken defense, in a jumble of symbols and little drawings that are not always easy to interpret (the duck?). Fortunately, one soon learns to "read" for oneself what is happening on the screen; at this point, the intrusive icons can be removed via a convenient option. While not providing the technical opulence of Streets of Rage 4 or the scratchy style of River City Girls, Mayhem Brawler still has some good cards to play. The weight of the hits is well rendered, and the level design, especially when dynamic shading is exploited, gives remarkable excerpts of colorful violence. Despite some somewhat stiff animations and unmotivated spikes in difficulty, Hero Concept's fighting game achieves its goal. Unlike the game's foul-mouthed protagonists, the developers lacked a dash of courage, but the result is far from evil. Mayhem Brawler is a truthful, immediate, honest game. While drawing voraciously on every conceivable cliché and graphical style, from the superhero comic book-style narrative to the aesthetics inspired by Streets of Rage 4, the game manages to carve out a space all its own. In a very prosperous period for the genre, it's only natural to focus primarily on games of quite a different caliber. Mayhem Brawler, however, represents an excellent second choice, a fighting game that immediately puts its cards on the table, offering a good challenge, decent replayability, and gameplay that does everything to keep your neurons awake between dodges, parries, and relentless enemies. All have a derivative, graphical style, but they are still timely in the comic representation of scenarios and are pleasing to the eye. It took me 11 hours to finish everything in the game, and I enjoyed every minute. Moving on to Mayhem Brawler may be an excellent idea if you have already gotten your hands on and eviscerated the best on the market for good.
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