Master of Orion 2 is a fantastic turn-based "Explore, Expand, Exploit, Exterminate" (4X) game that takes place in the far future among the vastness of space and blends empire-building, tactical ship combat, and even diplomacy into one excellent package. It is incredibly fun and enjoyable as a single-player game and is perhaps even moreso when played multiplayer but unfortunately I have no experience with that. Despite being almost 30 years old now, I find that it still holds up very well to this day since I revisit it every few years without fail. Overall, I highly recommend it because the gameplay is fun and relatively easy to pick up but complex enough to give a great amount of depth, the replay value is immense due to the sheer number of races, race options, ship weapons, technology choices, and galaxy settings that are available to you, and the graphics look surprisingly good even by today's standards. It is one of my all-time favorite games which I revisit every few years without fail and I have far more hours than what's listed on Steam because I only recently got it on here for ease of accessibility and to support the developers. The game is frankly an extremely well-rounded and complete package which has no major flaws and I can't recommend it enough. S U M M A R Y - The gameplay is fun, engaging, addictive, and ultimately keeps you wanting to play another turn just to see what happens; - The replay value is endless as there are so many different ways to play the game and settings that you can adjust to fine-tune the experience; - The graphics are surprisingly good for 1996 and still hold up really well to this day; - The soundtrack is superb since it doesn't wear on you and become irritating over time; - The sound effects are very sharp and the weapons and explosions are particularly realistic and gratifying; - The story is simplistic and I'd argue that the over-arching narrative revolves around how you decide to conquer the galaxy and win the game; and - The port is fantastic minus two issues which might be compatibility issues with my computer rather than general ones that everyone will have. R E V I E W Gameplay The gameplay is made up of three core facets: empire-building and expansion, tactical ship combat, and diplomacy, and each one seamlessly feeds into one another to deliver an addictive gameplay loop which keeps you wanting to play another turn. The empire-building and expansion portion of the game forms the bulk of the gameplay loop but micromanaging and optimizing your empire is nevertheless fun, especially due to the multitude of ways that you can approach the game thanks to the 13 default races that you can play as in addition to the custom race option which lets you pick and choose among 51 options to build your race with. Furthermore, the ship design aspect of the game also introduces a plethora of ways to customize your very own fleet which allows you to engage in combat in a number of exciting and unique ways. The tactical ship combat is the most exhilarating part of the game as you are able to control your fleet's exact movements and destroying the opposing ships is always extremely satisfying. The diplomacy aspect is quite simplistic in single-player since the computer opponents are limited to acting within the bounds of their randomly-assigned personality type but I've read that playing online with real people makes for a much more nuanced diplomatic experience. The single-player mode also has a number of options to customize the galaxy, which further enahnces the replay value, and has a number of difficulty options which make the game more challenging but also rewarding; however, the higher difficulty levels artificially manufacture challenge by simply giving the computer races more beneficial racial options and make them act more erratically, unpredictably, and aggressively, sometimes even going completely against their personality type. There is also a score-based leaderboard for another way to compete against yourself or your friends but online multiplayer still exists to this day using a fan-made patch and is probably more fun than competing for a score. Although I have no experience with online play (or even hotseat play), I would guess that it would be even more fun with friends as the computer difficulty settings eventually become predictable and can only be so challenging without being overbearing and unfair. Graphics The graphics are fantastic, very detailed, and still hold up to this day despite being made in 1996. The ship designs look especially awesome and combat is always a spectacle to observe. That being said, one complaint that I have is that the character models' limbs move independently from everything else which gives them a very disjointed look and is akin to how a marionette would move; however, it doesn't look horrendously janky like many mobile games these days and isn't a huge deal. Sound The soundtrack is extremely well-composed since you can listen to the various songs for long periods of time without them irritating you which helps keep you engaged and hankering to play one more turn just to see what happens. All of the songs seamlessly blend into one another and act as great background noise. The sound effects for the various weapons and ship explosions are very poignant and extremely satisfying to listen to because they evoke a sense of realism and do a superb job of helping immerse you in the setting and universe. Story The story is very simplistic, as is the case with most 4X games, and involves an interdimensional alien race called the Antarans who threaten to exterminate your entire galaxy and everyone in it. That being said, I'd argue that the real story is the one that you craft by deciding how to win: either conquer the galaxy by eradicating all other races, enslaving them, or winning the democratic vote, or automatically become the savior of the galaxy by destroying the Antarans. Miscellaneous The port of the game doesn't work perfectly for me but the issues are relatively minor: I can't see wormholes and the game starts to lag heavily after 30 minutes to the point where it's unplayable; however, quitting out of the game and re-launching it resolves the problem by resetting the 30-minute timer. This second point actually isn't solely negative since it forces me to take a break every 30 minutes which is helpful because it's easy to play this game for hours on end and completely lose track of time. These issues might also be compatibility issues with my computer rather than a general problem that everyone will experience but it's worth noting for anyone who's looking to purchase the game in this day and age. Conclusion Overall, I can't recommend it enough which is especially telling because I only have experience with the single-player aspect of the game. I'm sure that playing with friends would seriously enhance the overall experience, particularly the diplomatic aspect of the game as you form alliances or backstab your friends at the most inopportune of moments. Although I have very little experience with modern (post-2010) 4X games, I might be swayed by nostalgia when saying that this game still holds up really well to this day and would be a terrific starting point for anyone looking to get into the genre and see its origins.
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