MASSIVE CHALICE

MASSIVE CHALICE is a tactical strategy game set on an epic timeline from Double Fine Productions. As the Immortal Ruler of the nation, you'll take command of its heroes, forge heroic marriages to strengthen your Bloodlines, and battle a mysterious enemy known as the Cadence in a 300 year war.

MASSIVE CHALICE is a strategy, turn-based and turn-based tactics game developed and published by Double Fine Productions.
Released on June 01st 2015 is available on Windows, MacOS and Linux in 5 languages: English, French, Italian, German and Spanish - Spain.

It has received 1,847 reviews of which 1,340 were positive and 507 were negative resulting in a rating of 7.0 out of 10. 😊

The game is currently priced at 7.99€ on Steam and has a 60% discount.


The Steam community has classified MASSIVE CHALICE into these genres:

Media & Screenshots

Get an in-depth look at MASSIVE CHALICE through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista
  • Processor: 1.8 GHz dual core CPU
  • Memory: 4 GB RAM
  • Graphics: 256 MB GeForce 8800, Radeon 3850, or Intel HD 3000 Graphics
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Sound Card: DirectX Compatible Sound Card
MacOS
  • OS: Snow Leopard 10.6.8, or later
  • Processor: Intel Core Duo
  • Memory: 4 GB RAM
  • Graphics: ATI HD 2600 / NVIDIA 8800GT / Intel HD3000 or better card with at least 256 MB VRAM
  • Storage: 2 GB available space
Linux
  • OS: Ubuntu 13.04 LTS, fully updated
  • Processor: 1.8 GHz dual core CPU
  • Memory: 4 GB RAM
  • Graphics: 256 MB GeForce 8800, Radeon HD 2000, or Intel HD 4000 Graphics
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
I definitely like this game and I go back to it periodically if I haven't played it in a while, but for some reason I never finish a game. I like most of the mechanics, I like the kingdom building aspects, and I like the idea of playing over the course of years with heroes who grow old and die. But something always feels somehow rushed, or perhaps not deep enough in the areas I want to be deep. Making new heroes is fun, combining archetypes to unlock new types is even more fun. I like the narrators for the chalice, I like the artwork. It's basically a game that I like and have always liked but always want to like a bit more. Still, definitely a thumbs-up.
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Oct. 2024
Fun game Very X-Com-esque Backed it a long long time ago and only recently got around to playing it, think it turned out well One thing is the classes feel a bit unbalanced Overall it was an enjoyable time though
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Oct. 2024
Overall I had fun with it, and would recommend if you like games with tactical combat and inheritance mechanics. Things that stopped it being a great game were that the sense of humour never quite fit for me, the combat maps can feel a bit slow to get through, and I never got attached to any of my heroes.
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Sept. 2024
A great little thing of a game. It has X-COM's turn-based grid-combat but simplified. The combat works fine and is a lot of fun. For me, the core of the game is the century-spanning "Realm-Management". You build keeps that house your bloodlines which produce new heroes. In contrast to X-COM your Heroes will not be present for the whole game, since humans only live so long. That means you might be fighting a battle with one of your heroes but in the next he will be dead and you might have recruited his daughter that carries her father's relic-weapon into the next battle. You can mess up a bit without knowing. I did not think too hard about the early years and lost the ability to train new caberjacks, one of the hero classes that is mostly a tanky melee fighter. So I fought the game mostly with alchemists and hunters and their expanded classes since I was unable to get these caberjacks back into the bloodlines. Nonetheless, the 12 hrs on normal difficulty were a blast. In the end quite literally.
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Feb. 2024
This is a hard game to review. Parts of it really clicked with me, yet there are aspects that are really grating and after finishing the game once, on normal difficulty I might add, I really have no real wish to go back to it for another go.. So let's dive into what in the end will be a weak recommendation based on the following facts. The game takes place in a kingdom on the brink of disaster where a bunch of noble houses are battling an unrelenting scourge known simply as the Cadance. As a guide and guardian stand a, well, massive chalice that contains two distinct personalities that acts as what can only be interpreted as a demigod to the embattled population, aiding them in cleansing the infectious rot spread by the Cadance. So the game is basically two parts. One rudimentary kingdom manager where you expand your keeps, build upgrades and research new technologies as well as manage the kingdom's genealogy (i.e. who marries who..). The second part is where you send out your population in X-com-style skirmishes fighting the manifestations of the Cadance. First of all, the upsides. There is a genuinely intriguing metagame here in the kingdom manager where you are basically playing a lowkey genetics game. What traits and personalities will spread through the population and how do you minimize the destructive traits in order to breed the most fit population. I quickly realized that there were no real mechanics for inbreeding that took me in a really dark direction with only one dominant house left, but then again, whatever works right? There is a simple brilliance to this tug of war style of tactical combat on the worldmap where cadance pops up and you need to choose your battles wisely to not lose territories to an enemy focused on attrition. The breeding also defines what classes you can get, and basically there are 9 classes in total, but I only ever used like 5 of them, and honestly there is not much that differentiate them other than a few unique skills and what weapon and armor they use. The tactical combat began quite interesting but got stale quite fast. The enemies spawn in groups of three different types on maps that are limited in number, so you learn the lay of the lands quite quickly. After a while it was just thrown in your best fighters at the moment, classes became pointless and honestly the stealth archers proved to be beasts either way as soon as I got some tech rolling. This is an interesting game, I will give it that, and I played it for around 20 hours to finish the campaign. The story began quite intriguing but in the end it felt like it lacked in its delivery. The Massive Chalice is an intriguing centerpiece but we never even delved into its origin or why the people came to gather round it in the first place. In the end I was just moving dudes on a map to battle an enemy that might as well be the indigenous people of the planet I had invaded.. In the end I will give it a weak recommendation. Pick it up on a sale if you want to experience a really interesting mix of lightweight X-Com skirmishes with a punnett-square puzzle that would make Mendel proud.. Double Fine continues to be extremely uneven in its output..
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 17 November 2024 11:19
SteamSpy data 20 January 2025 11:41
Steam price 23 January 2025 04:44
Steam reviews 22 January 2025 21:53
MASSIVE CHALICE
7.0
1,340
507
Online players
9
Developer
Double Fine Productions
Publisher
Double Fine Productions
Release 01 Jun 2015
Platforms