UPDATE 2023-09-18: I alerted devs about the game being recently broken. They weren't aware because the game hasn't been updated in years. Steam jumbled up their code depots. They got it worked out. It just needs an uninstall then reinstall for any current user. You can read more detail about the issue in this thread: https://steamcommunity.com/app/566530/discussions/0/5219148750782559884/?ctp=2#c5966762350815429296 Overall Mass Exodus Redux (referred to as MER going forward) is a clever, asymmetric, local-multiplayer VR game for up to five players. It's a creative take on "hide and seek", to make for a unique party game experience. I've only run across one other game remotely similar to this, called Panoptic, and MER is the superior choice between the two. While the sessions for MER are typically short, it's often enough to scratch that itch for "something different". It's been one of my favorites to show people who are new to VR. Pros Cons 🟩 Great as a party game (up to five players) 🟩 Relatively unique (and superior to it's only known competitor, Panoptic) 🟩 Plenty of simple options for rebalancing between novice and experienced players 🟧 Some achievements are bugged (unobtainable) 🟧 No updates in two years (but it's fine as is!) Gameplay The gameplay is simple. The seeker (VR player) is a robot overlord trying to find and destroy the rogue robots (up to four other PC players) in a crowd of 100+ identical robots all going about their business. The rogue robots are trying to deactivate the various control panels around the facility to enable their escape, all without looking suspicious. Each side has three unique powers at their disposal that serve to confuse, hinder, or expose your adversary. These special abilities are reasonably balanced and none felt over-powered. In a one vs one match, with both equally-skilled players, the game is lopsided in favor of the seeker. A more balanced match between equally skilled adversaries would be two or three rogue robots versus one seeker. However, even that depends on the map. Some maps favor the Seeker more and vice versa. A great feature about this game is that it's pretty easy to adjust the balance to keep things interesting and competitive. For example, a game of four novices versus one experienced seeker would be an even match. Going deeper, there's also various settings you can tweak to rebalance a level, such as number of AI robots, and special power duration. There's not an enormous amount of depth to this game. This is more of a party game that is meant to be played casually. There's a little bit more of a ramp up than with typical party games, but you'll still know all you need to know within a couple short matches. How Multiplayer Works As mentioned before the seeker wears the VR headset, while one to four other people control the rogue robot copies. The rogue robots all share the PC monitor, so in a five-player session the monitor is divided into four windows. Sharing a screen with four other people naturally means you are sharing resolution with them as well, however it wasn't a significant hinderance. Since the person on VR can't see the PC screen and the other players can't see the VR headset screen, the rogue robots can sufficiently operate clandestinely while still being in the same room with the VR player. It's important to note that MER is a multiplayer- only game. There is no single-player experience. Furthermore, it is a local multiplayer-only game. It is designed for all players to play on one PC, either in person or over Steam's Remote Play. There are no online lobbies to round up strangers to play a game. Controls You can have a rogue robot player using mouse and keyboard with three other players using gamepads, or you can have all four rogue robot players on gamepads. It has worked both ways for me. The controls for both the keyboard and gamepad options map to basic FPS style controls. Anyone familiar with those style of controls will pick it up instantly. The seeker, in the VR headset, uses each VR wand for separate functions. The left hand is used for using special abilities, while the right hand is used for picking up suspicious robots and destroying them. Of all the controls, picking up robots is the only thing that is slightly touchy. Your hand is big, and the robots are tiny, so it must be in just the right spot to snag a specific bot. Luckily, there's a small orb hovering out from your palm to act as a guide for placing your hand in the right location. It takes a few tries, but in short order it will become second nature to you. https://steamcommunity.com/sharedfiles/filedetails/?id=2914399542 Another nice controller function is the click and drag movement of the seeker. It's a way of moving around the area while standing still. It's really beneficial for those who have limited VR space in small rooms or need an extra height boost/decrease. Compared to Panoptic It's worth comparing MER to the game Panoptic, because these two titles are near clones of each other, while no other games are remotely similar to them. Overall, MER has several advantages over Panoptic: [*]MER is capable of one vs four players while Panoptic is only one vs one max. [*]MER has multiple powers to use on each side, whereas Panoptic is only at one power each. [*]MER is more detailed visually, and Panoptic is mostly untextured polygons. [*]MER is $15, and Panoptic is $17 The core gameplay is the same, but it feels slightly more satisfying to physically pick up robots, and throw them in the grinder/furnace/zapper in MER. In Panoptic you're just making a contactless laser blast from your eyes in all cases. Neither game has been updated in the last two years, so they are the same in that regard. Even as a "dead" game I still recommend MER. It's great as is, and being a dead game is really inconsequential since it's a local multiplayer-only game anyway. The player base is always whoever is in your house or on your friends list. Game Length There is no campaign or progress to pursue, other than the achievements. You can play any map at any time. Once one side or the other wins, that's it, and you will then return to the main menu to give it another go. Each round can last anywhere from a few seconds in length (if you're playing against some rather brazen and non-stealthy rogues) or up to 15 minutes. It all depends on how skilled each side is and how many are playing. I typically play a few rounds for 30 minutes up to an hour or so before people want to move on to something different. Achievements Since the game is local multiplayer-only the achievements are almost pointless, as they largely depend on how skilled your opponents are. With everything happening on one system, they are easily gamed by leaving one controller idle. To make matters worse, two achievements appear to be bugged and were unobtainable for me no matter how many different ways I tried to perform the required actions: "Cloak and Dagger", and "Baby Steps". I was able to obtain all other achievements. Browsing through the forums it appears others have the same issue, although it's strangely not universal. Which VR system? I played this on both the HTC Vive and HTC Vive Pro 2 without issue. [url=https://store.steampowered.com/curator/41449676/]A curator helmed by veterans of the review scene, Summit regularly provides you with professional quality reviews for all sorts of games.
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