MARSUPILAMI - HOOBADVENTURE

Discover the Marsupilamis as you have never seen them before in an adventure full of surprises!

MARSUPILAMI - HOOBADVENTURE is a adventure, platformer and 2d game developed by Ocellus Studio and published by Microids.
Released on November 16th 2021 is available on Windows and MacOS in 10 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese and Traditional Chinese.

It has received 414 reviews of which 390 were positive and 24 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 1.59€ on Steam and has a 92% discount.


The Steam community has classified MARSUPILAMI - HOOBADVENTURE into these genres:

Media & Screenshots

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Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows® 10 64-bit
  • Processor: Intel i5, 2.5 GHz or faster
  • Graphics: Intel HD 4400 or faster
MacOS
  • OS: macOS Big Sur
  • Processor: Intel Core i5 2,3 Ghz
  • Memory: 8 MB RAM
  • Graphics: Intel Iris Graphics 550 (or equivalent)

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
The kind of game you have no qualms recommending to any fan of the genre. Rock solid Donkey Kong Country style platformer. Friend randomly mentioned this to me, definitely would've never heard of it otherwise. I'm gonna check out more from this developer. I heard their Smurf game is a sleeper gem too. I'd give this a solid 9/10. Which in my opinion means it's worth your time. For reference I'd give DKCR like 9's, Mario Wonder a 9.5 and Astro Bot a 10.
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Oct. 2024
This game is a shameless imitation of Retro Studios' Donkey Kong Country games, from the art style, the whimsy, the island-based world map, the level design, the rolling (including the mid-air roll jump), the time trials, the hidden collectibles (complete with hidden areas that uncover themselves when you breach them), and even right down to the unlockables being concept art, dioramas, and music tracks. Fortunately, it's a worthy imitation. While it's generally quite a bit easier than Retro's games, it's still fun and has some challenge to offer in some of the later levels. I rarely missed any of the hidden items, so they're not incredibly well hidden, but that could be seen as a good thing. Some of the puzzle pieces in Retro's DKC games can be frustrating to find. The music is quite good and the game is nice to look at. Time trials are fun to do, with pretty forgiving times for the gold medals. There's a bonus dinosaur-themed world that was added as a free update, which was pretty cool of the developers to do. The base game is pretty short, but with the bonus world and its "Cataclysm" mode, it's overall a decent length. The dojo levels in the three worlds of the base game are unfortunately reused several times, though sometimes with a few changes to shake things up. And there's a major surplus of extra lives that quickly makes collecting the fruit feel pointless (yet I compulsively did it anyway). I hit the lives cap of 99 in the third world. I recommend it, it's a good time if you like platformers.
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Aug. 2024
It's like Donkey Kong Country Returns and Rayman Legends had a precious little indie baby. That's exactly what it looks like visually and feels like mechanically, but our marsupial here has a unique moveset based around their long tail. This game feels polished to the same degree I expect from AAA Nintendo. Much like a Kirby game's difficulty curve, you'll probably feel like things are "easy but still quite fun" in the first three worlds, then find the challenging stuff in the free DLC world all about dinosaurs. I had a great time.
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Feb. 2024
This game wasn't all that long but it was very much enjoyable. The most important part in a platformer is the movement and they nailed it, it feels so great. When you start to master the movement you'll fly though the levels which feels even better. Not to say that it wasn't challenging, there were multiple occasions where I wanted to throw my controller and my computer... 10/10, 10 hours to 100%
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Feb. 2024
Marsupilami: Hoobadventure is a surprisingly great 2.5D platformer, clearly inspired by Donkey Kong Country series. I’ve only played 3 DKC-like games ( Kaze and the Wild Masks , Yooka-Laylee and the Impossible Lair and this one) and the fact that they’re all at least good, is… well, good! Marsupilami: Hoobadventure is a tightly constructed platforming adventure. You play as titular Marsupilami, of which there are three different characters. The difference is purely cosmetic, which I don’t think is a problem – if they had unique abilities, then the level design would have to be compromised and balanced around said abilities, without them, it keeps laser focus on its design without any restrictions or accommodations. The central gimmick of this game is rings that Marsupilamis can latch onto with their long tails, which is iterated upon as the game progresses, like how there are temporary rings that only make you bounce after latching on, and respawn after a few seconds. The game features an auto-lock system for grabbing these rings, and I rarely felt like it didn’t work correctly and it didn’t aim at the ring I wanted to latch onto. You can also roll indefinitely on the ground, which is good for gaining speed and destroying enemies. And yes, you can roll off a ledge and jump off afterward like in any of Donkey Kong Country games. Actually, the game features a bit of a coyote jump, so you don’t have to roll off to jump after, which can be useful for saving yourself from doom. Walljumping is also introduced, which is a classic platforming ability that isn’t in DKCs. Lastly, you can perform a spin attack, which really is just your standard groundpound, which can be used for combat, as well as destroying obstacles or obtaining bonuses. While there are a few elements borrowed from Donkey Kong Country games, like barrel cannons, which are now birds, this game does have a bit of its own identity, thanks to the ring mechanics and more emphasis on speed. The game also doesn’t rely heavily on gimmicks. Generally, the game will introduce something new in the next level, but that something may get reused in future levels and iterated upon. There are only a few traditional gimmicks, like darkness with limited visibility, or timed spikes that retract into background. While I do like me some variety and gimmicks, the levels are well designed, challenging and fun. Speaking of challenge, if you think this game is baby easy, well… unless you actually play on Easy difficulty, which basically makes you invincible to all damage, the game can be challenging, with some tricky platforming and ring grabbing, especially towards the end. I did play on Hard difficulty, which reduces the amount of health from 3 to 2, I don’t think it changes anything else but I did die a number of times. Don't get me wrong, it IS much easier than your average Donkey Kong Country , but I wouldn't exactly call it a cakewalk. The game doesn’t have traditional boss battles, acting more like autoscroller challenges. While I wish it did have standard boss bashing, these levels themselves are pretty solid and there’s little wrong with this approach. Graphically, the game looks quite good, I also like how the game takes on an abstract aesthetic during bonus challenges, which is really cool. The music is decent, I'll admit there are only a few tracks that I could recall, but I do like it's Mexican or Latin sort of vibe for the base game - The Hidden World has a different vibe fitting the theme, and I think it's actually more memorable and enjoying to listen to, even if it's not as "unique". The common criticism that was leveled against the game is that it was REALLY short. It’s true that the main game only has 3 worlds, with a total of 26 levels, which you can be beaten in about 2 to 3 hours, we can add an extra hour for time trial challenges if you play well. The developers have heard you (or themselves), and made a brand new world with 10 more levels, centered around dinosaurs. This world is generally an improvement over the base game. For example, of the complaints I have with the base game is bonus/optional challenges where you have to jump through rings. The level layouts were lacking variety, so you could find yourself jumping through hoops in one and the same layout a few times. The Hidden World addresses that by making each bonus challenge unique – not only the layout but the objective as well, like destroying enemies/containers or collecting fruit. Otherwise, it’s more of a good thing – new interesting mechanics and good level design. After beating this world, the volcano erupts, unlocking Cataclysm Mode for each level of this world, which alters/remixes the level design to be far more challenging and tight, so it could be argued these are like new levels. Also, keep in mind that this new world is a FREE update. Think about it for a moment, what licensed game would get a FREE update, a year after its release, with brand new assets, music, etc? This is not an indie game like Stardew Valley or Minecraft that still receive new content updates, this is a silly licensed game, seemingly made to grab some cash. I think the developers were genuinely passionate about this game/ Marsupilami IP, which is commendable. I think the only criticism I have is that the game retains a standard life system. It’s really easy to max it out, the fruit is everywhere! It just feels like a pointless inclusion, and some of the bonuses that house fruit could’ve had some other type of reward to make exploration more rewarding. But otherwise, I genuinely think this is a great platformer. It has fun and engaging level design, great aesthetics and tight controls for some good platforming experience. I do wish it was a bit longer, but it can be argued that that's a good indicator of quality. Wow, a great licensed game? What a novel concept. And I should know that, because I’ve played a lot of them recently. I’ve seen some truly bad stuff. I don’t think this game is a cheap cashgrab, I don’t think most of you even know what Marsupilami even is. If you like Donkey Kong Country games or challenging platformers in general, (even if it's on an easier side), this would be a good pick. Death Count = 135
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Last Updates

Steam data 19 November 2024 12:13
SteamSpy data 21 December 2024 04:04
Steam price 23 December 2024 20:32
Steam reviews 22 December 2024 06:08
MARSUPILAMI - HOOBADVENTURE
8.7
390
24
Online players
13
Developer
Ocellus Studio
Publisher
Microids
Release 16 Nov 2021
Platforms
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