Marsupilami: Hoobadventure is a surprisingly great 2.5D platformer, clearly inspired by Donkey Kong Country series. I’ve only played 3 DKC-like games ( Kaze and the Wild Masks , Yooka-Laylee and the Impossible Lair and this one) and the fact that they’re all at least good, is… well, good! Marsupilami: Hoobadventure is a tightly constructed platforming adventure. You play as titular Marsupilami, of which there are three different characters. The difference is purely cosmetic, which I don’t think is a problem – if they had unique abilities, then the level design would have to be compromised and balanced around said abilities, without them, it keeps laser focus on its design without any restrictions or accommodations. The central gimmick of this game is rings that Marsupilamis can latch onto with their long tails, which is iterated upon as the game progresses, like how there are temporary rings that only make you bounce after latching on, and respawn after a few seconds. The game features an auto-lock system for grabbing these rings, and I rarely felt like it didn’t work correctly and it didn’t aim at the ring I wanted to latch onto. You can also roll indefinitely on the ground, which is good for gaining speed and destroying enemies. And yes, you can roll off a ledge and jump off afterward like in any of Donkey Kong Country games. Actually, the game features a bit of a coyote jump, so you don’t have to roll off to jump after, which can be useful for saving yourself from doom. Walljumping is also introduced, which is a classic platforming ability that isn’t in DKCs. Lastly, you can perform a spin attack, which really is just your standard groundpound, which can be used for combat, as well as destroying obstacles or obtaining bonuses. While there are a few elements borrowed from Donkey Kong Country games, like barrel cannons, which are now birds, this game does have a bit of its own identity, thanks to the ring mechanics and more emphasis on speed. The game also doesn’t rely heavily on gimmicks. Generally, the game will introduce something new in the next level, but that something may get reused in future levels and iterated upon. There are only a few traditional gimmicks, like darkness with limited visibility, or timed spikes that retract into background. While I do like me some variety and gimmicks, the levels are well designed, challenging and fun. Speaking of challenge, if you think this game is baby easy, well… unless you actually play on Easy difficulty, which basically makes you invincible to all damage, the game can be challenging, with some tricky platforming and ring grabbing, especially towards the end. I did play on Hard difficulty, which reduces the amount of health from 3 to 2, I don’t think it changes anything else but I did die a number of times. Don't get me wrong, it IS much easier than your average Donkey Kong Country , but I wouldn't exactly call it a cakewalk. The game doesn’t have traditional boss battles, acting more like autoscroller challenges. While I wish it did have standard boss bashing, these levels themselves are pretty solid and there’s little wrong with this approach. Graphically, the game looks quite good, I also like how the game takes on an abstract aesthetic during bonus challenges, which is really cool. The music is decent, I'll admit there are only a few tracks that I could recall, but I do like it's Mexican or Latin sort of vibe for the base game - The Hidden World has a different vibe fitting the theme, and I think it's actually more memorable and enjoying to listen to, even if it's not as "unique". The common criticism that was leveled against the game is that it was REALLY short. It’s true that the main game only has 3 worlds, with a total of 26 levels, which you can be beaten in about 2 to 3 hours, we can add an extra hour for time trial challenges if you play well. The developers have heard you (or themselves), and made a brand new world with 10 more levels, centered around dinosaurs. This world is generally an improvement over the base game. For example, of the complaints I have with the base game is bonus/optional challenges where you have to jump through rings. The level layouts were lacking variety, so you could find yourself jumping through hoops in one and the same layout a few times. The Hidden World addresses that by making each bonus challenge unique – not only the layout but the objective as well, like destroying enemies/containers or collecting fruit. Otherwise, it’s more of a good thing – new interesting mechanics and good level design. After beating this world, the volcano erupts, unlocking Cataclysm Mode for each level of this world, which alters/remixes the level design to be far more challenging and tight, so it could be argued these are like new levels. Also, keep in mind that this new world is a FREE update. Think about it for a moment, what licensed game would get a FREE update, a year after its release, with brand new assets, music, etc? This is not an indie game like Stardew Valley or Minecraft that still receive new content updates, this is a silly licensed game, seemingly made to grab some cash. I think the developers were genuinely passionate about this game/ Marsupilami IP, which is commendable. I think the only criticism I have is that the game retains a standard life system. It’s really easy to max it out, the fruit is everywhere! It just feels like a pointless inclusion, and some of the bonuses that house fruit could’ve had some other type of reward to make exploration more rewarding. But otherwise, I genuinely think this is a great platformer. It has fun and engaging level design, great aesthetics and tight controls for some good platforming experience. I do wish it was a bit longer, but it can be argued that that's a good indicator of quality. Wow, a great licensed game? What a novel concept. And I should know that, because I’ve played a lot of them recently. I’ve seen some truly bad stuff. I don’t think this game is a cheap cashgrab, I don’t think most of you even know what Marsupilami even is. If you like Donkey Kong Country games or challenging platformers in general, (even if it's on an easier side), this would be a good pick. Death Count = 135
Read more