Mars: War Logs is an action RPG with lots of choices that impact the story in different ways. While this is a good game, it has some issues that come from its lower budget in comparison with its ambitions. It follows Roy's story as he escapes from a prison on Mars and how he gets involved with the conflicts that plague the treacherous red planet. The story starts with Innocence, a kid who was a prisoner of war, as he was about to get attacked after arriving at a work camp prison. Roy, the protagonist, saved the kid in one of the most badass ways possible, just staring at a group of thugs in total silence. After saving him, both worked together to escape from prison and beyond that, like getting entangled with the Resistance and the tyranny of the technomancers. The game’s story is only 3 chapters and gives the player lots of choices, it’s structured linearly without any branching like in Witcher 2, in which some content is left unexplored depending on the player’s decision. In Mars: War Logs the player visits every place in each playthrough but some choices have an impact on what allies Roy has and the fate of some characters. Some choices are meaningful to the plot, while others like different romance partners for Roy are there to add flavour. The best part is the role-playing opportunities the player has with some side quests that are chained together, depending on how you complete them, you can cut short that quest line. For completionists it might seem as a bad thing. One quest as an example has Roy helping a dog trainer because dogs are acting feral with everyone. So you can go to ask the opinion of a medic that tells him to kill every feral dog before a virus, that makes them feral, has time to spread. As a player you can just end the quest there or try to search for another option. The game didn’t tell me that there was an optional way to finish the quest, it flowed through the dialogue choices I made. As for the combat, the best anyone can say about it is that everything works. I know that doesn’t sound like the best compliment but it’s fine when considering how ambitious the game is. It has stealth, melee combat, range combat, items and technomancy that works like electric magic. There are other systems that impact combat, like crafting and upgrading equipment. Crating can be an essential skill, especially when paired with skills that buffed grenades and range combat. In my time playing the game I was crafting lots of ammunition and grenades. There are some nitpicks, like the difficulty curve’s highest point is at the beginning of the game when Roy doesn’t have all of his combat options yet and depending on the difficulty, enemies can hit hard. Although Roy has more than enough skills at the start to fight back, some, like the parry and roll, can be tricky. Rolling lacks invulnerability frames, unlike in From Software’s games. Rolling is there as a fast way to move away, still there are perks that can enhance it like rolling further away and reducing damage while it. Parrying like everything else is explained in tutorials at the beginning but getting used to parrying can be tricky because the narrow windows of time to parry when enemies are going to attack you. Also parry can be a menace to enemies by stunning them. Parrying is really fun in most games, it might be hard to pull off the timing but it feels satisfying when done correctly. At last one small issue is getting stuck momentarily in geometry like something is off when starting to run. The graphics cannot match the ambition the game conveys throughout the experience, nor it’s up to par with contemporaries. However, that doesn’t mean that the visuals look bad, characters are detailed, and the environments are serviceable in representing the harshness of the red planet. While there might be some complaints about the environments for being too similar, everywhere is mostly rust, stone and sand. Even the cutscenes have a certain flair because of its budget, some cutscenes aren’t highly animated. While another cutscene has a detailed one-on-one fight and that one specifically can be jarring because it was the start of a riot while only focusing on two persons fighting without anyone around. I thought a riot meant more than two people. For the most part, the sounds in the game are passable but nothing amazing. Music and sounds work fine for the moment-to-moment gameplay but I don’t think anyone will care for it after closing the game. The game shines with its role-playing throughout the 10 hours or so it lasts, without completing many sidequests. Although short, there is some replay value by role-playing while getting most side quests available. Despite the occasional moment getting stuck in the geometry and lower production values than even older games in the same generation, like Mass Effect, it remains a fun action RPG with enjoyable moment-to-moment combat. Its story, although short, gives agency to the player with its many decisions. The combat and story make it a compelling game worth playing through and that’s why I recommend it.
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