Mars Horizon

Lead a major space agency as you guide humanity to Mars in this strategy simulation game. Construct a base, design and build rockets, conduct missions throughout the Solar System, and write your own history of Space exploration. Created with support from the European Space Agency.

Mars Horizon is a management, space and strategy game developed by Auroch Digital and published by Secret Mode.
Released on November 17th 2020 is available on Windows and MacOS in 8 languages: English, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese and Portuguese - Brazil.

It has received 2,927 reviews of which 2,456 were positive and 471 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 17.99€ on Steam.


The Steam community has classified Mars Horizon into these genres:

Media & Screenshots

Get an in-depth look at Mars Horizon through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 / 8 / 10
  • Processor: 2.0GHz Dual Core Processor
  • Memory: 4 GB RAM
  • Graphics: GeForce GT 740 (2048 MB) / Radeon HD 5770 (1024 MB) or equivalent
  • DirectX: Version 11
  • Storage: 4 GB available space
  • Sound Card: DirectX compatible
MacOS
  • OS: 10.15 (macOS Catalina)
  • Processor: 3.2 GHz Intel Core i7
  • Memory: 16 GB RAM
  • Graphics: Intel UHD Graphics 630
  • Storage: 4 GB available space
  • Additional Notes: A dedicated graphics card is strongly recommended for the best experience.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
Realistic space program management game. Created in cooperation with ESA (European Space Agency). ✅ [*] Good tutorial and gameplay pace. [*] Provides encyclopedia about space exploration and its history. [*] Well thought out tech tree. [*] Decent graphics and realistic models. [*] You need to build your own base and design your own rockets. [*] Government, scientific and commercial missions are available. [*] Design of the projects available varies depending on the space agency selected. [*] In-game competition with other space agencies. [*] You can send man to the moon as USSR or first man on orbit as USA. [*] Original achievements. 😐 Economic aspect kept to a minimum. Game should have modding support. ❌ [*] Mini-game that becomes a tedious chore and doesn’t provide relatively good reward when skipped. Unfortunately they’re part of every mission. [*] Non-existent replayability, only achievement hunting. [*] Soundtrack is a torture; better mute it and play something of your choice. [*] There are some, default designs that you will use most of the time. Early game does not encourage experimentation.
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Nov. 2024
I started playing 5 hours later... You can get involved in this game. I'd change the success Process for space missions, but the basis of the game is very good. It is not perfect and is not for the action minded player. 7/10 -2 for the lack of random success scores early on. -1 for the Building Bonus system
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Aug. 2024
The game is all right, but it got boring pretty quickly for me because of the mini-games. Nice historical background First of all, this game has a very nice historical side where you can learn about the different boosters and upper stages used by space agencies since the 1960s, so it's definitely a very enjoyable way to learn more about the history of space exploration as a whole. Very basic gameplay, mini-game based The gameplay is pretty basic and it goes like this: [*] Research . You can only focus on one technology at a time, for example developing a booster or unlocking a mission. You can't improve your parts later with more research, so research doesn't make your rockets better - it's just an 'unlocking things' system. [*] Base building . Extremely basic, you have a grid and you must place your buildings there. Your options are very limited because the closer you are to your main buildings, the cheaper it is to build something, so you can't really plan ahead and build things where you want them. [*] Missions . Missions are the core of the game, but they don't really work like a management game. They are minigames where you receive a set of values - energy, communications, data - and you must trade them in a short amount of turns to get a positive outcome. It's powered by basic math and way more RNGs than we deserve. Detailed explanation of the gameplay and the mini-games The management side is okay, but quite simple in my opinion. There's basically three things you can do: research, expand your base, and launch missions. Research and expanding your base are the management side of the game and are not really developed in depth , they're pretty straightforward. Even the base construction leaves little to imagination because some slots cost a lot more than others, so you can only place each building in one place or two. Missions are the core of the game, but they are mostly minigames , and they are not related to management at all. You have certain values like power, communications or data, and you need to trade these values using a conversion table, an RNG, and a limited amount of turns. This is where it gets boring for me because your missions may be successful or unsuccessful based on your ability to counting cards, instead of being based on your ability to develop better technologies and manage your space agency. For example, once you develop a booster, you can't really improve it. It's just that booster, and everytime you build it you get a RNG telling you if it was better or worse. This affects your launch RNG, which in turn may affect your upper stage RNG during a mission. So the game is essentially a long preparation of optimizing your chances against RNGs until you reach the mission, which, like I said, is simply a mini-game , and it's completely unrelated to management. If you do it well you'll get a bonus in cash or research points, which only leads to you playing the same mini-games faster in the coming missions. So, definitely not my cup of tea. Also, competition with other space agencies is quite irrelevant because you can't see their values , so you can't plan a proper strategy to beat them. All you can do is try to make a lot of successful missions very fast, so, be ready to play a lot of mini-games over and over again for no particular reason other than unlocking new stages of the same mini-games. Mars Horizon can be the grounds for something better Since this is an indie game I give it a thumbs up, as it's clearly made with love. However my thumbs up is not really because I enjoy the game. I can tell it's going to be an endless succession of mini-games forever, so I won't really finish it. I will just move on to the next game because I don't want to trade values in mini-games, I want an immersive management experience this game doesn't provide. On the bright side, this game can be the grounds for a much better space agency management game in the future. All the devs need to do is to remove the mini-games and make management actually relevant in Mars Horizon .
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April 2024
It's purely a management game, don't expect Kerbal Space Program level design here. Great in it's own way. 7/10
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March 2024
Very good space agency sim, although much lighter simulation than the likes of old BuzzAldrinsRaceIntoSpace. It's easy game to get into, but AI competition is on the harder side to beat, as time and money are very tight, except for easy difficulty. In general space agency sim games are very few and far between, so it's nice that this one is well made for what it does.
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Last Updates

Steam data 25 November 2024 00:33
SteamSpy data 19 January 2025 11:03
Steam price 22 January 2025 20:41
Steam reviews 22 January 2025 11:54
Mars Horizon
8.1
2,456
471
Online players
17
Developer
Auroch Digital
Publisher
Secret Mode
Release 17 Nov 2020
Platforms
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