Mars First Logistics on Steam - User reviews, Price & Information

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Build physically simulated rovers to transport awkwardly shaped cargo across the rugged terrain of Mars. Earn funds, unlock new parts, and use your ingenuity to help the Martians establish a new home. Playable solo or in online co-op!

Mars First Logistics is a early access, stylized and mars game developed by Shape Shop and published by Shape Shop and Outersloth.
Released on September 25th 2025 is available only on Windows in 8 languages: English, French, German, Dutch, Japanese, Portuguese - Brazil, Russian and Simplified Chinese.

It has received 1,230 reviews of which 1,186 were positive and 44 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 18.99€ on Steam.


The Steam community has classified Mars First Logistics into these genres:

Media & Screenshots

Get an in-depth look at Mars First Logistics through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64 bit
  • Processor: 4-core
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 660 or AMD HD 6970
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2025
If you're stupid like me and worried that you might not be creative or patient enough to play this game, I recommend giving it a go. It's really fun to just try stupid ideas together and the game strikes a perfect balance between puzzle difficulty and forgiving requirements for success. Also the game is very pretty and runs like butter. Amazing that it's only 400MB
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Sept. 2025
Did you ever play with those plastic toy blocks that snap together? The ones whose brand name rhymes with MEGO? You know the ones. Well, it's like that, you're building wacky vehicles to do some different jobs. The game describes itself as "moving... awkwardly shaped cargo from place to place." This is completely true, but such a profound understatement like "lava is a bit toasty". Yes, you move things with your MEGO weirdo-haulers, but that's like maybe a third of the game. Making it so you can even get there is the other two thirds. This starts off with radio towers; your vehicle's remote-controlled, so you need to send it signals. Each tower you put down has a limited radius, and needs line-of-sight to another tower, so... I spend probably way too long optimizing where to put the things. They're cheap, you don't need to do what I do. But maybe you want to go put a tower on the top of a jagged peak, and it's a tradeoff between that and how much cussin' you want to do trying to get a buggy up the side of a sheer cliff. Later, there's monorail lines and maybe even elevated highways, and it means to can start bypassing some of the worst terrain. But until you get there, you should get used to reading a topographical map and practice your best cusses. You're goin' offroadin'. What you need to know is the vehicles can be dynamically rebuilt, if you've unlocked the parts. If things like approach or breakover angles doesn't mean a lot to you, you're going to learn! More importantly, "center of mass". The game goes a little easy on you, I think the offroad tires have some kind of van der waal's grip dealie on them, but the effect is small. Get something topheavy and ungainly, and you're not going to have a good time. Some of the terrain can be really rough and require a relatively small vehicle. Note that I didn't mention departure angle up there. Some of the cargo can be fragile, but your vehicle is indestructible. I've sent whatever I've been using off cliffs without a care in the world. Now, the problem with that is if you're carrying cargo and it pops loose. And that's the real meat of the game: You've got to lug some weird items around the map. I have carried bendy pipes, a floppy air duct, an umbrella, a bundle of balloons, step ladders, a toaster with toast, and so many more. You'll need a vehicle that can pick up the item, and if that item has its own items, you either need to avoid tipping, or being able to manipulate small items. And then carry those item(s) over potentially rough terrain to their destination. If you drop it, you need to pick it up again. If it had parts, all of them need to make it to the destination, though there's no reason you can't do it in multiple trips. That said, I wind up playing it in small doses sometimes. My wife's heard enough cussin'. But it also does a few things for you: the tires seem unnaturally grippy, and the game does throttle control on your behalf so you've got maximum grip while climbing. So, yeah, I didn't even get to the graphics 'til down here. They're kind of basic, some low-palette cel-shaded affair. Edges are highlighted so if you're driving along and there's a visible edge, you probably want to slow down before you get there or you're going sailing and, if you're unlucky, not landing squarely and going for a tumble. It's a visual style that takes a bit of getting used to. Hauling ass throws up big clouds of dust. Despite the cel-shading, it does a really good dust simulation. Since it's Mars, I do expect dust, after all. I think I only brought this up because I remember somebody ranting about this in the forum. Anyway, I know I've been rambling and I think I lost the thread of what I was meaning to write here anyway. It's got a coop implementation, I've yet to try it. I've had a fine time at this, I'll be chipping away at it some more over time. It's all entertainingly low key, requiring more patience than, sometimes, I'm willing ot provide. But that's a me issue. So if you kind of liked building up custom, weird vehicles in Space Engineers to solve problems, this is much the same, except waaaaaay less janky. And therefore you should get in on it. If you made it down here, not put off by my rambling, I'd like to invite you to pop by and chat me up a bit during my streams. Honestly, I do it more to meet people than anything else. http://www.twitch.tv/fdejeuner. Schedule's up in my profile.
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Sept. 2025
Its 4 am but that microwave aint gonna banjo nuts and bolts itself across mars. I been waiting for a game like this for so long. If you like Banjo N&B and like to pretend to be a engineer this game is for you. Runs great also with fantastic controller support.
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Sept. 2025
Holy heck this is perfect. Mars First Logistics is PHENOMENAL. If you liked the core mode of Trailmakers and wanted another like that? But with more logistics? If you liked Death Stranding but wished it were chiller and let you build roads ANYWHERE (and had a ton of cool cars instead of walking everywhere)? YOU WILL LOVE THIS
Expand the review
Sept. 2025
Building is fun, there's lots of parts to enable creative designs, and the game continues to provide worthwhile challenges after the main contracts are done. I do wish there was a way to give wheels more power through attachments or gears for more design choices.
Expand the review

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Frequently Asked Questions

Mars First Logistics is currently priced at 18.99€ on Steam.

Mars First Logistics is currently not on sale. You can purchase it for 18.99€ on Steam.

Mars First Logistics received 1,186 positive votes out of a total of 1,230 achieving an impressive rating of 9.10.
😍

Mars First Logistics was developed by Shape Shop and published by Shape Shop and Outersloth.

Mars First Logistics is playable and fully supported on Windows.

Mars First Logistics is not playable on MacOS.

Mars First Logistics is not playable on Linux.

Mars First Logistics offers both single-player and multi-player modes.

Mars First Logistics includes Co-op mode where you can team up with friends.

There is a DLC available for Mars First Logistics. Explore additional content available for Mars First Logistics on Steam.

Mars First Logistics is fully integrated with Steam Workshop. Visit Steam Workshop.

Mars First Logistics does not support Steam Remote Play.

Mars First Logistics is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Mars First Logistics.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 October 2025 06:30
SteamSpy data 24 October 2025 22:01
Steam price 30 October 2025 04:49
Steam reviews 28 October 2025 15:47

If you'd like to dive deeper into the details about Mars First Logistics, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Mars First Logistics
  • SteamCharts - Analysis of Mars First Logistics concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Mars First Logistics compatibility
Mars First Logistics
Rating
9.1
1,186
44
Game modes
Multiplayer
Features
Online players
292
Developer
Shape Shop
Publisher
Shape Shop, Outersloth
Release 25 Sep 2025
Platforms