Mars First Logistics on Steam - User reviews, Price & Information

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Build physically simulated rovers and transport awkwardly shaped cargo across the surface of Mars. Earn funds, unlock new parts, and use your ingenuity to help the martians establish a new home. Playable solo or in online co-op!

Mars First Logistics is a early access, co-op and mars game developed by Shape Shop and published by Shape Shop and Outersloth.
Released on June 21st 2023 is available in English only on Windows.

It has received 1,211 reviews of which 1,170 were positive and 41 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Mars First Logistics into these genres:

Media & Screenshots

Get an in-depth look at Mars First Logistics through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64 bit
  • Processor: 4-core
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 660 or AMD HD 6970
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
A lovely game but one that, in its current stage of Early Access, starts to lean into 'intentionally annoying challenges' after a while, rather than entertaining and stimulating puzzles. While the early gameplay loop involved moving medium-large objects around, designing machines to match their shapes, weights and characteristics, and trying to do so with a degree of reliable elegance in the design - eventually it just becomes *fiddly*, with excessive numbers of small items demanding overly meticulous and time-consuming manipulation of tools made of pieces that are themselves larger than the objects you have to interact with - once the scale shrinks for a number of regular mission types, you're no longer sighing and laughing at an accident as your big bulky awkwardly-weighted consignment shoots down a hill and your device is upside down - you're just pissed off and tired trying to design and use a machine that's effectively trying to pick up a contact lens using an industrial crane. Repeatedly. Then then carry it ten kilometres across rough terrain. Which, again, was really fun until the game switched emphasis to objects much smaller than the tools you need to use to interact with them. Oh, and roads. The roads are so broken. So very, very broken and annoying, expensive and far more dangerous to use than just driving cross-country. They feel like an unfinished feature in the extreme - they feel out-of-place and lack an apparent design logic, since they don't really make travel faster or safer, being as they're extremely narrow and invariably subtly curved, with no side-rails, meaning that driving on them requires a laser focus of very very gently tapping a directional key to sustain alignment and not tumble into the abyss, while trying not to get bored. Very chill, fantastic aesthetic, good music (although it can cut in quite suddenly and aggressively, and switch off to total silence just as suddenly, often in a manner that feels at odds with the mood of your activities), but some questionable mid-game design choices that go against the game's strengths or the nature of the toolkit. I'm keen to see if it leans away from the mid-game propensity for objectives that don't work with its own toolkit/seem designed to cause frustration rather than fun. Edit: Played a little more, and the problems I'm describing got even worse, with side-jobs continually spawning next to me on my routes offering objectives that feel like jokes, with many tiny components like four coffee cups in a cardboard tray, tuned to 'pop' as soon as they're touched, and spill rolling cylinders everywhere. There are solutions to this, but they involve brute force, crude and heavy machines that just scrape all the junk into a large container - which misses out on so much of the fun you could be having building unique, clever machines, if the game only offered interesting or at least simple and less troll-ish challenges in the day-to-day side-content. I could ignore all the side-content but that breaks the game down to a very lifeless long-distance travel sim without cargo, between distant main objectives. You could also cut down on the tedium, if you're ignoring all the side-content, by using fast-travel - but if you cut out the side-missions *and* the journey, why even play? It's still a very impressive physics engine and building system and I enjoyed my first five or so long sessions with it a lot, certainly worth the money, but it's a real pity the design emphasis stumbles into what feels like trolling the player past a certain point. Moving huge, weird objects between building sites was fun, but making money and participating in the sandbox is drastically less entertaining when every second mission feels like a prank designed to waste a lot of time.
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Dec. 2024
With the addition of the ability to create infrastructure, this went from the best version of "build your own vehicle to solve problems" type of game, to the world's second Strand Game. I've been having a blast streaming this game.
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Nov. 2024
I completed every main mission, unlocked all parts, gotten all achievements, and did many side quests in my 23hr before writing this review. TLDR: Game is a very good robotic builder game, main loop is good but a bit repetitive, looking forward to more updates. This game can be split into 3 types of missions. 1. Unique transit, these objects may have rules around them such as can't touch the ground (ice cream), time limits (ice), extremely awkward to move and deliver (wind turbine blade), etc. These missions are the peak of this game and are the ones you'll spend time creating unique rovers for. This game exceeds during these missions with fun memorable challenges. 2. Building missions, these missions offer a break from the standard transit loop, they build up the infrastructure and can greatly increase the ease of transiting objects in future, the main challenge is less of the building and more of the landscape and geography of mars, having to fly you rover over the cliffs and valleys trying to time your placement to get it just right can be a fun challenge to creating efficient placements, or you could just go around. 3. Filler transit, these are primary side quests that can be ignored, but you will have to complete a few of these to build up enough cash, or to unlock certain parts. They are okay. It gets repetitive and you'll soon have an everything rover capable of transiting 90% of objects with ease. I can't speak to the multiplayer experience as I don't have friends, but this game does seem like it would lend itself well to it. I am looking forward to future updates as the game is fleshed out with more content. It is a must buy if its on sale, and if not I would still recommend it.
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Oct. 2024
Fun game, I like the concept. Build little rovers to deliver things. It looks lovely, nice graphical style and setting. Haven't encountered any bugs so far, seems quite polished. The building mechanic is well designed. Overall pretty good for the price.
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Sept. 2024
The world's second (third?) Strand-type game. Extremely charming game with frequent updates, very fun with and without friends.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 April 2025 07:04
SteamSpy data 12 April 2025 07:57
Steam price 15 April 2025 04:49
Steam reviews 15 April 2025 00:01

If you'd like to dive deeper into the details about Mars First Logistics, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Mars First Logistics
  • SteamCharts - Analysis of Mars First Logistics concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Mars First Logistics compatibility
Mars First Logistics
9.1
1,170
41
Online players
15
Developer
Shape Shop
Publisher
Shape Shop, Outersloth
Release 21 Jun 2023
Platforms