Mars First Logistics

Build physically simulated rovers and transport awkwardly shaped cargo across the surface of Mars. Earn funds, unlock new parts, and use your ingenuity to help the martians establish a new home. Playable solo or in online co-op!

Mars First Logistics is a early access, co-op and mars game developed by Shape Shop and published by Shape Shop and Outersloth.
Released on June 21st 2023 is available in English only on Windows.

It has received 1,159 reviews of which 1,124 were positive and 35 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 14.62€ on Steam and has a 25% discount.


The Steam community has classified Mars First Logistics into these genres:

Media & Screenshots

Get an in-depth look at Mars First Logistics through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64 bit
  • Processor: 4-core
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 660 or AMD HD 6970
  • Storage: 1 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
With the addition of the ability to create infrastructure, this went from the best version of "build your own vehicle to solve problems" type of game, to the world's second Strand Game. I've been having a blast streaming this game.
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Nov. 2024
I completed every main mission, unlocked all parts, gotten all achievements, and did many side quests in my 23hr before writing this review. TLDR: Game is a very good robotic builder game, main loop is good but a bit repetitive, looking forward to more updates. This game can be split into 3 types of missions. 1. Unique transit, these objects may have rules around them such as can't touch the ground (ice cream), time limits (ice), extremely awkward to move and deliver (wind turbine blade), etc. These missions are the peak of this game and are the ones you'll spend time creating unique rovers for. This game exceeds during these missions with fun memorable challenges. 2. Building missions, these missions offer a break from the standard transit loop, they build up the infrastructure and can greatly increase the ease of transiting objects in future, the main challenge is less of the building and more of the landscape and geography of mars, having to fly you rover over the cliffs and valleys trying to time your placement to get it just right can be a fun challenge to creating efficient placements, or you could just go around. 3. Filler transit, these are primary side quests that can be ignored, but you will have to complete a few of these to build up enough cash, or to unlock certain parts. They are okay. It gets repetitive and you'll soon have an everything rover capable of transiting 90% of objects with ease. I can't speak to the multiplayer experience as I don't have friends, but this game does seem like it would lend itself well to it. I am looking forward to future updates as the game is fleshed out with more content. It is a must buy if its on sale, and if not I would still recommend it.
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Sept. 2024
The world's second (third?) Strand-type game. Extremely charming game with frequent updates, very fun with and without friends.
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March 2024
So, I just read a review about this game not being about building machines to do cool things, and suggesting the game is about building machines to traverse distances with complex cargo. First, while this is... literally correct... it is also literally incorrect. Much of the challenge of space travel is building a machine to do something that is quite simple on Earth, and then be able to travel distances. While it is debatable that the journey's are long and boring, as this is sort of the idea of "Mars" (there's nothing there besides the terrain itself... at least that we're aware of) this is also the challenge. While there are certainly issues with the gameplay (some that I have specific complaints about being addressed at this very moment) the game is in bloody early access, and while a lot of devs are using this as a crutch to just pump out garbage. This is not the case here. So... what is the game? Honestly... it reminds me a lot of a (now) old game called fantastic contraption, mixed with KSP? You do need to build some "contraption" as it were, to accomplish whatever mission you've accepted. If you want something that pays out well, generally you will be going much longer distances or dealing with more complex (physics) cargo. Carrying 5 apples that each have their own physics across any distance on Mars is going to be challenging. If it's 5km it may even be maddening. Overall, the game is done quite well. I find the graphics, and style to be quite beautiful, and the music seems to respond and react to what it is you're doing at the time. Also excellent. You get a lot of neat components to mess with, electrics, hydraulics, pneumatics etc. To me... it reminds me much more of the Lego sets from the years before, where a lot of creativity was required using fairly basic components rather than having every type of specialized piece. Ultimately, you need to work with the components that both exist, and are unlocked. I will say that while the people with opinions different than mine are perfectly entitled to those, I think that the game, as it is, is fully playable, pretty fun if you like creative building. Even at the full price, I'm ok with the purchase.
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Jan. 2024
The deviousness of some of the quest items will make you scream but the sheer charm of the game will quickly make you forget and carry on. Despite being early access the game already feels well polished and involved. Unlike say, Besiege, the world is one open space that evolves over time rather than isolated challenges. While it doesn't have a story in a direct sense you can witness one unfolding as you help construct various buildings all over the red planet. Sensible priority buildings like greenhouses, factories and labs eventually give way to building race tracks and tourism. Some of these buildings even having interactive elements once the job is done, the race track being the best current example. When you put the effort into painting and decorating a machine it you find it really pops against the dusty martian landscape. The way the building menu invokes old toy and building instructions with the off-white, yellows and clean uncluttered look just makes me wish I had more Lego Technic growing up. If you're an overly emotional person you may find yourself growing attached to your little creation as it stumbles and crawls through another ditch it's stuck in. You could just restart and tweak it constantly, but part of you wants it to endure. To see if this iteration of your paint carrying robot can make it this time. After another hour of crying both happy and sad tears as it pivots back and forth on the edge of a ravine you decide to screw it and strap another rocket to the back. And that's just beautiful.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 12 December 2024 00:42
SteamSpy data 22 January 2025 03:34
Steam price 22 January 2025 20:50
Steam reviews 21 January 2025 09:57
Mars First Logistics
9.1
1,124
35
Online players
25
Developer
Shape Shop
Publisher
Shape Shop, Outersloth
Release 21 Jun 2023
Platforms