Making History: The Calm & the Storm on Steam - User reviews, Price & Information

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<p>Making History® delivers the open-ended gameplay of strategy-game classics, but with compelling new economic, military, and diplomatic systems and deep research that lets you play with real historical challenges.

Making History: The Calm & the Storm is a strategy, action and grand strategy game developed by Muzzy Lane and published by Strategy First.
Released on March 13th 2007 is available in English only on Windows.

It has received 615 reviews of which 488 were positive and 127 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 0.79€ on Steam with a 80% discount, but you can find it for 0.67€ on Eneba.


The Steam community has classified Making History: The Calm & the Storm into these genres:

Media & Screenshots

Get an in-depth look at Making History: The Calm & the Storm through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
Minimum: Windows XP, 2000 or Vista Operating System, Pentium III or Athlon 1.0GHz Processor, 512 MB RAM, 850 MB available hard drive space, 32 MB Video Card, Internet connection for multiplayer

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2026
Making History: The Calm & The Storm, developed by Muzzy Lane and published by Strategy First, is a grand strategy title that explores one of history’s most turbulent periods through large-scale political, military, and economic simulation. Focused on the years surrounding the Second World War, the game places players into positions of national leadership where success depends not only on battlefield victories but on careful management of diplomacy, industry, resources, and international influence. Rather than treating war as a series of isolated military conflicts, the game attempts to capture the broader systems that shape global events, creating a strategic experience built around planning and long-term thinking. The scale immediately stands out as one of the game’s defining strengths. Players are not limited to controlling only the major powers commonly associated with World War II. While nations such as Germany, the Soviet Union, the United Kingdom, the United States, and Japan naturally occupy central roles within historical scenarios, the game allows players to guide many countries through one of history’s most unstable eras. This flexibility creates tremendous replay value because strategic priorities change dramatically depending on the nation selected. Playing a global superpower creates challenges centered around managing enormous military responsibilities and maintaining international influence. Smaller nations often present entirely different obstacles involving survival, economic growth, or political maneuvering. This variety keeps campaigns feeling fresh because each nation introduces unique circumstances and opportunities. The game adopts a turn-based structure that emphasizes thoughtful decision-making over speed or reflexes. Military operations remain important, but success depends heavily on balancing competing priorities. Expanding armed forces too aggressively can damage economic stability. Ignoring industrial development weakens long-term military strength. Diplomatic relationships influence trade opportunities and political leverage. Every system interacts with others in ways that encourage careful planning rather than impulsive action. Economic management becomes one of the experience’s deepest mechanics. Nations require stable production systems to sustain military growth and civilian needs simultaneously. Resource shortages can disrupt plans quickly, forcing players to adapt strategies based on available materials and industrial output. Oil supplies, food production, manufacturing capacity, and trade relationships all contribute toward national strength. Building a successful nation requires understanding how interconnected these systems become over time. Diplomacy introduces another major strategic layer. Alliances can shift, political relationships evolve, and negotiations influence future opportunities. Military expansion alone rarely guarantees victory. Strong diplomatic positioning often creates advantages that military power cannot achieve independently. Players can shape international relationships according to preferred strategies, creating alternate historical outcomes that move beyond real-world events. Combat remains an important component throughout campaigns, but battlefield engagements operate within a larger strategic framework. Armies require logistical support, stable economies, and long-term preparation to remain effective. The game consistently reinforces the idea that military success depends on infrastructure and planning rather than battlefield decisions alone. One of the strongest aspects of Making History: The Calm & The Storm is its willingness to embrace alternate history possibilities. Historical scenarios establish the foundation, but players are free to alter outcomes significantly through their decisions. Nations that struggled historically may thrive under different leadership approaches. Alliances can form unexpectedly. Political developments may unfold in entirely different directions depending on player priorities. The freedom to reshape global history adds considerable replay value. Each campaign can evolve differently because player decisions influence international relationships and geopolitical stability. The experience becomes less about repeating historical events and more about exploring possibilities within historical conditions. Scenario editing tools further expand long-term value by allowing players to modify conditions and create unique geopolitical situations. The ability to experiment beyond historical boundaries helps maintain longevity while encouraging creativity and strategic experimentation. Visually, the presentation reflects the era in which the game originally released. Interface design prioritizes information delivery over modern visual spectacle. Maps, menus, and data systems remain central to gameplay, reinforcing the simulation-focused nature of the experience. While newer players may initially notice older presentation standards, strategy enthusiasts will likely appreciate the emphasis on functionality and clarity. The learning curve remains one of the largest barriers to entry. New players unfamiliar with grand strategy design may initially feel overwhelmed by the number of systems demanding attention simultaneously. Military planning, diplomacy, economics, industrial management, and political decisions all require consideration. Patience becomes essential because much of the game's depth reveals itself gradually. Pacing also reflects its strategic focus. Players seeking nonstop action or constant battlefield engagement may struggle with the slower structure. Making History values preparation and long-term planning above immediate excitement. Campaigns unfold through careful choices rather than rapid escalation. What makes Making History: The Calm & The Storm memorable is how effectively it captures the complexity behind global conflict. The game consistently reminds players that wars are shaped not only by soldiers and battles but by economies, diplomacy, resources, and leadership decisions unfolding behind the front lines. Players who enjoy historical simulation, alternate history scenarios, and strategy experiences built around large-scale decision making will find considerable depth here. Despite showing its age in some areas, the underlying systems remain engaging and rewarding for those willing to invest time mastering them. A detailed and ambitious grand strategy experience that successfully combines historical authenticity, political complexity, and meaningful decision-making into a rewarding simulation of one of history’s most important eras. Rating: 7/10
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March 2026
LINUX Reviewer: Technically, it fails to start, but fixable with a patch. During gameplay works flawlessly without issues detected.
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Dec. 2025
Played this years ago and doubt I'd get into it today. However, if you're up for a WWII simulator that felt pretty unique back in the 2000s, this might be worth it on sale.
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Frequently Asked Questions

Making History: The Calm & the Storm is currently priced at 0.79€ on Steam.

Making History: The Calm & the Storm is currently available at a 80% discount. You can purchase it for 0.79€ on Steam.

Making History: The Calm & the Storm received 488 positive votes out of a total of 615 achieving a rating of 7.51.
😊

Making History: The Calm & the Storm was developed by Muzzy Lane and published by Strategy First.

Making History: The Calm & the Storm is playable and fully supported on Windows.

Making History: The Calm & the Storm is not playable on MacOS.

Making History: The Calm & the Storm is not playable on Linux.

Making History: The Calm & the Storm offers both single-player and multi-player modes.

Making History: The Calm & the Storm offers both Co-op and PvP modes.

Making History: The Calm & the Storm does not currently offer any DLC.

Making History: The Calm & the Storm does not support mods via Steam Workshop.

Making History: The Calm & the Storm does not support Steam Remote Play.

Making History: The Calm & the Storm is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Making History: The Calm & the Storm.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 May 2026 10:27
SteamSpy data 20 May 2026 07:12
Steam price 27 May 2026 04:47
Steam reviews 27 May 2026 08:08

If you'd like to dive deeper into the details about Making History: The Calm & the Storm, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Making History: The Calm & the Storm
  • SteamCharts - Analysis of Making History: The Calm & the Storm concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Making History: The Calm & the Storm compatibility
Making History: The Calm & the Storm
Rating
7.5
488
127
Game modes
Features
Online players
1
Developer
Muzzy Lane
Publisher
Strategy First
Release 13 Mar 2007
Platforms
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