Major\Minor on Steam - User reviews, Price & Information

A highly engaging visual novel, with memorable characters and multiple endings. Traverse worlds, solve a murder mystery -- and partake in political revolution. Inspired by greats such as Steins;Gate, Tales of Symphonia, Persona 4 and Future Diary. An unforgettable science-fiction/fantasy adventure!

Major\Minor is a visual novel, indie and adventure game developed and published by Klace.
Released on October 11th 2016 is available in English on Windows, MacOS and Linux.

It has received 581 reviews of which 443 were positive and 138 were negative resulting in a rating of 7.2 out of 10. 😊

The game is free to play on Steam.


The Steam community has classified Major\Minor into these genres:

Media & Screenshots

Get an in-depth look at Major\Minor through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: WindowsR 7/8/8.1/10 (32bit/64bit)
  • Processor: Intel Core2 Duo or Better
  • Memory: 2 GB RAM
  • Graphics: DirectX 9/OpenGL 4.1 capable GPU
  • Storage: 1 GB available space
  • Additional Notes: 1280x720 or Better Display

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2018
Review Major\Minor — Complete Edition Positive [*]Good and Deep Story. [*]Multiple endings. [*]Decisions affect the Game and the Game ends. [*]Very well-designed and sweet/cute characters. [*]Cool achievement and level names that named after Popular Songs of Famous Bands. Negative [*]Only Language English. [*]Game too short. I love the Game and the story but I think. If it had been a computer roleplay I would have liked it more. But it's still a good game. But the game becomes boring after playing 3 or 4 times to the end. The characters are super well-designed and have a kind of personality. I recommend this game to all Novel Games fans and to Furry's and non-Furry's it's a must have but a little bit expensive.
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July 2018
I vacillated back and forth between a positive and negative review. In the end I'd conditionally recommend this game IF you can get it on sale. I'm not sure I'd feel confident about suggesting it at full price though. Let's get the main criticism out of the way first: The writing is exceedingly uneven. Some characters are better developed than others, and some dialog is sharp while other chatter is pedestrian. Some scenes are nice and crisp, while others seem to drag on with characters essentially saying the same thing over and over. The credits suggest that it was written by multiple people and if so, that would explain for some of the disparity. Further, while most of the major characters were generally well formed in their attitudes, behavior, moral codes, etc. virtually no effort was made to describe them physically within the text. The story relies on the character artwork to do all the descriptive heavy lifting. In most (all?) cases the game doesn't even bother to describe characters as anthropomorphic animals. No mention of 'a wolf' or 'a fox' or 'tall' or 'diminuitive' or whatnot. It's almost always just 'a man' or 'the woman' with the implication: 'Just look at the picture. That's who we're talking about.' But that's a minor nit. Since this is a visual novel, and novels are all about the writing, this game sucks, right? Well.... Here's the thing: Even though this game is rough around the edges--heck in some cases it's downright ragged--it kept me engaged and clicking along to see how the puzzle pieces to the story would fit together. There were frequent revelations, plot twists, and other curve balls along the way that kept things interesting. And there were some characters who I would genuinely get excited to see pop up on my screen. When I got to the end of the story and all the pieces fit into place, did it move me? Not so much. I've seen other reviewers who were brought to tears, but everything is subjective. That said I enjoyed the journey, and that's half the fun, right? **Update** Okay, I heard about the 'True Ending' and how it differs fairly substantially from the standard ending that I saw. I cheated a little and looked at a how-to guide on how to get the 'True Ending' and power-clicked my way through the story to see what it was like. (The first time you play the game I recommend you do so without the aid of a how-to guide, just to see how your story ends; I just got overly curious after I'd done that... that and I figured I'd knock off a few more achievements) As for the True Ending itself... I liked it! While both endings were maybe a little over the top in some regards, the True Ending brought a wide smile to my face as I saw where things went. Playing through a second time and using the how-to guide I was able to earn affection points with different characters and was also able to unlock several more pieces of dialogue that I missed the first time. And I loved them! Each one I encountered revealed more of the history, fears and aspirations of the characters that the basic story hints at but doesn't reveal unless the characters like you. I think it’s fair to say that the game grew on me over time, enough so that I spent several hours going through different variations of the ending. That said… (Uh oh, criticism coming up, with minor spoiler-ish game mechanics details on getting the True Ending! Proceed with caution!) Trying to get the True Ending revealed a minor flaw in the game: it is not balanced well. According to the how-to guide there are 14 opportunities to earn 'True Ending Flags' scattered throughout the game. If, through your choices, you collect at least 10 of them you get the special ending. Great! Except that the placement of the flags isn't done well. In my first play through, I made two truly mundane choices that sent me down a path where no matter what I did from there on out I couldn't earn more than 8 flags, making it impossible to qualify for the special ending. The choices were the coin-flip equivalent of 'Do you want to go to left or right?' where there's no indication that one way is any different than the other or that one choice would be filled with several possible True Ending Flags in the chapters to come while the other wouldn't have any.
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Jan. 2018
The anthropomorphic animals could be human for all I care and it wouldn't effect the story whatsoever but it does make for variaty in character design XD I honestly didn't know what kind of story I was expecting but it certainly excceded my expectation and was a lot more interesting than I hoped even if it has a lot of plot holes as would any story trying to have a setting as complex and grand as the universe :3 Sadly in a technical aspect is has a lot of cons, A LOT OF CONS, or maybe just all the cons without any real pros considering the lack of simple functions a visual novel should have: No skip, no log, no menu, only allowed to save at certain checkpoints. The no skip is the main technical problem since the game does have branching storylines that I would love to explore but is bothersome to go through everything T^T (I think it uses an RPGMaker engine) Anyway, despite all those technical cons I still think it way a pretty fun story to go through at least once and I enjoyed it :D P.S. love the soundtrack in the end of the epilouges
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Dec. 2017
PRO: - Very nice story, with quite a few major forks all pretty interesting - Choices do matter in your understanding of the story - Deep characters, with charisma and unique personnalities - Superb musics fiting the action - Very nice graphisms overrall - Some scenes are very emotional, some terrified me, some made me cry, never too much but enough to say "it works" CON: - No varied facial expressions on the characters, leading to very static screens, not very alive - No animated backgrounds - No way to skip already seen dialogues (a feature you find in Nekojishi and Angels with scaly wings) - Not enough interaction with the player, especially about the story. The game often pushes the solution in your face instead of testing your understanding of what's going on. I figured out most of the clues, but the game refused to acknowledge my understanding which is a bit frustrating - The ending's revelation are a bit *too much* and a bit confusing at times. Makes you want to know more about it, but it would require a whole book to only scratch the surface. - The beginning is a bit slow, the story becomes truely interesting near the middle of the game when all the pieces starts to glue together
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Dec. 2017
I know it says I've only played 5.5 hours, but since I mostly play offline, it's near 14 hours. After playing those 14 hours, I've come to adore this game. Now, I don't read much and know very little about visual novels, but this one grabbed my attention and was one of the few games to make me cry just because how wonderful it was. The story is unique from what I know, the characters are all nicely made, the soundtrack is great, and the art is fantastic. The only downside is that you don't actually get a lot of chances to make choices, but still some (enough for me at least). For the most part, this was a visual novel that I plan on reading again. Totally a game I recommend playing!
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Last Updates
Steam data 09 April 2025 13:17
SteamSpy data 10 April 2025 09:37
Steam price 09 April 2025 13:17
Steam reviews 11 April 2025 15:58

If you'd like to dive deeper into the details about Major\Minor, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Major\Minor
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Major\Minor compatibility
Major\Minor
7.2
443
138
Online players
1
Developer
Klace
Publisher
Klace
Release 11 Oct 2016
Platforms