Mahokenshi - The Samurai Deckbuilder

Begin your journey to become a mighty samurai mage! In a blend of adventure, strategy and deckbuilding gameplay, choose how you will follow the way of the Mahoken. Explore the Celestial Islands, build your deck, battle challenging demons, and protect the land from the forces of corruption.

Mahokenshi - The Samurai Deckbuilder is a board game, turn-based tactics and turn-based strategy game developed by Game Source Studio and published by Iceberg Interactive.
Released on January 24th 2023 is available on Windows and MacOS in 14 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 525 reviews of which 409 were positive and 116 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 6.12€ on Steam and has a 75% discount.


The Steam community has classified Mahokenshi - The Samurai Deckbuilder into these genres:

Media & Screenshots

Get an in-depth look at Mahokenshi - The Samurai Deckbuilder through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or higher
  • Processor: 1st gen Intel i5 or AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 770 series or AMD equivalent graphics card
  • DirectX: Version 11
  • Storage: 3 GB available space
MacOS
  • OS: Macbook 2015
  • Processor: Intel i7
  • Memory: 16 GB RAM

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
This not just another Slay the Spire clone. And that is good. If anything, it's a super "lite" version of Mage Knight, with an L5R skin. And that is great.
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Sept. 2024
Believe it or not, deckbuilding is not the most important aspect of this game, as you don't keep the deck you built from one level to the next. And this is not a bad thing. It allows you to focus on being adaptive and to try different combinations quickly. In some ways, it's more of a turn-based tactics game rather than a deckbuilding game. The story isn't particularly rich, even though the theme is very interesting and eye-catching. It's a great pick for completionists. I was able to beat it 100% in around 30 hours without too much difficulty. Best if you get it on sale, of course. I'll be on the lookout for a sequel.
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Sept. 2024
Mahokenshi is an interesting spin on the deckbuilder genre. Its a deckbuilder strategy game with roguelite elements. The game does two fairly unique twists to innovate in the fairly saturated market of deckbuilders. First, the game is played on a hex based, overlay map. That means movement is done alongside card plays, with movement costing energy along with cards. Enemies and objectives are littered throughout the map, which means that you can run away from an enemy by, well, literally running away from them. This combined design of hex movement and engaging with objectives creates more dynamic encounters than a standard deckbuilder. In most deckbuilders, you go from instanced combat to instanced combat. In mahokenshi, you can find yourself dodging combats to get to objectives and going for upgrades. This leads into the second unique aspect of the game. Rather than having a standard overworld map where you go along a track and pick which encounters you want to face, growing in power as you progress and culminating in boss fights, Mahokenshi has you go on missions. In each mission you start out with the same weak starting deck of cards, and minimal base stats, and you can improve yourself throughout the mission. At the end of the mission, your progression is removed, since it was for the mission itself. The result is that each mission is a distinct play experience from the previous. This is why Mahokenshi does not fit into the standard mold of a roguelite deckbuilder, and rather feels more like a strategy game with a series of missions with roguelite elements. There does exist a form of metaprogression outside of the missions, and you have your standard deckbuilder features like classes with different cards and relics and treasures and whathaveyou. You unlock new cards avalable to be drafted in a mission, new treasures to find, new equipment, through the metaprogression. But ultimately the enjoyment in the game comes from the missions. You'll be thrown into a mission and told, for example, that you need to make sure no enemy crosses a specific threshold before a turn timer. You could do that by killing them, or just by aggroing them and tanking, or by slowing them down and throwing summons in their way - there exist multiple avenues to success. For the most part, this results in pretty enjoyable gameplay loop. But this game may not be for you for two primary reasons. Reason 1: The game is short. There aren't a whole lot of missions in the game, and the missions themselves only take 20-30 minutes. For a game which currently has a base price of 25 dollars USD, this is a shockingly short game. For the fiscally minded gamer, wait for this to go on sale. The game has next to no replay value; once you've done a mission, you've usually solved the puzzle of the objectives and replaying it has little to offer. Reason 2: It plays far more like a strategy game than a deckbuilder. You aren't going to be getting crazy cool combos of your cards doing a million things in a turn, feeling like an absolute god, in 95% of missions. You're usually going to be trying to figure out the puzzle of how to achieve the mission objectives. That shift in the gameplay is what I find engaging about the game, but for someone looking for a more traditional deckbuilder this game will not fit the bill. But if you're a fan of strategy games and want to try taking on an interesting and engaging twist on using a deckbuilder in a strategy game, I would suggest Mahokenshi.
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April 2024
Get it on a discount. There are a lot of good ideas in this game. It is a little short. Almost every mission is time based to create artificial difficulty. The tile movement system is unique but ultimately slows the game down to being a chore. Thumbs up? It's fun, just needs to be made better in the sequel. Oh, and it has furry characters OwO So +100
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March 2024
This game is what happens if Slay the Spire and Heroes of Might & Magic have a baby. You are running across scenario map and combat is deck-builder very similar to Slay the Spire. Making completely broken deck is much easier than in Slay the Spire. The game contains several main missions and side missions which are preset and always the same (you can play them how many times you want, but they don't change) - once you complete every mission and every challenge there is nothing to do - maybe level all toons (there are 4 total) to max level if you care as I ended up using basically only 2 characters because I liked them much more and felt better suited for the task which needs to be done and my play-style. There is some roguelite progression as new items and cards unlock from hero leveling, also completing missions and challenges grants shards which you can use to unlock permanent perks (spent shards can be reset for free). Completing all missions and challenges takes approximately 20 hours. Worth money or wait for sale? Your pick.
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Data sources

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Last Updates

Steam data 22 November 2024 03:30
SteamSpy data 23 December 2024 02:03
Steam price 23 December 2024 12:24
Steam reviews 21 December 2024 20:03
Mahokenshi - The Samurai Deckbuilder
7.4
409
116
Online players
8
Developer
Game Source Studio
Publisher
Iceberg Interactive
Release 24 Jan 2023
Platforms