Mahokenshi - The Samurai Deckbuilder on Steam - User reviews, Price & Information

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Begin your journey to become a mighty samurai mage! In a blend of adventure, strategy and deckbuilding gameplay, choose how you will follow the way of the Mahoken. Explore the Celestial Islands, build your deck, battle challenging demons, and protect the land from the forces of corruption.

Mahokenshi - The Samurai Deckbuilder is a board game, turn-based tactics and turn-based strategy game developed by Game Source Studio and published by Iceberg Interactive.
Released on January 24th 2023 is available on Windows and MacOS in 14 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 543 reviews of which 423 were positive and 120 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 6.12€ on Steam with a 75% discount.


The Steam community has classified Mahokenshi - The Samurai Deckbuilder into these genres:

Media & Screenshots

Get an in-depth look at Mahokenshi - The Samurai Deckbuilder through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or higher
  • Processor: 1st gen Intel i5 or AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 770 series or AMD equivalent graphics card
  • DirectX: Version 11
  • Storage: 3 GB available space
MacOS
  • OS: Macbook 2015
  • Processor: Intel i7
  • Memory: 16 GB RAM

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
This not just another Slay the Spire clone. And that is good. If anything, it's a super "lite" version of Mage Knight, with an L5R skin. And that is great.
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Sept. 2024
Believe it or not, deckbuilding is not the most important aspect of this game, as you don't keep the deck you built from one level to the next. And this is not a bad thing. It allows you to focus on being adaptive and to try different combinations quickly. In some ways, it's more of a turn-based tactics game rather than a deckbuilding game. The story isn't particularly rich, even though the theme is very interesting and eye-catching. It's a great pick for completionists. I was able to beat it 100% in around 30 hours without too much difficulty. Best if you get it on sale, of course. I'll be on the lookout for a sequel.
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Sept. 2024
Mahokenshi is an interesting spin on the deckbuilder genre. Its a deckbuilder strategy game with roguelite elements. The game does two fairly unique twists to innovate in the fairly saturated market of deckbuilders. First, the game is played on a hex based, overlay map. That means movement is done alongside card plays, with movement costing energy along with cards. Enemies and objectives are littered throughout the map, which means that you can run away from an enemy by, well, literally running away from them. This combined design of hex movement and engaging with objectives creates more dynamic encounters than a standard deckbuilder. In most deckbuilders, you go from instanced combat to instanced combat. In mahokenshi, you can find yourself dodging combats to get to objectives and going for upgrades. This leads into the second unique aspect of the game. Rather than having a standard overworld map where you go along a track and pick which encounters you want to face, growing in power as you progress and culminating in boss fights, Mahokenshi has you go on missions. In each mission you start out with the same weak starting deck of cards, and minimal base stats, and you can improve yourself throughout the mission. At the end of the mission, your progression is removed, since it was for the mission itself. The result is that each mission is a distinct play experience from the previous. This is why Mahokenshi does not fit into the standard mold of a roguelite deckbuilder, and rather feels more like a strategy game with a series of missions with roguelite elements. There does exist a form of metaprogression outside of the missions, and you have your standard deckbuilder features like classes with different cards and relics and treasures and whathaveyou. You unlock new cards avalable to be drafted in a mission, new treasures to find, new equipment, through the metaprogression. But ultimately the enjoyment in the game comes from the missions. You'll be thrown into a mission and told, for example, that you need to make sure no enemy crosses a specific threshold before a turn timer. You could do that by killing them, or just by aggroing them and tanking, or by slowing them down and throwing summons in their way - there exist multiple avenues to success. For the most part, this results in pretty enjoyable gameplay loop. But this game may not be for you for two primary reasons. Reason 1: The game is short. There aren't a whole lot of missions in the game, and the missions themselves only take 20-30 minutes. For a game which currently has a base price of 25 dollars USD, this is a shockingly short game. For the fiscally minded gamer, wait for this to go on sale. The game has next to no replay value; once you've done a mission, you've usually solved the puzzle of the objectives and replaying it has little to offer. Reason 2: It plays far more like a strategy game than a deckbuilder. You aren't going to be getting crazy cool combos of your cards doing a million things in a turn, feeling like an absolute god, in 95% of missions. You're usually going to be trying to figure out the puzzle of how to achieve the mission objectives. That shift in the gameplay is what I find engaging about the game, but for someone looking for a more traditional deckbuilder this game will not fit the bill. But if you're a fan of strategy games and want to try taking on an interesting and engaging twist on using a deckbuilder in a strategy game, I would suggest Mahokenshi.
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Aug. 2024
Mahokenshi is a solid hex based strategy game with a light deck-building element where you take your team of four spirit infused samurai-mages through a 10 hour campaign slaying bandits, goblins and oni in order to save the world (well, floating islands). The game is tightly designed, each character has its gimmicks and all of them can become massively overpowered with the right synergy. Each main mission has another separate side mission and all scenarios have a win condition and several bonus objectives that reward you with tokens you can spend in a upgrade tree. The artwork is beautiful and the music is atmospheric (although there's not many tracks). Not necessarily much replayability here but it's a decent game that's worth trying.
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April 2024
Meh-it's Aaaiiight.... I want to leave a positive review because there's potential here and would be interested in what this studio makes as a follow up. The game itself is pretty average. There is nothing wrong with it, but there's also not much super right either that other card games don't do better/more interesting/prettier. Yes, I said "prettier" because one of the cons is the world map and the interface. Firstly, with the world map it's a mess. I want to like it. It has pretty colors and various tile pieces ....but they are a jumbled mess. Not sure why but it just felt like a strain to identify which huts did what, and where all the key landmarks were. Not sure if it was the models are low res/uncrisp/too similar/whatever - but the overworld map wasn't clean, crisp or enjoyable. Same with the UI. The general interface felt clunky both in the overworld map and in the set up phase. While the classes all had a distinct feel, the cards themselves were rather bland. Once you found the core 'niche' for a class - you just rolled for those cards. For example, the one class was heavy on defense. Just find all those cards, buff up defense and choose either to get spikes from defense and/or attack power from defense. Rinse/repeat. By the way, the defense guy was broken. The game is woefully short at 10hrs to finish the campaign with absolutely zero replay ability to me. I unlocked almost 3 classes completely by the end of the game and could go back to just unlock the 4th but why? On deep sale, this game is a fun 10hr game , but even at the inexpensive full price of 25$ you really have to want to play this and be really into the art/genre/style. Looking forward to an improved, better version of this type of game from this studio in the future if they hopefully decide to make a sequel or DLC.
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Last Updates
Steam data 10 April 2025 23:11
SteamSpy data 07 April 2025 14:32
Steam price 15 April 2025 04:24
Steam reviews 15 April 2025 06:05

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  • SteamDB - A comprehensive database of everything on Steam about Mahokenshi - The Samurai Deckbuilder
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Mahokenshi - The Samurai Deckbuilder
7.4
423
120
Online players
4
Developer
Game Source Studio
Publisher
Iceberg Interactive
Release 24 Jan 2023
Platforms