Magnetic: Cage Closed

Magnetic: Cage Closed is a first person puzzle game where the player manipulates magnetic forces to accomplish their goals. The mechanics are focused around a single tool: The Magnet Gun which allows you to create electromagnetic fields with either positive or negative charges.

Magnetic: Cage Closed is a puzzle, puzzle-platformer and indie game developed by Guru Games and published by Good Shepherd Entertainment.
Released on May 26th 2015 is available only on Windows in 7 languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil and Russian.

It has received 334 reviews of which 223 were positive and 111 were negative resulting in a rating of 6.4 out of 10. ๐Ÿ˜

The game is currently priced at 1.49โ‚ฌ on Steam and has a 90% discount.


The Steam community has classified Magnetic: Cage Closed into these genres:

Media & Screenshots

Get an in-depth look at Magnetic: Cage Closed through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 64 Bit Service Pack 1, Windows 8 64 Bit, Windows 8.1 64 Bit
  • Processor: 2.6 GHz Intelยฎ Coreโ„ข i5-750 or 3.2 GHz AMD Phenomโ„ข II X4 955
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 460 or AMD Radeon HD5850 (1 GB vram)
  • DirectX: Version 9.0
  • Storage: 5 GB available space
  • Additional Notes: Mouse with scroll wheel suggested for a smoother gameplay experience. Supports Xbox 360 compatible controllers

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2024
> be me, stuck in a prison ๐Ÿ”’ > but not your typical "bars and orange jumpsuits" prison ๐Ÿงก > more like "welcome to the world of physics, hope you paid attention in school" prison ๐Ÿง  > you've got a magnetic gun, so that's pretty cool, right? ๐Ÿงฒ > spoiler alert: it's not ๐Ÿšซ > first puzzle: push the box with your magnet ๐Ÿ“ฆ > easy peasy, I'm basically Magneto now ๐Ÿ˜Ž > second puzzle: do some weird magnetic gymnastics to get across a giant pit ๐Ÿคธโ€โ™‚๏ธ > oops, fell into the pit and died ๐Ÿ’€ > reload checkpoint, try again ๐Ÿ”„ > meet the prison warden ๐Ÿ“ผ > he's like if Jigsaw from "Saw" had a baby with GLaDOS ๐Ÿ‘€ > keeps telling you what to do with this creepy voice ๐Ÿ‘ป > pretty sure he's watching you through a thousand hidden cameras ๐Ÿ“ท > tries to be helpful but mostly just laughs when you mess up ๐Ÿ˜‚ > and by "laughs" I mean "presses a button that opens a trapdoor and you fall into lava" ๐Ÿ”ฅ > anyway, solve a bunch of puzzles ๐Ÿงฉ > some are easy, some are "how do I even do this?" ๐Ÿค” > start to think game developers are trolling me ๐Ÿ˜œ > they have this weird sense of humor ๐Ÿคก > "Oh, you think you can just push that box? LOL, good luck!" ๐Ÿคช > I swear they put in red herrings just to mess with your head ๐ŸŽฃ > make some progress, feeling pretty good about myself ๐Ÿ’ช > then there's this puzzle with magnets pulling you in opposite directions โš–๏ธ > what is this, a metaphor for life? > the answer: just hit random buttons and pray ๐Ÿ™ > somehow manage to get through without dying ๐Ÿคฏ > barely ๐Ÿ˜… > reach the end, but wait, there's multiple endings ๐Ÿ”š > depending on your choices, you could either escape or... not ๐Ÿšช > all those hours of brain-bending puzzles for... what, exactly? ๐Ÿคทโ€โ™‚๏ธ > left wondering if I escaped or just entered a different cage ๐Ÿ”“ > in conclusion, it's like playing "Portal" if the portal gun hated you ๐Ÿ˜  > challenging, hilarious, and a great way to realize how bad you are at physics ๐Ÿ“‰ > highly recommended if you enjoy puzzles and dying repeatedly ๐Ÿคฆโ€โ™‚๏ธ > bring a friend for moral support and a physics textbook ๐Ÿ“š > good luck, and may the magnets be ever in your favor! ๐Ÿ€ Blackmore's Night - Temple Of The King One day in the year of the cell, Came a time remembered well, When the bright young gal in the orange suit, Heard the echoes of the warden's yell. One day in the year of the cell, When the buzzer began to ring, It meant the time had come for her to find The exit of the cage. There in the middle of the trap-filled maze, Running, hoping, With just one zap of her magnetic gun, The pathway would unfold. Daylight waits while the guards all shout, "Escape is futile!" And then, like the rush of a metal wave, The magnet pulls her through, And the day had just begun. One day in the year of the cell, Came a time remembered well, When the brave young gal in the orange suit, Heard the ringing of a warning bell. One day in the year of the cell, When the klaxon began to wail, It meant the time had come for her to move Through the cage-filled maze. There in the center of the control room, Searching, thinking, With just a twist of her glowing hand, She's launched, To the next area. Far from the cage at the edge of the field, She's leaping, soaring, Thinking back to the tales she'd heard Of puzzles, traps, and lore. There in the middle of the prison hall, Heaven help her, Then all could see by the look in her eyes, The solution had been found. Back with the guards in the corridor, She stands, Dodging, leaping, With just one pulse from her magnetic gun, Sheโ€™s gone, Escaping from the cage. [Title card: "HONEST TRAILERS - MAGNETIC: CAGE CLOSED"] Narrator: From the developers who probably spent too much time in physics class and the publishers who think magnets are super cool, comes the game that asks the question, "What if Portal had a baby with a magnet factory and then sent that baby to prison?" It's time to explore the twisted world of... [Flashing text: "MAGNETIC: CAGE CLOSED"] Narrator: You are a prisoner in a high-tech labyrinth filled with deadly traps, intimidating guards, and puzzles that make you question if you really know anything about magnetism at all. It's a world where the laws of physics are more like suggestions, and the only way out is to master the power of magnets. Yeah, remember high school science class? Neither do we. [Cut to game footage of the player struggling with a magnetic puzzle, accompanied by comical sound effects. Then cut to Magneto (from X-Men) entering the screen.] Magneto: Magnets, you say? How quaint. I control all metal with my mind! But this... this is a bit much, even for me. Seriously, who designed these puzzles? And why are there so many trapdoors? Narrator: That's right, Magneto, because in this game, you can push, pull, and manipulate objects with your magnetic gun. But just when you think you're getting the hang of it, BOOM! Another trapdoor. It's like the developers had a grudge against anyone who passed Physics 101. [Cut to Eustass Kidd (from One Piece) flexing his mechanical arm.] Eustass Kidd: You call those magnets? Amateur hour. If I were in this game, I'd have cleared the whole thing in, like, five minutes. I'd just pull the entire prison down with my magnetic powers. Done! Narrator: Sure, Kidd, but where's the fun in that? This game is about solving puzzles and finding your way through a twisted labyrinth, not about breaking everything in sight. Although, come to think of it, breaking stuff would be much easier. [Cut to TOM, the AI from "The Turing Test."] TOM: Ah, puzzles. My specialty. If you need a sentient AI to solve them, I'm your guy. But even I have to say, these magnetic puzzles are a bit much. Have you considered just taking a wrench to the whole thing? Seems more efficient. Narrator: Thanks, TOM, but we're trying to avoid breaking everything. Besides, what would be left for GLaDOS to do if you solved all the puzzles? [Cut to GLaDOS, the AI from "Portal."] GLaDOS: Oh, I'm just here to laugh at your misery. I mean, solving puzzles is fun and all, but watching you struggle with magnets is just so much more entertaining. By the way, did you fall into a trapdoor yet? Because if not, you're doing it wrong. Narrator: Thanks for the vote of confidence, GLaDOS. So, if you enjoy dying repeatedly, getting lost in mazes, and listening to a prison warden who's one cackle away from full-on villain status, then "Magnetic: Cage Closed" is the game for you. [Cut to Ava, the protagonist from "The Turing Test."] Ava: If you need me, I'll be in my own game, where the puzzles make sense, and the only thing I have to worry about is TOM going rogue. Good luck with your magnets and trapdoors. Narrator: So grab your magnetic gun, put on your best puzzle-solving face, and get ready to spend hours solving puzzles that would make even Einstein scratch his head. It's a physics puzzle game with more plot twists than an M. Night Shyamalan movie. Welcome to... [Flashing text: "MAGNETIC: CAGE CLOSED."] Narrator: And remember, if you don't like the puzzles, there's always Eustass Kidd to tear the place down for you. Good luck! [End title card: "HONEST TRAILERS"] In a prison where magnets are key, You'll find traps that make you say "Gee!" Push, pull, and you think, You're avoiding the brink, Then a trapdoor drops you into debris. The warden, he loves to play games, With puzzles and tricks that cause flames. He'll laugh and he'll tease, While you beg him, "Oh, please, Just let me escape from these chains!" The puzzles are tricky and slick, With magnets that pull and then click. You must push, you must shove, All with a gentle glove, Or you'll fall to the lava real quick. There's a room with some boxes to slide, And magnets that push from the side. You line up your aim, But it's never the sameโ€” Suddenly you're on a lava ride.
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Feb. 2024
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right handโ€”the hand I worked with, played games with, and used to carry my children to bedโ€”the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 โ™ฅโ™ฅโ™ฅโ™ฅ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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Jan. 2024
Yet another Portal wannabe. Id give this a 6/10; it's not bad and if you like the chamber-physics gun-puzzler genre then it's worth a play. However compared to other similar games such as Quantum Conundrum, Relicta, Qube2, (or even Mag Runner) it's not quite in the same league. Where most of these other titles have you scratching your head trying to work out how to solve them, with Magnetic, you usually know straightaway what needs to be done, the challenge is more about physically managing the controls to achieve it without getting gassed, burned, or skewered. There are 9 different endings, but to achieve them would take multiple play-throughs, and I didn't think it was a good enough game to warrant that.
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Last Updates

Steam data 19 November 2024 19:22
SteamSpy data 19 December 2024 16:03
Steam price 23 December 2024 20:47
Steam reviews 23 December 2024 09:54
Magnetic: Cage Closed
6.4
223
111
Online players
0
Developer
Guru Games
Publisher
Good Shepherd Entertainment
Release 26 May 2015
Platforms